Pessial, The Reader
10/9/2022 6:03 AM
0 wins / 0 losses
Recent PostsProof of life on 8/10/2022 3:53:53 AM
Slowly but surely working on a couple stories. Aside from that, busy with a lot of IRL stuff that's mostly work-related.
Beyond the Horizon on 6/24/2022 7:03:29 AM
Ever since the election of Sovereign Drayk Arlox, the Earth Federation has been devoting more resources to the expansion into new territory. Arlox believed that it was our duty to colonize and uncover the secrets of the universe, as was our divine right. As a result, humanity saw itself rapidly colonizing new moons, planets, and so forth. In addition to coloization, we were given a new mission to learn about black holes and how we could harness their energy for further expansion. This is where I came in, as one of the leads on a team that would be assigned an intermediate-mass black hole. It started out as an ordinary day on Crios Station III. We ran through our typical routines, I completed my typical tasks, we made our typical observations of the black hole we've been assigned. As one of the supervisors, my job is simply to make sure that the day-to-day operations run as smoothly as possible and report back to the Earth Federation any findings that we uncover. Usually this report consisted of the same, mundane observations. The only exceptions were when we'd occasionally see some sort of space debris enter the orbit of the black hole. As I was preparing one such mundane report, my comlink began to flash red and displayed that the signal was coming from the observation deck. I didn't think much of it at first, these "emergencies" are usually anything but. Still, I promptly put my report on hold and made my way to the observation deck. Upon reaching the observation deck, I immediately noticed how eerily silent it was. Not only that, but everyone in the room was standing up and facing the window that overlooked the black hole. I made my way to the front, and my jaw dropped at what I was witnessing. Something was leaving black hole. A sense of dread washed over me as I watched this anomaly emerge from the black hole. A ship? A space station? I couldn't tell for sure, but it was headed directly for us. I could only describe its appearance as warped. Whether that was by design or it was the black hole distorting its image was not yet clear to me. What was clear to me now was that we were not alone out here. Whatever was hiding beyond the event horizon has taken notice of us, and now it is making us aware of it. I don't know what its intentions are, but I can only hope they are peaceful. But I fear we have may found something that wanted to remain hidden. ---------------------------------------------- I was bored and didn't feel like working on my storygame, so I decided to come up with this instead. Thoughts?
Adding Variables on 6/9/2022 7:00:41 PM
Just realized I still typed it wrong. It was PLYR1HP := PLYR1HP-(%MONSTDAM+6) In any case, I’m not sure what I did if that was not it. I was trying several things to fix the issue and I was testing it as I did something new, and that’s what ended up working for me.
Adding Variables on 6/8/2022 11:45:39 PM
Yeah, fair point. I just needed to remove the space between the addition of the variables and it worked fine. Instead of PLYR1HP := PLYR1HP - (%MONSTDAM + 6) It should be PLYR1HP := PLYR1HP - (%MONSTDAM+6) Removing that space has been working for these types of variable interactions so far.
Adding Variables on 6/8/2022 3:24:56 AM
Okay, so complete newb question, but how do I properly add variables? I'm playing around with making a combat system and I'm following the instructions given with how they'd be added, but it isn't working. Specifically, I'm trying to add a static variable to a random one. For example, I'm trying to set it up where the damage/attack rolls for the characters and monsters are random each time (that's gone well) and I can add or subtract things from that roll to add an extra element to the combat. So it would look something like this upon the monster attacking: %MONSTDAM := 4D4 PLYR1HP := PLYR1HP - (%MONSTDAM + 6) I use the reset function for the monster's damage and that works by itself, but it ignores anything I try to add to it. In this example, the monster's overall damage shouldn't be lower than 10. I've also tried subbing the 6 on its own with a variable that's set at 6, but to no avail. Any advice? Am I missing something? EDIT: Nevermind, I figured it out what I was doing wrong.