SindriV, The Apprentice Scrivener
-Insert outdated profile here-
I'm on the site frequently without contributing anything. If you send me a message I'll probably see it that same day.
I don't have any stories planned as off now. I guess that's my story here on cys. After Homo Perfectus 3 every single one of them was supposed to be "the final one" at some point. At first there was just supposed to be 3, then I got numerous requests to make a continuation about Eve so that's what I did, in doing so I introduced a bunch of characters that I wanted to keep writing about so I wrote Homo Perfectus 5, then, since I had already made 2, I might as well make Eve's story a trilogy, but during that story I grew interested in the way I was progressing Baryon, so I made a story all about him. Then after I had finished that I got an idea about a "next generation" story, so I wrote that and then much later I got hooked on the idea of the villain of Homo Perfectus: Mind Games. The point is I don't know if I'm done writing these stories so there's no point in asking. Maybe I get another idea that I absolutely fall in love with and feel a need to write, if so then I will. If not then I won't.
Also..I've apparently been made Warden Exemplar. Cool.
There are three types of people in this world;
Those that make things happen,
Those that watch things happen,
And those that ask - 'what happened?'.
The day starts badly: Late for work, you rush out the door forgetting your wallet and Smartphone.
It gets worse: Someone robs a STAPLES office supply store and you end up with the loot! - Someone else plants a bomb at a Starbucks and you’re holding the detonator!
How the day ends… is up to you.
Race against time or run for cover - the choice is yours - as you encounter COUNTDOWN TIMERS and PUZZLES along the way. 'Make Things Happen' and finish with the highest SCORE finding the Easter Eggs and hidden bonuses along the way. Do nothing and you will find the 'Watch Things Happen' ending or you might stubble upon the hidden ending that will leave you asking 'What Happened?'. Still... whatever you decide to do... don't forget... you're one click away from a BOOM!
“Answer The Call” is a new and complete CYS game, by magcos and SindriV and will be coming soon on X-Box, PS3 and Nintendo Wii, sponsored by Jeremy Irons and...Yoda.
You are Adam, one of two of the Homo Perfectus's, along with Eve. You two have lived on father's facility for the last fifteen years and have no knowledge of any existence beyond those metallic walls.
NOTE-Items take on the form "capabilities" in this game, which generally means super powers.
As a direct continuation from the Super Heroic ending of the first game, Adam saved humanity from Pandora's Box and did so without killing Eve. She's at the hospital and Adam constantly waits for her to wake up. Things start to get complicated when a criminal empire finds the Pandora's Box virus and starts to turn it into a biological weapon, and if that wasn't enough, Adam has to face a familiar, "damaged" foe.
Again, this game has powers instead for items and you must select them, the same as you do with items, when the situation calls for it.However, there will be regular items in this game as well, if you find them.
The final installment of the Homo Perfectus trilogy. Three years have passed since Adam first wore the Shade Mask and defeated Damage. He has now become a full fledged superhero within Gorgon City as Shade and has created a some kind of life with Eve there. But once again, a new threat emerges, this time in the form of the villain known only as the Grim Reaper, but his true identity remains hidden. Although this villain seems insignificant to begin with, Adam has no idea how he will become once he reaches the Apex of his power.
Once more, some items take on the form super powers in this game, and those can usually be identified as items that cannot be dropped. At the end, you unlock various different easter eggs about the makings of the Homo Perfectus trilogy, depending on how high your score is. Your score increases by doing things you don't have to do, but should, like saving people. Even if you're not interested in the easter eggs, you should still do those things to find stuff you need to get the best ending. I would also like to thank ugilick who pointed out a plot hole for me to fix, and for all of his help on the trilogy.
Due to a large number of requests, I have decided to make a fourth Homo Perfectus storygame (despite my claims of Homo Perfectus 3 being the final one).
-If you haven't read the previous ones, this one contains MASSIVE spoilers-
A month has passed since the events of Homo Perfectus 3, and Eve has embraced her new role as Shade, but has detached from society as much as she possibly can. However, more genetically altered beings are being brought into this world as Michael Thorne, a former collegue of Meckard's, tries to take steps towards human perfection.
A fifth installment to the Homo Perfectus series. Two years have passed since the forming of the Imperfects and Thorne's defeat at the hands of Eve. But as soon as everything appears to be returning to normal, the Imperfects discover an entirely new threat. Could it be that Meckard's legacy still survives after all this time?
This time, you play as all the Imperfects. Eve, Baryon, Freakshow, Haste and Brute, but not at the same time. Namely, when an ending is reached, you will unlock a new character to play, unless the ending involves your death, in which case, that character becomes locked again until unlocked by someone else's ending. Also, if you die at some point, you might want to consider not using the go back button (unless that character was your only unlocked character, and try playing someone else from the perspective that one of the Imperfects dies. That brings me to another thing: your actions as one character will incorporate into your other playthroughs.
By the way, there is a secret character that can join the Imperfects. That character will not be playable, but it is a character you may have seen on previous Homo Perfectus stories.
Six months after the effects of Homo Perfectus 5, and Meckard's legacy finally seems to have stopped causing damage. The Imperfects have allowed the Gorgon lab to research into the works of past villains, but in return, have been given proper oversight to ensure history does not repeat itself. However, there is one vital piece of project that is out in the open, whether she realizes it or not...
Only one character is playable this time, namely Eve although I have a new system, which I call the companion system, which means you command what your allies do during missions. In addition to the secret character that could join the team in Homo Perfectus 5 (who I will not name here in case someone might be reading this before readin Homo Perfectus 5), there are two new Imperfects that have joined the team, which barely makes up for Baryon's loss.
Also, as most people seem to prefer the power system of Homo Perfectus 1-3, I have brought that back.
The title "Homo Perfectus" may not be very accurate for this story, as you do not play as a Homo Perfectus. Instead, you play as the vengeful former Imperfect Baryon, who fights against injustice, wherever he finds it, even if it includes the law.
This story is somewhat shorter than other Homo Perfectus stories, but still a vital part of the saga.
Whether you can achieve the Super-heroic ending or not depends on choices you make in the very beginning, so if you can't seem to reach it, then it is possible that you simply made the wrong decisions.
You are Eve's child. Gender and name is customizable. Go through the growing years of the new Homo Perfectus, and learn from the older Imperfects to prepare for the time when you are forced to take charge of the new generation of mutants.
Both the power and the companion systems are very similar to Homo Perfectus 6. The main difference is that the companions have health bars, and can die if used poorly.
I intend to make this the final Homo Perfectus installment, although I have said that before, so I don't know whether that will last. This story is a lot longer than any of my past stories, as it goes through many years of the main character's life, and is really Homo Perfectus 8, Homo Perfectus 9 and Homo Perfectus 10 all in one (in order to have the decisions made through one of them to affect the others without having a tedious numerical system).
Whether you can get the super heroic ending or not depends on how many team members you have, so if you can't get the best ending, that's probably the reason.
EDIT: Added a page to the story. Just a single page, that's all, but it was a story Baryon tells that I just thought of and I had to include it somewhere. This of course meant I had to unpublish and republish the story so if your save just got deleted, that would be why.
"I think therefore I am."
Instead of redoing Reanimation, I'm making a new one. This is a direct continuation from the selfish ending in the previous game. You are a mercenary sent into the lab with several others to contain the situation at the lab. I try to apply all criticism I got from the first game to this one.
There has been an incident at the laboratory you work at as a security guard and a test subject highly contaminated with the Reanimator virus has escaped. It is your job to contain and destroy the virus, but your main priority is to survive.
Your best friend, the dragon Redscale has been abducted by an unknown adversary. Get yourself a companion, find Redscale and find out who took him.
This is the remodeled version of the original. There will be more story and it is going to be longer. Some of the comments gave me an idea how to redo it. The story has three sides to it. Thanks to the work of my Co-author, I've got a great story. For that, I thank him.
Comments and ratings wanted to help for future stories!
A story of polish Major Matthew Kozucki in the alternative universe, where USSR won the second world war and USA is still isolationistic country in 2025.
Motherland is a great, civilized country, yet there are shadows of the past lurking everywhere... one man will uncover government secrets and maybe, just maybe challege the system.
* You only have two packs of gas grenades... use them sparingly!
* Use your wits! Charging in is NOT preferable solution to all problems.
* Each of three main ways complement each other! Play them all to fully understand the story.
* About twelve endings, based on primary and secondary choices. Secret and True ending incuded!
* The game get's harder in the long run.
This CYOA is second one I created. Considerable more resources and time were spent on it, so I sure hope that story of the major will be relatable to. Each 'simple' ending gives you 15 SCORE points, 'complicated' endings are worth 25 points, 'true' ending is 45 and 'secret' - 50. Also each lore you'll read will allow you to gain one more point each. Score limit is 50, so it's entirely possible to finish with true ending and have the same number points that secret one. I've done so to basically acknowledge people who haven't found the secret story, but still were reading all the stuff I created. So yeah, that's that.
Recent PostsDarth Maul: A disappointment on 12/12/2017 7:14:00 PM
comes up with a sadomasochist from a Berserk wiki, an old Iris mutation, a science fiction novel and an Irish word for goodbye
hopes it's the last one
Darth Maul: A disappointment on 12/12/2017 6:53:20 PM
I started to write a paragraph about how the spite is there in the voice but it's pointless. I hear it, you don't. Maybe I'm just imagining things because of nostalgia, whatever. The argument is over anyway and even if it wasn't, it was based too much on personal opinions to actually go anywhere.
Darth Maul: A disappointment on 12/12/2017 6:27:11 PM
I like arguing as well, not for the same reasons but whatever. So winning is affirming your own views and is more about establishing things to yourself?
"such as Vader cowing behind Tarkin. You've tried to defend it, you conceeded the point" I still get a hint of spite everytime I hear Vader cower under Tarkin, so I haven't conceded that points, I conceded that clearly I don't know the rankings of the imperials.
I will give you that one, most of the things that were based on facts, such as the hit to Vader's side being the spark of his fury and the Sith saying the same things about the dark side as the Jedi do, you've had right and I didn't. I can accept that, those I had factually incorrect and thus I was easy to disprove on those fronts.
I still don't understand how you can listen to Darth Vader talk and not feel the emotion behind him. Not trying to open that argument up again. I've...I don't know if I can say conceded, because conceded means I've been convinced right? Which would be a lie, I haven't. But I acknowledge that Vader's anger is perhaps more up to my personal interpretation while Maul's is more clear. Just pointing out that after that whole argument I don't feel enlightened on this. I still see Maul as boring and simple for the most part apart from the two pacing scenes and his design.
Darth Maul: A disappointment on 12/12/2017 5:46:17 PM
Okay, I said you can pretend you've won but you don't have to lie about what I actually said. I always acknowledged that emotions are an important aspect of the Sith. And I also never said the snarl doesn't count as angry, I just said there are more impressive and impactful ways to show it like how Vader treats everyone with his hateful cold demeanor, even when "bowing down to them" (which you think I'm just imagining).
I didn't try to turn this into a stalemate. I said you can say you've won.
"I'm sure you do feel just as strongly as it" This does bring up something I'm curious about. I know I said I'm done but I've got to know, what do you feel winning is? It's clearly not about convincing me since you know you haven't. Is it about convincing everyone else? Well...I don't think anyone else has commented on which they agree with directly, just kind of stated their own opinions on the original post.
And can you actually just answer the question instead of accusing it of being an attempt to backpedal or being petty or something? I get it, you think I'm desperately trying to find a graceful way to exit.
Darth Maul: A disappointment on 12/12/2017 5:19:47 PM
Or a character that just says "hey look, Darth Maul is angry", would be just as on the nose attempt to show me how angry he is. There are good ways to show how angry someone is, like the pacing scene for instance. That's not on the nose, that's just the mannerism and the behavior of the character showing us his mental state instead of one extreme facial expression.
"Your angriest scene with Vader has him calm, dispuably angry, and then immediately calm again" oh no, it's the only outwardly angry scene with Vader.
"Well no, if you agree with Maul being angry on Naboo, that's no longer up for debate."
Well...no not between us because we both agree on it so as far as this argument goes is not up for debate but my point is that there is no such thing as evidence or facts when it comes to emotions (unless we're talking about examining the chemistry in someone's brain I guess but that's not really possible when talking about fictional characters).
"The fact that you want to take it to a "None of it matters" point just seems like a tactic to get out of losing" and you acting like I'm wrong on that point seems like your tactic to convince yourself that you're "winning" (which shouldn't be what a debate is about). "because if that was your place from the start, you wouldn't have responded" I responded because someone said Darth Maul was a better representation of a Sith than Darth Vader and I disagreed and wanted to throw in my two cents. Then as we debated it became clear to me that we interpret the behavior and mannerisms of these two characters differently and so I realized this isn't a debate where one can get "convinced" because...like I said, it's not based on evidence it's based on feelings and you can't logic your way through feelings. Since then from my end the debate wasn't really about Vader vs Maul. That doesn't mean I've conceded that, I've just realized that we won't get anywhere with it. Instead my end of the debate was to convince you that there is no way to factually support how we interpret emotions from fictional characters. But that also seems to be a waste of time so let's just end this here shall we?
I'm sure you'll tell yourself that this is me backing out of the argument and that you've won now, which is fine. Tell yourself that if it that's what makes you feel better. But at the end of the day I feel just as strongly about Vader and his inner rage.
Darth Maul: A disappointment on 12/12/2017 4:59:19 PM
So it is the one where he shows teeth then? Okay, good, at least now I know what the "snarl" is which is apparently an example of his anger...I mean...sure...I guess...but as I've said before it's a very superficial example of anger. At least the pacings paint a picture of the kind of anger he's feeling. The snarl is just "argh, look how angry he is".
"It just doesn't matter, as your feelings ignore all the evidence of scenes I've pointed out where Vader clearly isn't angry." You have not brought up evidence of him being clearly not angry. You've brought up scenes of him hiding his anger which I think is clear by his timings and tone of voice but because you disagree you think of it as "evidence".
The second pacing and slicing through the floor are the same...unless you're talking about the scene where he's just killed Qui-Gon and is waiting for Obi-Wan to get through in which case...no I don't see the anger in that one.
"at the very best, it's up for debate"
All of this is up for debate. Nothing about this is factual. We're debating what emotions fictional characters are feeling. There is absolutely no way to get anything factual about it.
Darth Maul: A disappointment on 12/12/2017 4:53:32 PM
Yes emotions are important to use to achieve freedom.
I wasn't trying to backpedal, whether I said Jedi or people...I didn't know that was such an important distinction. When does a Sith say that anger is the most important to the dark side? I guess now that I think about it the Emperor does mention that at some point. Alright, I concede this point. I only remembered Jedi ever saying stuff like that.
Darth Maul: A disappointment on 12/12/2017 4:42:02 PM
So is the Supreme Commander thing from Rebels? That would explain why I've never heard it.
"That's not what someone does if he hates someone else." Your view of hatred seems very simple. Hatred isn't just "snarling and killing people". You can hate something without acting on your hatred.
"I brought up how Maul snarled with rage, and you brought up some stupid sidelines point that I asked for you to explain, and this is your response. Unhelpful."
Speaking of unhelpful, I asked for you to explain when this snarl is and you have yet to do so. So I still don't know what you're talking about.
"Well no, not "the viewers", it instead seems to be that even though Vader acts calm, you just "feel" that's he's secretly angry. Since you don't speak for anyone else, you're not the viewers, and since I'm a viewer, I can tell you that's a crock of shit and I don't belief a word from it."
WAIT...You do realize that we're both viewers AND THAT I SPECIFICALLY SAID I CAN'T SPEAK FOR ALL VIEWERS, JUST MYSELF. I capitalized not to imply rage but to make sure you read it this time. You can speak for yourself. I can speak for myself. Why can you "since you're a viewer" say that that's a crock of shit but me, which is just as much of a viewer, apparently can't say anything about it?
"He's angry on Tattooine, he's angry on Naboo." Well, to quote you, that's a crock of shit and I don't believe a word from it. He is not angry at all on Tatooine and he has two moments of anger on Naboo.
Darth Maul: A disappointment on 12/12/2017 4:33:56 PM
Clearly the way to summon me has been found.
Darth Maul: A disappointment on 12/12/2017 4:26:25 PM
"It's petty and disingenuous for you to act like this is just something the Jedi came up with when the code you brought up and all the Sith agree with it."
Wait...you're not making any sense. Let me recap here a little. You said that emotions are the most important thing about being Sith? I disagreed and said it was selfishness and then re-read the code and realized we were both wrong and it was actually freedom. You still seemed to think it was emotions and said the reason why is because the movies established the dark side and keep saying that emotions like fear and hatred are a path to the dark side. I pointed out that the movies also create the dark side users themselves who aren't that much angrier than everyone else and then questioned why you think the fact that people say something about the dark side outweighs what people attuned to the dark side actually do. You then call me disingenuous for some reason and say that it's all based on the code...which says that freedom not emotions is the most important thing for Sith. So are you saying the code is correct now? That freedom is actually the most important part of being Sith and emotions are just important as a tool to achieve that freedom? Please explain because I have no idea what your opinion on the code is anymore.