TwilightWoven, The Reader

Member Since

1/26/2019

Last Activity

8/15/2019 12:19 AM

EXP Points

40

Post Count

8

Storygame Count

0

Duel Stats

0 wins / 0 losses

Order

Sage

Commendations

0
Otherwise the member CrazyCat, I made a new account mostly because I didn't like my username. I also hoped that by making an account specifically for writing, I would be motivated to actually write something.

Facts About Me:
- I'm slowly learning HTML to do away with the Rich Text Editor. Slowly.
- I'm very picky when it comes to reading, but I nearly always enjoy high fantasy (supposing it's well-written).
- I am also picky when it comes to my writing, so yeah, you won't see much of my work.
- I have three cats and a dog. Yes that's a lot.
- I don't know what else to say.
- After just watching my younger sister make an account even after I advised her against it, I can sit back and eat some popcorn while she tags End three times or publishes a 200-word storygame or something

Recent Posts

Distinguishing between two character’s thoughts on 4/9/2019 7:39:50 PM
Thanks for the help everyone! I’ll ‘treat it like dialogue’ like mizal suggested.

Distinguishing between two character’s thoughts on 4/9/2019 4:56:21 PM
I’m playing with the idea of a story that involves a second voice in the main character’s head. I usually distinguish the main character’s thoughts from the story by italicizing the words. With another character’s thoughts in the main character’s head, it gets as confusing as having dialogue back and forth without reminders of which words are coming from which speaker. This works fine in short stretches, but I’d rather have a way to set the second character’s thoughts apart to start with, to be safe. I’m hesitant about bolding those thoughts, though. For me, bolding makes it stick out too much, and breaks up the (there’s a better way to phrase it) smoothness of reading all normal text. Using a different font could have the same effect if the fonts are too dissimilar. I could color the text, but I’d rather use that if I can’t find a better way. Any ideas?

How to review a storygame? on 1/30/2019 1:59:03 PM
I suck at writing reviews. I’m sure someone out there has tips for writing a good review, or a template/things to talk about in a review. Also, a question: should I start with the more famous storygames for a good read but have been reviewed a hundred times, or start with the New Storygames category where the games haven’t all been reviewed yet but they’re usually terrible?

HTML Question Concerning Fonts on 1/26/2019 5:09:02 PM
Thank you! For future reference, if I wanted to change the size to be bigger, I would replace 1.5em with, say, 2em to make it two times bigger, right? And if I wanted to change the text color, I would add it in the same way as you added font-size, using a semicolon to seperate it?

HTML Question Concerning Fonts on 1/26/2019 4:41:23 PM
Oh, thanks! I should’ve thought of that, I didn’t know you could. (you’re an admin then, right?)

HTML Question Concerning Fonts on 1/26/2019 4:09:10 PM
Alright, so I put in the above example using span, but can I chang the size of the same text? Where would I put that bit of code?

HTML Question Concerning Fonts on 1/26/2019 3:19:34 PM
Okay, I’m going to be honest, you’ve lost me. The website I found for using html says to put < font face=“whateverfontnamegoeshere” etc to change the font. This way seems to do the same thing, but you specified more fonts and used a different tag. Just when I thought I was beginning to understand html, I hear it from someone who actually knows what they’re talking about.

HTML Question Concerning Fonts on 1/26/2019 2:16:08 PM
I just tried picking up HTML today so I’m very new to it, but I just tried to use the code to change the font in a story description and it’s not working. I’ve tried fantasy/papyrus, and cursive. Do these fonts specifically not work, or does the coding not work in storygame descriptions? Edit: Oh, and apostrophes don’t work unless they’re ' and not ‘ ?