Player Rating5.81/8

"#54 overall, #3 for 2005"
based on 1617 ratings since 04/05/2005
played 15,859 times (finished 1,884)

Story Difficulty6/8

"wandering through the desert"

Play Length5/8

"Not going to lose any sleep"

Maturity Level5/8

"aren't you a little too old to be trick or treating"
Some material may be inappropriate for persons under age 13. If this were a movie, it would probably be PG-13.
You've been betrayed by an unknown enemy, your friends have all been kidnapped, your family has been relocated and you have been diagnosed as insane and thrown in the mental institution. Now you're out--and it's time for vengeance!

TIP: Be careful what weapons you choose. Some weapons are good against some guys, and some are good for others.

P.S. For those of you who hated The Thumb, please let me know if I have redeemed myself by making this game.

Player Comments

This is a story I found also years ago when looking for more stories, and since I saw it was featured, I though to myself that it could be good. Now with the review. Also, spoilers below, by the way.


I will start with the plot as it’s the main point of this story, the characters being just there to propel it. It goes as follows, the main character is on a school bus that is attacked by people with submachine guns and grenades and survives an impossible situation, which makes the antagonists lock him up in an asylum to study him.

He breaks out, a man with no relationship to anything whatsoever lets him choose among completely ridiculous weapons (only one of them actually makes sense), he saves the daughter of one of the doctors and then travels to Arizona, where the bus was going. There he uncovers more weapons in ludicrous places, like a grappling hook gun in a sandbox in a public park.

After that he single-handedly defeats everyone, assaulting the antagonist’s base and frees his friends. And then the plot is revealed. Apparently one of the girls in the school bus had a gang banger boyfriend and to piss him off she stole some secret immortality serum from him and fed it to the protagonist, a serum which was developed by an insurance company to prevent people from dying and thus earn more money. And the protagonist destroys that utterly diabolical plan.

This little resume is necessary in order to point out how ridiculous the plot is. Let’s start with the antagonist’s plan. He develops an immortality serum and, instead of using it, selling it or whatever he plans to use it to make people his company insured immortal so that it makes bigger profits. Which, according to the story, is a bad and intelligent thing. It surely wouldn’t make more profit to sell it to all the millionaires in the world.

Then we have the gang bangers. First of all, why is a schoolgirl dating the head of an armed to the teeth evil mercenary band? In a long distance relationship too since he is based in Arizona and she lives in New York. Then, why does she steal the prototype of a secret serum just to piss him off, and to hide it from him she feeds it unknowingly to the main protagonist? And he forgives her, for some reason. I mean, immortality or not, if someone fed me an experimental serum developed by Evil Corporation Nº 374 I would be kind of angry with said someone.

Now move on the smaller things. How do these gang bangers cause a school in New York to send its students on a trip to Arizona, then kidnap the entire school bus, murder half the people in it, and somehow hide it from everyone, relocating every family, whist also sending the protagonist to a mental asylum for that? Kind of ludicrous if you ask me.

Afterwards, how does that doctor discover that the protagonist is not crazy? Because it’s never explained at all. And instead of doing anything sensible, he just heads to Arizona from what appears to be Florida, leaving his teenage daughter alone, to investigate things himself.

And how does the protagonist escape the asylum? By digging the wall with his own hands? Sure, if this was Tunguska Gulag from the X-Files, but an asylum in the US? Doubtful to say the least. Although considering how they lock someone with presumed schizophrenia in a solitary confinement padded cell, I guess it’s understood this story happens partially in the 19th century. The fact they do that is also surprising, since they were there to use him as lab rat for the immortality serum, so some sort of actual test might be in order. Like, taking blood samples?

After the protagonist escapes, he finds someone who manages a weapon store that knows he was framed and that also knows he would escape from the asylum. It is never explained how he knows either of those things, by the way. Then he goes on to give the protagonist two free weapons of their choosing. So as a hand-to-hand weapon you can choose between a sword cane (which would be illegal to own, let alone to sell), a scimitar and a spear (both of which make no sense and have no practical use, and wouldn’t be sold by a gun store).

After that choice, he lets you choose between a cho-ko-nu (a medival chinese repeating crossbow which is very common in US gun stores and very sensible as a self defense weapon), a silenced pistol, and a bazooka (which is from World War II, useless, and very illegal. But surely it can’t be an M40 or something along those lines).

The only weapon of the six that makes sense is the pistol, especially taking into account that the crossbow is supposed to have the same advantages. But the game will go out of its way to ensure that in situations where a pistol would make a lot of sense you can only use the crossbow.

Once you get to Arizona, travelling by truck and with no explanation of what happened in the way even though the travel lasted three days since Phoenix is about 3500 kilometres from Florida (also, three days for that much distance? In the US?), you can go to several places of the city that also dont make sense.

You can go to a church, where you find a shovel laying around for some reason, and a priest who tells you he witnessed a kidnapping and didn’t to anything about it, like calling the police (because it is a 14th century church, of course). You can go to a park, where you find the grappling hook pistol in the sandbox, which is there for some reason and in which you spend an hour digging for some other reason. You can go to a library, where someone from the antagonist’s Evil Corporation left his wallet with everything in it (what a coincidence). Then to the insurance company building, where despite knowing they are the enemies you can’t do anything.

After that you join with Melissa in the diner, and then go to a hotel, which is attacked by gang-bangers. You can blow them up with bazooka or grenades and leave, without grabbing any of their actually useful guns. Then you infiltrate the insurance company building again and fight as Spock himself by paralyzing people with impossible ways.

Now a bit of biology. Kicking someone below the elbow can hurt and can render the arm inoperable for a while, it doesn’t turn them into solid rock. Punching someone in the base of the foot can break some bones and render them inoperable due to the pain. It doesn’t turn them into solid rock. Kicking someone in the neck (below the jaw near the carotid artery, where there are plenty of nerves) can hurt, and again leave them inoperable for a short duration, not turn them into solid rock. And for the record, nobody would say “I’m temporarily paralyzed” after being paralyzed, especially since it’s impossible to do so, but if it was possible, they still wouldn’t. And you can’t punch someone unconscious like Chuck Norris, it doesn’t work like that.

After releasing all of his friends, the protagonist is confronted by a bounty hunter, who, for some reason, has a grenade launcher instead of something legal and that made any sense (like a revolver, maybe?). After that the protagonist goes after the boss of the insurance company.

In there you can guess, literally, a door’s combination, and confront the boss. He offers the protagonist to finish the experiment, and then join forces with him. If you accept, he actually does that, which reinforces the fact that he is an idiot, and if you refuse he shoots at you. But, due to the immortality serum that never actually worked before other than with the bus, you survive and go after him.

He tries to fly away on helicopter. If he succeeds, his goons somehow murder everyone, including police, and then take you to the asylum like nothing happened. If you catch him, you can either let him die, in which case your family will be lost forever, since for some reason he is the only one who knows where they are, or save him to get the best ending, in which he admits the conspiracy (the evil, evil conspiracy), frees the doctor and his daughter and everyone all go back to school in New York, and for some reason the CIA doesn’t kidnap the protagonist to use him as lab rat.


All characters are one dimensional and are never explained or explored, including the main character, who is a schoolboy that knows judo and can beat an entire army of mercenaries and escape from an asylum and never in the way gets worried, or traumatized or whatever. And this story is tagged as serious, sure.

Writing, vocabulary and technical issues:

The writing is ordinary as well as the vocabulary, but there are no typos that I remember. However, many of the premature endings or death scenes are repeated and don’t really make sense in some situations. Depending on the choices you take, you may see weird things. Not to mention the issues with weapons, in which you can use a crossbow to dispose of three gang-bangers but not a pistol. Also there are no pictures to any of the items, which is not an issue to me personally but someone else might find it distracting or harder to select them.


Even if I seemed a bit nitpicky, it’s not that terrible of a story. It can be played, and it can be useful to kill some time, but don’t expect anything really serious or sensible. Approach it like a half-random story. It looks like one of those hero stories made for kids or a bad kung fu action movie. I personally didn’t like it, obviously, but it can be enjoyable depending on the mindset the reader is on.
-- Martin_Silenus on 8/5/2017 1:54:41 PM with a score of 180
Excellent game. The weapon choices added a lot of scenarios to the game, although it seems like a certain combination covers every scene perfectly. It would be nice to see different weapon choices leading through different events rather than making events easier, but the story and humorous undertone are so good, it's hard to really care. Congratulations on this must-play game.
-- Melike on 4/2/2008 1:29:22 AM with a score of 3120
Great story! I liked the plot and all the characters. One minor problem I found was after using the [secret] in the right door the page says "A New Link." The link leads to the right place but you might want to rename it. I won with the best ending! Lots of fun. Excellent job!
-- madglee on 8/9/2006 2:48:20 AM with a score of 3430
Great story. I got the best ending possible. I wish I could have used my weapons more, but it was fun. I did a bit of a mental double take when I was given the choice to let him shoot me, but then I thought, oh, yeah, I’m immortal. It was a nice story.
-- Too lazy to log on on 11/8/2017 10:03:26 AM with a score of 3645
Congratulations! You won with the Best ending Possible!
-- TestingJest on 11/7/2017 9:19:03 PM with a score of 3345
Great story. Thanks!
-- daniel123 on 11/7/2017 10:34:37 AM with a score of 3270
-- ANTHONY on 10/22/2017 12:34:45 AM with a score of 3740
-- ihubuytf on 10/18/2017 9:47:55 PM with a score of 3180
I didnt really need to use all of my items. Also, it wasnt that long, but it was pretty decent. I like the bazooka tho LOL.
-- Branmuffin13 on 10/17/2017 1:32:39 PM with a score of 3385
Cool, best ending.
-- corgi213 on 10/15/2017 10:59:51 PM with a score of 3380
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