For number "3. Do you live near/in the place that the adventure starts or are you a newcomer? If you’re a newcomer, why did you come here? If you live near, which people do you have a connection with?"
Even if the character doesn't live near where the adventure starts, it doesn't mean they don't have relevant connections. Might just be the wording that threw me off, but wanted to mention this.
The questions aren't bad or anything, but clearly D&D focused. Questions that could've been made more universal would be: 6, 10, 11, 12, 13, 14, 15, 16, 18, 23, 24, and 25.
Changing some of these a bit can make them more appropriate for more general character creation, and the last three are hypothetical questions which can still be answered for characters of other settings, as they are more about what you do in a: [threat approaches], [innocents in dangers], and ['grey morality'] scenarios.
Some things I'd add would be:
- How important is the character?
- Does the character play a thematic role?
- Will the character learn a lesson?
- What sort of ending will they have?
- Is there a lesson to be had from their arc? What is their arc? (Assuming they have one).
There is almost certainly more, as making characters is basically making up a person, and people are generally pretty complicated. I will say that I'm not sure on how important some of the questions (including some of my suggested ones) actually are, since for certain stories/works I feel they may be irrelevant.
i.e. In D&D you probably won't know what sort of ending a character will have (tho I guess it depends on the sort of game being ran).
Anyway, I guess the main (and mostly relevant) question would be something like: What role does this character play in the story?
Then you can go from there, to find more appropriate questions. In D&D a PC would be one of the protagonist's (generally), as an example. After all, you probably won't want to ask yourself the same number of questions for a one scene character as you would for the protagonist, which is the part I find makes it difficult to make relevant questions.
So I guess these are good enough questions to look over when trying to figure out your more important characters?
Eh, will be interesting to see what some other people think, as I find characters a bit complicated; and while I imagine there are different ways to go about creating characters, it would make sense for there to be some general overlap in regards to questions one ought to ask themselves when trying to get the best results (even if only as a guide).
TL;DR
Not bad, but I'd say some questions could've been altered to be more broad and less D&D focused, so as to more clearly apply to more potential characters.
P.S. I should've added headings.