Logo
 Home Storygames Random Search Forums My Stuff Help & Info Logon

tsmpaul, The Apprentice Scrivener

Member Since

7/27/2006

Last Activity

6/5/2010 7:08 PM

EXP Points

1,670

Post Count

571

Storygame Count

7

Duel Stats

0 wins / 1 loss

Updated: 2nd September 2009

Not doing a lot of story writing lately. I'm working on making a computer game. My hope is to become a published Indie Game developer by the end of next year, and my main project is a retro-style isometric role playing game.

I also have an art site showing some of my pastel paintings: http://paulpaintspastels.blogspot.com/ though you'll need to scroll to the bottom of that page and click on 'view older posts' to see most of the pictures.

I haven't done any new pastel paintings for a long time though.

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Won 2006 Contest: Runner Up Having 7 Storygame(s) Featured Given by Fleshnblood_78 on 01/26/2007 - For putting quality back in story writing. Given by JJJ-thebanisher on 01/08/2007 - Because your a fantastic author. Given by madglee on 04/12/2007 - Brilliant writing, wonderful contributions to site, cool person Given by march5th00 on 03/13/2008 - For providing invaluable support to the community and for a history of amazing stories.  Thanks TSM! Given by solostrike on 01/12/2007 - You know how to use the English language properly as well as your knowledge of scripting have both earned you this trophy. Given by tsmpaul on 02/23/2008 - Gotta have my own trophy!

Storygames

8 Goals to achieve. Roll a die 28 times, each time you can assign the number you rolled to a free number slot beside one of the goals. If there is no free slot beside a goal, you have to put the number somewhere else. If you click to assign the number to a goal, but the number can not go there, then you waste the number, and move on to the next roll. Once all 28 die rolls are made, and all numbers are assigned, the game adds up the values of each number you have assigned, to find your score. So, for "Two of a Kind" you would get twelve points for two 6's, and only two points for two 1's. Goals to achieve: Examples: 1. Single Score (4)2. Two of a Kind (5, 5)3. Two Pair (3, 3, 6, 6)4. Three of a Kind (4, 4, 4)5. Four in a Row (2, 3, 4, 5)6. Four of a Kind (3, 3, 3, 3)7. Five in a row (1, 2, 3, 4, 5)8. BLITZ! (3, 3, 3, 3, 3) The best possible score gives you 148 points. That consists of all 6's, except for the four in a row, and the five in a row. At the time of this publication, my high score was only 87 out of 148. See if you can beat me! Go for a high score!
In the near future, a totalitarian government has taken control, and rebel forces seek to overthrow the government and liberate the people. You are a rebel, who has been captured by the government. Will you survive your interrogation? Will you manage to escape and join up with your rebel friends once more? A short story to grant a few minutes diversion :)
You woke up, and nearly went off a cliff. It was not a good start to the day. Add to that amnesia, a foreign land, and people who want to kill you for some reason. You want to remember everything, but they want you to forget. Your memories just might kill you. This story takes the player to Europe, in a tale involving murder, deception and intrigue. Can you work out who you are, and who you can trust?
Light Space - a dimension outside of our own, a layer of existance beyond what we can see, touch or feel. Equipped with a Light Space Jump Drive (LSJD), a starship can leap into and out of this extra-dimension in an instant, appearing in another star system many light years away. However, a successful jump requires detailed computations to avoid something going wrong. A few times each year, somewhere across explored space, a star ship will make a Light Space Jump and simply vanish without a trace. Sometimes ships appear, exploding into millions of pieces as they emerge from Light Space. However, the chances of such an accident are too small to bother most travellers. A routine Light Space Jump is about to go terribly wrong for a starship's crew - and one of them is YOU! Danger and sudden changes to your surroundings await you at every turn, and you never know what lies beyond each door in each time, and what actions will kill you in the blink of an eye... Readers leaving comments: As I've said before, I like hearing comments from people, whether good or bad. Feel free to say you love this, or hate this, or to leave constructive criticisms - that's what comments are for :)
*UPDATED 22 Oct 07 - When someone dies - they stay dead. Continuity problems fixed :) It is the distant future. The Sol Federation is a central, slowly expanding empire, spreading forth from the Earth. Out in the far reaches, frontier worlds have banded together to form their own pocket empires, desiring independance and living harsh frontier lives on desolate worlds. In the early years, the Sol Federation provided food and material support to frontier realms, but that has changed. Now they will only offer support if such realms join the Federation. Rather than give up their independance, many frontiersman have become pirate raiders, entering the borders of Federation space to steal supplies from outposts and borderworlds. On the planet Mesarius V, the Armed Forces of the Sol Federation (AFSF) keep constant vigil against raiding forces. As the pilot of a Mechanised Assault Unit (M.A.U.), a twenty ton walking war machine, you are one of the defenders of Mesarius V. It is your duty to engage raiders who land on the planet surface, and to help drive them back to the frontiers empty handed. However, a threat of a different nature is approaching your world, and for a change, it may be more than you, and the entire armed forces of Mesarius V, can handle... (This is possibly an 'introduction story' for a series, depending on how much people like it.)
The Object v2 - Known Bugs have been Fixed You are one of the scientists examining an Object. The research is a joint government/military project, and you and your collegues have no idea where the Object came from. Your only orders are to examine it and find out what it is, and what it does. Each day you perform repetative tests on it, such as zapping it with lasers or bathing it in gamma radiation, but the Object just sits there doing nothing. Then one day, something wierd begins to happen. This is my first published ChooseYourStory story. I just had a story idea and thought I would add some interactivity to it, though there isn't much interaction in this, so it's pretty linear. However, there are three spots in the game where you could die.
-26th April 2007-Hi everyone! For those who have played the previous version of this web story-game, there have been a few minor changes. The story is the same, I've simply updated the text to remove errors, correct some grammar, fix spelling mistakes, etc. I've made the demo a little bit shorter as well - no point in giving everything away in the demo! For those who don't know, this is a demo, consisting of aproximately the first half of my paperback gamebook novel, "Ulysses: The Pegasi Incident", published via www.lulu.com. (That's a big demo for a book!) This first book in my new sci-fi series should be available for purchase late June or early July 2007. For more information, please visit www.pjtgamebooks.com. BACKGROUND:The Federation of Worlds contains six different species' home worlds, with hundreds of colonies, space stations and outposts. The FSS Ulysses is a multi-role human starship designed to carry out mission such as scientific exploration, diplomatic duties, emergency evacuations, and the like. A distress call has been recieved at Starbase 14 from Pegasi Station. All the humans there have fallen mysteriously ill, and the starship F.S.S. Ulysses has been dispatched to examine the situation, and hopefully develop a cure before the humans die. So far, the non-humans (aliens) at the space station all seem to be fine, and the Admiralty is worried that someone might have created a virus that targets humans only - and could therefore be a threat to the entire race! The Ulysses is around 24 hours away from the space station, but is the closest ship, and responds to the distress call with all due haste. They hope that when they arrive, the humans will still be alive... In this story-game, you are not a particular character. Instead, as events happen, you determine how different characters respond to what is taking place, or solve problems they encounter. By your choices, YOU will be determining how the crew handles the situations they are faced with, and ultimately, whether they succeed or fail.
A Tale of Chian
unpublished
A Tale Of Chian Conquered Empire (c) 2007 Paul J. Turner A fantasy gamebook with an ancient asian era flavour. A BARBARIAN UPON THE THRONE The barbarian warlord, Durang Gor, rampaged through the outer provinces of Chian, before turning his sights on the Earthen Throne. Storming the Imperial Palace, he slew Emperor Hsunai, and claimed the lands of Chian as his own. Life under Emperor Durang Gor was hard, with steadily rising taxes, and incredibly harsh penalties for anything he considered a breach of his ever-changing laws. The new Emperor's ruthless relatives replaced the native Chianan magistrates of the provinces, and anyone even suspected of having served the late Emperor Hsunai was hunted down and executed. Eighteen years passed, with rebels striking out from hidden camps against the barbarian soldiers of Durang Gor. The new Emperor's armies quickly eliminated such outlaws when they were found. In the farming community of Liwon Creek, soldiers track down a man who was a Doh-fuhn officer in Emperor Hsunai's disbanded army. The officer, Lu'bahn, accepts his death calmly, ensuring that no one else in the village is harmed. However, his son Meng does not understand the lesson his father was trying to teach him through his death. Instead, driven by thoughts of revenge, Meng will hone his fighting skills, and set off on a path that will pit him, and everyone he holds dear, against the forces of Durang Gor. Features: Assign starting points to 24 skills, such as Punch, Kick, Long Blade, Poleaxe, and energy arts, such as Spirit Thrust, Spirit Pull, and Spirit Absorb. This gamebook doesn't play from a First Person perspective, but allows you to see events happening in a number of different people's lives, as well as the main character. When the story moves away from the main character, you can't control what happens, but learn more of the story. Think of it as a movie 'cut scene' in a computer game. Then it returns to the main character for you to continue. The first few chapters are not very interactive, mostly introducing the story setting and characters, then it becomes more interactive. Be careful of the choices you make, as they may lead to easier paths through the story - or they may throw you into increasingly difficult scenes. Also a warning: Succeeding at using a skill is not always a good thing. All it means is that you were able to perform the action you chose - however, you have to live with the consequences of choosing that action! So, choose your actions wisely! Some paths lead to dead ends, so you may need to explore the story paths through the game to find your way to the end. You gain points for how far along the main story you get. This story is rated "M" for Mature Audiences. It contains violence. All artwork (c) 2007 Paul J. Turner, inspired by my favourite martial arts movies. (Pronounciation: "Chian" - the first sound in China, the last sound in Japan.)
AD 4000: Relic Hunter
unpublished
The year is AD 4000. A new technological Dark Age has fallen across the galaxy. Around five hundred years ago, computer systems suddenly failed throughout the Eternal Humana Empire, as an incredibly powerful virus spread over the wireless interstellar networks and into every electronic device. Computers contained the knowledge of an entire civilisation, from construction designs for machinery, to education programs for children, to vehicle navigation programs. Billions died in the chaos that followed. Suddenly in the dark, those who survived that time passed on knowledge through word of mouth, and practical example. To keep machinery functional, and to try and rebuild civilisation, the Church of Technology was formed. This quasi-religious organisation controlled all "sacred knowledge" about technologies, medicine and the sciences. They guided the people of the Thousand Worlds, and 'protected' them from being tainted by the technological sins of the Old Empire. Some worlds have begun recovering from this Dark Age, regaining lost technologies, constructing new forms of computers and software, and repairing Old Empire buildings, equipment and venhicles. Most planets, however, remain ignorant of the technological marvels of the past, and remain in the clutches of the local Tech Church branches. You play a Relic Hunter, an interstellar traveller with their own starship, who visits Old Empire ruins on worlds to find artefacts to sell to researchers or collectors. A practice forbidden by the powerful Church of Technology, whose military arm: the Inquisitors, track down and eliminate people like you. The planet Cresona is next on your list. The world is supposedly still deep in the grip of the Dark Ages, a low-tech world run by the Church of Technology. That doesn't bother you. You plan on slipping down there, finding some loot, and blasting back into space.Things don't go quite according to plan, when the fierce dust storms of Cresona cause your ship to plow into the ground... FEATURES:* Based on the Pen & Paper RPG, A.D.4000: Rise From Darkness by Paul J. Turner* Play a Relic Hunter, exploring a planet run by the Church of Technology* Name your character!* Freely explore regions of the planet!* A 24-hour digital clock and calendar system, with things happening at different times!* Meet the locals, join factions!* A new inventory system!
Dash Evans and the Chaos Rebellion
unpublished
The year is 1940. A swirling vortex swallows the Earth, sending it through space and time to another star. There it has become an unwilling part of Kahrn the Conquerer's Star Empire - for it is he who has brought the Earth to the Chaos Star using his powerful Planet Trap device! Now the inhabitants of Earth are his subjects - and slaves, like the people of the other planets orbiting this massive sun. Before the processing of mankind begins, Kahrn decrees specimens of Earthmen be brought to the Palace of Dominion, on the world of Grandius Prime. There they will be trialled and tested to see what roles humanity can fill in the Star Empire. You control the fate of Rick "Dash" Evans: athlete, lifeguard, and soon to be hero of the Earth! When Kahrn's Remote Viewer spots Dash rescuing a drowning woman, he sees the words 'life guard' on Dash's uniform, and thinks he must be one of the Earth's official 'Guardians'. Thus, Dash is abducted, to be brought before Kahrn the Conquerer and discuss the Earth's surrender...A new sci-fi setting, inspired by classic pulp fiction comic books, such as Flash Gordon, and Buck Rogers!
Duplicates
unpublished
DUPLICATES A Killer On The Loose: DCI (Detective Chief Inspector) Michael Carson awakens with a strong hangover, and dim memories of the past few days. However, he pushes his personal problems aside, for a serial killer has been striking across the city, and it is his job to question Duplicates of the victims, and to try and track down and catch the killer, before he or she strikes again! Duplicate: Noun (post 2030 AD) - a digital 'copy' of a human brain. The Technology: In the near future, brain scanning technology has reached the point where a brain can be scanned, and the recent thoughts, memories, and experiences of that brain can be converted into a digital program, that simulates the person's brain. If a person dies, police create a Duplicate of their brain, placed inside an android body. When 'waking' the android, it acts, and thinks, like the person whose brain was duplicated (provided the brain was intact at the time of scanning). Police are then able to rewind its memories to a time of interest - such as before a crime took place - and then question the android about the events that took place. Testimony gained by this method is useable as evidence in court, to convinct a suspected murderer. Notes from the Author: Language: Australian English Spelling (Not U.S.)As always, if you find spelling or grammatical errors, or part of the story doesn't make sense to you, feel free to PM me if you want, it helps me write better next time. (However, if it's a case of an Australian spelled word instead of an American spelled word, then it isn't a mistake!)
Dwarfstar's Star Smuggler
unpublished
This might never actually be 'published' on this site. I have to get permission to use this, as it's a computer version of a solitaire rpg boardgame published by Dwarfstar Games, called "Star Smuggler". They have made their game freely available for download, printout and play, so I hope they will give me permission to make this available to people to play online. Otherwise it can only be for my personal use :( Visit http://dwarfstar.brainiac.com/ for info on dwarfstar games, and info on Star Smuggler.
Free Trader Saga
unpublished
In FREE TRADER SAGA, you play the role of a skilled starship captain and merchant, who loses his ship in a freak Jump accident. Starships have Jump Engines that allow the ship to leap through space to another star system in the blink of an eye. The more powerful the ship, the further the ship is able to Jump. Your old ship was powerful, and capable of a J-3 Jump - moving over nine light years in a single leap, before having to refuel. After it was destroyed in the accident, you filed an insurance claim. Due to an insurance claim fault, you only receive enough money to purchase a small two-man freighter, capable of just a J-1 Jump - only three light years in a single leap. In the region you are now in, a 12-star cluster, all the stars are within a J-1 Jump of each other, so you can move about freely, trading cargo in your small, second-hand freighter, in this region of stars. However, an expanse of empty space surrounds this cluster of 12 stars. To Jump away from this small backwater region, and return to the main spacelanes, and profitable trade routes, you will need to save up and buy a J-3 capable starship again - something that will probably take you a while in your little second-hand freighter. This is a game of exploration, trade, and adventure, in a far-flung future. You win once you earn enough money to purchase a J-3 starship, but you are not the only person in this cluster of stars who is trying to make a profit - and some of your competitors will stop at nothing to increase their own purses.
Mechanised Assault Unit 2
unpublished
The Second Installment in the M.A.U. Saga! It is the future, and the Sol Federation stretches out across hundreds of worlds, governed from a small blue world known as Earth. Outside of Sol Federation space, small independant empires exist on the frontiers of known space, and clashes between independant realms and the mighty Federation are frequent. Captain Richard "Bullseye" Evans is a company force commander in the Saerson's Assault Group, Regimental Task Force. He's seen action in the war against the frontier realm of Duvall's League, and against the rebellion on the planet Gosnar III back in 3012 AD, but he is about to find himself in a battle like none he has ever fought before. A battle for his homeworld. Having left his home of Mesarius V years ago, he hopes that his brother, a young Squad Leader in the Mesarius Defence Force, is okay - for the planet of Mesarius V was invaded by a mysterious and hostile force, and all communications have been cut off. It is up to 'Bullseye' Evans and the rest of the Saerson's Assault Group, Regimental Task Force, to take the conquered world back, and liberate its people. Will they succeed, or has the Sol Federation's leaders underestimated the power of the enemy threat? Note: Expect lots of writing as usual on the pages, so it's not a quick-read story (if that is important to you). However, I'm also trying to put lots of choices into the story this time around and make it more interactive, with more plot-paths and endings as well.
Salvage
unpublished
Jack Jones, captain of the salvage vessel Orion XII, has struck gold yet again! A derelict freighter, floating near a flickering pulsar star. Minimal signs of power. No signs of life. He sends his salvage crew aboard the ship to see if they can get the ship going again, so it can be flown to the nearest star port, and Jack can recieve a hefty salvage reward from the owners or insurers. Otherwise, it will be a long, slow journey, towing the ship behind the Orion XII. However, easy money doesn't always come so easily - Jack will soon find that there are more dangers to his salvage team thatn the static interruptions that the nearby pulsar star cause to communications. When they find out what happened to the freighter's crew, they will be wondering if they are next! In this adventure, YOU play Jack Jones, speaking over his headset to give orders to his crew. YOU are in command! Your salvage team awaits, and they're waiting on your every word!
The Fractured Earth
unpublished
For nearly two decades now, scientists and technicians have been creating a massive science experiment to uncover the secrets of space and time. The experiment is soon to be activated, and the science community looks on with breathless anticipation. You don't really care though. You're too concerned with your boss threatening to fire you for incompentance, your girlfriend saying she's met someone else, and a dripping sink that's been making it rather hard to fall asleep at night. You haven't spared a thought for the whatever-it-is those scientists in europe are up to. Well, you should have, because the day after they run the test, you wake up to find that your bed is in the middle of a jungle, and there's an feminine digital sounding voice coming out of a speaker somewhere. Every couple minutes it says interesting things like "Attention: You have 120 minutes remaining to cancel the project. Event Horizon is approaching. Have a nice day!" You don't know what an 'event horizon' is, but as the clock ticks down, you have a very, very bad feeling.

Articles Written

RPG 101: Characters, Weapons and Combat Rounds
Learn to define a character, make different weapons, handle ammunition, and then fight in turn based combat, using the Advanced Editor, Items, Variables and Scripting.

Recent Posts

More electronic censorship in Australia on 9/18/2009 12:19:06 AM
It's because Australia doesn't sell games that are for an 18+ audience. The highest rating for games is 15+. If they don't think a game fits into the 15+ category, then it can't be sold in Australia. Hence many games have been modified by their developers to make a 15+ version of the game, and then they can sell it in Australia and other places that also only have 15+ ratings. Australian censorship board is currently looking at introducing 18+ Games as a new category, in which case, games like this would be sold in Australia after all, eventually. Of course, there's nothing to stop someone from buying the game over the internet from an overseas shop and having it mailed to them. Personally, I have no problem with a rating system, as long as they label why a game recieves a certain rating. I don't think 6 year old kids should see realistic horror violence and sex scenes, whether they want to or not. There's a reason why things are given ratings.
Contract on 9/10/2009 8:15:54 PM
On another note, it would be an interesting change if people on this site didn't instantly suspect and accuse every member who joins and drive them off the site... Perhaps they actually are different people?
Trophies on 9/7/2009 7:45:36 PM
Two JJJ's???? For a second I thought I'd entered some sort of Twilight Zone, then I realised, no, I'm just on CYS, and I shouldn't be suprised what takes place around here :) Oh yeah, did I mention JJJ owes me $100 bucks? A good impersonator would pay me, just to make me think they were JJJ, so feel free to pay me... any time...
The September 09 Robot Award on 9/1/2009 8:57:07 PM
Drum roll please :) And the robot trophy goes to... Rommel for First Strike reaching the top games list! I haven't been on here for a while, and might not be on for another fair while, so I thought I'd give it out while I was here :) Congrats Rommel!
More Comment Drama! :D on 9/1/2009 8:52:36 PM
I just love some comments. I recently got: "Too many words". I had to wonder, did they not expect to do some reading? Though I admit I do tend to expand my sentences, this is a writing site, after all!
change account password on 4/29/2009 9:47:32 PM
I don't know if anyone reads the bug / problem reports anymore? I had my account on another website hacked, and they got my username and password. Now they can log into any websites with my username since I was stupid enough to use the same password, so I'm going everywhere, changing my passwords! I tried to change my password on here, and got a blank 'no page exists' internet page... So, if anyone says they are me, and does stupid stuff on here, it's not me!
talk about bad ratings/comments on 4/4/2009 8:24:31 PM
Fourteenth! Hmm. It doesn't have quite the same impact...
??????? on 2/6/2009 10:27:31 PM
If this is a trick question, then there's only one obvious answer. Neither boy nor girl! You're an android - a living machine of non-specific genderness, attempting to interface with the world of humanity!
Set variables to letters. on 2/5/2009 6:07:50 PM
Oops, yeah, I meant assign the number that corresponds to the character. Yeah, it's kind of a long way to do things. It would be great to have word strings as variables.
Set variables to letters. on 2/4/2009 4:35:35 AM
Hi. I could find no easy way to have words as variables. My method was very long, and I basically copied the code, and pasted it into a page script wherever I wanted the custom word to appear. Hopefully you can make sense of what I'm talking about here: I wanted the player to be able to enter the name of their character. I chose a 10 letter long name limit, and made 10 variables, letter1, letter2, etc. I then had a page where they could create their name. It consisted of a link that was 'I'm finished', and then one link for each letter of the alphabet. The links all diected back to the same page, except the 'I'm finished' link that entered the rest of the game. The script for the page did this: IF %LETTER1 = 1 THEN $PAGETEXT := $PAGETEXT + "A" IF %LETTER1 = 2 THEN $PAGETEXT := $PAGETEXT + "B" and so on through the alphabet for Letter1. I made letter1 display a capital letter, for the start of their name. I had a variable called %CURRENT which was the current letter. For example, the first letter, or the second letter. When the player clicked on one of the links on the page it would assign the letter they clicked to the current variable. So if %CURRENT was 5, and they clicked on a D, then the script for the D choice would say IF %CURRENT = 1 THEN %LETTER1 := "D" IF %CURRENT = 2 THEN %LETTER2 := "D" and so on, through the 10 possible letters the player can select for the word. Then it adds +1 to %CURRENT, so that when the page is redrawn, and they click a letter again, the current letter variable is the next letter in the word. Then I made a set of A to Z's for letter2, letter3, and so on, displaying a lower case letter. Using $PAGETEXT := $PAGETEXT + "text" simply adds text to the last position on the screen. So I would display the page text up to the point the person's name is mentioned, then have the 10 letter check against A to Z to write the person's name, then use pagetext = pagetext + and write the rest of the page's text. That way, the name appears on the screen as a regular part of the text. I don't know if this is anything like the script you have written. It's certainly more than two lines long. As far as I know, there's simply no way to assign actual text to a variable using scripting - only assigning numbers. To display player entered text, you have to work it a letter at a time using numeric variables.
Who Is Online
9 guests and xDante, ogro