When you're reading/playing a storygame, how much freedom do you prefer when it comes to dialogue? Would you rather pick everything the character you play says? Have more generic responses (i.e. 'witty response', 'sarcastic response', etc.)? Just picking one question or comment to 'trigger' an entire conversation? Something else I haven't mentioned here?
It is possible, just very difficult. Also, the dialogue doesn’t have to have a major effect on the story (unless that is what the author wants).
:) That is a very interesting question. I think it depends on what type of story you would like to see.
I suspect most people like a lot of options in a choose-your-path story, but that requires a tremendous amount of work to construct all the paths that follow each choice. The more generic responses can be a lot of fun sometimes. The question or comment that “triggers” a conversation (which mizal elaborated on very tersely) is probably the easiest to do.
I believe your opinion is more important than mine, because your best writing will be when you are writing what you want to read. People can sense when an author is having fun.
For me, I’m happy when I’m reading an awesome story where at least one path is one I would want to choose (I’m partial to the “good guy” path).
If you are still not sure which style you like best you could write samples of each to yourself and see which one makes you smile. Also, you could check out some of the awesome storygames on this site for inspiration. You gotta check out BerkaZerka and Ogre 11’s work! They’re awesome!!!
P.S. I wish you well on your story, and I hope you had an awesome Easter!
SHOW us it's a witty response, don't tell us, ffs people
I know this is old, but personally, I prefer it when you make responses, then pre-generated dialogue (when the reader can't choose what is said). This conversation then continues, sometimes ending, but sometimes it continues with more dialogue links.