Will11, The Grandmaster of the Written Word

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3/22/2019 9:01 PM

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Esteemed Architect Exemplar


Golden Rule: Treat other people as you would want to be treated yourself.

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points The weekly review. Having 4 Storygame(s) Featured Rated 90.3% of all Stories Given by BerkaZerka on 01/10/2017 - Love the Weekly Review and Quality Work! Given by EndMaster on 08/04/2015 - For continuing to put out quality work. Given by JJJ-thebanisher on 12/11/2016 - For incredible site contributions ranging from excellent stories to a measured forum presence. Given by Sethaniel on 08/05/2015 - As promised, awarded for "Hunting the Ripper," and elevating the Edutainment category in general-- not to mention your fabulous review skills. Given by Will11 on 01/15/2017 - Because it's mine :)


A Titanic Experience

You know the story and have probably seen the film; now you can experience what the disaster was really like for those who were there.

Authors Note: This story is about 90% historically accurate, every event and spoken word occurred in identical or similar form, though to prevent this becoming a comedy I had to change some of the speech (things like "I say old man, that is frightfully sporting" has become "That is very decent of you"). On the bright side you should not find Jack and Rose running around in this story :)


American Outlaws: The Dillinger Gang
It is 1933 and America is in its fourth year of Depression. There is widespread anger at the banks and at the forces of justice. Against this backdrop the charismatic and carefree John Dillinger has emerged to lead a gang of hardened bank robbers and killers in challenging the American Government and the newly-formed FBI. You are one of his gang who rob the wealthiest banks in the country to buy the best life has to offer. The forces of justice will relentlessly pursue you and it is only by surviving deadly gunfights and high-speed chases that you will be able to stay ahead of them... Author's Note: Though the next story in this series should be Butch Cassidy's Hole in the Wall Gang I decided to skip forward a bit and write about a smaller group operating in a different time than my previous two stories which were set in the Old West. Dillinger was one of the closest examples of a Robin Hood type criminal that America has yet produced and I hope the reader enjoys reading the story as much as I enjoyed writing it.

Featured Story American Outlaws: The James Gang

Jesse James was a lad that killed many a man / he robbed the Glendale train / he stole from the rich and he gave to the poor / he had a hand and a heart and a brain.

It was on a Saturday night and the moon was shining bright / they robbed the Glendale train / and people did say over many miles away / it was those outlaws Frank and Jesse James!

Now the people held their breath when they heard of Jesse's death / and wondered how he'd ever come to fall / Robert Ford, it was a fact, he shot Jesse in the back / While Jesse hung a picture on the wall...

In this story your name is Bill Grey and you are an outlaw, one of a desperate gang who have chosen to live outside the law. By robbing Yankee banks you can make more money in one day than you could make in ten years of work but at the cost that thousands of lawmen and law-abiding citizens everywhere will hunt you relentlessly, not stopping until you are brought to justice Dead or Alive! By surviving deadly gunfights and eluding pursuit with the help of your fellow outlaws your objective is to escape with your ill-gotten gains and live a life of luxury!

Author's Note: This is a little gift to the site to make up for the fact that The CYS Challenge isn't even a quarter finished yet and Magellan 5 is still in the planning stage. As always with my Edutainment stories it's about 90% true but events have been edited or simplified to make the story flow more easily and be more enjoyable. Incidentally my personal feelings about Jesse James and his companions is that history has been incredibly kind to men who shot defenseless people, stole the money of their countrymen and kept it all for themselves but the things he and others like Billy the Kid, John Dillinger et al did are so remarkable it's hard to keep from admiring their pure nerve :)

American Outlaws: The Wild Bunch

They were dueling Doolin-Dalton / High or low it was the same / Easy money and faithless women / Red eye whiskey for the pain.

Go down Bill Dalton, it must be God's will / Two brothers lying dead in Coffeyville / Two voices call you from where they stood / Lay down your law books now, they're no damn good.

Better keep on moving Doolin-Dalton / Till your shadow sets you free / If you're fast and if you're lucky / you will never see that hanging tree.

With a pistol in each hand, your horse's hooves drumming beneath you, the incessant bangs and whizzes of gunshots all around you, the shouts of angry men and the screams of the injured and dying ringing in your ears you roam the towns, plains and wilderness of the American Old West with your fellow outlaws: the daring Dalton boys, the King of the Oklahoma Outlaws Bill Doolin and all the other members of The Wild Bunch. Your mission is to get rich or die trying and if you are very clever and very lucky you might just live to enjoy your ill-gotten gains; if not... a weather-beaten cross in a dusty cemetery and your rusting pistol in a 21st century museum next to an old black and white photo of a bullet-riddled body will be your fate!

Author's Note: Following the (for me) surprisingly positive feedback on The James Gang I've decided to write the next story I had planned in that series, putting The CYS Challenge and Magellan 5 on hold for now. With a new cast of larger-than-life characters, more epic gunfights and daring robberies like it's predecessor this is the sort of story too unbelievable for fiction and absolutely incredible for being true! I sincerely hope you enjoy reading it as much as I enjoyed writing it :)

Battlefield Commander: Ancient Warfare
In this story game you become a commander from ancient times, leading your brave warriors into the greatest battles in history! Ranging from Ancient China to Carthage, Greece and Rome this story gives the reader the chance to command in over thirty battles in ten different campaigns to see if their decisions can win glory on the battlefield or merely consign themselves to an anonymous grave! The reader will fight alongside some of history's greatest commanders like Alexander the Great, Pyrrhus of Epirus and Bai Qi, the Human Butcher, in their quest to become the greatest general of them all! Let the fight begin! Author's Note: This is the long overdue and far more ambitious sequel The Trojan War, if it proves popular I will follow it with a sequel (or two) based, initially, on the rise and fall of Rome. I hope the reader enjoys the game aspect of this and good luck gaining the highest score possible! The Campaigns are best played in order and I've tried to include a mixture of countries and cultures in the selection of battles but naturally these are just my choices of ones I think might be interesting... :)

Battlefield Commander: The Trojan War

In this story game you become a commander from ancient times, leading your brave warriors into the greatest battles of history! Your decisions will determine whether you and your men live or die as you fight with and against the greatest and worst commanders the world has ever known! Let the fight begin!

Author's Note: This is basically a test story-game to see if I can figure out the mechanics of this site well enough to deliver a respectable war simulation...

Climbing Beyond The Clouds

Can you be the first man to reach the summit of Mount Everest?

Authors Note: My last Edutainment game, I promise! It is Fantasy, Modern Adventure and Puzzles all summer now :D

Detective 1: Blacksea Island
The first in a new series of stories featuring the teenage amateur detective Susan Knox as the reader's character. Set in open world locations where the reader is free to choose where to look for clues, who to interview, what to ask and where the correct suspect, motive and murder method must be identified within a set time limit, this first story is set on the mysterious and notorious Blacksea Island whose history of insanity and death holds the secret to the unusual death of Knox's best friend...

I hope the reader enjoys my latest story.

Note: This story includes a few cases of naughty words (for example one of these words rhymes with "bunt", "punt" and "hunt" and isn't "runt") so those with delicate sensibilities, easily offended eyes or a nervous disposition should avoid this story to avoid mental distress, disorders or damaging derangements of dangerous and diabolical dimensions.

Finally I estimate this story would take roughly one hour to complete, give or take, and the reader might benefit from making notes or a map of the island, depending how good their memory is :)

HOW NOT TO WRITE- A Pokemon Adventure - Part 1 - Chapter I - Section A: The Beginning of the Start

Rule 1: Unless your story is at least 100 pages long you shouldn't divide it into parts and pay some attention to choosing the correct Maturity, Difficulty and Tags for your story.

As I happen to be on holiday for the first time in about 900 years I've managed to write a little story game offering some examples I've brainstormed or seen recently in badly-written stories of how not to write. Like it's older cousin, The Land of Bad Writing, this story uses examples of bad writing as a way of showing how not to write and I don't have any one story in mind particularly in writing this, just practitioners of bad writing in general.

I've decided to base this story on Pokemon for no other reason than the fact Fan Fiction requires less creativity than most other styles of writing and because Pokemon reminds me of when I was a little Will11 and I, my ten brothers (all coincidently called Will as well) and my nine sisters (the Wilmas 1 to 9) would gather behind the nuclear waste and anthrax testing facility in the woods outside our little trailer park called Asbetos to trade black market Pokemon cards for Plutonium with a mixture of Gypsies, Elves and the Dutch... basically I'm writing about Pokemon because I'm feeling a little Nostalgic today :D

(Rule 1.5: Don't write lengthy and pointless descriptions offering fake autobiographies to your readers).

Featured Story Hunting the Ripper

"Jack the Ripper is dead / Jack the Ripper is dead / He's lying on his bed / Bleeding through his head / Jack the Ripper is dead" - A Victorian Children's Skipping Rope Song.

Death stalks the fog-shrouded streets of London as prostitutes are killed and mutilated in the darkness of the night... As a Private Detective working alongside Scotland Yard you will be faced with the most challenging adversary of your career, a man who's very name has become a byword for terror: Jack the Ripper. Are you smart enough to catch him?

BEWARE: This game is 200+ pages long and will take about 30-60 minutes to read through. Do not read if operating heavy machinery, juggling chainsaws or entertaining small children.

Author's Note: This story will require some thinking and the reader might want to make notes, though with a bit of cleverness and logic readers should be able to correctly identify the real Ripper. About 95% of the information in this story is historically accurate.  Finally as you'd probably guess a story about hunting someone who killed and mutilated prostitutes is not a feel-good family comedy, if you are under 13 I don't recommend that you read this. Certainly do not google "Jack the Ripper victims" if you suffer from nightmares :D

Magellan 1: Race into the Great Unknown

For hundreds of years your people have lived on The Three Islands completely surrounded by a vast impenetrable reef. Scientific advances and large amounts of gunpowder has finally allowed your people to breach this reef in two places, making accessible for the first time a vast unexplored world beyond your country's borders. The ten greatest sea captains of The Three Islands have been summoned by the King to take part in a great race: to be the first to sail around an unexplored world!
You are one of these Captains and an exciting adventure into the unknown awaits you!

Author's Note: My first foray into Fantasy for teenage readers! Inspired by the incredible first voyage around the world by Ferdinand Magellan if this story isn't universally detested it will be the first of a five-part series of adventures! I hope you enjoy it and as always, thank you for taking the time to read the semi-literate scribbles I like to call my writing :)

Magellan 2: Fight for Beliefs

The Great Reef has been breached and your people are pouring out into a vast new world: a world of opportunities, adventure... and danger.

Explorers and traders establishing new colonies on the islands discovered by you and your fellow sea-farers have come into conflict with warlike and deadly Natives and blood has been shed. In response Queen Anne-Marie has assembled a vast War Fleet to sail out to meet with these Natives and establish land ownership by diplomacy or force. As a member of this great expedition you will travel once more into an unknown and dangerous world in the greatest undertaking in your people's history... do you have what it takes?

Author's Note: This story can be read by itself but useful background information is provided by reading Magellan 1: Race into the Great Unknown first. In an effort to try to respond to the feedback of readers I have specifically tried to create a greater interaction between the strong-willed and unique personalities of you and your fellow Captains and also changed the main character's name from Cleo to Leo to make him more... manly. I hope you enjoy reading this :)

Magellan 3: Journey to New Horizons

As you country continue to expand beyond the borders of the Great Reef into the largely unknown world of Magellan worrying news arrives: Tobias Cuthrew, the greatest sailor your people have known, has vanished while on a voyage of exploration into the West. Once more your hard-hearted monarch Queen Anne-Marie demands your services, this time to lead an expedition to find your missing comrade. But is there more to this mission that meets the eye?

Author's Note: As always thank you to everyone who takes the time to read my stories and a larger thank you to the CYOA community at large for giving me a reason to write them in the first place :) I have specifically tried to make this story less linear than the last, with four main story branches.

Magellan 4: Search for Original Ideas

Betrayed by your Queen and hunted by her allies the situation looks bleak for you and your small band of allies. But opposition to tyranny takes many forms and from small beginnings and a few great ideas is it possible you could gain the weapons you need to defeat your enemies while simultaneously protecting your defenseless allies from the vengeance of your foes? Requiring all your ingenuity you are about to embark on the greatest fight of your career!

Author's Note: This fourth installment of the series is a bit longer and more difficult than its predecessors but it ties up quite a few loose threads ready for a big finish in Magellan 5. Thanks for everyone's feedback and support so far! Please be aware teenage readers and those of a low maturity this story is a bit more X Rated than earlier stories in the series as the relationship between Leo and Naomi is... improving :). Homophobes should probably steer clear of this story too :)

Featured Story Mutiny on the Bounty
In 1787 the HMS Bounty left England with a crew of 46 men to sail to Tahiti, pick up breadfruit trees, transport them to colonies in Jamaica and return to England. This seemingly innocent voyage would result in an incredible series of events including a mutiny by murderous pirates, incredible open boat voyages, shipwrecks, bloody battles with natives, trials, executions and suffering that would leave most of the original crew dead. This is the true story of the Mutiny on the Bounty.

The Donner Party

In this story-game you become a member of the Donner Party.
The Donner Party were a group of about 90 men, women and children who tried traveling to their new homes in California by an unfamiliar route across the Salt Lake Desert of Utah and the Sierra Nevada Mountains but met with enough misfortunes and suffering to kill half the group and leave the remainder scarred for the rest of their lives...

The Land of Bad Writing

You knew you should not have eaten and drank so much on Christmas Day, a troubled sleep leads to a nightmare where you find yourself trapped in the worst place imaginable: The Land of Bad Writing! Will you ever escape?

Authors Note: I should point out I have assumed about twenty different author's voices to give the worst examples of bad writing as possible as a guide of how not to write. If you want to know what my usual style is like message me or read my other story-games. It is also worth pointing out this story-game isn't aimed at anyone's stories in particular but practitioners of bad writing in general.

Featured Story The Lost Expedition (1)

You are a Victorian Adventurer, a man who explores dangerous places and does dangerous things for the thrill of it. Following your recent expeditions in Africa you have been invited to the island of Marco, recently claimed by the British Government. Landing in the port of Victoria on the east side of the island you soon learn why you are there: a party of fifty men led by a certain Captain Donovan have vanished on an exploration expedition into the unknown jungle interior.
Your assignment is to find him and learn what has befallen his men, though you will be lucky if you too do not vanish from sight and knowledge beneath those deadly trees...

Author's Note: As this is the first story game I will have posted I am only posting half of it while I get used to the scripting etc. If it is not universally despised I will post the sequel Donovan's Curse (2) as soon as I have written it.

The Lost Expedition (2)

You are a Victorian Adventurer, a man who explores dangerous places and does dangerous things for the thrill of it. Following a month of searching the deadly island of Marco you have found the remnants of the lost expedition of Captain William Donovan, a renegade officer who seems to enjoy his role as adopted chief of the local Yantu Natives. You and your men now find yourself at the mercy of these dangerous and war-loving warriors... ------------------------------------------------------------------------------------------------------------------------------------------------- Author's Note: This is the sequel to The Lost Expedition (1), the first story-game I wrote on this site over two years ago, and my entry into the January 2017 Wilderness themed competition. I think everything I've done in these Lost Expedition stories I've done bigger and better in the Magellan stories but I'm glad Bucky's competition has given me the motivation to finish this little two-part adventure. To get the most out of this story I recommend you read The Lost Expedition (1), first, though this can be read as a stand-alone adventure.

The Spanish Armada
The year is 1588. King Philip II, Catholic head of a vast Spanish Empire that stretches across the Americas and much of Europe, is poised to invade little England with a vast fleet of 130 ships and 55,000 men, only the little English fleet stands in his path... In this story you play the role of Martin Bertendona, one of the ten Squadron commanders in the Fleet. With deadly challenges and difficult decisions you will do well just to survive, let alone avoid the dangers of either capture or imprisonment in these dangerous times... This is my 20th story game, a personal milestone, but one of my shortest yet coming in at around 40 pages. It is not my entry for the 2019 competition, I am still working on that, just a little story I threw together when I had a few days off work combining my twin loves of history and people having unpleasant experiences at sea :D I hope you enjoy it.

Recent Posts

The Weekly Review - Edition 40 on 3/17/2019 12:55:23 PM
The Weekly Review – Edition 40 FEATURING What’s New Recommended Reads: elfred’s Arakhan’s Vengeance Who’s Who: Alexp, Chocobot, March5th00, Madglee and EndMaster The Riddle Corner Credits WHAT’S NEW In Story Games AlexSchedel publishes his entertaining story YeeHaw! In Newbie Central the site welcomes Cupcakitty_13, eeythatsprettygood, Lupyne and lionothunder66 while Fang joins and almost immediately manages to get banned. In the Lounge EndMaster’s fantastic End Times enters its fourth edition! In the Parlor Room the fan club of EndMaster’s story Eternal get their own Discord space! In the Creative Corner Corgi213’s unofficial writing contest Lords of the Land enters its final month! In the Writing Workshop Ozoni shares a new short story! In the Reading Corner Mizal shares a great deal on Warhammer books! In the Advanced Editor Forum Khaleesi takes time off from the conquest of Westeros to pose a question about Link Restrictions! RECOMMENDED READS elfred’s Arakhan’s Vengeance A Fantasy Adventure Story with a Maturity of 7, a Play Length of 8, a Story Difficulty of 8 and a Player Rating of 7.31. This game follows the adventures of the occasionally hapless Captain of the Guard Arakhan, protector of the peaceful village of Lyestra who’s casual absence from the village leads to a general massacre of its people at the hands of vicious goblins. Learning of the fact Arakhan swears vengeance and thus we find ourselves at the beginning of the story… This particular story-game is vastly entertaining, told in a classical fantasy setting in a lively way with colorful characters, dastardly villains and with a few very funny moments. Highlights of the story include clever card tricks in the local tavern and a crash course in the finer points of fencing this is a story I would recommend to anyone who enjoys fantasy and has a spare fifteen minutes in which to be entertained. WHO’S WHO This is a new idea I am trying, a sort of Who’s Who of site members that will grow by five entries or so a week and when it gets to 100 or so I’ll stick them altogether and publish them as a site resource (or that’s the plan anyway): 1: Name: Alexp Joined: 2001 Last Active: 2018 Top Story Games: The Proposal (Romance) Notable For: Alexp was and os the principal founder and creator of this writing website, back in 2001, the majority of all site content originated with him and he continues to maintain the site financially, if not personally. As you would expect he has infinite points, just about every trophy ever made and wrote the wonderful romance story The Proposal about his real-life marriage proposal to his partner. He is the main reason we have this wonderful site. 2: Name: Chocobot Joined: 2001 Last Active: 2013 Top Story Games: Various Notable For: Designing the artwork and imagery of this website as the second of Alexp’s co-founders he is responsible for the unique character and feel of the site which makes it a very special part of the internet. Of course, he has infinite points, a large number of trophies and, though he hasn’t been active for a very long time, he has also left us with four very entertaining story games to read. 3: Name: March5th00 Joined: 2001 Last Active: 2018 Top Story Games: Finals Week! (School) Notable For: Playing a creative and technical role in the creation of the site March was the third founder of the site and helped AlexP and Chocobot put all their ideas together. Like the others he has infinite points, a host of trophies and wrote three extremely readable story games, one of which remains one of the longest-featured story games on the site. Like the other founders he is only occasionally active on the site. 4: Name: Madglee Joined: 2003 Last Active: 2019 Top Story Games: Mommy, Can I Go Out and Kill Tonight? (Modern Adventure) Notable For: Madglee is the oldest still-active site member, he has been an Administrator for the site for more than a decade and remains an active trophy holder. As well as his constant work to improve the site he wrote Mommy, still one of the best written and most popular stories in the Modern Adventure category. He also enjoys infinite points and an array of trophies. 5: Name: EndMaster Joined: 2007 Last Active: 2019 Top Story Games: Eternal, Geek, Ground Zero, Necromancer, Repression, Rogues, Suzy’s Strange Saga and more Notable For: EndMaster is the most talented overall writer on the site, dominating his preferred genres, and is the oldest very active site member, still crushing newbs and maintaining the quality of the site on a daily basis. So admired he even has his own fan club End is an Administrator with infinite points, an array of trophies and can claim authorship of many of the site’s best stories, including possibly the site’s best story-game Eternal. RIDDLE CORNER As this section seems popular I’ve expanded it from three to five riddles and specifically looked for some difficult or tricky ones. Enjoy! Last Week’s Answers: 1: The more you take the more you leave behind. What are they? Answer: Footprints 2: I fly without wings, I cry without eyes. What am I? Answer: Clouds 3: What is easy to get into but hard to get out of? Answer: Trouble This Week’s Riddles: 1: Everyone has it but those who have it the least don’t know that they have it. Those that have it the most wish they had less of it and often try to make it look like they have less. What is it? 2: I have hundreds of legs but can only lean. You make me feel dirty so you can feel clean. What am I? 3: What room can no one enter? 4: I am the only organ that gave myself my own name. What am I? 5: What rock group features four men who never sing? CREDITS What’s New: AlexSchedel, Cupcakitty_13, eeythatsprettygood, Lupyne, lionothunder66, EndMaster, Corgi213, Ozoni, Mizal, Khaleesi Recommended Reads: Elfred Who’s Who: Alexp, Chocobot, March5th00, Madglee, EndMaster All of you for taking the time to read this Review, even after 40 editions :)

What's your favourite movie / tv show and why? on 3/11/2019 12:47:46 AM
I'm not sure if this thread has been done or not (apologies if so) but I was wondering what is everyone's favourite movie and why? For me I really like True Grit (the recent one) because I think the dialogue is wonderful (when Jeff Bridges can be understood), the protagonist is an interesting mix of toughness and youth, the gunfights are realistic, the locations are awesome and I liked the book. TV Show wise, like half the planet, I like Game of Thrones but Inside No 9 is really good with it's intelligent plots and dark humour (Black Mirror is also similar but more science while 9 is more supernatural / psychological). What are your favourites?

The Weekly Review - Edition 39 on 3/10/2019 2:09:21 PM
Thanks, I'll put some stuff in next week about EndMaster's very enjoyable End Times :) We'll turn the lounge into a mini Fleet Street yet :D

The Weekly Review - Edition 39 on 3/10/2019 7:56:23 AM
The Weekly Review – Edition 39 FEATURING What’s New in the Story Games and Forums Recommended Reads and Reviews: EndMaster’s Eternal Featured Article: Mutual Benefit, A New Idea The Riddle Corner The Points League Credits WHAT’S NEW (Everything notable that’s happened in the last week) In Newbie Central the site welcomes GuillotineTE, Benajah765, Henshaw_13, APigWithAHat, Bgirlstones and Ozoni! In the Lounge Mizal reminds people of the new popular forum Discord! In the Creative Corner Avery_Moore’s The Dark Room continues to be extremely enjoyable! In the Writing Workshop Avery_Moore reminds us that her fantastic and long-awaited CYOA Innocence Lost is just about ready! In the Advanced Editor Forum Henshaw_13 seeks help about hidden links! In the Feature Wishing Well GuillotineTE asks about putting the profile at the top of the page! RECOMMENDED READS AND REVIEWS EndMaster’s Eternal A Fantasy Adventure Story with a Maturity of 7, a Play Length of 8, a Story Difficulty of 8 and a Player Rating of 7.31 Realdeaal (If you're worried about spoilers skip past paragraph eight) There are many things that I could say about Eternal. I could praise the rich and believable characters, how each one brings something unique in their own way. Some of them are of course less fleshed out than others, but in most cases it's just because the main character doesn't care about them/talk to them enough. I could also mention the awe-inspiring battle scenes, the kind that completely captivate you, not just with how they're written (although that helps a lot) but also because of the emotional stakes set into the fights. YOU are the character, and for all of their faults and blatant villainy, you still sympathies with them and support them in their struggles. I might mention the sprawling and massive world building that EndMaster put so much time and effort into, how every area from the snowy wasteland of Rask to the tamed cities of The Felkan Kingdom, or Quala all feel distinct and memorable. But mostly I want to focus on the story. Because Eternal has a very emotional and epic story involving empires, war, oppression, and death. The first real decision in the game is a pretty important one, as each choice puts you on totally different paths with branching narratives. While I acknowledge that the Struggle path is probably the most epic and amazing path out of the lot, the beg route holds a very special place in my heart. Here's why: The fight with Captain Gruz is like an emotional punch in the gut, over the course of the last day you've seen two of your fellow soldiers (Who you see as brothers) die before your eyes in violent ways. When Gruz's betrayal is revealed you have no choice but to do battle in the second most amazing fight in the whole story. (Semra's fight right before you get the book in the Harbinger path is still the coolest thing) The descriptions are simple sound effects because that's all there needs to be, the emotional weight of the scene carries the whole fight As a side note you're totally a bad guy in this story, just in varying degrees depending on which route you're on. if that isn't your thing don't read this story. If you are easily upset by things like throwing babies (There isn't much I swear) or borderline incestuous sex/fight scenes this isn't the story for you. In the end this story will remain in my heart until the end of my life, truly making it--at least in my eyes--ETERNAL. 3iguy This is seriously some of the most enthralling writing I've ever read. After reading it for the umpteenth last night I came to the conclusion that this is my favorite book. The straightforward, dark, humorous way Endmaster writes helps slower readers, who have trouble with more serious/boring/verbose reads, to enjoy an otherwise dense and in-depth world. The savagery of a dark fantasy feudal empire is disturbing, but in no way off-putting. I think that the setting was greatly benefited by the way in which Endmaster weaves words. More purple writing could have alienated some more prudish readers (the ones that weren't already scared off anyway). The deserts of Nalin/Naleen, Delergian swamp/sea, and other-such geography was actually a nice touch. I enjoyed how varied and vast everything felt. Even without going down the True Eternal path the world is massive and wonderful (I can't believe I'm calling something Endmaster wrote 'wonderful') The cultures within the story were interesting enough that I was a little sad that we didn't have more backstory pages devoted to them. None of them are original (Do I detect Warhammer vibes?), but nevertheless they're written well. The characters are where the real action's act. Most of them are really well written, with only a few exceptions. Mistress, Alison, Talia, and Brenda are stronger, cooler, independent-er female characters than COG could ever whip up (poetic irony?) and I LOVE it. Mistress's fucked up life were funny and tragic, and I'm not someone that empathizes for fictional characters. I found the way her life to play out in both True Eternal paths to be interesting, and even worthy of her own story. The fact that the Eternal gets a little... close with her mind was a cool way to show a little bit more about her character. Alison was just phenomenal. The relationship she had with the MC (a violent, apathetic, brainwashed sociopath) was intriguing, and almost made me feel happy for the Eternal, until I remembered what kind of monster he was. I still love Eternal Bliss though. Talia was decent. I thought her struggle between her religious beliefs and her love were well done, and I liked that Dendren's religion was a constant source of trouble for Shadow Eternal and Talia. I used to consider Brenda as the weakest of the characters. Before I read certain parts of the soldier path I thought her existence was just a plot device to broach the topic of romance to the MC. I almost forgot about her in every play through until she takes a more active role. Now after re-reading through every path of the game for the twelfth time I think I finally have a opinion/understanding on her. She's so infatuated with her husband and the Empire. His passing and another inevitable event in the soldier path rips a hole in her soul that never heals. The Eternal can comfort and support her enough to keep her from throwing in the towel but nothing will ever fill that void. That's why I didn't relate to her. I mistook it for a failure of End's writing but she's suffering from depression that's way stronger than the writing implied. Dendrin is a great character, and for some reason I love Flog. Cyrus was good in the Shadow Master path. The only two characters I found to be "meh" were The Emperor and Decena. The Emperor could have used some more characterizing moments, since he has such a important part in the True Eternal path. Since he's the True Eternal's mentor and foster father, I think that it's an entirely reasonable criticism. Perhaps it's just a flaw in End's writing style but I found that a lot of the characters didn't have character moments beyond the bare bones. That's exactly the problem with Decena. First off, is that even her name? I struggle through scenes with her every time I read this. My suspicion is that by time End got to writing her he was starting to lose his motivation. Working too hard can be a detriment to the story and I think that the late stage Emperor path started to show signs. Around the 560's in the Republic path I started to catch this feeling again, but it wasn't as terrible without the cancer that is Decena. Over all I think this is amazing for a hobbyist CYOA story. It has multiple disturbing genital warts, which I haven't showcased in full but I think that the overwhelming majority of the novel--and I'm not using the word lightly-- is highly entertaining. I can only hope to write this well eventually. 7.5/8 Briar_Rose ... Yeah, this is going to be a long one. It took me months but I finally read through every single branch of every single path, got every single ending and then went back and re-read my favorite path again for good measure. To sum up... This game is fucking amaze-balls!!! ^_^ Endmaster is one of those rare and talented writers that can leave you feeling seriously emotionally moved by the end of the story. Reading the Eternal's life story from birth through to his last days genuinely makes me think about getting old and how difficult it must be to be nearing the end of your life and wondering if you could've done more with it... It's really bloody depressing. :p Got to give Endmaster credit for his world-creating abilities aswell. I generally love High-Fantasy settings, but End always put an awesomely dark twist on his worlds. I think the story starts with a very strong beginning, having the protagonist being created and raised to become a ruthless killer utterly devoted to a corrupt government. It keeps the character treading a very thin line between villain and anti-hero, whilst still allowing the reader to sympathize with the character and even feel sorry for him. It's really interesting to see a character that can butcher an entire village of innocent men women and children without batting an eyelash, yet he has absolutely no malice or streak of cruelty in him, he just genuinely thinks he's doing what's necessary. So... I guess now I'm just going to give a list of some of my top 3 favorite things in the story because... There's a lot of good stuff in the story! Top three romantic interests: 3. Alison. (She's probably the nicest and most normal of all the Eternal's potential partners, and just a generally likeable character whilst still being fun and interesting.) 2. Brenda. (Of all the potential partners I think ending up with Brenda just feels most "right." Probably because she's another first gen Eternal and the protagonist grew up with her, which gives them a closeness that he doesn't have with any of the other potential partners.) 1. Decena. (... Kind of strange I picked her since I generally find mindless love to be quite annoying, but there's something about Decena that just makes me feel sorry for her. I felt she deserved a happy ending. ^_^) Top three characters in general: 3. Lena (Quite similar to Decena, I just have a soft spot for unfortunate souls that the Eternal takes under his wing. In some respects I guess she was kind of a bitch, but then she sure has hell had enough reason to be, and while ultimately she never really gave up her quest for revenge, it was nice to see her channel it towards something meaningful, even if it didn't really work out in the end.) 2. Ulivik (What can I say? He's adorably annoying. Also I just generally enjoy watching the Eternal develop fatherly bonds with other characters. For some reason I always find the Eternal's life seems to have more meaning when he has a hand in raising or training one specific person that he cares about than the endings that involve the putting together or protecting of an entire nation.) 1. Captain Gruz (... He's just fucking awesome!) ^_^ Favorite endings (Without giving anything away): 3. Eternal Paragon 2. Eternal Survivor 1. Eternal Bane ... And yeah. This game is awesome... Read it ^_^ FEATURED ARTICLE Mutual Benefit, A New Idea At various times, such as now, the site suffers from lack of people writing stories and people reading stories. I have a suggestion that might be useful: IF SOMEONE READS AND POSTS A USEFUL REVIEW ON ONE OF YOUR STORIES YOU READ AND POST A USEFUL REVIEW ON ONE OF THEIR STORIES. Recently I got a personal message from a new writer who was absolutely thrilled that someone had not only read their story but took the time to write a review longer than a sentence, something that had only happened two or three times in as many months. Currently the site is suffering from a lack of people writing new stories and indeed what is the point of taking the time to write a story, a free gift essentially intended to give strangers some entertainment, if almost no one bothers to read it and provide feedback? I have been as bad or worse than just about everyone else in this regard but next week I’m going to start going through my comments section in My Stuff and everyone whose written a review of one of my stories a bit longer than “It was fun” (thanks though Jakob1) I’ll reciprocate and write a decent feedback on one of their stories, if they have one, when I have time. I’d encourage others to do the same, by responding to one good deed with another (or even trashing the stories of those who trashed yours, if it’s justified) everyone benefits. Just an idea. RIDDLE CORNER Last Week’s Answers: 1: You cannot keep me until you have given me. What am I? Answer: Your Word 2: What is hard to find but easy to lose, worth more than gold but costs less than a penny? Answer: A Friend 3: I am a seed with three letters in my name. Take away two letters and I sound quite the same. What am I? Answer: Pea This Week’s Riddles: 1: The more you take the more you leave behind. What are they? 2: I fly without wings, I cry without eyes. What am I? 3: What is easy to get into but hard to get out of? POINTS LEAGUE ACCURATE FROM 1 MARCH 2019 (NEXT UPDATE 1 APRIL 2019) 0: The Gods Alexp (Founder), Chocobot (Founder), Cysid (Robot Mascot), EndMaster (Admin), Madglee (Admin) and March5th00 (Founder) (Infinite Points) 1: The Million Word Malkavian Admin BerkaZerka (10,142 Points) 2: The Reader former Admin JJJ-thebanisher (5,666 Points) 3: The Grandmaster of the Written Word TheNewIAP (5,194 Points) 4: The Grandmaster of the Written Word Ogre11 (4,959 Points) 5: The Grandmaster of the Written Word Will11 (4,231 Points) 6: The Master Scrivener Admin Fleshnblood_78 (3,780 Points) 7: The Master Scrivener Reverencia (3,631 Points) 8: The Master Scrivener TharaApples (3,457 Points) 9: The Master Scrivener Former Admin Sethaniel (3,424 Points) 10: The Master Scrivener ThePirateCaptain (3,378 Points) 11: The Master Scrivener Seto (3,331 Points) 12: The Master Scrivener Admin Mizal (3,273 Points) 13: The Master Scrivener Kumquat (3,061 Points) 14: The Expert Scrivener Solostrike (2,927 Points) 15: The Expert Scrivener BradinDvorak (2,872 Points) 16: The Expert Scrivener Steve24833 (2,702 Points) 17: The Expert Scrivener Romulus (2,608 Points) 18: The Expert Scrivener October (2,587 Points) 19: The Journeyman Scrivener WouldntItBeNice (2,379 Points) 20: The Journeyman Scrivener MinnieKing (2,149 Points) 21: The Journeyman Scrivener Avery_Moore (2,136 Points) 22: The Journeyman Scrivener Tanstaafl (2,120 Points) 23: The Journeyman Scrivener galobtter (2,054 Points) 24: The Journeyman Scrivener MadHattersDaughter (2,024 Points) 25: The Apprentice Scrivener Bucky (1,909 Points) 26: The Apprentice Scrivener Mayana (1,863 Points) 27: The Apprentice Scrivener Tsmpaul (1,807 Points) 28: The Apprentice Scrivener Rommel (1,785 Points) 29: The Apprentice Scrivener Havacoman (1,753 Points) 30: The Apprentice Scrivener SindriV (1,638 Points) 31: The Apprentice Scrivener RobustSporadic (1,619 Points) 32: The Apprentice Scrivener JMgskills (1,571 Points) 33: The Apprentice Scrivener urnam0 (1,551 Points) 34: The Apprentice Scrivener Anubis (1,531 Points) 35: The Novelist Orange (1,476 Points) 36: The Novelist simplesabley (1,430 Points) 37: The Novelist ISentingelPenguinI (1,414 Points) 38: The Novelist fergie14233 (1,320 Points) 39: The Novelist Miccy2000 (1,296 Points) 40: The Novelist Admin Killa_Robot (1,217 Points) 41: The Novelist Leora (1,188 Points) 42: The Novelist Morgan_R (1,030 Points) If I have overlooked anyone who has 1,000 Points or more please inform me and I will add your name and points to the Points League. I also intend to extract this and attach it to the Roll of Honour, I just want to make sure it is accurate first. CREDITS EndMaster for Eternal and Realdeaal, 3iguy and Briar_Rose for their reviews. Mizal and Chanbot/Ford for ongoing help with the Points League. All of you for taking the time to read this Review.

The Cystia Roll of Honour on 3/10/2019 7:30:28 AM
ROLL OF HONOUR - 10 MARCH 2019: King Ogre11, Pre-Eminent Exemplar amongst the Architects (427 Commendations) Prince MinnieKing, Ordained amongst the Sages (306 Commendations) Duchess TharaApples, Lauded amongst the Sages (262 Commendations) Marquess Mizal, Lauded amongst the Sages (252 Commendations) Earl Steve24833, Lauded Exemplar amongst the Sages (238 Commendations) Viscount Will11, Esteemed Exemplar amongst the Architects (140 Commendations) Baron EndMaster, Immortal Exemplar amongst the Marauders (126 Commendations) Count Nyctophilia, Notorious amongst the Marauders (118 Commendations) Chamberlain Crescentstar, Esteemed amongst the Architects (117 Commendations) Captain AzBaz, Sovereign amongst the Wardens (115 Commendations) HONOURABLE MENTIONS: Sir EbonVasilis, Esteemed Exemplar amongst the Architects (89 Commendations) Sir WriterInTheDark, Notorious among the Marauders (76 Commendations) Sir IronPanther, Infrangible amongst the Wardens (71 Commendations) Sir WouldntItBeNice, Notorious amongst the Marauders (71 Commendations) Sir StrykerL, Lauded amongst the Sages (63 Commendations) Sir BerkaZerka, Exemplar amongst the Sages (58 Commendations) Sir simplesabley, Notorious Exemplar amonst the Marauders (46 Commendations) Sir Saika, Infangible amongst the Wardens (43 Commendations) Sir DavidG, amongst the Sages (43 Commendations) Sir Chris1130222, Infangible amongst the Wardens (41 Commendations) Well done EndMaster for earning 1 single Commendation this week and being the only member to have his score changed. Given how few Commendations are awarded these days the Roll of Honour will be updated once a month rather than once a week.

The Cystia Roll of Honour on 3/5/2019 11:48:29 PM
HA! That was genuinely a mistake I kept meaning to fix and kept forgetting to :D

All those with 2,000 Points or more? on 3/3/2019 10:30:11 PM
Does that list include everyone 2,000+ points? If so that's really handy :D

The Weekly Review - Edition 38 on 3/3/2019 7:07:46 PM
The interview is a repeat while the reviews of Berka's story are borrowed, the rest is original :)

All those with 2,000 Points or more? on 3/3/2019 8:26:26 AM
So, following on from the introduction of my Points League table (incidentally sorry for semi-flooding the Lounge with my stuff) in The Weekly Review I am interested, could any members with 2,000-3,000 Points identify themselves or could anyone help me find a way to identify those members with 2,000-3,000 Points so I can include them in the Points League for my own (and hopefully others) interest? Thanks and it's nice being active on the site again :)

The Weekly Review - Edition 38 on 3/3/2019 8:23:31 AM
The Weekly Review – Edition 38 FEATURING What’s New: Story Games and Forums Recommended Reads and Reviews: BerkaZerka’s Dead Man Walking Featured Article: Contributions Welcome Interview: Ogre11 (Archives) The Riddle Corner Points League Credits WHAT’S NEW In Story Games the newest stories are Unkindcrab’s Friday the 13th, elfred’s Arakhan’s Vengeance and my The Spanish Armada. In Newbie Central the site welcomes L0garithmst0rys, dug110, Rich, KShadow81, andreacsenge, foyboy, Chkn, Mono, Lyrwa, faith176, ReturnToManagua, eeythatsprettygood, CrazyCraz3R and Degenerate_Dan! In the Lounge Delight_Games introduces the site to some interesting interactive fiction! In News and Updates Mizal’s 2019 Story Contest remains top news! In the Parlour Room Avery_Moore prompts the latest reveal of interesting comments! In the Creative Corner ShoujoAddict’s 50 Word Short Story Thread is extremely popular! In the Writing Workshop KyotoMatt develops an idea for his first story game! In the Reading Corner nothing has happened since Algae’s Good Stories thread! In the Advanced Editor Forum Avery_Moore seeks to code “and/or”! In the Feature Wishing Well nothing has happened since OriginalClamurai’s Poster suggestion! In the Bugs and Problems section I pose a question! RECOMMENDED READS AND REVIEWS BerkaZerka’s Dead Man Walking (Zombie Survival) A Horror Story with a Maturity of 6, a Play Length of 8, a Story Difficulty of 6 and a Player Rating of 7.3 Reviews: Madglee The story reminds me of the Energizer Bunny commercials: it keeps going, and going, and going. This is a good thing. I backed up and tried different paths a few times and was pleasantly surprised (and a bit awed) to find that the author has created quite a complex, sprawling spider-web of possible storylines, giving the story a lot of replayability. I love the lack of an actual inventory and the way your choices affect later portions of the story. I believe whole portions of pages have script-driven text which "remember" the choices you made. Throughout, the author presents difficult scenarios for the main character to puzzle through, and the whole experience feels very open-ended, as many choices are shades of grey, rather than overtly evil/good, foolish/intelligent, pragmatic/emotional. The story has minimal typos and I only found one "bug," demonstrating the author's commitment to proofreading and editing. At times, I would have liked a bit more action rather than explanation, particularly with the length of these portions, but overall the story had a nice pace and rarely felt dull. Also, some of the dialogue could be rewritten to feel more real and dynamic, but these are minor criticisms. The depth of the story is obvious, as is the author's commitment to produce some solid work. I am definitely going to re-read this and try some completely different tactics. I got what I suspect is the second best ending. Nyctophilia This is an excellent storygame, and it is quite obvious to those with a functioning brain why this is one of the best storygames in the site, but I do not think that it is the very best. It had a hard battle with stories like Eternal, but with the way the author wrote this, it could very well win that battle. The flow of the writing was set at a perfect pace. The writing was complex and didn't have that choppy feel that you get from some of the stories that can be found on this site, which greatly improved the flow and gave it a very smooth feel. Action scenes were smoothly developed and foreshadowed admiringly by the author, creating a good suspenseful feeling for me as a reader. The way the plot was developed was simply masterful. This story had everything; exposition, raising action, numerous climactic scenes, even more action and suspense that couldn't be quite labeled as "falling action", and a variety of resolutions. Each scene kept me on the edge of my seat and I found myself clicking that link to the next page faster than Usain Bolt can run. The writing was very descriptive and I could clearly picture each scene in my mind, and I felt as though I was actually a part of the story. Generic movie crap isn't included in this story, and it really comes down to you and your brain. Each character in the story is introduced and developed in a way that makes me feel as if I've known them for a long time and I can understand everything about them. They become part of the virtual world created by the author's writing and play an important role in developing the story. It is quite obvious that a great deal of time and effort was put into proofreading this because I didn't notice any mistakes in grammar or spelling, and even if I had, I doubt they would have taken anything from this storygame. 8/8 Dueconsideration This is one of the first interactive novels I have ever experienced, but I have to assume that part of the reason people post these stories is to improve their writing. I will tailor my comment accordingly. Praise first: I could not stop reading it. The vivid and expansive world captivates the reader's attention and (not unlike a ravening zombie) refuses to let go. BerkaZerka's exceedingly detailed and practical voice lays the world of the story before the reader like a blueprint, yet amid the practical descriptions are horrifying, frightening, and even tender moments which evoke the reader's emotions as their hopes are realized and/or shattered. The realization that one false move (just like an actual survival situation) could spell catastrophe kept me perpetually on the edge of my seat. BerkaZerka was only sometimes cruel, normally dishing out death and horror only to the deserving. This story was entertaining, and suspenseful; it divided its time equally between granting gratification which built my confidence and absolutely devastating me. Now the criticism. Keep the above praise in mind as you read these notes: My biggest issue with the story was the dialogue. Weak dialogue has the effect of breeding the reader's indifference toward the characters. Indifference means that the reader won't have an emotional response when the characters interact, succeed, fail, die, escape death, etc. Though the descriptions were captivating, the dialogue laid flat on the page. Dialogue is, of course, one of the most staggeringly difficult parts writing fiction. I have been told before to "Never let your characters say exactly what they are thinking." and I am afraid that BerkaZerka is badly guilty of this in the story. Avoid using "thing" or "things" in your writing. I appreciate that the author is working to make the narrator's voice sound casual and authentic (and it comes across nicely throughout the story,) but "things" is just lazy writing. Throughout the story the pacing felt strange to me. Some scenes or details would receive detail bordering on excessive, whereas other times the reader feels as though the story has lurched erratically forward. I realize that achieving consistency throughout 2000+ pages of adventure can be a difficult task, but it is something to be mindful of. One scene in particular (With the Arab and the Spaniard) comes to mind. I understand that you were working to include a camio, but the whole scene felt exceedingly detailed to no end. When demanding the reader's attention for such detail, take the opportunity to have some kind of literary impact or statement. This scene in particular leaves the reader scratching their head, unsatisfied. My last point is on the subject of foreshadowing (the following is not a spoiler because it starts off in literally the opening scene). Throughout the story the foreshadowing was skillfully wielded and left me wondering who the mysterious figure could be and what it could mean for my adventure. It does what good foreshadowing should and adds to the suspense. This effect lasted until one of the characters I encountered in the story inexplicably BLURTED out an observation about it. This effectively shattered the spell of the otherwise-powerful sense of foreboding. This critique goes hand-in-hand with my previous comment about characters saying exactly what they mean. This obviously-forced attempt at foreshadowing was lazy and disappointing. I do not mean to sound harsh, but it is a pity to see such a chilling, effective literary tool squandered on a weak, one-line reminder to "Hey, remember to be scared of the ominous badness!" There, I'm finished. I hope it is apparent that I give this advice (and criticism) out of a genuine desire to see this excellent writing become even better. I recommend Dead Man Walking very highly. Its weaknesses were few enough as to allow me to enjoy the experience thoroughly. Genuine satisfaction, frustration, regret, sadness, and joy are sure indicators of a thorough, well constructed, and gripping tale. Cheers, BerkaZerka. FEATURED ARTICLE Contributions Welcome Ok… so for most of the last two years I’ve been mostly absent from the site moving in with, then getting engaged to, my loved one while doing all of that cute couple stuff that is really fun for us but mildly nauseating for those around us. Though still working a seven day a week schedule (truly) I have decided to rededicate more of my time to writing, hence my increased involvement again with the Site that I love. To make myself more active I have started re-publishing both The Roll of Honour and The Weekly Review. Due to my heavy work schedule I can devote minimum amounts of time and effort to both (hence the large amounts of copying and pasting you might notice in this Review) so I would welcome any contributions site members can make to Reviews, Articles, Interviews, Riddles or anything else interesting. I can produce the basic outline of the Review every week but the more people who contribute the more interesting it will be. I’ve been on this site nearly five years now and there have been a lot of changes in Site Admins and the general site feel. The members remain a wonderfully individual and vibrant bunch and there are some extremely intelligent and creative people running things, I am hoping that by making my own regular modest contribution to the site I can help encourage others to develop and expand on their own projects. INTERVIEW Due to time constraints I can’t conduct personal interviews anymore, fortunately the previous 37 editions of the Weekly Review provide a good amount of archived material to draw upon! Way back from Edition 8 in 2015 is an interview with most commended site member Ogre11! Q: Why do you write Choose your Own Stories? A: Why don't more people? Why do I write? Because it is fun. I really do like it. And I enjoy reading the feedback others give to the stories I write here. Now if I could just convince more of them to rate my stories with that elusive 8... oh, but as for "Choose Your Own Stories" specifically, I do remember many, many, many, many years ago reading a printed book (remember those?) that was a Choose Your Own Adventure Story. It was a small book, smaller than a regular paperback I think. It had a wizard and a dragon on the cover, I think. It was a neat way to read a story. I remember sticking my fingers in all the pages where I made a choice so I could go back if I didn't like the result of my choice. I always liked those books, but I couldn't find enough of them to read. I was thinking how easy that would be to implement in HTML and the web, but I just never built a site to do that. Then one day I found this site where all the hard work had already been done, so I started making up my own stores here, and do still quite enjoy not just writing them, but reading them (hint, hint, everyone else, write more for me to read!) Q: What is your preferred method and writing style? A: Oh my. What is writing method and style? Those who have read some of my stories may have noticed that I try different things, at least when it comes to Choose Your Own Story. I've tried writing from the beginning to end, then breaking it up; I've tried planning parts on paper; and I've just written one page at a time to see where it will go. I suppose if I had to nail down a method or style, it would be blurb writing. What's that, you say? When I get an idea for a story into my head (which I do very often), I find I like just throwing it all out there and writing where it leads me. I haven't been as successful in writing a longer story, but perhaps that's why I have written almost only short stories and have completed zero long stories/books. I write in spurts where I get huge piles of words down on the page in short periods of time, then end up not writing for sometimes days at a time. I don't know if that actually answers your question at all. Q: Do you have any plans for future stories? A: More than I could ever describe! I have notes on at least 3 book-length stories. I have at least 3 series of short stories with characters and ideas. I have other ideas for short stories wandering around my head. I know what I just typed conflicts with what I said in the last question, but not really. I have the ideas and plans, but not much detail. When it strikes me, the story appears in my head and WHAM, piles of words on the page. More specifically, here on Choose Your Own Story, I've got one that is a long ways off that has been a ton of fun, Spy Mission. In that story, you are an average Joe who suddenly gets swept up in the world of espionage. There's tons of options and items and lots of ways to go. I'm also working on a series that is ending up a lot longer than I thought. I started out trying to write about Rory Thorn, a student in math class who has a number of different adventures. But I wanted to give the reader a lot of options. So the end result is that I'm writing a short story -- the end story as you read it will be around 3,000 words. But there are 32 different ways through the story! So yes, that is literally 32 different short stories -- which means I have to write 12-15,000 words. It has been a lot of fun, but it is really, really long for me in this setting. Q: Who are your favorite authors and what are your favourite stories on this site? A: Why did you spell "favorite" two different ways in that question? Does that mean you're half Brit? ;) I don't know if I could single out individuals without missing some of them. I've read nearly every story on the site, and the only ones I haven't read, I haven't solved yet (but I have tried)! There are a large number of very good writers on this site. I guess I would say that the one story that really sucked me into the site and kept me here (coming back again and again to find my way to the end) is MyVacation. That one had lots of options, and was a real neat combination of a story and a game. Q: Any advice for other writers? A: Write! No really, just write! I almost applaud the Warrior Cats authors who tried to write here in the recent past. Yes, those stories were bad. They were really bad. But they did try. I know many, many authors who are so invested in their stories that they will never publish them. In many cases, they will take criticism personally and don't want to subject themselves to that. Here is a secret: someone is going to hate what you write, no matter how good it is. A secret about me: I'm actually a professional, published writer. I have written a good number of non-fiction articles that have been published in different print magazines (remember those?). But I have also written dozens more articles that have NOT been published because someone didn't like them. I've even written articles that one editor didn't like and someone else grabbed up and published! But if you don't actually write, submit, or in the case of Choose Your Story, publish, then no one will ever see it! Don't write total crap, but do write and let other people see what you're writing. You might be surprised how much some people will like it. Q: How about some final thoughts? A: You mean I haven't written enough yet? I guess I'd like to thank all the people who have written articles here. I'd also like to thank all those who have helped me with comments on my stories and help in the forums. And a huge thanks to Alexp, 3J and others who help keep this site going. I've worked with a lot of web sites over the years, and to be honest, with the lack of appearances of the founders, every day I wonder if this site will just disappear. I am quite glad that it has not, and I do hope the hosting continues for many more years. I notice that the domain name doesn't expire until 2016, but hopefully that and the hosting will continue long past that point. And thanks to you, Will11, for the honor of being interviewed for the Review! RIDDLE CORNER 1: You cannot keep me until you have given me. What am I? 2: What is hard to find but easy to lose, worth more than gold but costs less than a penny? 3: I am a seed with three letters in my name. Take away two letters and I sound quite the same. What am I? POINTS LEAGUE This new feature is an attempt to give a weekly update of which site members have the most points. This is tentative at best and I have only managed to work it out as far down as Master Scrivener (3,000 Points and above), I hope to expand it to include Expert, Journeyman and possibly Apprentice Scriveners (2,500, 2,000 and 1,500 Points respectively) to make it 50 or, if I’m really ambitious, 100 names long. I will make a separate thread requesting assistance with identifying those with 1,500 Points or more or asking those members with those point scores to identify themselves. This is what I have so far: 0: The Gods Alexp (Founder), Chocobot (Founder), Cysid (Robot Mascot), EndMaster (Admin), Madglee (Admin) and March5th00 (Founder) (Infinite Points) 1: The Million Word Malkavian Admin BerkaZerka (10,142 Points) 2: The Reader former Admin JJJ-thebanisher (5,666 Points) 3: The Grandmaster of the Written Word TheNewIAP (5,194 Points) 4: The Grandmaster of the Written Word Ogre11 (4,959 Points) 5: The Grandmaster of the Written Word Will11 (4,231 Points) 6: The Master Scrivener Admin Fleshnblood_78 (3,780 Points) 7: The Master Scrivener Reverencia (3,631 Points) 8: The Master Scrivener TharaApples (3,457 Points) 9: The Master Scrivener former Admin Sethaniel (3,424 Points) 10: The Master Scrivener ThePirateCaptain (3,378 Points) 11: The Master Scrivener Seto (3,331 Points) 12: The Master Scrivener Admin Mizal (3,273 Points) 13: The Master Scrivener Kumquat (3,061 Points) CREDITS BerkaZerka for Dead Man Walking and madglee, Nyctophilia and dueconsideration for their Reviews. Ogre11 for his original Interview. Mizal and Chanbot/Ford for help with the Points League. All of you for taking the time to read this Review.