Morgan_R, The Wordsmith
6/20/2013 4:37 AM
31 wins / 36 losses
I'm Morgan. I have a ridiculously ambitious game in the planning stages, and in the meantime, I'm experimenting with some smaller ones. I'm also running a freeform RP on the forum -- stop by the Tavern Between the Worlds!
A lone demon hunter quickly ends up very rich, or very dead. What kind of Hunter will you be? Note: This was created as an experiment in text-based combat, and as such, is more 'game' than 'story.' Feedback is much appreciated!
Madame Mim's Academy for Young Witches
A teenage witch goes off to boarding school. Adventure ensues! Notes: You can choose how you do on the WAT -- but social skills matter too! Things you say or do may make characters like you more -- or less. You can't 'lose,' but some endings are definitely better than others!
Recent PostsBetween the Worlds: Valhalla; Freya (Day 3) on 6/20/2013 4:36:37 AM
The scythe clangs against Gray's armor, and she steps back and to the side, prepared to try to cut the demon down... if this isn't simply the last spasm before it falls.Between the Worlds: Valhalla; Freya (Day 3) on 6/20/2013 2:44:21 AM
Gray grimaces and hacks at the thing's leading arm. If she is unduly dismayed by the cackling head at her feet, she doesn't show it.A Game of Worlds and Heroes ~ Interest Check on 6/20/2013 2:09:31 AM
Bump to maybe get some crits on the conflict resolution section, above! Please reply here and not there, you know the drill. Note that this is VERY different from how I'm running Between the Worlds: 1) Characters can 'powergame' all they want, but... 2) The GM can and will edit their posts. Obviously not to be played here, but I'd love to know what people think of it!A Game of Worlds and Heroes ~ Interest Check on 6/20/2013 2:07:08 AM
Conflict resolution, as it currently stands: Conflict Resolution During roleplaying, conflicts between the protagonist and other characters will likely arise. The protagonist’s player may narrate how events could unfold if their character succeeds. This narration should be done in third-person past tense, as usual. If their narration reflects an advantage, they should invoke that advantage by adding it to the end of their post, i.e., “Advantage: Master swordsman (+3)” Any players of characters affected by their post -- including the GM -- may then decide to declare a conflict, which the GM must resolve. The GM rolls a d6, adding the relevant bonus if the player invoked an advantage. They may also add whatever bonuses (positive or negative) they feel are appropriate to the situation, as described in the situational bonuses section below. The GM then interprets the result using either of the following guidelines, at their discretion: Simple resolution: 4-6+ - yes 1-3 - no In the case of a ‘yes,’ the player’s narration stands. In the case of a ‘no,’ the GM edits their post, and either narrates subsequent events, or hands off narration to the contesting player. Complex resolution: 6+ - yes and 5 - yes 4 - yes but 3 - no but 2 - no 1 - no and 'Yes and' means that the player wins the conflict, and then some: Alex wins the barfight, just as his player described... and the pretty barmaid he was flirting with earlier is very impressed. 'Yes' is just a win. 'Yes, but' implies some detrimental effect: Alex wins the barfight, but the barmaid is shocked by his violence, and wants nothing to do with him. 'No but' means the player loses the conflict, but gains something: Alex loses the barfight, but the barmaid solicitously tends to his wounds. 'No' is just a lose. 'No and' is the worst outcome, bad with a side of bad -- Alex loses the barfight, and the barmaid is clearly impressed by the winner. In any case (with the exception of a simple 'yes,') the GM should edit the player's post as necessary, as well as possibly making a follow-up post of their own. For PC versus PC conflicts, the GM should take the initiating player’s relevant advantage, and subtract the opposing player’s relevant advantage, i.e., a swordsman (+1) who is in conflict with a master duelist (+3) has a cumulative -2. Situational Bonuses In any situation, the GM may add or subtract up to four points from the player’s roll, as follows: 1 - A slight (dis)advantage 2 - A significant (dis)advantage 3 - A huge (dis)advantage 4 - Virtually impossible to win/lose Relevant Advantages If a character has an advantage that they think might have some degree of relevance to a conflict, they can ask the GM if they can use it at a reduced bonus. For example, a master swordsman (+3) might still have an edge in a knife fight, even if they don’t have a specific knife-fighting advantage listed. The bonus given is at the GM’s discretion.Dawn of Worlds: First Age on 6/19/2013 10:58:17 PM
*realizes that some of those are placeholder posts* Aww... well, the map's looking good, anyway!SOFLB: Another Day Passed on 6/19/2013 9:24:59 PM
"Felicity!" says Ariane, and runs after her.BtW: A Forest in Limbo on 6/19/2013 9:14:00 PM
OOC: Suuure. ;) Anyway, I think we'd better wait for Swift and especially Sentinel, at this point...SOFLB: Another Day Passed on 6/19/2013 9:12:58 PM
Ariane drops her book, and freezes, her eyes gone very wide.Between the Worlds: OOC 9 on 6/19/2013 9:10:34 PM
Psst, Swift, what's Theo up to? It's fine if he's just continuing with the group, just want to confirm... Also, Sentinel, let me know what you want Mer'ljak to have been doing for the past 20-odd minutes, given that the cathedral is empty (although with signs that people were there recently, but most likely abandoned it). It would probably take you about that long to search the place thoroughly, so we can say you're still there when the weavers arrive... unless you want to take the opportunity to figure out a way to be elsewhere. ;PBtW: A Forest in Limbo on 6/19/2013 8:42:27 PM
"No doubt an unfortunate side effect of being dead," says the weaver easily. Perhaps too easily... as 13 might reflect on the fact that he spoke of 'ten minutes' and 'several hours' with perfect ease, just a few minutes ago...