Zake, The Novelist

Member Since


Last Activity

6/18/2024 3:18 AM

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Storygame Count


Duel Stats

0 wins / 1 loss





'ello! I am Zake. Welcome to my profile.
Writing is fun, hard, and interesting.
Feel free to message me.

Some sites that may be worth a look:

- Punctuating dialogue!
- Apostrophes!

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points For providing the community with many helpful posts when it comes to the aspects of writing. Said posts are acknowledged and appreciated. Given by BerkaZerka on 10/17/2021 - Cool Contributions


Hues of Infection
"Verde is the closest."

"Then contact them, now!"

"The OERF has already reached out; Verde accepted their call."


"That damn facility, I knew we never should've allowed it operate in such an incognito manner!"

"Let us hope for a clean resolution."

"What a mess."

"CO says the shuttle has landed."

"Putting all our trust in one Remroid...what could possibly go wrong?"

"Hey - it's worked out before. Let's not start doubting them now."

"Oh, I do hope for their success."

"Don't we all?"

Thin bar showing part of face around the eyes. Eyes are green.

Written for the Damned and the SHAMED contest (by Mizal).

The Capi's Band & the Missing Instruments

Entry into End Master's Manifest Destiny Contest (2021).

A stand-alone sequel to: Elvis At The Beauty Contest.

Join Miz, Matt, and Mandy as Madame Coon recounts the tale of the Capi's band and their missing instruments!

Recent Posts

Storystorming- Any Ideas, Community? on 6/12/2024 10:23:05 PM
I'd say the idea fits the contest theme -- protagonist dealing with a crisis is a pretty broad one. I'll add it depends on how you write it, since when I hear 'crisis' I expect more immediate threat, and you didn't specify how / why the people don't want her going back. As long as you put in the effort I wouldn't worry about it tho. For coming up with names, I like using google translate (romance languages generally work easiest -- but you can always swap letters and change things around for any language). Plenty of actual name generators around as well. In your case, if the three kingdoms are sufficiently different, I'd use a different language for each group of people. Boom, now they have distinct name groups! Writing wise, the artifact might not need a name. Heck, the Kingdoms too! Could just be the First Kingdom, the Second Kingdom, etc. Alternatively, going with colours is also popular enough: Red Kingdom, Blue Kingdom, etc. I bring this up because your pitch currently reads as very ambitious. General advice is to start small, because boy does branching allow for a ballooning of scope. The reason I say these big setting elements don't necessarily need names is because you might want to focus on the characters instead, while relegating the world to the background. That's not to say you can't do both, just that fleshing out a setting with three kingdoms AND working in a bunch of community characters (if people end up submitting any) might lead to a bit of a . . . mishmash. Writing varied character interactions will be hard enough, after all, even without trying to tie it all into a well-defined world. But, again, I'm sure it can be done, I just worry if it'll be too hard to accomplish for a first storygame. I'll also say you might find more success harvesting community ideas once you've established yourself in the community. New user + ambitious pitch + asking for ideas = I'm not expecting a high response rate. Happy to be proven wrong tho! Depending on how you structure the story, I strongly encourage the use of early endings (deaths even) to both make the threat of escape clearer (tying into the immediate threat I mentioned at the start -- that I associate with 'crisis') but also to help keep the story scope from ballooning out of hand. But that's just my advice. Good luck and have fun writing!

Newbie here on 6/10/2024 9:45:58 AM

Think about normal shame, it acts to dissuade bad behaviour. Here, the bad behaviour is declaring intent to enter (and to produce something) before failing to do so. To help motivate you, you are promised to be shamed if you fail to submit something.

Obviously you should try to avoid this, but getting shamed once is hardly the end of the world. You'll get thrown into the SHAME pit, but there is potential to get out!

Here is the pit:

To get out, just enter another contest later and actually submit something.

Now, if you get shamed while in the SHAME pit, you'll go down deeper, and if you get shamed THREE times, you'll be banned from future site contests.

Don't worry about the consequences, you should totally enter because it is a cool contest and a great way to get your name out into the community! Worst possible outcome is extra motivation to enter more contests!

Illegal Contest Interest Thread on 4/8/2024 7:35:49 AM
I think it is cool to try new things. Easy enough to make sure the op sets appropriate expectations (i.e., contests are usually a no-money affair, but this is different. Don't expect to see more of this). As Mizal mentioned, vetting the charities might be more work than people want to put in, but it isn't like it can't be done. Having the winner decided by site vibes can have issues, but if it isn't rushed I think most pitfalls can be avoided. Make it clear in the op as well. I don't think people being salty about losing (a close race where money is involved) is a reason to dismiss the idea. Then again, I wouldn't be the one dealing with any potential fallout. I suggest running two contests simultaneously, one with a money related prize (charity, payout, whatever) and one without. Then, at the end, you surprise everyone by swapping which contest has the prize! Woo pandemonium! Then people won't be salty about losing, they'll be salty for an entirely different (and I'd say more justifiable) reason. DICLAIMER -- The above paragraph is (probably) a joke.

Epic on 4/2/2024 3:05:28 AM
Maybe first finish the sheild and rougelike stories.

Rougelike on 3/29/2024 3:10:20 AM
Read till I finish it. If it is some procedural writing it'll get repetitive and boring sooner rather than later, in which case it isn't good, so would stop sooner. If it is a good story but with a gamified dungeon crawler stapled on, probably ditch it when the crawler grows too bothersome. If it is a video game, play it till the gameplay stops being interesting. Why would I draw a line to stop in the first place? Because I'd enjoy the story more if the roguelike elements were cut? Then why not just cut the roguelike elements from the story? Ultimately you can do a roguelike dungeon crawler and have it be well received, but it is hard. A good story is hard enough to write, if you then add on game elements that you need to translate to text (or create ui for) it ends up being more work that might not actually enhance the experience. Keep at it and don't give up too soon. Trying to realise your vision is good and you can learn a lot from trying. Then, later, you can try making the dungeon crawler in a more suitable game engine, heh. (Consider looking at other gamey storygames for inspiration. The top storygames under Puzzle / Games can show you what has worked. Something like Delve is probably a good one to examine.)

Proofreading on 3/27/2024 10:46:35 PM
Goes to show the negative bias of humanity. I remember the unfinished stories and the proofreading that was more akin to rewriting as opposed to the successes, lol.

Proofreading on 3/19/2024 8:57:59 PM

I'm much happier proofreading others' things than proofreading my own (see, Hues of Infection, lol).

Proofreading for contests can be iffy if there isn't enough time. There's also always the concern of being wrong in the proofreading or ruining the style by imposing my own over it. Pretty sure the only story I proofread (that I didn't write for) that got published has since been removed, but I like to think my effort kept it from being unpublished right away, heh.

Maybe Bezro will take the communal approach by using the sneak preview toggle. But it is true that most people seem to be writing (or procrastinating) their own submissions.

Using Variables To Effect Dialogue on 3/6/2024 4:03:27 PM

On-Page Scripting Paragraphs

Putting a newline character (pressing enter) breaks the on page script, but you can just substitute them with HTML break characters instead.

Add more or less to get the desired spacing (I use 2).

If you're using the Rich Text Editor be sure you are adding it as HTML (does RTE still have a source button? Click it if it does).

Pagetext & Page Script

Another thing that can give similar results is using $PAGETEXT, which isn't on-page scripting, but goes on the page script (haven't tried with link scripts, don't think it'd work there).

$PAGETEXT := "Added at start. " + $PAGETEXT
Added at end."

Starting Page Text:
This is a new page.

Added at start. This is a new page.
Added at end.

:= means assign to, while = alone is for comparison. I know I forget the : sometimes, which breaks things.

Because it is in page script, you can add variable conditionals before $PAGETEXT changes.

$PAGETEXT := "He is dead."

From what I recall, you can use newline characters here (without HTML) but you do need to escape the double quotations. & q u o t ; = ". (Drop the spaces between & q u o t ;, because I don't know how to have it not be read as HTML but written in correct form and am too lazy to google it).

$PAGETEXT := "& q u o t;Watch out!& q u o t; he yells." + $PAGETEXT
NOT ""Watch out!" he yells"

I'm sure you can see how this can be tedious, but if there is minimal or no dialogue, it can be worth considering.

Tips and Tricks

Replacing spaces with breaks (for on-page scripting) or quotations with their entity code (for page scripts) makes proofreading harder, so I advise writing normally (but clearly marked) in another writing software. This can also act as a backup. (Word has a search and replace feature, for example, which makes replacing quotations easy). But do whatever works for you.

Do be aware that text added through page scripts doesn't start on the page, so isn't counted towards the length calculations. If you write the whole story this way it'll be marked as 0 words, which is funny. Considering you're probably using this for similar but different permutations of the same scene, I find it evens out, where it lets you avoid artificial bloat to the word count (from copy pasting many similar pages, which is another cruder option). Depends on how you structure things.

Endings on 3/1/2024 9:45:29 PM
Depends on the story, but I generally prefer at least 2 endings. Too many endings is whatever amount you won't finish writing. Generally readers won't complain about having more to read. If you're making good progress, stick to 11. If you're not, cut it down. If you're writing 11 different stories in one, maybe cut it down, because starting small might lead to more success (but do what you want, ambition isn't bad). Consider your own engagement with the writing as well. If you don't enjoy writing towards some ending, don't be afraid to cut it! (And you might even be able to come back to write it later, if you change your mind).

IF I write a Conditional statement AND... on 2/1/2024 6:32:17 AM
Bad news, the editor allows you to use both AND and OR. They just might not work properly if you're using them alongside greater/less than signs. (Or so I heard on the grapevine).