Welcome to Puzzle Land

Player Rating?/8

"Too few ratings to be ranked"
based on 9 ratings since 08/24/2020
played 88 times (finished 10)

Story Difficulty6/8

"wandering through the desert"

Play Length5/8

"Not going to lose any sleep"

Maturity Level4/8

"need to be accompanied by an adult"
Contains content that may not be suitable for persons under age 13. If this were a movie, it would probably be PG.

This storygame is the product of 9 months on and off for roughly 20 minutes a day (including a 4 month hiatus). 372 pages, 1038 links, 24421 words, 27 items, 43 variables... don't expect storygames this large from me again.

While testing this storygame, I found a MASSIVE bug. In this game, there a four pages that each tell you a digit of a code, and the page that told you the second digit said the wrong digit... fixed now. Now for the real description.


You wake in a mysterious land full of strange puzzles. It seems the only way home is by venturing around and solving them.

You must roam around the map, collecting items to unlock the way home. There are 36 areas, each marked with a letter A-F, and a number 1-6. Every area must be visited at least once to win (at least using the intended route...). Good luck!

I hate storygames that you can't rate if you don't get the good ending as much as you do, so there is an "End Game" link at C2. South Cave in case you want to give up.

You have 3 lives.

Score = 2000 - the number of links you click on. If this goes below zero, you lose.

Score 0: Out of lives.

Score -1: Out of time.

Score -2: Gave up (see above).

Author's best score: 1923. You will not get this score on your first playthrough as it requires knowing a code and exactly what items are needed and where to find them.

Player Comments

There was no story to speak off, but I like puzzles. However, here the puzzles seemed arbitrary. I kept asking myself why should I even do this. Also I tried to use the map on the first page and it did not work. Basically I felt stranded with no idea where I want to go and what I want to go. Oh wait... I was told I had to find 36 things, but in my character brain I was wondering where that information came from or why I would even want to find 36 things. Perhaps just puzzles without story can work for enthusiasts, but then I don't want to have to chase them on a map. Also I would have liked if some more effort had gone into the puzzles. For instance at "You see some flowers (long explanation)" a picture would have made engaging with this much more attractive. Maybe on the next one go for quality instead of quantity.
-- Northwind on 9/5/2020 3:53:45 AM with a score of 1886
I was tempted to give you a 1. But the fact that you added a way to get out of the game without restarting over and over again deserve to give you a 3. This is not a story, it has no plot, it has no dialogue or literature. There is just a bunch of really badly designed puzzles that don't enchant the overall experience. Puzzles have no contextual clues and are basically smack choices brute force until you find the clue.

It is true that I am not a fan of puzzles, but there are dozens of better examples of games with cleverly created puzzles where you actually can guess the solution reading the story. This reminds me of the old versions of parser games in the 70s and 80s, but those had humour and wonderfully written descriptions. This is not the case, this feels like the skeleton of a good puzzle game but it forgot the actual story and overall meta plot somewhere.
-- poison_mara on 8/24/2020 6:50:04 AM with a score of 1932
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