Killa_Robot, The Dramatist

Member Since


Last Activity

2/26/2017 12:07 AM

EXP Points


Post Count


Storygame Count


Duel Stats

0 wins / 1 loss


Esteemed Architect Exemplar



Where the hell is my toaster....


Through Time Walk-through

Trophies Earned

Earning 100 Points Earning 500 Points Administrative contributions and great advanced editor forum help. Having 3 Storygame(s) Featured Posting 6048 Forum Posts Given by BerkaZerka on 01/09/2017 - In memorial of Mythic Nippon greatness Given by EndMaster on 06/14/2014 - For your continued output of quality stories on this site. Given by JJJ-thebanisher on 06/14/2014 - For being the most consistently active community member 2008-2014. Given by madglee on 01/26/2017 - Because you're the man Given by Will11 on 01/15/2017 - For your great stories and years of help on the site


Featured Story Inepta Academy

Welcome to Inepta Academy!

You play as Elizabeth, an intelligent nine year old girl who earned a scholarship to the school. Unfortunately, you've only been there for a month and don't have any friends. To make matters worse, Randolf, the most popular boy in the school (to the boys) has been annoying you lately.

Now he's stolen your bag and hid it in the boarded off area. It's up to you to retrieve your bag from the area after school is done, so that you can study and pass the big test tomorrow. Maybe you can even find a way to get revenge on Randolf somehow while you're there.

Was made as an entry for the School Based Contest 2016.

--Version 2.0 Update [11/23/2016]--

+ Fixed an issue where players found the password too hard
+ Fixed an issue where end game formatting would burn the player's eyes
+ Fixed scripting issues
+ Now tracking your destruction
+ You can also break more stuff now
+ Added more paths and options
+ Added a way to not be punished
+ Added a more satisfying conclusion
+ Added different possible endings
+ Added a page which tells you everything that you did in case you forgot while playing

Special thanks to TheNewIAP for helping with edits.

Featured Story Survive the Zombies

Yep, another zombie game.

No worries though, this one is different, it has phases.

Also random deaths are rare (but still exist), use your head and you should be fine.

Endings are (In order of how good they are)

Best: 9001 points

Secret: 8000 points

Excellent: 4000 points

Good: 300 points

Decent: 200 points

Mediocre: 100 points

Bad: 50 points

Death: -666 points


Update: 07-03-2012

- Fixed grammar & spelling errors (more than I would care to admit)

- Added scores for endings

- Fixed some routes

- Made ending phase harder like it was supposed to be

Stats: [197 Pages, 297 Links, 9 Epilogues, 10 end-game achievements, and many different ways to die!]


Hope you enjoy it!

Featured Story Through Time

You play as Jacob, a 28 year old man who has gone nowhere in life. Suddenly, you wake up to find yourself 10 years in the past. Once there, you meet several people who seem to recognize you, but you can't seem to remember them at all. Is your life the only one that went wrong? What really happened in your past?

This storygame plays out like a visual novel, with a unique route for each main character, and a true route. Replaying it more than once is highly recommended to get the full experience.

I also recommend you complete all the good routes before going for the true end, as it ties everything else together.

How to load a saved file:
Go to
Click restore beside the save titled "Through Time"
(You must be logged in, and have a saved file for this to work)

How to interpret your score:
(Max score) 97531  - You completed every route possible.
Score has a 9 - You completed the true end.
Score has a 7 - You completed Olivia's good end.
Score has a 5 - You completed Ian's good end.
Score has a 3 - You completed Tina's good end.
Score has a 1 - You completed Allison's good end.
The actual "score", doesn't matter, just these numbers.

Special Thanks:
Kiel_Farren - For editing and grammar
Tanstaafl - For editing and grammar

Complete Walkthrough (should you require it): Link

Koi Koi - The Hero of Japan!
MISTRAL FONT 500 x 90 blue Background: $PAGETEXT := ">body{background: url('');}" + $PAGETEXT To do: Finish arcade mode

Articles Written

How to Create a Codex
A Codex is a page with a list of entrees of different creatures. Each creature has it's own page dedicated to it and the page always links back to the Codex. The key thing about the Codex is that it's accessed through an item and as such can be used at any time in the story. Any Page <------> Codex <------> Any Creature Entry

Recent Posts

How to give the Reader choices? on 2/24/2017 11:48:08 PM
"That's a weakness of mine. I'm too ambitious." Welcome to being the exact same as countless others, lol. The vast majority of people that never publish anything here are those that thought they could make this massive storygame with lots of meaningful options and branches. Just make something fun and small for your first storygame. Get a feel for how branching storylines actually work, then move on to a bigger project.

Source Coding on 2/23/2017 4:40:18 PM
Not really. HTML stuff isn't really advanced editor exclusive.

Inspire me on 2/22/2017 2:40:31 PM
I hear watching various mice attempting to get cheese can fill you with determination.

Watch videos on more browsers on 2/17/2017 1:43:18 PM
That has to do with how they made the storygames. So far as I'm aware there's nothing site side we could even change to fix that.

Mafia Game on 2/16/2017 9:36:20 PM

Playa wants to host a Mafia themed game on BHB. Since he fails at life and can't post on CYS, I'm posting the linking thread for him in case anyone is interested:

The Thread

CYOAs with Game Qualities on 2/16/2017 8:05:55 PM
No that's about right. Section the storygame into early/middle/end/etc stages. During those times they can access certain quests. More quests are unlocked as objectives are completed. This way you have some control over the order, and can plan accordingly.

CYOAs with Game Qualities on 2/16/2017 4:30:53 PM
Having items/variables/quests doesn't necessarily make it gamey. My tip would be to not write in that fashion. There's no reason to believe your character would react to a new situation the exact same way regardless of their past experiences. There's also no real benefit in giving a player a ton of choices up front. Script the quests in such a way that the player can choose their own way, but sectioning it out into logical chucks makes more sense than you can go wherever. It also allows you to build up the main plot and any sub plots much more smoothly.

I Need A New Manga on 2/16/2017 4:22:18 PM
"Waiting for a new hunterxhunter". Oh you poor, naive fool.

Mentorships on 2/16/2017 3:15:59 PM
It might, but why would the experienced person want to partner with them? You can already post your story and get public opinion on it, which in the end is fine I think. Most of those skills will be learned with time and practice.

DnD Characters on 2/16/2017 1:40:20 PM
True Neutral Human Rogue (3rd Level) Ability Scores: Strength- 14 Dexterity- 13 Constitution- 12 Intelligence- 15 Wisdom- 15 Charisma- 13