Galatius, The Reader

Member Since

4/2/2013

Last Activity

5/2/2014 2:56 AM

EXP Points

28

Post Count

7

Storygame Count

0

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0 wins / 0 losses

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Warden

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Recent Posts

My first storygame - all feedback welcome :) on 4/7/2013 4:13:19 AM

Thaks for your feedback Aman :)


My first storygame - all feedback welcome :) on 4/7/2013 4:12:59 AM

Thanks for your feedback :)

The support from this community has been much appreciated, so I will be starting work on this story very soon and will keep everyone updated with my progress.


My first storygame - all feedback welcome :) on 4/6/2013 3:33:37 PM

Thank you for your feedback and suggestion :)

There will definitely be multiple endings depending on the choices that readers make. However, turning into a villain won't be one of them.


My first storygame - all feedback welcome :) on 4/6/2013 3:32:40 PM

Thank you for your feedback :)

Magic will, at best, be a background element in this particular story (i.e. there may be references to it but very little, if any, direct involvement).


An Idea for my first Storygame? on 4/6/2013 6:38:17 AM

To be honest, it doesn't immediately grab me :( It sounds like you want to create a thoughtful psychological drama (which I like), but the "challenge" of resisting homosexual advances amidst the temptation of alcohol-fuelled crime just strikes me as a bit mundane.

Is there a supernatural element of some sort? I'm not suggesting that your story needs one to be good, but it isn't clear whether the death certificate and Truroma legend involve otherworldy influences.


My first storygame - all feedback welcome :) on 4/6/2013 6:30:47 AM

Thank you for your prompt feedback :)

For now, I am purely interested in whether people are intrigued by the story premise (i.e. assume that the execution will be flawless and that there won't be any mistakes, broken links, etc.)


My first storygame - all feedback welcome :) on 4/6/2013 6:19:42 AM

Hi everyone

I have some ambitious gamebook ideas, but I think that the sensible course of action would be to begin with something simple first. So here it is:

You are the last hero in a realistic fantasy world that no longer needs or wants adventurers. Political alliances, regional militia, and economic treaties ensure (reasonable) stability and prosperity. There are no more dragons to be slain; no more damsels to be rescued. The swashbuckling exploits of long-deceased champions are only vaguely remembered in bedtime stories and campfire tales. You are all that remains of a once heroic past: an ageing hermit, ostracised by a disbelieving and increasingly bureaucratic world. Then, one day, an ancient evil returns and presents you with the opportunity of one final quest.

One one hand, this is intended to be an entertaining and familiar good vs evil story. However, it is also intended to challenge readers with moral and intellectual ambiguity:

  • What does it mean to be a hero in a world that doesn't want to be saved?
  • Is heroism selfless, or motivated by personal insecurity?
  • Do we need heroes who "play outside the rules", or do we need better "rules"?

To be clear: this will not be a philosophical treatise. It will be an entertaining and challenging gamebook, but one that is as thought-provoking as it is engaging.

I would greatly appreciate any feedback (i.e. does this sound like a storygame that you would enjoy?)