Sherbet, The Grandmaster of Pomeranians

Member Since

7/12/2020

Last Activity

7/1/2025 6:29 PM

EXP Points

6,420

Post Count

673

Storygame Count

8

Duel Stats

0 wins / 0 losses

Order

Marauder Exemplar

Commendations

531

I am Sherbet, local cute animal enthusiast and admin. I also write storygames. Yahoo!
Check out my works Warden and Monster if you want some short horror stories.
For something a little less short and a little more polished, try out my other work, Siren. It won a contest, you know!
And if you're in the mood for something longer and more story/lore-oriented, you can take a peek at my other contest-winning (and my best) story, Reborn. Or if you're not in the mood for horror, I ventured into the Fantasy category once with As Ink.
Whatever you decide to read, I hope you'll enjoy.

Current profile picture by MHD!


At this moment I have banned 1387 bots from CYS.

 

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points Earning 5,000 Points Pretty much the ideal CYStian. Winning the 2023 Gone Fishin' contest with Siren Having 5 Storygame(s) Featured Rated 99.7% of all Stories Given by EndMaster on 04/02/2024 - For all your quality writing and admin contributions to the site Given by MadHattersDaughter on 04/03/2024 - For your commitment to the site and continuous quality writing! Glad you're here! Given by mizal on 12/03/2023 - For all your hard work rating games, slaying bots, eating fruit, and keeping the forum alive, please accept this tiny state of Texas.

Storygames

Featured Story As Ink

A tale of hope, a tale of unwavering. A tale of hurt, and loss, and change- a tale of love, turned into hatred. A tale of lies, turned into truths...

Believe.

Take control of Hue, the peculiar and tardy offspring of a human being and a magical entity- cursed with being created through unconventional means, painted to life with hope and magic... but something went wrong. Existing not as a human, but as a creature of ink, set out with the goal of finding those who created you, all while on a collision course with a duo of tyrants that have sent the villagers into a deep depression- the island is full of hurt, deceit, unsavory characters, and ugly truths that may have been better left in the dark.

Can you get through it all... without changing?

Can you stay true to their intent?

Can you become human?

This storygame has a total of 22 endings. 10 bad, 6 neutral, 6 good. A good amount of those are death-adjacent.

This is my entry for EndMaster's Prompt Contest 4. Happy reading!


Featured Story Kitchen Nightmares but Gordon Ramsay is contractually permitted to kill the owner during filming

If you've ever seen Kitchen Nightmares, you've run into the same problem I have. The show is fine, whatever, but certain episodes would have been seriously elevated if Gordon Ramsay had been allowed to just take out some of those restaurant owners. I can't be alone in thinking that, right?

Last year we at CYS brought in the New Year with Wholesome Dog's Birthday Adventure. This year... this.

Disclaimer: This gets a little rancid.

Super Bonus Challenge: See if you can deduce which page of this storygame was written by Sent!


Mole
Play as a member of a cave-dwelling species in this modern-fantasy interrogation storygame. Born with a dependence and addiction to the moss, the Grey Dominion is your last hope to acquire a batch with the ongoing conflicts elsewhere- but the task they assign may bring out the worst in you. There are a total of three endings.

Originally written for the Battle of the Mods! with a limit of 4,000 words.

Monster

Hunger means desperation.
Play as Elizabeth, a young woman recently involved in a tragic accident that claimed the lives of her family... except for one, very unfamiliar man. Or, is he a man at all?

This is my entry for EndMaster's Prompt Contest 2. There are a total of 7
endings (and one profile badge) to find, not including deaths.


Featured Story Reborn

"One last adventure in the forest with our friends. There's nothing to be afraid of..."

Play as Rebecca, a troubled and pessimistic young woman living in a small town called Whittle Falls. Sleepy and independent, leading a simple existence and a very happy one- once upon a time. Now, a terrible curse has befallen the town, in the form of an unstoppable Beast that refuses to stop its violent hunting.

Navigate Rebecca's bonds both old and new, and take her on one final trek through the forest. Confront the distant and buried past, while trying not to fall to the otherworldly horrors lurking around every corner.

Not counting deaths, there are a total of 24 endings- 11 bad, 7 neutral, and 6 good. This story has connections to two of my other works, the storygames Warden and Monster. See if you can find them!

Winner of EndMaster's Prompt Contest 3!

Prompt 43: A story involving body horror.


Featured Story Siren

There's something horrifying lurking in the water...

Play as Will Robinson, a money-loving fisherman living in the foggy town of Bullhead Rock, who's been bribed into unraveling a mystery and putting an old legend to rest once and for all. His desire for cash outweighs his fear of supernatural nonsense- and this can easily get him into trouble...

There are 5 endings you can get, not including deaths, of which there are quite a lot.

A sixth, secret ending can be obtained by getting the Legend Killer Ending, clicking the Reset Game link, and then getting the Blessed Ending.

Winner of Mizal's 2023 Gone Fishin' Contest!


Warden

A twisted and broken family.
A parallel world.
One chance to escape.
 

This is my entry for EndMaster's 2022 Prompt Contest.

Four endings, including a true ending.


Featured Story Wholesome Dog's Birthday Adventure

Oh no! Wholesome Dog overslept, and is late to his own birthday party! Help Wholesome Dog get to the party his friends are throwing before it's too late!

There are 4 endings!


Recent Posts

Account Creation Page LIES on 7/1/2025 6:11:09 PM
The page for creating a new account claims that experience points are awarded on birthdays, but this is no longer the case. Unusable site!

Hey on 7/1/2025 1:59:40 PM
State of the forums

Not that this isn't usually the case.

CYS Colony Simulator Part 2 on 7/1/2025 5:57:22 AM
Hi Mystic, glad you're enjoying the thread!

It'd just be one enemy camp, fortunately, but with two or three people guarding the prisoner. So while it's dangerous, we would still hopefully outnumber them by a little bit if we were to send three combatants.

I think you're right about Cavus, and he'll definitely need to be part of the group if we do decide to travel over there- he's pretty good with a gun, so we could make him blow his old friends away if all else fails!


CYS Colony Simulator Part 2 on 7/1/2025 12:31:57 AM
Yeah that's the one I'm running- has whiskey, vodka, ambrosia brandy, gin and a couple of others. Doesn't add sake, but there's another mod building off of it that does, which this save has. Highly recommend, making the aged whiskey is based.

CYS Colony Simulator Part 2 on 6/30/2025 8:47:48 PM
Those blasted pirates!

I have the ideology system disabled for the time being. I'll turn it on in the future (if we survive that long) but building an ideology has always felt like more of a midgame thing to me, especially since conversion in the early game can be pretty annoying (makes prisoners take twice as long!)

Once we're fairly established, I think having a google form quiz to collect all the thoughts on the many different religious options and beliefs would be pretty cool, if not a little complicated to pull off.


CYS Colony Simulator Part 2 on 6/30/2025 6:49:32 AM
Welcome to another episode of the CYS colony!

Taking a look at the results of last episode's polls (with the first one being more of a menu-building exercise than a vote), it seems our menu this first year will consist of three items; a majority of cabbage, plenty of garlic, and some rice. I like to imagine our signature dish is like, five fistfuls of fork tender confit garlic with just a half cup of rice fried with it, all scooped into fresh cabbage leaves. Feel free to think of less goblinous ways to combine these three ingredients, though!

And as per our other poll, we'll be attempting to grow an abundance of food this season (though we'll still put SOME focus into building up our armory). A great choice, because meals are really dwindling between our three hungry colonists- and speaking of food, we've got another sidequest to focus on this episode.

SAVE THE GAZELLE(S BODY)!

It's already been sitting dead there in the dirt for like, half a day I believe, but the game tells me we have two more days before it becomes rotten and inedible. Can Sherbet construct a generator room and a freezer in time? Probably not, because I couldn't help but also throw down the blueprints for a kitchen and dining area attached to the freezer. But hey, it'll all work out, we can't let our foamy gazelle friend go to waste, right?

Also, Suranna's really starting out this episode strong.

No more delays, it's time for Sherbet to start building the new rooms, but he needs Sent and Suranna to gather a bit of wood for him first since he cannot cut a tree to save his life. They can only afford to assist briefly, though, because they're also the only ones who can plant our abundance of crops right now with their non-zero plant skills. Ah, look at us, all working equally hard. Sherbet, building a generator. Sent, ripping tree stumps out of the ground with his hands so he can plant rice and garlic and cabbage (though rumor has it he plans to only eat the garlic himself, let's hope the heartburn doesn't KILL Sentinel Penguin).

As if the back-breaking labor isn't difficult enough for our poor colonists, something dangerous appears on the horizon... a gang of violent pirates known as the Tox Pack have noticed our presence and officially sent someone to take us out before our colony can grow any further. And the person they sent is none other than... Cavus Rex! Let's take a look at him, shall we?

A very unique character indeed- wielding a rifle, this member of the Tox Pack intends to shoot us all dead. His combat skills and crafting are quite good, and construction is usable- but what's really eye-catching is his level 19 intellect, that's the highest leveled skill I have ever seen spawn naturally in Rimworld. A combination of intense study and his genie genes, Cavus Rex is a researching powerhouse who would be absolutely fantastic if we could get him on our side and get him to a research table. The only real downside is that his genie genes also make him a tad more vulnerable to damage, hence the, ahem, unflattering traits there.

But before we can even think about recruiting Cavus, we'll have to disarm and imprison him, I don't make the rules. The team of Sent and Sherbet set out to take this pirate down, wielding their usual weapons- it's not an ideal setup, the distance makes it so that the knife-wielding Sentinel risks being shot at least once before he can reasonably reach the enemy. Fortunately, unlike in the battle of the rabid gazelle, Sherbet manages to land an early shot with his own gun- creating a window for Sentinel to down the enemy!

Of course, we want him on our side, so naturally we haul him back to the house, temporarily convert Sherbet's bedroom into a prison area, patch Cavus up, and plop him down in there so he can sit around while we beg him to join the colony. Suranna's social skills are the best among us by far, so this is a job for her. Unfortunately, she's been a bit lazy, so we had the bright idea to kill two birds with one stone and temporarily install a frigid cooler into her wall to bring her bedroom to below-zero temperatures. We then threw the gazelle carcass in there because the actual freezer was taking a bit too long to make and it would've rotted. We officially saved the gazelle meat, yahoo!

Oh, and the other benefit is that the absolute state of her bedroom should motivate Suranna to get off her mattress and get to work on convincing Cavus to join up with us. Early attempts are not successful, but before long, he begins to warm to the idea of joining the Cystian Kingdom. Friendship among the blue-hair people, you love to see it!

And it's a good thing Cavus is coming along too, because Sherbet really needs his room back, he's already starting to go crazy. He literally sat at the dining table all night not sleeping or doing anything, just occasionally talking to himself and our pet quagga that we spawned in with that you may or may not have already noticed hanging around in some of these pictures. Any ideas for names for her would be appreciated.

Note the filth of the home in that last picture, it's really getting disgusting but we don't really have any time to clean up. Suranna refuses to clean because her past as a singer makes her TOO GOOD TO CLEAN, apparently, and Sherbet... well, he could have used that last night to sweep up, but I was kind of waiting for him to go to sleep so he could be well-rested for constructing the food areas in the morning. That gamble did not pay off. As for Sent, let's take a look at his workload- here you'll see that we have three growing zones, the cabbage zone being the largest, followed by garlic, followed by rice. Due to 'amassing food' winning the last poll, we have about 1600 squares dedicated to food. It's a lot for poor Sentinel to do mostly on his own, but he has yet to be broken by the work.

Unfortunately, we've only gotten about ten percent of our plants established so far... truly, all this work, all the building, the prisoner negotiations, the farming, it's a lot to ask of only a trio of colonists. Hopefully we can make some recruitments soon...

Crops take time to grow, and ours aren't near completion just yet. We're officially out of meals at this point, so we're going to have to eat berries and foraged fruits, and whatever else we can get from around the map. Thankfully, it seems a kind beast must've wandered through the area, and left a partially-eaten ibex behind! This will be our second dead gross animal we store in Suranna's bedroom.

The animals are quickly butchered and cooked up into meals for the colonists, but they won't last long. Meanwhile, Cavus grows more talkative in MY BEDROOM the temporary prison, becoming more comfortable and more open to possibly becoming the latest Cystian in the colony. Note that Sherbet does share this room with the quagga, that's why it's there and has every right to be.

Oh, and because our food is kind of all stored in Suranna's ice-cold room right now, colonists kind of default to eating at her personal table. Suranna is going through it this episode because Sent really goes out of his way to choose the loudest food available (a BOX of apples) and talks to himself loudly while she's trying to sleep in these miserable temperatures. She has warm clothes though, this all isn't as bad as it sounds, I swear.

Progress on the food zone crawls along. I wasn't really paying attention to it much for a bit and assumed Sherbet was just working on it all the time, but uh...

Needless to say, I assigned him a more demanding work schedule, because the sooner we figure out this whole food situation and get a proper freezer for our foraged berries, the better. Sent is our hardest worker but he's also getting pretty mad with hunger, he literally walked up to a bear as it was inspecting some berries, snatched them, TURNED HIS BACK TO THE BEAR, and proceeded to eat the fruits himself. I was horrified, I genuinely thought we were about to see our first Cystian mauling.

Back at the base, Suranna is finally able to get through to Cavus, and he officially abandons the Tox Pack pirate faction to become a true Cystian! He'll be a valuable addition to the colony, for certain. The picture is so funny to me because in my head, half the reason Cavus caved is so he could move out of the dirty smelly quagga room, only for his very next sight as a colonist to be the dirty smelly quagga-occupied temp-kitchen.

With the extra pair of hands, the food area is quickly complete! It's unfurnished and full of rocks for now, but hey, the freezer works- with these recent developments, Sherbet gets his room back, and Suranna no longer has to live in a frozen dungeon. Yahoo!

With a fourth colonist among us, we're going to need more housing. I considered expanding the main house, but the shape makes it a bit hard. I don't like when colonists have to go through someone else's bedroom just to get to theirs, and expanding upward means we'd have to build over some of our crops, while expanding down would be ugly and clash with the newly established food building. Therefore, I think an apartment complex is probably somewhere on the priority list, right here in this circled spot (once we clear the rocks, of course).

As this episode winds down, it's time for another vote on our next step as a colony. This time, a choice between danger and growth, or safety and abandonment.

We've been contacted- a prisoner being held by the Tox Pack, Cavus's former faction, managed to steal a radio and send out a distress call to us. The camp is about a day's travel from our base, and if we are able to save this prisoner, they will join the colony. However, the camp is guarded by at least two enemies- going would mean a dangerous battle.

Cast your votes, Cystians- what do we do?

Option A: We need to send a caravan out there and help this prisoner- plus, we're overworked and need another pair of hands to help with the farming.

Option B: With only three guns between us, this is a bit too dangerous and we should stick to working at our base for now.


CYS Colony Simulator Part 1 on 6/28/2025 2:24:04 AM
That's so much foam! It had *triple rabies!*

CYS Colony Simulator Part 1 on 6/27/2025 9:37:48 PM
I'll see if I can manage that, unfortunately we don't yet have power, a fridge, a stove, or a butchering table (I could just make a spot), but rabid gazelle meat will be on the menu if I can manage to freeze it or cook it before it spoils.

CYS Colony Simulator Part 1 on 6/27/2025 8:32:40 PM
The winning option of the last vote was Option 4, and so we will be landing near a patch of over a dozen factories and other settlements. Riches aplenty, if we manage to loot them and live to tell the tale. Before we explore our landing site, let's get to know our initial three colonists on this Rimworld...

Sentinel Penguin

Sentinel Penguin grew up tending frozen fields and herding muffalo, only to find his true calling later in life as a butcher of all that has flesh. His hand-to-hand physical ability, strength mighty enough to cut a cow in half with one motion of his hand and cook it with the other, makes him our strongest combatant by a significant margin. His talents improve further when he's drunk which is often, though his intellect has unfortunately suffered a bit of a drop due to years of being driven to drink. In a pinch, his Pengoid genes allow him to summon a fellow penguin every once in a while.

Suranna "Shrimp" Miku

Once an up and coming music and art prodigy, Suranna unfortunately tripped and fell into a cryosleep casket one fateful evening after an intergalactic space concert, where she remained trapped and dormant for a grand total of one-hundred-and-twenty-five years. While most of her skills are low and some are unusable, she very much excels at crafting, art, and socializing, meaning she will likely be in charge of sculpting, trade negotiations, and knitting! Oh, and making all our guns, that's a big one.

Sherbet Ington

With acidic blood flowing through his veins, Sherbet is in charge of much of the colony's grunt work for the time being, a hard worker with a knack for construction after spending much of his life desperately trying to keep the wooden pillars in his cave house stable so that the ceiling would not collapse and crush his blueberry collection. It's said that nobody has ever seen his face, and the removal of his mask will kill every plant in a 25-cell radius (just look at that plant skill!)

Anyway, with our colonists crash landing upon the soil, it's time to see the ruins of what whoever last lived here left for us... unfortunately, they did not leave much, or get very far. Surely these are not previews of what's to come for us :)

With numerous dinosaurs, scary insectoid-mandible-having-wolves, and a purple dragon lurking around the borders of the map, the first thing we're going to need is shelter. We have a small supply of food that should last us through the construction, and hopefully since we just arrived, we won't be noticed by any pirates just yet. It's time to get to work, and luckily, our colony is in high spirits! Sent and Suranna cut trees, while Sherbet hauls the wood away to the house's blueprint for construction. For now, despite the circumstances, everyone is getting along and acquainted...

How wholesome! And progress on the house is coming along so nicely already, too- despite Sentinel Penguin's alcoholism, and Shrimpmiku's alcoholism (judging from her dreams), and the fact that Sherbet keeps prioritizing cutting down trees over constructing the house when cutting a tree down takes almost an entire in-game day due to his poor plants skill, it seems we just might make it after all... except... what's this?!

Our first combat- unfortunately, we only landed with two weapons, a single gun and a single knife. Two colonists against the rabid gazelle- fortunately, even without a drop of alcohol in his blood, Sentinel Penguin reduces the raging animal to a corpse with just two stabs, while Sherbet misses every single shot (now we know where all the alcohol went at least).

Yahoo! Sadly we don't yet have generators or a freezer to generate power for, so that gazelle is just going to have to rot on our front doorstep for a couple of months. Speaking of front doorstep, note that it's finished- and with the threat slain, the rest of the house can be, too! Note from this progression that Sherbet's room, the westernmost one, is the last to be complete- this is because Sherbet, the constructor of the building, is very selfless and wonderful. Four days of work, and our trio of colonists has a (admittedly filthy and dark) house to call their own.

With shelter established, the next thing to think about is food- and that's where our next vote will come in (we'll have two of them, actually!)

Vote 1: Food

It's entirely possible that no two people will choose the same option thanks to the amount of choices, but we need to make use of the surrounding rich soil and plant some food... let's put together our very own CYS colony menu- pick your favorite! Our options for growing at the moment are; bell pepper, brussel sprouts, cabbage, carrots, cassava, chickpeas, corn, eggplants, celery, garlic, green beans, lettuce, nutrifungus (ew), oats, okra, onions, peas, peanuts, peppers, pineapple, potato, pumpkin, radish, rice, sweet potato, tomato, and ginger.

Vote 2: Production

While we wait to amass manpower in preparation for the raids we will carry out against the nearby pirate factories, Cystia is going to need something to produce and sell to other factions for monetary gain in the meantime. What should our primary production focus be this season?

A: We should grow as much food as we possibly can, and sell our surplus.

B: We should produce alcohol (and hope Sent doesn't drain the supply!)

C: We should grow tobacco and smokeleaf, easy to sell!

D: We should focus on creating weapons and armor.

What's the path forward, Cystians? Cast your votes!


CYS Colony Simulator! on 6/27/2025 12:09:26 PM
It seems perfect for a playthrough with horror aspects!