Killa_Robot, The Novelist

Member Since


Last Activity

7/5/2020 10:17 AM

EXP Points


Post Count


Storygame Count


Duel Stats

0 wins / 1 loss


Esteemed Architect Exemplar



Where the hell is my toaster....


Through Time Walk-through

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Administrative contributions and great advanced editor forum help. Having 3 Storygame(s) Featured Posting 6554 Forum Posts Given by BerkaZerka on 01/09/2017 - In memorial of Mythic Nippon greatness Given by EndMaster on 06/14/2014 - For your continued output of quality stories on this site. Given by JJJ-thebanisher on 06/14/2014 - For being the most consistently active community member 2008-2014. Given by Killa_Robot on 09/05/2019 - :3 Given by madglee on 01/26/2017 - Because you're the man Given by Will11 on 01/15/2017 - For your great stories and years of help on the site


Featured Story Inepta Academy

Welcome to Inepta Academy!

You play as Elizabeth, an intelligent nine year old girl who earned a scholarship to the school. Unfortunately, you've only been there for a month and don't have any friends. To make matters worse, Randolf, the most popular boy in the school (to the boys) has been annoying you lately.

Now he's stolen your bag and hid it in the boarded off area. It's up to you to retrieve your bag from the area after school is done, so that you can study and pass the big test tomorrow. Maybe you can even find a way to get revenge on Randolf somehow while you're there.

Was made as an entry for the School Based Contest 2016.

--Version 2.0 Update [11/23/2016]--

+ Fixed an issue where players found the password too hard
+ Fixed an issue where end game formatting would burn the player's eyes
+ Fixed scripting issues
+ Now tracking your destruction
+ You can also break more stuff now
+ Added more paths and options
+ Added a way to not be punished
+ Added a more satisfying conclusion
+ Added different possible endings
+ Added a page which tells you everything that you did in case you forgot while playing

Special thanks to TheNewIAP for helping with edits.

Featured Story Survive the Zombies

Yep, another zombie game.

No worries though, this one is different, it has phases.

Also random deaths are rare (but still exist), use your head and you should be fine.

Endings are (In order of how good they are)

Best: 9001 points

Secret: 8000 points

Excellent: 4000 points

Good: 300 points

Decent: 200 points

Mediocre: 100 points

Bad: 50 points

Death: -666 points


Update: 07-03-2012

- Fixed grammar & spelling errors (more than I would care to admit)

- Added scores for endings

- Fixed some routes

- Made ending phase harder like it was supposed to be

Stats: [197 Pages, 297 Links, 9 Epilogues, 10 end-game achievements, and many different ways to die!]


Hope you enjoy it!

Featured Story Through Time

You play as Jacob, a 28 year old man who has gone nowhere in life. Suddenly, you wake up to find yourself 10 years in the past. Once there, you meet several people who seem to recognize you, but you can't seem to remember them at all. Is your life the only one that went wrong? What really happened in your past?

This storygame plays out like a visual novel, with a unique route for each main character, and a true route. Replaying it more than once is highly recommended to get the full experience.

I also recommend you complete all the good routes before going for the true end, as it ties everything else together.

How to load a saved file:
Go to
Click restore beside the save titled "Through Time"
(You must be logged in, and have a saved file for this to work)

How to interpret your score:
(Max score) 97531  - You completed every route possible.
Score has a 9 - You completed the true end.
Score has a 7 - You completed Olivia's good end.
Score has a 5 - You completed Ian's good end.
Score has a 3 - You completed Tina's good end.
Score has a 1 - You completed Allison's good end.
The actual "score", doesn't matter, just these numbers.

Special Thanks:
Kiel_Farren - For editing and grammar
Tanstaafl - For editing and grammar

Complete Walkthrough (should you require it): Link

Koi Koi!
To do: -Finish arcade mode [Fix health not being accurate] -images/ui [Keitaro, updates for main menu] -Roka epilogue -more testing -Redo risk assessment (arcade bot has newest version) -Apply new GUI (arcade bot has newest) -Apply to Tutorial as well

Articles Written

How to Create a Codex
A Codex is a page with a list of entrees of different creatures. Each creature has it's own page dedicated to it and the page always links back to the Codex. The key thing about the Codex is that it's accessed through an item and as such can be used at any time in the story. Any Page <------> Codex <------> Any Creature Entry

Recent Posts

">" Not working with "AND" on 6/28/2020 6:01:03 PM
I mean he's just doing nested if statements: IF %VARIABLE1 >= 1 THEN IF %VARIABLE2 = 1 THEN %VARIABLE3 := 1

... Well fuck on 6/27/2020 4:20:19 PM
Hey, be mad at Ogre. He's supposed to be quality control.

... Well fuck on 6/27/2020 4:15:11 PM
It hasn't been around that long. What's happening is the link pulls the id from the destination and puts it in front of the link name as part of the last update I did. However if they delete that page, it has nothing to pull, hence the "null" error.

How come this isn't working? on 6/27/2020 3:43:59 PM
Ah, that makes more sense. Anyway, given its a system variable that's probably the reason why it won't work. If it's something you're adding to the end of the page you could just do a page script: IF $ITEMSTATE01 = 0 THEN $PAGETEXT := $PAGETEXT + " PICKUP THE DAMN ITEM"

How come this isn't working? on 6/27/2020 3:34:23 PM
You... you have an on page script, to tell a player if they have an item... An item which, would appear in the inventory... On that same page... Why would you do such a thing?

Items are annoying on 6/27/2020 9:39:23 AM
While some customization might be nice, I think the core issue is authors don't really use items well/the way they should be used. Just like a game, you should teach your readers the rules and logic behind how items work in your game, along with when they should be trying to use them, before setting them loose. Classifying types of items, prompting the user to use them, and giving a sort of "tutorial" of one in use are all important steps that basically no one ever does.

Items are annoying on 6/26/2020 8:22:12 PM
Nope and Nope. You can reference variables on item descriptions though, so what you could do is have a flag that you set on each page, then the item description could be like: %%ITEM1CAN%=%1%You can use this here%%%%ITEM1CAN%=%0%You can't use this here.%% So they know not to try.

"Award Trophy" info incorrect on 6/26/2020 4:16:56 PM
The total length is technically 200, but that also includes the "Given by XXX on YYY -" blurb. Given different name lengths I'll just say the length is 150.

Error when deleting pages on 6/26/2020 12:48:03 PM
Huh, interesting error. EDIT: Okay, fixed it. Next time Alex pushes out the update it should be better.

How come this isn't working? on 6/25/2020 11:13:46 AM
TBH It's probably easier to make -1 mean PM, 1 mean AM, then your logic just becomes the following: IF %TIME = 12 THEN %AMPM := 0 - %AMPM This will flip between 1 and -1 whenever its run.