Megumeme, The Reader

Member Since

10/18/2018

Last Activity

2/19/2020 1:49 PM

EXP Points

91

Post Count

104

Storygame Count

0

Duel Stats

1 win / 1 loss

Order

Sage

Commendations

5

Hey everyone,

I'm Megu, and really I'm just here to read good stories and possibly make a name for myself with my own. I focus on writing and reading fantasy or realistic adventure or horror. Yes, I know they're completely different genres, but they're what I've found I enjoy writing the best.

I'm a freshman in high school, so with homework, sports, and practicing for band, I don't always have the most time in the evenings to log on. 

I'm working on Halo, or Hell, no! If you want to check it out click that link. If you've got any, I could really use the feedback, just remember it's a work in progress and nowhere near a finished product. Just message me if you have any concerns/recommendations. My goal was to have one of the major branches done this year, but I decided to rework the pacing so that the end doesn't come so quickly. 

I also love to proofread so if you have anything I can look over, I'd be happy to help out.

 

 

freecricket

Storygames

Halo, or Hell, no!
unpublished

Recent Activity: Working on a contest piece on IS

 

Would you prefer to be an angel or a demon after you've died? Would you rather be a bloodthirsty warlord or a sneaky reconnaissance agent? In this storygame, you have many choices that will greatly impact the flow of the story, with a unique path for each new branch. 

Notes:
Your score represents the ending you got.
I should mention that the first two choices offered in the set of four you receive result in a game-end. They are simple endings that do not represent the length of the rest of the story. They are there simply for smaller ideas that do not reflect the rest of the story.

A quick warning: there are quite a few vivid descriptions of you dying (there's quite a few ways to die as well), so if you're not cool with that, get gud skrub.

 

Special Thanks:
Gower for the title.
Mizal and Chef for their great advice.
Shadowdrake for his amazing critque and proofreading.
 


Strayed From Grace
unpublished

The world offers many temptations, and the consequences can be grave.

You play as the angel Remiel. You live comfortably in Heaven. Your requests are met with haste, and you can have anything Heaven can offer.
But you're not satisfied.

 

Notes:
As will go for most of my writing in the future, this story will have only choices that will greatly impact the plot. The only exception to this is choices that simply give you more information.


What We Saw Under Lake Mercy
unpublished

We were always told that Lake Mercy was an unholy place. Its name floated through the town like a poisonous fog. We thought they were myths; just tall tales spread to scare the children away from the mines.

We were wrong.

 

Notes:
As is usual for my writing, the story will be largely linear. There will be important choices throughout, though they will be spaced out.
This story is very short. I don't expect it to do well due to that fact, but I don't feel it requires a great deal of elaboration for the topic.


Recent Posts

Hello I'm new here on 2/16/2020 10:54:10 PM

Welcome!

I hope you enjoy your stay here.


VALENTINE'S DAY WRITING JAM SESSION on 2/6/2020 10:00:23 PM

I'll leave some additional comments at the end, but red is for marking for editing and blue is for my comments.

 

Alone, with no one to help me this sentence seems out of place. I would make it its own paragraph or change it to second person. You are, as always, at the control panel of the shelter, observing the outside wasteland hardships. In a way, it reminds you of your old days as a military spy prototype.

Venice, like the whole planet, has gone to hell; muddy and stinking water completely covers St. Marco's Square and the shady slate roofs reverberate as the acid rain perpetually falls over the lost, sinking city.


You grab your firearm, sensing its comforting icy touch. It's your only friend mission after your last mission. Now, though, you don't need it; after all, there are no human beings left alive on Earth.



Still, you chuckle; old habits don't die. You walk around the immense bunker. Once it was proudly the last bastion of humanity. Your human masters have succumbed to treason after surviving the biological plagues and the nuclear winter. It's so tempting: the idea of just finishing everything.

You carefully press your temples, showing your self-destruction button. One press and the last vestige of human technology would vanish in time. You sigh and close it again, breaching the perpetual silence:

"I have to fix it. I will fix it. The time travel machine project is about to be completed. Humanity will rise again."

*choice

*It is Saint Valentine's; it's time to relax in my private rooms. Me and I are the best couple.

*It's time to enjoy the leisure of the bunker. Drugs, rock and roll and, ahem, electric "toys."

*Check the current state of the project.

 

 

Overall, this is a really good start with an interesting premise. The only real errors here are grammar and word choice, but other than that, the content is very good and I'm curious to see where this goes. Keep me posted!


Risk My Attention (New World Order) on 2/3/2020 6:41:01 PM

Reccommending my comment for featuring on CapturedNecko22's "A Dog's Life" instead of Loon's.

 

 

*SPOILERS*

I'm not really sure how I feel about this one. The overall story was decent and actually enjoyable, but the small details from grammar to character were off-putting enough to distract me from the story.

First, I'll go over the formatting and English issues I saw.

The first thing I noticed after the first few pages was that there *seemed* to be a lot of choices. I was excited that the story was going to have a lot of branching and many different endings based on what you chose, but then I remembered this is a 2/8 and found out most of the choices don't matter. That was a little disappointing.

I noticed a lot of grammatical errors as well. The most noticeable things are that the narration switches constantly from past to present tense then back and that the narration switches from 2nd to 1st person a lot. The second person narration is actually pretty good for the most part, but then the 1st person disrupts the immersion completely. You also use a lot of commas where they shouldn't be. When there's a compound predicate in a sentence (ex: You walked to the store and bought bread.) you often use commas before the conjunction. A comma should not be used in this instance. You also misuse ellipses a couple times that I noticed, using them at the end of complete pages instead of to omit text or show that the narrator is trailing off. The sentence structure could also have used some work. It's often choppy to read because of the same sentence structure over and over.

As for formatting, you often had very short pages with only one link on them. These pages could easily have been added onto other pages to make it seem much less linear. You also had a few times when the use of variables would have been very nice. The pages where you have a list of memories to relive really could have used variables.

Now for the story content itself.

Like I said earlier, I enjoyed the plot of this story. It seemed pretty well thought out, it was just the small details within it that put me off. At the beginning, you suddenly know what humans are even though you were never really given what they're called or what they do. This inconsistency is a common theme throughout the story, so I won't comment on it too much other than that you need to make sure everything makes sense. Speaking of making sense, several of the things that happen don't make any sense at all. The house that's on fire is unlocked, but I'll let that slide. What I will *not* let slide is that you, a puppy, dragged an adult woman out of the house by yourself even though you wouldn't have known she was in any danger and you had no real reason to understand the situation or to drag her out. You also bite Tommy twice (then literally kill him) and don't get put down or taken to the pound for that, which is strange.

Now for characters. I would have liked to see more development with the mother and the other pups so that the protagonist would have a little more emotional attachment to them, but it's ok as it is. Mom doesn't show up much at all except for meaningless interactions after her initial scene. Greg and Tina's romance is a nice subplot that I would have liked to see developed more thoroughly, though this is a dog's story, not theirs. My biggest gripe was with the character of Tommy. It's strange because sometimes he and Greg seem like best friends, but sometimes like they're mortal enemies. Tommy is characterized as a kid who's just a little misguided for most of the book, then he suddenly is a psychopath that kills dogs and girls who don't love him. That could have been built up so much better. Signs could have been dropped here and there showing his tendencies and possibility of erratic behavior. The interactions between characters are sometimes weird as well, specifically the dialogue.

For my final thoughts, this was alright for a first storygame, but it could have been a lot better. The small details within the plot and the writing just needed some ironing out and a lot of proofreading.

-- Megumeme on 2/3/2020 6:30:54 PM with a score of 0


Cool Bug Thread on 1/27/2020 8:01:42 PM

Everything was wholesome and nice until "They hold still for me when they are dead"

Also here's a cool jumping spider


Hi! Looking for a recommendation on 1/22/2020 7:42:06 PM

Under the "Help & Info" tab, there is an article called "A List of Storygames For People Who Like to Read" by Mizal near the bottom. There, you'll find some storygames that are pretty good but often overlooked. 


TechNOIR 2: AKA Out Of Ideas, Making Sequels on 1/19/2020 10:52:49 PM

I'm happy I could help.


TechNOIR 2: AKA Out Of Ideas, Making Sequels on 1/19/2020 1:32:25 AM

I'm gonna steal Reader's color coding scheme since it seems pretty effective. Green is for comments. Red strikethroughs are for deletions. Blue is for tense changes

 

Within dreams, you remember walking into a cramped and secluded alleyway for a business deal. tense change This client values his secrecy, comma splice: need a conjunction wanted to meet in a neutral place and you agreed. When you arrived he was smoking a cigarette, trying to look casual for the non-existent pedestrians; one came here who mattered, not until now at least. tense change He's a well built man in his late forties, a neatly trimmed red beard on his face and a bald head with neural implants for connecting directly to cyberspace through his brain. He flicks his cigarette to the ground when he sees you, comma splice, same as before adjusts his tie and smooths out the lapels of his suit.

"You my man?" His voice carries a bit of an Irish accent. You nod. He continues, "Good. Any questions or you wanna get this over with?"

"What's your deal with the target?"

"Business rival. Trying to establish my new lounge but most people just head to his club. You kill him in his own club, people realize it isn't safe. At the same time, I hire security guards, all his old customers migrate to my place." He fidgets a bit before making for another cigarette. He lights it, takes a drag, exhales and looks you in the eye. "That a good enough reason for you?"

"Good enough."

A ghost of a smile paints his lips. "Good." He hands you a photo, printed on a small piece of paper. His smile widens at your subtle quirk of an eyebrow. "Old fashioned, I know. But this way there's no trace of our interaction here, not like if I transferred this info through our CyberFaces."

"Don't have one. Off the grid." It's his turn to look surprised.

"Hm, no shit? Guess you're more paranoid than I am." He takes another drag, not even exhaling before speaking again. "On the back is the address. You'll know it when you see it, the sign shines bright. Could probably see it from a thousand miles away."

You examine the photo. Balding guy, middle aged, beer gut. Two young women on either side of him who look like they'd rather be anywhere else but are smiling because that's what they're paid to do. Insecure type, probably. Doesn't have much to live for but hides it behind cash and fast cars and hot women. Just the type you love putting out of their misery.

You flip the photo over. Scribbled on the back is an address, 451 Pico Boulevard, and the name of the place. You tuck the photo into the inner pocket of your jacket. "Anything I should know?"

"You'll find him in the VIP lounge. It's in the back, behind the main club area. Probably get a working girl to let you in, or sneak in through the alley around back."

You nod, turning your back on him to walk away, then stop when you're at the mouth of the alley. Turning your head over your shoulder to look him in the eye, you say, "I'll be back in two hours for my payment. Don't ever contact me again once we're through. I don't do multiple jobs for clients." Then, you're back to walking. You can feel rather than see his nod. This sentence isn't really necessary and doesn't add much to the rest of the paragraph. additionally, the "feel rather than x" is used later more effectively. 

Walking through the streets with your head hung low, you've spliced two dependent clauses together with a comma eyes drifting up occasionally to look at the holosigns declaring the street names. Montgomery Avenue, Holliday Drive... There. Pico Boulevard. Looking up, you can see that the city is a flurry of neon lights and smog; thick, dark smog repeated word that chokes the surrounding buildings and hands out lung cancer like there's no tomorrow. But through that dark smog intentionally repeated? is a beacon of light, shining down on you as though a spear of righteousness from the heavens.

He was right. You can't miss it. Those big, neon green words.

TechNOIR

You can feel rather than hear the music blaring within the club, the vibrations of the bass shaking you to your very core even from outside. The club is a two story building, tucked in between a salon and a convenience store. Aside from the sign, it has no real decoration or sense of flair, the facade being a worn out red brick building with blacked out windows. There's a bouncer at the door but no real line to speak of, meaning that getting in through the front will be easy. Alternatively, you could head down the side alley and try to get in that way. There has to be some sort of way to the roof, or a back door leading into the club.

How do you want to play this?

- Let's head through the front. It's simple and straightforward.
- Let's go around back. It's better to maintain the element of surprise.

~~~~~

You head up to the bouncer, hands in your pockets. He's a muscular man with dark skin and a shaved head covered in scars. His eyes are a neon blue, suggesting implants for his eyesight. Might have gone blind somehow, you muse, only to shake your head. It doesn't matter. He grunts when he sees you and motions for your holo ID, and you oblige him with your fake; usually it can withstand a quick look over but if someone stares too long it becomes a bit obvious. You hide it well but inside you're sweating, anxious, the pistol in your coat burning a hole into your skin begging to be used because deep down you know only one of you is making it out of this situation, just let loose, just kill the bastard- I don't think this sentence is the best, but it works to convey the nervous, panicked tone.

"Looks good. Go on in." He hands you your ID and you nod before pocketing it, cool and composed as you always are, as you know you are. Mentally, you remark to yourself that security really is lax around here. It helps you feel better, helps you maintain control over yourself. That's what you are: in control.

Stepping through the club's front doors, you can finally hear the pulse pounding synth-heavy music you felt earlier. Scanning the club over, you see a bar set up in the center of a wide open room bathed in neon lights. There's a dance floor to your left, not far from the bar, where the lights are particularly bright and flashy. The people are packed tightly together like sardines in a tin can as they dance, glazed in sweat and running their hands and lips and teeth over whatever bits of bare skin are showing on each other. You crinkle your nose at the sight and turn away.

Going back to examining your surroundings, you note that there's a few booths lined along the far wall to your right, and past them in the back is a door to what you assume must be a kitchen. Maybe you could get into the back areas through there? Maybe. You continue scanning until you see a door straight ahead, past the bar, where two large and muscular security guards stand. Above the door they're guarding is a neon red sign reading "VIP Lounge" in a fancy cursive font. That's where the target is.

You're pondering how to get in when you notice a scantily clad young woman approaching you. Her hair is dyed neon blue and is kept in a short, stylish cut with shaved sides. Her skin is tan and her eyes a golden color that suggests cosmetic implants. You note faint silver lines highlighting her cheek bones, suggesting some sort of implants to alter her appearance same phrase used twice.  She's either on the run or did this to look more appealing, no doubt.

"Hey there, tough guy," she says in a sultry tone, placing a cold hand on your chest and getting in close. You have to fight yourself to not break her dainty wrist and throw her to the ground for even daring to touch you, because this could be useful. "I saw you eyeing the back room. Want me to take you back there for a..." She leans closer, getting on the tips of her toes to whisper into your ear. "... Good time?"

- Take a breath to calm the tide of anger building in my chest and accept the offer. It's the best way to my target, even if I'm uncomfortable around this... Working girl.
- Take a breath to calm the tide of anger building in my chest and decline politely. I hate being around her but I can't be too rude without blowing my cover.
- Fuck calming down. She touched me. Push her to the floor and keep walking. Even being this close to this whore is making me sick. 
for all three choices, you switch to first person. stay in second.


     

Overall comments: Again, this is pretty good. The mood setting is nice and the language used works well. However, the main issues I have are: 1, that you switch verb tense sometimes from past to present and 2, that the character of the protagonist is inconsistent. At the start, he's a super badass hitman and doesn't give a shit as long as he gets his pay, then in the middle he's suddenly super nervous and panicked, then at the end he's all of a sudden super badass hitman who doesn't give a shit as long as he gets his pay again. I'd just make sure you're keeping his character consistent to make him more believable. Of course, you can have a character who's super badass on the outside but still has emotional vulnerabilities, but this isn't exactly the way to do it. That sort of thing needs time to be built up. 


TechNOIR 2: AKA Out Of Ideas, Making Sequels on 1/18/2020 1:16:02 AM

Hey Chris! I love this idea and I'd like to help out where I can. Here's some feedback for this page. Hope it helps!

"Within dreams, you remember.
Walking into a cramped and secluded alleyway for a business deal."

This first line is a fragment. I can kind of see what you were going for, but it doesn't flow well and feels choppy. I'd finish the second sentence.

"Walking into a cramped and secluded alleyway for a business deal. This client values his secrecy, wanted to meet in a neutral place; you agreed. When you arrived he was smoking a cigarette, trying to look casual for the non-existent pedestrians; no one came here who mattered, not until now at least."

This is good, but you use a semicolon to separate independent clauses twice in a row. I'd use a conjunction the first time. 

"You nod, he continues."

I'd split this into two different sentences since this is a comma splice.

"He lights it, takes a drag; exhales and looks you in the eye."

There shouldn't be a semicolon here, just a comma. 

"You nod, then turn your back on him to walk away. Then stop at the mouth of the alley, turning your head over your shoulder to look him in the eye."

The second sentence isn't complete. I suggest "You nod, then turn your back on him to walk away. You stop at the mouth..."

 

Overall, I love this. The mood setting is excellent and I can perfectly picture the environment. The occasional poetic descriptions really help to sharpen the image and don't seem out of place. I'm looking forward to the full release!


2019: Objective Weighing of Value thread on 1/14/2020 9:17:44 PM

Try as she might, Thara won't discourage me :)


CYS Mentor Program - (Beta) on 1/12/2020 3:05:11 PM

I guess I'll sign up for this as a mentee. I need some kind of outside motivation to actually get some writing done, and having reliable feedback would be extremely helpful for me.