So, I've been working on a civilization/battle simulator storygame, and right now got a janky terrain generator working. I think it's pretty cool, but I mean... I did make it.
Currently there are four terrain types—
—and each terrain type will affect the battle which happens on that tile. Currently, it still is a sucky, baby prototype, but the cool thing is that I have a visualization of the terrain generation (http://chooseyourstory.com/story/rising-honor). If the storygame doesn't work, you just have to close the window and open it again. Any feedback is appreciated and thanks beforehand!
But anyways, this brings me to my question. Since I want a lot of this storygame to be procedurally generated, I was wondering, is there any storygames with semi-procedural writing? For example, like unscripted encounters, or something?
That's incredibly badass, and I'm excited to see what you'll do with it. Static pictures aside, I can't really think of anybody really attempted something with in-game graphics before, except maybe Killa and Berka's card games, or some ASCII with Tower of Hanoi. Or BinLaden's game, but I think that's deleted for good.
Glad you think so! I just hope I'm not thinking too ambitious, but we will see. But yeah, I've been looking at the card games for inspiration just a tad bit, so I'll have to check them out further.
Yeah, I haven't really tested anything on mobile, so that may be the issue... although it's still causes some bugs from time to time. I'll have to have a look at that.
Oh goodness, those games sound great. Looks like I got some reading ahead of me.
Well, that's a big scary bunch of sentences. Welp, I guess this is more of an experimental project than a serious project, I suppose.
I don't know much about storygames of this type (mostly because I haven't played many), but this looks super cool!
To me, it's a tad janky, but I'm glad you like it!