SteveDW, The Reader

Member Since

11/19/2022

Last Activity

4/21/2023 1:40 PM

EXP Points

16

Post Count

1

Storygame Count

0

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0 wins / 0 losses

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Sage

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0
I am a #1 Bestselling Amazon Action & Adventure Sci-Fi Author who also co-authored two fantasy novels with Charles Dickens. Yes! That Charles Dickens. With 100,000+ books sold (in print and digital) I have hit #1 on the Amazon Children's Action & Adventure Sci-Fi Bestseller list, #1 on the Amazon Steampunk Bestseller list, and rose nearly to the top of other bestseller lists. I can also boast the unique distinction of having multiple books in the Top 20 of the Amazon Children's Action & Adventure Sci-Fi Bestseller list all at the same time. Now I am focusing my storytelling expertise toward crafting InterACTIVE Audio Adventures, audio-first gps-enabled interactive Augmented Reality (AR) experiences where you are the main character and must not only make decisions which affect the plot, but also travel around in the real world to explore the story's unique locations. Follow my progress at Hidden World (https://hiddenworld.icu/) Stories you don't simply read, but live.

Recent Posts

Tools for writing CYOAs to be uploaded online on 4/20/2023 12:29:17 PM
I'd like to also suggest Twine (https://twinery.org/) as a user-friendly option for creating or converting your existing CYOA stories, even those with variables. I highly recommend using the Sugarcube story format (https://www.motoslave.net/sugarcube/2/docs/) since it adds plenty of useful functionality to Twine. Coming from a linear author's perspective, Inkle's scripting language, Ink, tends to be more coding-oriented and less focused on visual cohesion for the overall narrative. That's why I prefer Twine, or more specifically, TWEE notation in any text editor, including Final Draft, as I write CYOA screenplays for interactive audio dramas (and I do use variables to track certain aspects). Keep in mind, though, that Twine 2 can export TWEE files but not import them back in. To work around this, I use Tweego (http://www.motoslave.net/tweego/) to convert my TWEE files exported from Final Draft into a final HTML game file. What's great is that Twine or Tweego allows you to export the game as a single HTML file that you can host on any web platform without needing external dependencies or folder structures.