Blast from the Future

Player Rating3.11/8

"#518 overall, #36 for 2016"
based on 101 ratings since 05/10/2017
played 642 times (finished 68)

Story Difficulty3/8

"trek through the forest"

Play Length3/8

"A nice jog down the driveway"

Maturity Level3/8

"must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.

You're a normal kid at a normal school... But when a strange man shows up telling you you're the only one who can save the future, a few changes will take place.  

Player Comments

While Blast from the Future is far from the worst story I have read on CYS, I would not recommend it.

I wonder if MinnieKing ever worked for the BMSF railway company, because this story was very linear. Almost all choices that I made ended up either leading me back to the page where I had made the choice until I made the correct one, or it ended up being completely irrelevant. There were also many places where the reader could just click the same links repeatedly and be stuck in a nonsensical loop of looking at the cool car. (SPOILERS: the cool car is gone and ain't coming back if you look again)

The plot moved along too quickly and lacked detail. Why did it have to be my guy who made the sword? Why not have anyone else do it? What makes the sword so powerful? What was even the point of the dialogue options with the friend at the beginning? Et cetera. All I know is that my guy went to school, got kidnapped by a weirdo, saw some dinosaurs, and made a magic sword.


There were some grammatical errors throughout, but the story was very readable. I recommend the author spend more time on his stories before publishing and polish up his item system in the future.
-- Cricket on 4/23/2019 2:42:59 PM with a score of 0
The teaser page is nice. I am prepared to be taken on a journey from normalcy to saving the future!

The story starts out nice enough. There’s a type on the very first page (“maybe”). At least I get a choice on the first page. I like that I had options and end up with different costumes. I might suggest scripting instead of the note that I’m required to use the costume, the story just might flow a little easier. I like the options, though the descriptions are a bit light. A little more detail in the descriptions might bring me more into the story.

Also, I’m not sure if you realize this, but you can make it so that users can only use a link once. That might be easier than in the lunchroom when I can go look at the car over and over again in a loop. There’s not a lot of detail to the story. Just when it gets started going, it appears to end. I don’t want to say, “this could be longer,” but in this case, I really think it would be a lot stronger if it had more detail and more of a plot that leads to resolution.

But the same could be added for the volcano – it would reduce the clicks and work on the user: if you’re going to force them to pick up all the items, you could use scripting to just manually add them all to the reader’s inventory at one time. And again, with the items and options, you can currently continue to click on each “take” option over and over again. Each of those could be limited to one use, leading the reader along to the final option. I was also confused when trying to use things. Am I supposed to click on the link to use each item, or I am supposed to actually use each item? As I tried, the story kept directing me back to the eat sandwich page, and that was really confusing.

It was a nice story with good ideas. I think it could have been developed a bit more with more details throughout. I think a bit of scripting could help keep the reader involved in the story as well.
-- Ogre11 on 5/13/2018 5:49:15 PM with a score of 0
Um... was there a sensible plot here? The way that the science fiction part of it was very rigidly incorporated. Some of the paragraphs would be better broken up, and the plot could've been longer. I didn't see the actually PURPOSE of the story. There weren't many details, and it seemed a lot like, "Noun verb object; noun verb object," to me. It felt kind of stale, not engrossing, and no effort seemed to be put into it.

This storygame needs some working on.
-- Crescentstar on 10/25/2016 3:29:33 PM with a score of 0
I like the idea of saving the future, but the story is very linear, and has only 2 endings from what I can tell. The costume doesn't even matter, unless I'm missing something. Also, there's nothing about why it had to be Andy who had to make the sword. Why not his friend? Who's the guy who wants the sword?
-- bookieslol on 5/4/2019 1:51:05 PM with a score of 0
Literally has no development whatsoever two endings amazing no offense but this is a preety bad story if ima be honest, and there is literally no game acspect. If you wanna make a good story on CYOA it either has to have good story development or have a good game aspect this sadly has neither and multiple endings not just two that are effected only by the final decision
-- Davefaster on 4/30/2019 10:58:15 AM with a score of 0
This is a good story but this story is a bit messed up!

The plot maybe understood but the whole story mixed, like you need to put items, you don't need pages to do that, after you use the item you can create the sword...

There's some errors and copied words in same sentence that aren't edited...

And I just say before, what's the main plot on the story? (Save the world or win the costume competition?)

You could improve the next stories if you correct this mistakes.

Final rating: 4/8
-- TheGamerKing777 on 11/15/2017 2:56:47 PM with a score of 0
Cool game, short but pretty good plot.
-- bruh on 10/10/2017 6:11:24 PM with a score of 0
Meh. There's not much to it. 3/8.
-- crazygurl on 7/1/2017 8:40:02 PM with a score of 0
I rated 5.
-- Missle0945 on 5/4/2017 7:33:16 PM with a score of 0
The game let me pretend I had all the items to proceed. I hadn't picked up any of them, I just told the game that I had all of them and it believed me. This is a gullible game.
-- Saika on 3/29/2017 4:39:30 AM with a score of 0
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