Will11, The Grandmaster of the Written Word

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2/22/2020 5:54 AM

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Esteemed Architect Exemplar


The Golden Rule: Try to treat other people as you would like them to treat you :)

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points The weekly review and a multitude of other minor contributions. Having 4 Storygame(s) Featured Rated 89.8% of all Stories Given by BerkaZerka on 01/10/2017 - Love the Weekly Review and Quality Work! Given by EndMaster on 08/04/2015 - For continuing to put out quality work. Given by JJJ-thebanisher on 12/11/2016 - For incredible site contributions ranging from excellent stories to a measured forum presence. Given by Killa_Robot on 12/10/2019 - For continually writing lots of high quality stories and making content on the forums Given by Sethaniel on 08/05/2015 - As promised, awarded for "Hunting the Ripper," and elevating the Edutainment category in general-- not to mention your fabulous review skills. Given by Will11 on 01/15/2017 - Because it's mine :)


A Titanic Experience

You know the story and have probably seen the film; now you can experience what the disaster was really like for those who were there.

Authors Note: This story is about 90% historically accurate, every event and spoken word occurred in identical or similar form, though to prevent this becoming a comedy I had to change some of the speech (things like "I say old man, that is frightfully sporting" has become "That is very decent of you"). On the bright side you should not find Jack and Rose running around in this story :)


American Outlaws: The Dillinger Gang
It is 1933 and America is in its fourth year of Depression. There is widespread anger at the banks and at the forces of justice. Against this backdrop the charismatic and carefree John Dillinger has emerged to lead a gang of hardened bank robbers and killers in challenging the American Government and the newly-formed FBI. You are one of his gang who rob the wealthiest banks in the country to buy the best life has to offer. The forces of justice will relentlessly pursue you and it is only by surviving deadly gunfights and high-speed chases that you will be able to stay ahead of them... Author's Note: Though the next story in this series should be Butch Cassidy's Hole in the Wall Gang I decided to skip forward a bit and write about a smaller group operating in a different time than my previous two stories which were set in the Old West. Dillinger was one of the closest examples of a Robin Hood type criminal that America has yet produced and I hope the reader enjoys reading the story as much as I enjoyed writing it.

Featured Story American Outlaws: The James Gang

Jesse James was a lad that killed many a man / he robbed the Glendale train / he stole from the rich and he gave to the poor / he had a hand and a heart and a brain.

It was on a Saturday night and the moon was shining bright / they robbed the Glendale train / and people did say over many miles away / it was those outlaws Frank and Jesse James!

Now the people held their breath when they heard of Jesse's death / and wondered how he'd ever come to fall / Robert Ford, it was a fact, he shot Jesse in the back / While Jesse hung a picture on the wall...

In this story your name is Bill Grey and you are an outlaw, one of a desperate gang who have chosen to live outside the law. By robbing Yankee banks you can make more money in one day than you could make in ten years of work but at the cost that thousands of lawmen and law-abiding citizens everywhere will hunt you relentlessly, not stopping until you are brought to justice Dead or Alive! By surviving deadly gunfights and eluding pursuit with the help of your fellow outlaws your objective is to escape with your ill-gotten gains and live a life of luxury!

Author's Note: This is a little gift to the site to make up for the fact that The CYS Challenge isn't even a quarter finished yet and Magellan 5 is still in the planning stage. As always with my Edutainment stories it's about 90% true but events have been edited or simplified to make the story flow more easily and be more enjoyable. Incidentally my personal feelings about Jesse James and his companions is that history has been incredibly kind to men who shot defenseless people, stole the money of their countrymen and kept it all for themselves but the things he and others like Billy the Kid, John Dillinger et al did are so remarkable it's hard to keep from admiring their pure nerve :)

American Outlaws: The Wild Bunch

They were dueling Doolin-Dalton / High or low it was the same / Easy money and faithless women / Red eye whiskey for the pain.

Go down Bill Dalton, it must be God's will / Two brothers lying dead in Coffeyville / Two voices call you from where they stood / Lay down your law books now, they're no damn good.

Better keep on moving Doolin-Dalton / Till your shadow sets you free / If you're fast and if you're lucky / you will never see that hanging tree.

With a pistol in each hand, your horse's hooves drumming beneath you, the incessant bangs and whizzes of gunshots all around you, the shouts of angry men and the screams of the injured and dying ringing in your ears you roam the towns, plains and wilderness of the American Old West with your fellow outlaws: the daring Dalton boys, the King of the Oklahoma Outlaws Bill Doolin and all the other members of The Wild Bunch. Your mission is to get rich or die trying and if you are very clever and very lucky you might just live to enjoy your ill-gotten gains; if not... a weather-beaten cross in a dusty cemetery and your rusting pistol in a 21st century museum next to an old black and white photo of a bullet-riddled body will be your fate!

Author's Note: Following the (for me) surprisingly positive feedback on The James Gang I've decided to write the next story I had planned in that series, putting The CYS Challenge and Magellan 5 on hold for now. With a new cast of larger-than-life characters, more epic gunfights and daring robberies like it's predecessor this is the sort of story too unbelievable for fiction and absolutely incredible for being true! I sincerely hope you enjoy reading it as much as I enjoyed writing it :)

Battlefield Commander: Ancient Warfare
In this story game you become a commander from ancient times, leading your brave warriors into the greatest battles in history! Ranging from Ancient China to Carthage, Greece and Rome this story gives the reader the chance to command in over thirty battles in ten different campaigns to see if their decisions can win glory on the battlefield or merely consign themselves to an anonymous grave! The reader will fight alongside some of history's greatest commanders like Alexander the Great, Pyrrhus of Epirus and Bai Qi, the Human Butcher, in their quest to become the greatest general of them all! Let the fight begin! Author's Note: This is the long overdue and far more ambitious sequel The Trojan War, if it proves popular I will follow it with a sequel (or two) based, initially, on the rise and fall of Rome. I hope the reader enjoys the game aspect of this and good luck gaining the highest score possible! The Campaigns are best played in order and I've tried to include a mixture of countries and cultures in the selection of battles but naturally these are just my choices of ones I think might be interesting... :)

Battlefield Commander: The Trojan War

In this story game you become a commander from ancient times, leading your brave warriors into the greatest battles of history! Your decisions will determine whether you and your men live or die as you fight with and against the greatest and worst commanders the world has ever known! Let the fight begin!

Author's Note: This is basically a test story-game to see if I can figure out the mechanics of this site well enough to deliver a respectable war simulation...

Climbing Beyond The Clouds

Can you be the first man to reach the summit of Mount Everest?

Authors Note: My last Edutainment game, I promise! It is Fantasy, Modern Adventure and Puzzles all summer now :D

Featured Story Detective 1: Blacksea Island
The first in a new series of stories featuring the teenage amateur detective Susan Knox as the reader's character. Set in open world locations where the reader is free to choose where to look for clues, who to interview, what to ask and where the correct suspect, motive and murder method must be identified within a set time limit, this first story is set on the mysterious and notorious Blacksea Island whose history of insanity and death holds the secret to the unusual death of Knox's best friend...

I hope the reader enjoys my latest story.

Note: This story includes a few cases of naughty words (for example one of these words rhymes with "bunt", "punt" and "hunt" and isn't "runt") so those with delicate sensibilities, easily offended eyes or a nervous disposition should avoid this story to avoid mental distress, disorders or damaging derangements of dangerous and diabolical dimensions.

Finally I estimate this story would take roughly one hour to complete, give or take, and the reader might benefit from making notes or a map of the island, depending how good their memory is :)

HOW NOT TO WRITE- A Pokemon Adventure - Part 1 - Chapter I - Section A: The Beginning of the Start

Rule 1: Unless your story is at least 100 pages long you shouldn't divide it into parts and pay some attention to choosing the correct Maturity, Difficulty and Tags for your story.

As I happen to be on holiday for the first time in about 900 years I've managed to write a little story game offering some examples I've brainstormed or seen recently in badly-written stories of how not to write. Like it's older cousin, The Land of Bad Writing, this story uses examples of bad writing as a way of showing how not to write and I don't have any one story in mind particularly in writing this, just practitioners of bad writing in general.

I've decided to base this story on Pokemon for no other reason than the fact Fan Fiction requires less creativity than most other styles of writing and because Pokemon reminds me of when I was a little Will11 and I, my ten brothers (all coincidently called Will as well) and my nine sisters (the Wilmas 1 to 9) would gather behind the nuclear waste and anthrax testing facility in the woods outside our little trailer park called Asbetos to trade black market Pokemon cards for Plutonium with a mixture of Gypsies, Elves and the Dutch... basically I'm writing about Pokemon because I'm feeling a little Nostalgic today :D

(Rule 1.5: Don't write lengthy and pointless descriptions offering fake autobiographies to your readers).

Featured Story Hunting the Ripper

"Jack the Ripper is dead / Jack the Ripper is dead / He's lying on his bed / Bleeding through his head / Jack the Ripper is dead" - A Victorian Children's Skipping Rope Song.

Death stalks the fog-shrouded streets of London as prostitutes are killed and mutilated in the darkness of the night... As a Private Detective working alongside Scotland Yard you will be faced with the most challenging adversary of your career, a man who's very name has become a byword for terror: Jack the Ripper. Are you smart enough to catch him?

BEWARE: This game is 200+ pages long and will take about 30-60 minutes to read through. Do not read if operating heavy machinery, juggling chainsaws or entertaining small children.

Author's Note: This story will require some thinking and the reader might want to make notes, though with a bit of cleverness and logic readers should be able to correctly identify the real Ripper. About 95% of the information in this story is historically accurate.  Finally as you'd probably guess a story about hunting someone who killed and mutilated prostitutes is not a feel-good family comedy, if you are under 13 I don't recommend that you read this. Certainly do not google "Jack the Ripper victims" if you suffer from nightmares :D

Magellan 1: Race into the Great Unknown

For hundreds of years your people have lived on The Three Islands completely surrounded by a vast impenetrable reef. Scientific advances and large amounts of gunpowder has finally allowed your people to breach this reef in two places, making accessible for the first time a vast unexplored world beyond your country's borders. The ten greatest sea captains of The Three Islands have been summoned by the King to take part in a great race: to be the first to sail around an unexplored world!
You are one of these Captains and an exciting adventure into the unknown awaits you!

Author's Note: My first foray into Fantasy for teenage readers! Inspired by the incredible first voyage around the world by Ferdinand Magellan if this story isn't universally detested it will be the first of a five-part series of adventures! I hope you enjoy it and as always, thank you for taking the time to read the semi-literate scribbles I like to call my writing :)

Magellan 2: Fight for Beliefs

The Great Reef has been breached and your people are pouring out into a vast new world: a world of opportunities, adventure... and danger.

Explorers and traders establishing new colonies on the islands discovered by you and your fellow sea-farers have come into conflict with warlike and deadly Natives and blood has been shed. In response Queen Anne-Marie has assembled a vast War Fleet to sail out to meet with these Natives and establish land ownership by diplomacy or force. As a member of this great expedition you will travel once more into an unknown and dangerous world in the greatest undertaking in your people's history... do you have what it takes?

Author's Note: This story can be read by itself but useful background information is provided by reading Magellan 1: Race into the Great Unknown first. In an effort to try to respond to the feedback of readers I have specifically tried to create a greater interaction between the strong-willed and unique personalities of you and your fellow Captains and also changed the main character's name from Cleo to Leo to make him more... manly. I hope you enjoy reading this :)

Magellan 3: Journey to New Horizons

As you country continue to expand beyond the borders of the Great Reef into the largely unknown world of Magellan worrying news arrives: Tobias Cuthrew, the greatest sailor your people have known, has vanished while on a voyage of exploration into the West. Once more your hard-hearted monarch Queen Anne-Marie demands your services, this time to lead an expedition to find your missing comrade. But is there more to this mission that meets the eye?

Author's Note: As always thank you to everyone who takes the time to read my stories and a larger thank you to the CYOA community at large for giving me a reason to write them in the first place :) I have specifically tried to make this story less linear than the last, with four main story branches.

Magellan 4: Search for Original Ideas

Betrayed by your Queen and hunted by her allies the situation looks bleak for you and your small band of allies. But opposition to tyranny takes many forms and from small beginnings and a few great ideas is it possible you could gain the weapons you need to defeat your enemies while simultaneously protecting your defenseless allies from the vengeance of your foes? Requiring all your ingenuity you are about to embark on the greatest fight of your career!

Author's Note: This fourth installment of the series is a bit longer and more difficult than its predecessors but it ties up quite a few loose threads ready for a big finish in Magellan 5. Thanks for everyone's feedback and support so far! Please be aware teenage readers and those of a low maturity this story is a bit more X Rated than earlier stories in the series as the relationship between Leo and Naomi is... improving :). Homophobes should probably steer clear of this story too :)

Featured Story Mutiny on the Bounty
In 1787 the HMS Bounty left England with a crew of 46 men to sail to Tahiti, pick up breadfruit trees, transport them to colonies in Jamaica and return to England. This seemingly innocent voyage would result in an incredible series of events including a mutiny by murderous pirates, incredible open boat voyages, shipwrecks, bloody battles with natives, trials, executions and suffering that would leave most of the original crew dead. This is the true story of the Mutiny on the Bounty.

The Donner Party

In this story-game you become a member of the Donner Party.
The Donner Party were a group of about 90 men, women and children who tried traveling to their new homes in California by an unfamiliar route across the Salt Lake Desert of Utah and the Sierra Nevada Mountains but met with enough misfortunes and suffering to kill half the group and leave the remainder scarred for the rest of their lives...

The Land of Bad Writing

You knew you should not have eaten and drank so much on Christmas Day, a troubled sleep leads to a nightmare where you find yourself trapped in the worst place imaginable: The Land of Bad Writing! Will you ever escape?

Authors Note: I should point out I have assumed about twenty different author's voices to give the worst examples of bad writing as possible as a guide of how not to write. If you want to know what my usual style is like message me or read my other story-games. It is also worth pointing out this story-game isn't aimed at anyone's stories in particular but practitioners of bad writing in general.

The Lost Expedition (1)

You are a Victorian Adventurer, a man who explores dangerous places and does dangerous things for the thrill of it. Following your recent expeditions in Africa you have been invited to the island of Marco, recently claimed by the British Government. Landing in the port of Victoria on the east side of the island you soon learn why you are there: a party of fifty men led by a certain Captain Donovan have vanished on an exploration expedition into the unknown jungle interior.
Your assignment is to find him and learn what has befallen his men, though you will be lucky if you too do not vanish from sight and knowledge beneath those deadly trees...

Author's Note: As this is the first story game I will have posted I am only posting half of it while I get used to the scripting etc. If it is not universally despised I will post the sequel Donovan's Curse (2) as soon as I have written it.

The Lost Expedition (2)

You are a Victorian Adventurer, a man who explores dangerous places and does dangerous things for the thrill of it. Following a month of searching the deadly island of Marco you have found the remnants of the lost expedition of Captain William Donovan, a renegade officer who seems to enjoy his role as adopted chief of the local Yantu Natives. You and your men now find yourself at the mercy of these dangerous and war-loving warriors... ------------------------------------------------------------------------------------------------------------------------------------------------- Author's Note: This is the sequel to The Lost Expedition (1), the first story-game I wrote on this site over two years ago, and my entry into the January 2017 Wilderness themed competition. I think everything I've done in these Lost Expedition stories I've done bigger and better in the Magellan stories but I'm glad Bucky's competition has given me the motivation to finish this little two-part adventure. To get the most out of this story I recommend you read The Lost Expedition (1), first, though this can be read as a stand-alone adventure.

The Spanish Armada
The year is 1588. King Philip II, Catholic head of a vast Spanish Empire that stretches across the Americas and much of Europe, is poised to invade little England with a vast fleet of 130 ships and 55,000 men, only the little English fleet stands in his path... In this story you play the role of Martin Bertendona, one of the ten Squadron commanders in the Fleet. With deadly challenges and difficult decisions you will do well just to survive, let alone avoid the dangers of either capture or imprisonment in these dangerous times... This is my 20th story game, a personal milestone, but one of my shortest yet coming in at around 40 pages. It is not my entry for the 2019 competition, I am still working on that, just a little story I threw together when I had a few days off work combining my twin loves of history and people having unpleasant experiences at sea :D I hope you enjoy it.

Recent Posts

Who reviews the Review? on 2/17/2020 7:17:27 AM
You're right, they backdate to 2015 and I do the Review in runs of x amount of issues. This one I'll probably keep going to edition 45 or 50 because I don't have as much free time as I used to with impending marriage and work commitments :D I just post them from time to time when I can to contribute to the forum a bit and try to draw a little extra attention to promising members. :) It's a bit of a historical record for the site too, some of the earlier issues managed to score interviews with long-gone members :)

The Weekly Review - Edition 43 on 2/15/2020 11:06:19 PM
The Weekly Review – Edition 43 FEATURING Notable News! Intriguing Interview: AzBaz! Recommended Reads: Frameshift by AzBaz! Who’s Who: Mizal, TharaApples, Fleshnblood_78, Reverencia and Sethaniel! NOTABLE NEWS In Newbie Central things remain zen-like in their stillness! In the Lounge Mizal launches a discussion about how truly awesome Cricket is! In the Parlour Room Avery_Moore’s Interesting Comments remains popular! In the Creative Corner ArtsyGirl38 launches an interesting rhyming thread! In the Writing Workshop Mizal considers the merits of the first CYS Cave of Time! In the Reading Corner life remains peaceful! In the Advanced Editor Forum LJacko wonders about background images! INTRIGUING INTERVIEW: AZBAZ! 1: How did you first find this site? I was a big reader as a kid, especially fantasy. I came across a Garth Nix short story anthology. ‘Down to Scum Quarter’, the only CYOA, stood out amid his usually darker work. It’s a hilarious spoof on the three musketeers, and the fact Nix wrote it at 19 inspired me at 15 to pick up a pen. I wrote 25 pages back to back before converting it to a google doc. Then I worked on it for two years before realizing there was probably an internet resource better suited for the format. 2: What made you want to join? When I saw the potential for scripting, I lapped up every article and was hooked. That, and the fact writing became an obsessive creative outlet in the face of my science dominated A-level revision, got me to sign up. 3: What are your favorite aspects, members or stories on this site? Although at one time I contributed lots of comments on stories, I still haven’t dipped into many higher rated stories. I have a lot of respect for Madglee and BZ though, because they’re some of the few people who combine script and writing to a high level. Aspects of the site I like are the involvement of some people in really trying to add to the community, like with weekly short stories or your weekly review, Will. 4: What are your least favorite aspects, members or stories on this site? My least favorite stories are, uncontroversially, anything some moron deems publishable after a few hours laying down plotless, grammatically impotent crap. Least favorite members have to be any warden; I despise myself and all my lazy comrades, especially since my title as King of the Runts was snatched away by that disgustingly deserving usurper SindriV. While in my earlier days on CYS I enjoyed a good lambasting, I do now feel sometimes members can be a little harsh to newcomers, although I see its role in warding off bad writers. I suppose that’s more my personality than anything. 5: What inspires your writing? I’m naturally drawn to lots of creative past times, and not pursuing any of them for any length of time brings periods of obsessive writing. I also get some inspiration from dreams, which are important to me. I found while I’ve been at school/uni I get an uncontrollable burst of ideas and obsession with writing just before exams (which we have a lot of in the UK). It isn’t helpful for revision, but I love that feeling. 6: What writing plans do you have for the future? I’d like to finish Robin and take the constructive criticism it received on board, as well as write in a morally good branch to the evil one I already have. I do, of course, have my main project, but I’ll get onto that. Other than that, I have a few ideas: a romance and a few fantasies. They’ll stay ideas for a while. 7: You now have one really interesting featured story, Frameshift, where did the inspiration to write this story come from? It was for the hero contest, which stipulated the hero couldn’t be evil. I really like CYOAs where you can choose between good and evil, so I wanted to circumnavigate this a little. Combined with my general dislike of hero films (which I generally find cookie cutter and predictable), I came up with the hero burdened by their own shadow. I’m glad you found it interesting; I hated writing almost all of Frameshift. I joined the contest for scripting practice for my main project, but scripted it horrendously inefficiently. This made writing and fixing bugs endlessly frustrating. Still, I am glad I pulled it all together and fixed it after the contest eventually. 8: You have hinted that you are working on your next major project, could we get any spoilers? It’s true I have kept details of my main project to myself. I want it to be the greatest combination of scripting and writing this site has seen. What I will say is that it’s a very strange story with a pivotal choice that allows for a huge twist. It is stat driven, open world, contains original drawings, paintings and mapmaking, and has time built in so that different events can happen in the same place. It is supposed to be funny, but given the right choices is can become dark or serious very quickly. It incorporates the variable item system I wrote an article on and has a huge number of items, each with many uses. Parts will also involve a combat system similar to Dungeon Stompage. There will be lots of pages that are difficult to reach, including an opportunity to win all my points and commendations (If the mods allow it). 9: Any funny stories to relate? My girlfriend’s housemates have revealed themselves this year to be class A bona fide cunts. They each manifest their own special flavor of narcissism, like an even more boring, selfish-centric version of the already washed out seven deadly sins cliché. While I usually rise above bona fide cunts, so purely cunty are these twats that I’ve lowered myself to the pettiness of lightening the load of their food and alcohol. I drink the cholesterol-lowering probiotics of one girl with familial hypercholesterolaemia. It gives me a special warm, fuzzy feeling knowing I’m mildly increasing her risk of cardiovascular disease later in life. I’ve toyed with the idea of shitting on someone’s bed. 10: Erm… ok. Finally, any words for new authors? For the love of all that is good, if you like scripting then use the advanced editor and do not create a variable name in your story with on page script. RECOMMENDED READS: Frameshift by AzBaz! A Modern Adventure story with a Difficulty of 5, Length of 7 and Maturity Level of 7. Frameshift is a highly original story with interesting use of font colours and links and an excellent use of original artwork throughout giving the story a nice personal touch. A very high level of both scripting and writing went into this story (I was particularly impressed how pictures can be links). The hero is interesting and compelling, the characters well drawn and the branching excellent, a fine example of the things that are possible when good writing and scripting meet! WHO’S WHO: MIZAL, THARAAPPLES, FLESHNBLOOD_78, REVERENCIA AND SETHANIEL! 11: Mizal Joined: 2011 Last Active: Currently Active Top Stories: Agent of Order (Science Fiction) and Inseparable (Romance) Notable For: It is hard to imagine this site without Mizal. Since the departure of most of the original moderators she has become such an integral part of the site that, like EndMaster, the site would clearly be a much worse place without her. Helping new site members and keeping old ones in line Mizal is a respected mod, author of nine story games (two of them featured) and owner of a host of trophies, points and commendations, reflections of the countless hours of work she has dedicated to the site. 12: TharaApples Joined: 2013 Last Active: Currently Active Top Stories: Notable For: The extremely likable TharaApples has been a wonderful presence on the site since she joined. Despite being one of the few top members to never publish a story-game (!) Thara’s contributions have come through excellently reviewing just about every story on the site (at one point entering a race with MinneKing over who could get the most commendations) and being metaphorical sunshine on the forums with her always interesting-to-read posts. 13: Fleshnblood_78 Joined: 2003 Last Active: 2019 Top Stories: Notable For: One of the earliest and, during his time, an excellent Moderator Nate (as he prefers to be known) was the author of a number of stories, all of which have recently been taken down. Though no longer active Nate was an enthusiastic writer and positive forum presence who influenced a number of the older members on the site. His hard work can be measured in his vast trophy collection and perhaps one day he might return to the site again… 14: Reverencia Joined: 2012 Last Active: Currently Active Top Stories: Notable For: Ok, here is a little-known site member who prefers to keep to the shadows. Despite never writing a story game and rarely posting in the forums Reverencia is one of the few site members who read and rated just about every story game on the site as well as collecting a host of points from the daily point feature (when it existed). Though still lurking about Reverencia is one of those quiet site members who nevertheless are (or were) extremely active in helping new authors get feedback for their stories. 15: Sethaniel Joined: 2006 Last Active: 2019 Top Stories: Notable For: Ah, a controversial mention here. Seth, now widely derided as The Grifter Mod, fell from favor with the site for various dodgy activities but despite his controversial legacy during his lengthy tenure as a moderator he did write a number of excellent stories, provide a large amount of high quality feedback and was a positive influence on the site for a number of years. His stories are now gone and he is mostly derided due to his own poor decisions. CONCLUDING CREDITS Notable News: Mizal, Cricket, Avery_Moore, ArtsyGirl38 and LJacko. Intriguing Interview: AzBaz. Recommended Reads: AzBaz. Who’s Who: Mizal, TharaApples, Fleshnblood_78, Reverencia and Sethaniel.

The Weekly Review - Edition 42 on 2/10/2020 12:39:11 AM
And my plan for the Review to overwhelm the site will be completed :)

The Weekly Review - Edition 42 on 2/9/2020 7:57:23 PM
Yeah, no way are we the same person. Good. This should kill those rumours :)

The Weekly Review - Edition 42 on 2/9/2020 5:01:35 AM
The Weekly Review – Edition 42 FEATURING Notable News! Intriguing Interview: Ninjapitka! Recommended Reads: The Sanguine and Blackbeard’s Cutlass by Ninjapitka! Who’s Who: March5thoo, JJJ-thebanisher, Ogre11, TheNewIAP and Will11! NOTABLE NEWS In Newbie Central Quailheart77 and Wanderflight join the site! In the Lounge Megumeme and Gower continue to risk EndMaster’s attention in improving the site! In the Parlour Room Ninjapitka’s book club continues to be popular! In the Creative Corner Poison_mara comes up with a fun Valentines Day writing idea! In the Writing Workshop Peabm921 asks for feedback on a Dark Age zombie story idea! In the Reading Corner my really old friend about favourite authors gets resurrected! In the Advanced Editor Forum you can hear the tumbleweed blow across the prairie of indifference! INTRIGUING INTERVIEW: NINJAPITKA! 1: How did you first find this site? By chance, really. The computer program we use at work was down for half a day, and I was searching the Internet for text-based games to pass the time. I work in an open office layout, so everyone’s computer screen is visible. I wanted to play a game that didn’t look like a game (I resize the CYS window to match an Outlook message, so at first glance it looks like an email). Ended up stumbling on BZ’s Dead Man Walking and was thoroughly entertained. I even emailed pages of the story to one of our assistants, flirtatiously I might add, to see which choices she would make. My score ended up higher. She doesn't work here anymore. 2: What made you want to join? The same reason everyone joins: an Eiffel Tower-like hard-on for Eternal rivaling a pubescent Hugh Hefner. Struggle is the best path, don’t @ me. 3: What are your favorite aspects, members or stories on this site? I think the site hosts a unique community unlike any other writing site out there. It’s a clusterfuck of literary competence, shitposting, big-brained story ideas, and public executions. Plus, with such a fabled history, the site is deserving of a live action movie interpretation. I think vintage Bruce Willis would be a good EndMaster, don’t you? Yippee-ki-yay-lolfaggot. Mizal's thicc hips would have to be CGI, even though I think most of us would prefer natural effects. 4: What are your least favorite aspects, members or stories on this site? The RTE, hands down. Wardens are a close second. 5: What inspires your writing? Commendations mostly. Now that featured comments are only worth 2 points a pop, it's probably more time efficient just to write a featured game. On a more serious note, once you finish school and truly go off on your own, you realize learning and worthwhile hobbies are hard to maintain. No one's forcing you to do anything productive. It would be easy to spend your weekends and evenings after work “relaxing” aka wasting time. I want to consistently be growing and learning new things. Writing is just one way to stay productive and think through ideas. Plus, it's fun to see where the story goes. 6: What writing plans do you have for the future? The current WIP is coming along nicely. The story is the whetstone sharpening my blade for the assassination of RNDGamer's fantasy spot. This is my first time writing a storygame without a contest deadline, so I'm trying to stay consistent and not let it get buried. I've been waking up a little before 5:30am with the intent to progress the story in the morning before work. I should hit the 40K word count this weekend. Here's an excerpt, shared exclusively for The Weekly Review: You awake to find it’s still dark. You still feel Kassi next to you. She begins to shift her position again, this time turning towards you. “Sorry, I didn’t mean to wake--” you start to say. As she turns fully facing you, your heart briefly stops. Both of Kassi’s eyes are sewn shut with black thread. She appears to be crying out, and her open mouth is firmly locked into position with black needles piercing her jaw and cheekbones. Her body begins to float in the air, still prone, as if an invisible rope is attached to her waist. Kassi hangs in the air for a few seconds. Then her body begins to bend backward. Vertebrae by vertebrae, her back makes a sickening crunch as it folds unnaturally. As her full spine is completely broken, she falls limp, the power suspending her in the air completely gone. Kassi’s body bounces off the bed and flies to the floor in a single crash. Paralyzed by an unseen power, you’re forced to watch the abomination before you. Mocking laughter begins to fill your head. The slow cackle is too much to bear after witnessing the scene before you. You attempt to scream, but your lungs remain void of air. Unable to move, unable to breathe, you shut your eyes and wait for the end. Searing pain brings you back. Two hooks pierce your shoulder blades and suspend your naked body in the air. You’re in a completely different room surrounded by four evenly shaped walls built with square stone blocks. Like steady rainfall, the surface beneath you is stained with your steady drip of blood. You hear someone moving around behind you. Suddenly, the slack in the chains release and you fall to the floor. Unprepared for the drop, you feel your ankle snap upon landing. You roll over to find Brother Samuel standing over your body holding a bucket. You attempt to cry out his name. He empties the bucket’s contents on top of you. Some gets in your mouth, and you recognize the liquid. Oil. Brother Samuel lights a match and holds it in the air. “We’d be alive if you didn’t arrive at the monastery,” he spits. He drops the match on your oil-soaked skin. Immediately, the match bursts into flame and spreads over your skin. Brother Samuel watches you squirm and scream until the smoke blocks your intake of air. Your eyes meet his, and just before your vision goes black, he smiles. 7: You now have two featured stories, including the really enjoyable story Blackbeard’s Cutlass, what inspired you to write that one? The short answer: booze, coffee, and an unparalleled patriotism for CYStia. It actually started out as a sci-fi loosely titled “Space Pirates!” In fact, the starting place was supposed to be Space Station Cara X – If you’re following Mizal’s Rift Station: Open Worlds, that name should sound familiar. The genre shift took place because I saw another contest entrant (DarkSpawn) post the first page of his sci-fi story. At that point, I had already fleshed out the unlucky, yet charismatic Captain along with his quirky crew. I had a general plot and fun cast of characters, so it didn’t really matter which genre the story took place in. I chose “historical fantasy” because readers don’t typically care about lore unless it’s an epic. Instead of burdening readers with learning the world, I placed the story in a setting everyone already is familiar with. Besides, what’s the use in learning about the civilized Kingdom of Brelia and the tribal territory of Rath if you’re only there a mere matter of minutes? I spent time researching the Golden Age of Piracy and its major players to create the setting around my fictional characters. Truth to be told, the majority of the story was written locked in a hotel room on the California coast two blocks away from the Pacific. I spent my first vacation as an adult writing in a hotel room. Neat, huh? The daily complimentary wine and cheese served by the hotel staff Kool-Aid manned any sort of writer's block. With no distractions, a solid character list, plot, and handle of Johnnie Walker, the story just naturally flowed. 8: You are also wrote Twin Arrows, an awesome story in one of my favorite settings, again when did the inspiration for that come from? Which setting would that be? Western or Science Fiction (or both)? Twin Arrows took inspiration from everything from the original Fallout games to Ex Machina, from Sir Osis to The Shining. Well, after my disappointing first storygame, I just decided to write for the fun of it. I didn't try to make sliced bread my bitch. There were times I burst out laughing writing some of the dialogue, especially the part where being gay brings you to an END GAME link. The game is light-hearted, ridiculous, and doesn't try to be something it's not. I had fun writing it, and the fact it was well-received is just an added bonus. 9: Any funny stories to relate? You mean besides my attempt at a Fallout 4 Fanfic? Here's the first page. Oh, and the main character's name is Ben Dover. Sanctuary - Pre-war My head keeps spinnin’, I go to sleep and keep grinnin’. If this is just the beginnin’, my life is gonna be bee-yoo-tee-ful! Your hand slams down on the alarm clock. You remember a time when you enjoyed waking up to Dean Martin, but that was her favorite song. She set the tune to your alarm, and you still haven't changed it. Shaking your head to force her from your mind, the daily ritual, you will yourself to get up. Tripping over a Blast Radius board game box, you head to the bathroom. Today is the day. You are finally getting the honor you deserve. If only you were chosen to give the speech at the veteran ceremony. Your goodie-two-shoes neighbor, Nate, received that honor. He doesn’t even wash his own car. He gets that pesky robot, Codsworth, to do all his chores. You can’t even pick up the morning newspaper without that damn robot projecting “Good morning!” in that annoying voice of his. Who the hell at RobCo gave him that stupid voice anyway? Speaking of which, you should probably get the paper before Ms. Rosa’s delinquent son steals it again. If anyone is the Pint-Sized Slasher it’d be him… No, you shake your head. Can’t think like that. A knock at the door interrupts your morning routine. You open the door to find an annoying salesman. “Good morning! Vault-Tec calling!” the man in his mustard trench coat greets you. “Don’t you know what time it is? Why are you peddling your doomsday tombs this early? At least wait until I’ve finished my Sugar Bombs,” you reply. “'Doomsday tombs?’ Vault-Tec has created the best underground bunkers to keep the good American citizens safe from total nuclear annihilation. You, good sir, are on the list of lucky winners! Just fill out the form here and your survival is guaranteed! Well, metaphorically speaking. Please don’t hold Vault-Tec responsible for any fatalities. And to address your question, the atomic bomb doesn’t care what time of the day it is. It will go 'kaboom' any time it wants,” the Vault-Tec Rep answers with too much joy for your liking. “Ugh, fine. I’ll fill out the form. As long as it gets you off my porch. By the way, will you pick up my paper for me? You’re already outside.” “Sure thing!” the Rep replies. As you watch the Vault-Tec Rep walk down your driveway you see Codsworth appear from behind your neighbor’s house. “Good morning!” the Rep shouts annoyingly across the street. “Good morning!” Codsworth echoes. Shaking your head in disgust, you wait until the Rep hands you your newspaper. You trade him for the survey. “Oh dear… you’re not Nate?” the Rep questions. “Nope. He’s across the street. You just met his stupid robot.” “I do believe I’ve made a mistake. My apologies, sir. Have a great day.” You watch the Vault-Tec Rep walk across the street. “Sugar bombs, come to Papa,” you say to no one. After finding no milk, you finish making your cereal with a Gwinnett Stout. Lazily pushing a Grognak the Barbarian comic book off your sofa, you sit down to enjoy the morning news and breakfast. “Self, today we are going to move on. I know she left you, but it’s not the end of the world. Just going to inform myself of the daily news and then I will have a good day,” you speak, motivationally, just as the self-help books taught you to. Followed by… yes, followed by flashes. Blinding flashes. Sounds of explosions… We’re… We’re trying to get confirmation. We do have coming in… confirmed reports. I repeat, confirmed reports of nuclear detonations in New York and Pennsylvania. “Holy shit!” you yell, spilling your Sugar Bombs all over your lap. 10: Finally, any words for new authors? Don’t think you're going to write the next fantasy epic we've all been waiting for. Start small. Maintain a healthy balance of discipline and enjoyment. This isn’t homework. No one’s sending a report to your mom with your progress (although EndMaster may whisper it in her ear while your dad’s on business travel.) If you find you don’t enjoy the writing process, then quit. Come to terms with the fact that not everyone will like your work and that you have to sacrifice something else in order to finish a story. There’s always an opportunity cost. You just have to decide if it’s worth it. RECOMMENDED READS: The Sanguine and Blackbeard’s Cutlass by ninjapitka! An Edutainment story with a Difficulty of 5, Length of 5 and Maturity Level of 5. So, this week we’re doing a bit of a Ninjapitka focus and with his story The Sanguine featuring pirates, magic and a characterful crew I really enjoyed this one. With a historical basis and some historical figures, it is interesting to see the twist they are given with some magic and a fun and light-hearted writing style, an excellent way of presenting history to readers. I’d definitely recommend this, and Ninja’s other stories, to people looking for fun and interesting (but not over-long) stories. WHO’S WHO: MARCH5TH, JJJ-THEBANISHER, OGRE11, THE NEWIAP AND WILL11! 6: March5th00 Joined: 2001 Last Active: 2019 Top Stories: Various Notable For: Playing a creative and technical role in the creation of the site. March was the third founder of the site and helped AlexP and Chocobot put all their ideas together. Like the others he has infinite points, a host of trophies and wrote three extremely readable story games, one of which (Finals Weeks) was, until recently, one of the longest-featured story games on the site. Like the other founders he is now only occasionally active here. 7: JJJ-thebanisher Joined: 2005 Last Active 2019 Top Stories: None… (?) Notable For: JJJ was the most active administrator for a number of years, guiding the site through difficult times and doing a lot on the technological side to help improve it. Of recent years he has been less active (and his story games appear to have been taken down?) but he has the most points of a non-infinite point member, probably the most intimidating range of trophies in existence and a rich legacy of having helped many on the site. 8: Ogre11 Joined: 2014 Last Active: Currently Active Top Stories: Hank’s Journey (Horror), Spy Mission (Modern Adventure) and Surviving Pre-School (School). Notable For: One of the site’s most prolific and talented writers he has churned out 17 fantastic stories in all different genres and remains an active and awesome presence on the site. In addition to his writing he has reviewed almost every story on the site, has very high numbers of points and commendations and is an enthusiastic contributor to the forums, in short the very model of an ideal site member. Perhaps a future moderator? 9: TheNewIAP Joined: 2014 Last Active: 2019 Top Stories: Bestist Frend Jane (Modern Adventure) Notable For: Though perhaps not so well known due to his recent quietness IAP earnt all his points on daily points and enthusiastically rating and reviewing every single story on the site, including ones that popped up and were taken down hours later. In addition to his hard work on the site he produced a fantastic contest-winning story game in the unique Jane story and still occasionally pops up in the forums from time to time. 10: Will11 Joined: 2014 Last Active: Currently Active Top Stories: The James Gang (Edutainment), Blacksea Island (Mystery), Hunting the Ripper (Mystery) and Mutiny on the Bounty (Edutainment) Notable For: Perhaps the most interesting thing about this member is his bizarre similarities to fellow site member Ogre11, which has even led to them being mistaken for each other. Similarities include: 1: Both have very similar names with four letters and the same two numbers. 2: Both joined the site within fifteen days of each other in 2014 and have remained active ever since. 3: Both are high-ranking Architects with similar large numbers of commendations, points and trophies. 4: Both are among the site’s most prolific writers, writing featured stories in various different genres. 5: Both have broadly similar personalities being fairly easy-going and generally friendly. Weird! CONCLUDING CREDITS Notable News: Quailheart77, Wanderflight, Megumem, Gower, EndMaster, Ninjapitka, Poison_mara and Peabm921. Intriguing Interview: Ninjapitka. Recommended Reads: Ninjapitka. Who’s Who: March5th, JJJ-thebanisher, Ogre11, TheNewIAP and Will11.

Out of interest who is in the Shame Pit?

Roll of Honour on 2/3/2020 11:49:23 AM
No worries @Mizal :) I didn't think to do that :D Haha Sometimes I feel like everyone else is in the computer lab while I'm in the cave next door huddled over a pile of twigs chipping two stones together and saying something like "come on guys, I want to cook something" :D

Roll of Honour on 2/2/2020 8:00:33 PM
Well you seem pretty determined but you have nearly 600 points so you're nearly halfway there already :) Rate the stories and keep writing and you'll zoom up there, it's not an elitist thing but a recognition of achievement thing (I used to keep track of everyone with 1,000 and over but it got too tiring!) and just an arbitrary and for-fun thing I made up more my own personal entertainment than anything else. End Master isn't really a king, though that would be an interesting concept :D

Roll of Honour on 2/2/2020 11:35:43 AM
I guess it depends, could be an encouragement or a discouragement or both at different times :) To get onto the points thing a person just needs to rate just about every story on the site, write some stuff and make some contributions, 1,500 is easily achievable within a year :) The same with the commendations, a few thoughtful reviews and forums posts and you're away!

The Weekly Review - Edition 41 on 2/2/2020 6:57:31 AM
The Weekly Review – Edition 41 FEATURING Awesome Article! Notable News! Intriguing Interview: Bill_Ingersoll! Recommended Reads: I Went to the Graveyard by Bilbo! Who’s Who: Alexp, BerkaZerka, Chocobot, Endmaster and Madglee! AWESOME ARTICLE So the Weekly Review is back after a hiatus of nearly a year for another run of however many I manage to write before I run out of steam :D As always I would be glad to get contributions from in the forms of articles, interviews, reviews, short stories or jokes from anyone willing to contribute: the more people contribute the easier it is to keep publishing these every week! A lot has changed on the site but the Review, about four or five years old now, is like a boomerang, periodically it keeps coming back :D NOTABLE NEWS In Newbie Central Serage annoys EndMaster and Mizal fishes for fresh meat. In the Lounge Mizal seeks cool bird pics while Crickets looks for bugs. In the Parlour Room Avery_Moore’s Interesting Comments thread remains popular. In the Creative Corner Mizal’s 100 words or less thread remains popular. In the Writing Workshop Mizal discusses the Cave of Time writing concept. In the Reading Corner Bilbo asked the question what are we reading now. In the Advanced Editor Forum LJacko struggles with global pics. INTRIGUING INTERVIEW: BILL_INGERSOLL! 1: How did you first find this site? I was an avid reader and collector of the original CYOA series published by Bantam Books in the 1980s and 1990s, and in my teen years I even wrote quite a few of my own CYOAs. But then my interests moved onto other topics, and for nearly 20 years I've been writing about the Adirondack Park in New York State. However, writing about one topic (as big and diverse as it may be) eventually grows old, and in 2019 I decided to try and make use of some of the story ideas that were building up in the back of my imagination. It occurred to me that the gamebook format would be appropriate, and while researching the current state of the genre this website repeatedly ranked high in my internet searches. 2: What made you want to join? Essentially, I had drafts of two stories already in progress (Giri Minor and an early version of Grass Planet) and I was concerned that if I didn't find a home for them soon, I might talk myself out of finishing them. 3: What are your favorite aspects, members or stories on this site? 4: What are your least favorite aspects, members or stories on this site? Probably best that I not get into these topics too deeply. However, I do like the story editor on CYS, as it has robust features. Writing is one thing, presentation is another. I enjoy that I have some ability to customize the look of my storygames. 5: What inspires your writing? For me, writing is compulsive. My first "book" was a dinosaur book that I wrote and illustrated (with pencil and crayon) in the second grade, so it comes as no surprise to me now that I take immense satisfaction with the writing process. I don't argue with it anymore, I just do it. In terms of inspiration, I try to pay attention to the real world when I'm out and about. The things I might hear someone say, the things I might experience are all potential story elements. Creativity is the discovery of linkages between apparently unrelated things, so a routine hike that I did last week might become part of a quest to find a jewel on a tropical island. One never knows when inspiration will hit, or from where it will come. Just leave your schedule open so you can do something about it when it strikes. 6: What writing plans do you have for the future? In terms of storygames, I am 35,000 words into my fifth work for CYS, with ideas for more after that, time permitting. My ultimate goal is to get a storygame published in print. At the same time, I feel I've been neglecting the Adirondack stuff too much. I was able to get away with it in 2019, but I foresee myself getting drawn back into it in 2020. There are obligations people will expect me to meet. 7: You now have two featured stories, what do you think is important in producing good writing? Talent and time are key. It's one thing to have an interest in writing, but if writing is important to your happiness you will arrange your life so that there is plenty of time to make it happen. You will want each new project to offer a challenge to you, so that you are continually improving. You aren't just writing to amuse yourself, but you are creating things that will exist in the world and be read by others. For anyone looking to get into print publishing, learning to work within someone else's guidelines is key. Some of the most beneficial assignments I've ever had are where I've been tasked with conveying a complicated viewpoint within a strict word limit. Being tolerant of the editorial process is also important; I almost torpedoed my writing career in my 20s by getting snippy with magazine editors who dared to change some of my precious words. My solution was to learn to be a better writer so the editors didn't need to make as many changes. 8: You are also quite a prolific and thorough reviewer; how do you find the time to read and review so many stories in such a short time? Being a good reader goes hand in hand with being a good writer. How can you know what you want to write if you can't recognize what you do/don't like in other people's work? I frequently go through phases where I'm either reading or I'm writing. This month I have been reading several books on paleontology. More specifically to CYS, I wanted people to read and react to my storygames. But I didn't want to be selfish, so I made an effort to put the same level of thought into reviewing other people's work. Rather than focusing on any one site member, I've read a little bit of everything. That said, by my math I've given more than I've gotten back as far as reviews go, so for 2020 I am reconsidering my priorities. 9: Any funny stories to relate? Sure. There was this time I thought it might be an interesting idea to see if there were any illustrators who wanted to collaborate on a storygame with me. I had no idea the reaction this would cause. In the real world, not all writing (or photography) projects result in a paycheck. I've contributed articles and images to commercial publications several times in the past where my only "reward" was a free copy of the book. And there's a regional magazine here in New York State for which I've been a regular contributor for almost 20 years; if I had saved all of the money they've paid me during that entire time, there might be enough to buy me a lunch at McDonald's. Paying gigs are all well and good, but getting published just for the sake of getting published is a thing, too. However, my request for an illustrator caused several people to get their panties in a twist, as if I were directly insulting them. The reaction really was comical. But I learned a lot from the experience, so I hereby concede to the infinite wisdom of teenagers and trolls. They are right, I am wrong. 10: Finally, any words for new authors? Be wary of distractions. If something is preventing you from completing something meaningful, it is by definition a time-suck. Take chances. Seek feedback. Challenge yourself. One of my favorite quotes ever: "Your abilities will take you farther than you can ever imagine. Don't imagine, then. Extend yourself!" RECOMMENDED READS: I Went to the Graveyard by Bilbo! An Everything Else story with a Difficulty of 2, Length of 3 and Maturity Level of 4. I really enjoyed this story: it is short, sweet and enjoyable with some excellent quality writing. Bilbo made the interesting choice to present this story in the first person but it works well, as does the interesting branching option presented. This story has been well read and very well reviewed by many a talented reviewer but just in case anyone missed it I would recommend this excellent entry into the 2019 writing competition. WHO’S WHO: ALEXP, BERKAZERKA, CHOCOBOT, ENDMASTER AND MADGLEE! I introduced this in a Weekly Review edition ten months ago but I like the idea and want to run with it of introducing the most important members of the site in its history in blocks of five at a time. This week: 1: AlexP Joined: 2001 Last Active: 2019 Top Story Games: The Proposal (Romance) Notable for: AlexP was and is the principal founder and creator of this writing website back in 2001, the majority of all site content originated with him and he continues to maintain the site financially, if not personally. As you would expect he has infinite points, just about very trophy ever made and wrote the wonderful romance story The Proposal about his real-life marriage proposal to his partner. He is the main reason we have this wonderful site. 2: BerkaZerka Joined: 2011 Last Active: Currently Active Top Story Games: Cows vs Aliens (Everything Else), Dead Man Walking (Horror), Delve (Everything Else) and Dungeon Stompage (Fantasy) Notable for: BerkaZerka is a scripting genius with many contributions to the advanced editor forum and known for helping many new users root the bugs out of their scripts. With infinite points and a frankly intimidating trophy cabinet he is also an extremely gifted author combining clever scripting effects with really excellent writing, author of nine stories his four featured stories are among the best on the site. 3: Chocobot Joined: 2001 Last Active: 2013 Top Story Games: Various Notable for: Designing the artwork and imagery of this website as the second of AlexP’s co-founders he is responsible for the unique character and feel of the site which makes it a very special part of the internet. Of course he has infinite points, a large number of trophies and, though he hasn’t been active for a very long time, he has also left us with four very entertaining story games to read. 4: EndMaster Joined: 2007 Last Active: Currently Active Top Story Games: Alpha Wolf (Horror), Death Song (Fantasy), Eternal (Fantasy), Ground Zero (Science Fiction), Necromancer (Fantasy), Paradise Violated (Science Fiction), Repression (Modern Adventure), Rogues (Fantasy) and Suzy’s Strange Saga (Modern Adventure). Notable For: EndMaster is the most talented overall writer on the site dominating his preferred genres and is one of the oldest site member who remains very active, crushing newbs and maintaining the quality of the site on a daily basis. So admired he even has his own fan club End is an Administrator with infinite points, an array of trophies and can claim authorship of many of the site’s best stories, including possibly it’s most popular, Eternal. 5: Madglee Joined: 2003 Last Active: Currently Active Top Story Games: Mommy, Can I Go Out and Kill Tonight? (Modern Adventure) Notable For: Apart from being the oldest still-active site member (having been with the site almost since it’s creation in 2001) he has been an Administrator for the site for more than a decade and remains an active trophy holder. In addition to his constant work to improve the site he wrote Mummy, one of the best and most popular of the Modern Adventure stories. Madglee also enjoys infinite points and an array of trophies. CONCLUDING CREDITS Notable News: Avery_Moore, Bilbo, EndMaster, LJacko, Mizal and Serage. Intriguing Interview: Bill_Ingersoll. Recommended Reads: Bilbo. Who’s Who: AlexP, BerkaZerka, Chocobot, EndMaster and Madglee.