Killa_Robot, The Dramatist

Member Since


Last Activity

1/19/2017 10:42 PM

EXP Points


Post Count


Storygame Count


Duel Stats

0 wins / 1 loss





Where the hell is my toaster....


Through Time Walk-through

Trophies Earned

Earning 100 Points Earning 500 Points Administrative contributions and great advanced editor forum help. Having 3 Storygame(s) Featured Posting 5985 Forum Posts Given by BerkaZerka on 01/09/2017 - In memorial of Mythic Nippon greatness Given by EndMaster on 06/14/2014 - For your continued output of quality stories on this site. Given by JJJ-thebanisher on 06/14/2014 - For being the most consistently active community member 2008-2014. Given by Will11 on 01/15/2017 - For your great stories and years of help on the site


Featured Story Inepta Academy
Welcome to Inepta Academy! You play as Elizabeth, an intelligent nine year old girl who earned a scholarship to the school. Unfortunately, you've only been there for a month and don't have any friends. To make matters worse, Randolf, the most popular boy in the school (to the boys) has been annoying you lately. Now he's stolen your bag and hid it in the boarded off area. It's up to you to retrieve your bag from the area after school is done, so that you can study and pass the big test tomorrow. Maybe you can even find a way to get revenge on Randolf somehow while you're there. Was made as an entry for the School Based Contest 2016. --Version 2.0 Update [11/23/2016]-- + Fixed an issue where players found the password too hard + Fixed an issue where end game formatting would burn the player's eyes + Fixed scripting issues + Now tracking your destruction + You can also break more stuff now + Added more paths and options + Added a way to not be punished + Added a more satisfying conclusion + Added different possible endings + Added a page which tells you everything that you did in case you forgot while playing Special thanks to TheNewIAP for helping with edits.
Featured Story Survive the Zombies
Yep, another zombie game. No worries though, this one is different, it has phases. Also random deaths are rare (but still exist), use your head and you should be fine. Endings are (In order of how good they are) Best: 9001 points Secret: 8000 points Excellent: 4000 points Good: 300 points Decent: 200 points Mediocre: 100 points Bad: 50 points Death: -666 points Update: 07-03-2012 - Fixed grammar & spelling errors (more than I would care to admit) - Added scores for endings - Fixed some routes - Made ending phase harder like it was supposed to be Stats: [197 Pages, 297 Links, 9 Epilogues, 10 end-game achievements, and many different ways to die!] Hope you enjoy it!
Featured Story Through Time
You play as Jacob, a 28 year old man who has gone nowhere in life. Suddenly, you wake up to find yourself 10 years in the past. Once there, you meet several people who seem to recognize you, but you can't seem to remember them at all. Is your life the only one that went wrong? What really happened in your past? This storygame plays out like a visual novel, with a unique route for each main character, and a true route. Replaying it more than once is highly recommended to get the full experience. I also recommend you complete all the good routes before going for the true end, as it ties everything else together. How to load a saved file: Go to Click restore beside the save titled "Through Time" (You must be logged in, and have a saved file for this to work) How to interpret your score: (Max score) 97531 - You completed every route possible. Score has a 9 - You completed the true end. Score has a 7 - You completed Olivia's good end. Score has a 5 - You completed Ian's good end. Score has a 3 - You completed Tina's good end. Score has a 1 - You completed Allison's good end. The actual "score", doesn't matter, just these numbers. Special Thanks: Kiel_Farren - For editing and grammar Tanstaafl - For editing and grammar Complete Walkthrough (should you require it): Link
Koi Koi - The Hero of Japan!
MISTRAL FONT 500 x 90 blue Background: $PAGETEXT := "body{background: url('');}" + $PAGETEXT To do: Do tutorial; finish arcade mode

Articles Written

How to Create a Codex
A Codex is a page with a list of entrees of different creatures. Each creature has it's own page dedicated to it and the page always links back to the Codex. The key thing about the Codex is that it's accessed through an item and as such can be used at any time in the story. Any Page Codex Any Creature Entry

Recent Posts

The Call of PikaChulu on 1/17/2017 5:38:16 PM
The obvious solution is to offer a point reward to any member who wishes to finish this :D
Dice rolls not working as a variable change on 1/17/2017 4:11:09 PM
Interesting. First guess would be all the dice are getting the same value. Why are you using multiple dice to begin with?
[Story] Featured Story Points on 1/15/2017 8:11:23 PM
With the site moving in a direction to reward excellent writing, I think it's time we update the points earned from having your storygame featured from 100 points to something much larger. I think 400 or 500 points is a pretty fair amount.
CYS Map and other things on 1/13/2017 9:10:29 PM
Please don't make your storygame have sound without the option to mute it. It's a nice map though.
Fuck, well someone had to do it on 1/11/2017 12:47:24 AM
Dammit. That actually made me laugh.
January New Frontier Contest on 1/10/2017 4:23:34 PM
Pft, as long as they're kneeling down in front of you you can do it all in one swift motion.
[SITE] Email Ban on 1/10/2017 3:01:00 PM
Shhhhh, don't let them know that!
v20170001 Update on 1/10/2017 12:36:22 PM
But the requirement is 3/4, not 1/3.
v20170001 Update on 1/10/2017 12:03:35 PM
But I need another user trophy as well :( [The requirement is currently 4]. Though I was being a dumbass and thought I still needed one featured game for some reason, so thanks for reminding me I've already met that requirement lol.
Variables do not work on links on 1/9/2017 1:58:25 PM
Massive bump, but no you weren't understanding. You only check the first OR, so it knows to look for the second condition. Checking the second OR makes it look for another condition. Since there are no other conditions, the additional condition defaults to "true", thus it will always succeed. Not sure if that's how the original issue was occurring though. Either war that stuff could use some additional explanation somewhere.