EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsTimeline on 4/20/2019 11:37:49 PM
So for my own insane amusement I'm trying to make a timeline of most of my stories. I've come to the conclusion that this will have to at least be three different ones. One fantasy based, once modern earth based, and one combined.
I started with the fantasy one and Necromancer first since that's probably going to be the most involved. How involved? Well so far I've only done all of the Necromancer timeline and its already longer than I thought it would be. This isn't even including me integrating Death Song yet. (Oh that's going to be fun)
In any case here's an example of the "Pre-Necromancer" and "Year Zero" events. I'll be updating and messing about with this as time goes on.
Before Necromancer (BN)
The first Great Lich Lord rises to power and nearly destroys the world. He is only defeated through a great alliance. Necromancy is outlawed completely. (Along with demonology) This event was known as The Dead War.
Azrael’s father “meets” his mother.
Azrael’s sister is born.
Azrael (The Necromancer) is born.
Catalina is born and grows up in an orphanage.
William (The Bard) is born. His two brothers and two sisters are born soon after.
Azrael’s sister enters the Zalan Military Academy.
Catalina lurks about Nuro’s magic college learning magic
Azrael meets Serena in high school.
Azrael goes to Nuro Magic College despite being poor to mediocre at magic.
Mr. Demar catches Catalina stealing books. He takes her in as a pupil for his Dark Order.
William joins the Zalan military in an effort to help support his family.
Azrael asks Catalina out in enchantment class and fails.
Velzix is summoned and bound to assist in Mr. Demar’s plans to conquer Nuro.
William goes to the Retlad Kingdom for his first assignment to wipe out the Quillar infestation.
William meets a traveling merchant girl by the name of Helena. They have a nice night together.
Events during Necromancer
Azrael’s mind continuing to be dominated by thoughts of death and darkness, seeks out greater understanding of necromancy. He is met by his dead high school sweetheart who urges him to continue his search and fulfill his desires.
Azrael meets with Mr. Demar and his rebel group of students planning to take over Nuro for greater power. The rebel group consists mostly of demonologists, only a handful of necromancers and a single chronomage known as Quayle.
Azrael meets Catalina again. She’s still unimpressed.
Azrael proves to be more than a natural at necromancy. Former top student Trelik grows jealous.
Vampire clans send a delegate to convince Mr. Demar to stop his plan. It fails.
Mr. Demar sets his plan into action.
The Quillars are mostly eradicated. William’s role in this task has caused him to be labeled as a “hero” by some of the locals.
The Nuro Incident
Infernal gates are opened up all over the city by the demonologists causing demons of all kinds to come screaming out of them, killing anyone in their path. The nceromancers raise the corpses of the newly fallen. Temporal magic is used by Quayle to slow down time giving the Demar the advantage.
All goes well until the demons become completely unreliable and begin leaving the city of Nuro to run amok elsewhere, along with Quayle’s time magic getting out of control. Velzix completely breaks free of his binding
Azrael takes a leadership role to gain order over the situation and successfully regroups the remaining necromancers and undead. Azrael also stops Quayle from potentially causing massive damage due to his time magic.
Mr. Demar suffers fatal wounds at the hands of Trelik who backstabs him during the conflict. Trelik escapes before he can suffer any punishment. Mr. Demar dies giving Azrael some last parting advice.
Azrael and Catalina take control of Nuro and rename it Aftermath.
Lord Rostov of the Vampire Clans sets thing in motion to combat the new threats to the status quo.
The first attempt to retake Nuro occurs by a combined force of several nations able to muster up people quickly. William’s company is sent led by Captain Vahlat. The result is a complete slaughter and only William manages to barely escape.
William is found by a group of dwarves and he is stationed to Fort Virtue on the Zalan Empire-Tulan Kingdom border.
The Grand Alliance is formed by the major nations of the land. Mostly lead by the Zalan Empire.
Velzix and his army of demons conquer the Tulan Kingdom and establish a home base there.
Trelik struggles to maintain control over a small town in the Brot Kingdom.
Where the hell is Avon? on 4/20/2019 6:40:56 PM
JJJ done fucked up with the commendation variable stuff and disallowing older stories to be commended.
When Killa implements the ability for ALL stories to be commended, things should balance out a bit more like they should be.
Where the hell is Avon? on 4/20/2019 6:05:47 PM
"Of Avon" is granted when you got the most commendations of the day. It's only temporary.
Story Rules on 4/19/2019 4:47:00 PM
I can still only guess I picked all the duller paths and missed out on all the offensive stuff I’ve always heard about it, or more likely I never really bothered reading it throughly (if at all).
Characters you're just obsessed with? on 4/19/2019 4:41:32 PM
“Chosen One” might be a better description since the main character is typically always making the world changing choices. Though those might not always work out in a positive way for the MC.
Either that or “Alternate Dimension Hopper” I guess.
Story Rules on 4/19/2019 2:13:19 PM
Make her a retarded 16 year old to make up for lost edgelord points.
Story Rules on 4/19/2019 2:11:28 PM
The funniest bit is JJJ went ahead commended a story with a pedo protagonist without reading it at all. Lol.
request thread on 4/17/2019 12:27:53 PM
Alex Jones and the Temple of Gay Frogs
Characters you're just obsessed with? on 4/17/2019 12:33:04 AM
Seriously, while one would think it would be Francis or Azrail, I'm sort of done with them as far their "timeline" is concerned. Azrail always becomes the Death God. Even though I've written out several other alternative paths/endings for him, there's only one that's "canon."
Francis has a few more timelines, but again there is one path in particular that I always come back to with him. So as far as my mind is concerned, that's the "canon" one.
Suzy though I could probably make a lot more possibilities with her and have for example when I was doing those prompts from Gemini (lol).
Why her? Well there's probably several reasons. Hell, there's a very long history involving her, but that might be getting a bit off track about what you're specifically talking about if I went into the complete history.
But one of the reasons might be because Suzy was technically the very first protagonist I attempted with a CYOA. Though her name at the time was Sally in a story called Dysfunctional Family. (Unfinished hard copy, never wrote it online)
A LOT of that story was used in various other works, but eventually when I sort of returned to her in "The Good Girl" I realized I wanted to do a big story with her that branched out in all sorts of crazy directions.
Called her Suzy since Sally ended up being a much different character in another work. (Who had much more traditional "Mary Sue" like qualities too) Suzy also was a mild ref to "Sue" though obviously her luck was the opposite of a Mary Sue and things didn't come easy despite being attractive.
While Good Girl was a much shorter version of the old unfinished Dysfunctional Family, I felt like Suzy's Strange Saga would be the proper story that she should have always gotten. And given how much of some of the other stories took elements from that original story, it made sense to tie most of the "earth based" stories to hers.
Even with the 16 endings I did for her I still see different adventures for her. I realized this when I did the Mirror Mirror branch where she actually does encounter different versions of herself.
As far as I'm concerned there's a shitload of versions of Suzy compared to any other character I've created.
Great job Paris! on 4/16/2019 11:17:43 PM
Nothing, he's in law school, so he's pretty busy.