Skipping School

Player Rating3.47/8

"#701 overall, #44 for 2006"
based on 440 ratings since 07/17/2006
played 4,334 times (finished 566)

Story Difficulty5/8

"run through the jungle"

Play Length1/8

"Make sure not to blink"

Maturity Level1/8

"appropriate for all ages"
Stories with this maturity level will not, by design, have any potentially objectionable content. An example of a type story with this rating would be a quiz on mathematics.

You don't feel like going to school, so you skip it. Now you feel very bored and want to play something. This game is suppose to be about doing activities. You have to go around and do something. Like go in the arcade or whatever. There will be a variable called Time, and once it reaches 12:00, you have to end game. To get your score, I will multiply the number of activities you do by 1,000. Alright, let's play!

*Ten activities is the maximum. If you can do ten activities, you win the game with 10,000.*

*Whoever gets to 10,000 score on this game is the master of Skipping School. (I can't be the master of Skipping School because I created this game and know everything about it, so it's cheating if I competed)*

Player Comments

The intro to this story is really, well, doesn’t make the reader want to read the story. The point of these blurbs really is to draw the reader into the story, sort of like the back cover of a book you might find in a store. “You have to go around and do something.” That really doesn’t sound like a story or a goal. I guess it is nice that you mention that 10 is the goal, but overall this page really doesn’t make one want to read the story. It could be improved a lot simply by hyping up the story a bit!

Then inside the story, well, there’s really almost nothing there! Sure, you have activities, but looking at the sky is an activity? Jumping? I just really don’t see much of a point here. Other than trying to gain 10 points, I don’t understand why I should do any of these things. And what’s the big deal about getting to 10? The length on this one is a one, and that really describes what you’re getting here. This is a just a few clicks for no reason other than clicking.

I guess this could be expanded by making each of the items that you do actually significant. You could include entire pages of information about the different things you do, how you do them, how well you do them, how you feel while doing them, and so on.
-- Ogre11 on 7/13/2018 12:28:14 PM with a score of 7000
I actually kind of liked this, but it should be in the puzzle section. I replayed several times to try and get to 10 activities. Alas, it did not happen.

I wish there was more description and perhaps better writing. This was more of a quiz than a story though, so I let that fly. Some of the activities were very random, and they could definitely be replaced with other activities. I think something that'll help is improving upon the list of activities as well as making the time values of those activities more realistic. I think running took three hours. What normal teenager does that? Perhaps there could be an hours and minutes variable as well.

What I do like is that planning must've gone into this to make things work out, but I feel like there's only one way to achieve 10 activities. Wish there were more variety than that. A more customizable win, if you will. That probably made no sense. But that's beside the point.

I first rated this a 2 until I saw the comments (esp the one by Seto, so I knew that 10 activities was possible). Then, I had to figure it out. Of course, I never did. I will keep trying later, perhaps. Fun thinking game though. Not really school-based.
-- Crescentstar on 12/25/2017 11:13:48 PM with a score of 9000
Alright, let's see here...

First of all, there is almost no plot. Basically, it just says "hey, you're gonna skip school, so choose from these random activities to try to get the variables to work for you!"

A lot of the "choices," were highly illogical, and I felt like some of the activites would have wasted less time then they did.

There's no branching, the ending is always the same. The only difference ia the variables won't always be the same, but other then that, there is no story, just an incredibly short, linear game.

I also found myself to be rather bored while playing this. There's not enough detail or quality writing to really motivate me to keep reading.

There is no character development, not even for the main character.

Like I said before, the plot and setting are almost nonexistant, and it felt like this was just a simple variable test. There's no story, no branching, almost no plot and setting, no detail, no development, and in my opinion, that makes for a very bad piece of writing.

-- MinnieKing on 6/9/2017 8:47:31 PM with a score of 10000
Why would you ever make a game thus fucking stupid
-- ???? on 2/14/2020 4:40:16 PM with a score of 6000
Eh, wish there was more things to do and do them more then once. But overall it's a pretty chill game to play when bored.
-- nOoB_1123 on 12/4/2019 6:36:34 PM with a score of 5000
Umm... okay? It was a bit weird...

-- 325boy on 5/26/2019 6:20:41 AM with a score of 5000
... Somehow I get the impression that the person who made this game skipped a lot of school. Creative Writing classes in particular. :p
-- Avery_Moore on 4/22/2019 7:16:38 PM with a score of 9000
-- Turtles on 4/9/2019 9:02:39 PM with a score of 6000
What is the point of this?
-- Austinc on 3/14/2019 12:48:11 PM with a score of 6000
This game is basically doesn't have a plot it needs a plot
-- Pink girl on 2/3/2019 10:42:41 AM with a score of 7000
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