Sherbet, The Grandmaster of Pomeranians
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I am Sherbet, local cute animal enthusiast and admin. I also write storygames. Yahoo!
Check out my works Warden and Monster if you want some short horror stories.
For something a little less short and a little more polished, try out my other work, Siren. It won a contest, you know!
And if you're in the mood for something longer and more story/lore-oriented, you can take a peek at my other contest-winning (and my best) story, Reborn. Or if you're not in the mood for horror, I ventured into the Fantasy category once with As Ink.
Whatever you decide to read, I hope you'll enjoy.
Current profile picture by MHD!
At this moment I have banned 1387 bots from CYS.
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Storygames
A tale of hope, a tale of unwavering. A tale of hurt, and loss, and change- a tale of love, turned into hatred. A tale of lies, turned into truths...
Believe.
Take control of Hue, the peculiar and tardy offspring of a human being and a magical entity- cursed with being created through unconventional means, painted to life with hope and magic... but something went wrong. Existing not as a human, but as a creature of ink, set out with the goal of finding those who created you, all while on a collision course with a duo of tyrants that have sent the villagers into a deep depression- the island is full of hurt, deceit, unsavory characters, and ugly truths that may have been better left in the dark.
Can you get through it all... without changing?
Can you stay true to their intent?
Can you become human?
This storygame has a total of 22 endings. 10 bad, 6 neutral, 6 good. A good amount of those are death-adjacent.
This is my entry for EndMaster's Prompt Contest 4. Happy reading!
If you've ever seen Kitchen Nightmares, you've run into the same problem I have. The show is fine, whatever, but certain episodes would have been seriously elevated if Gordon Ramsay had been allowed to just take out some of those restaurant owners. I can't be alone in thinking that, right?
Last year we at CYS brought in the New Year with Wholesome Dog's Birthday Adventure. This year... this.
Disclaimer: This gets a little rancid.
Super Bonus Challenge: See if you can deduce which page of this storygame was written by Sent!
Originally written for the Battle of the Mods! with a limit of 4,000 words.
Hunger means desperation.
Play as Elizabeth, a young woman recently involved in a tragic accident that claimed the lives of her family... except for one, very unfamiliar man. Or, is he a man at all?
This is my entry for EndMaster's Prompt Contest 2. There are a total of 7
endings (and one profile badge) to find, not including deaths.
"One last adventure in the forest with our friends. There's nothing to be afraid of..."
Play as Rebecca, a troubled and pessimistic young woman living in a small town called Whittle Falls. Sleepy and independent, leading a simple existence and a very happy one- once upon a time. Now, a terrible curse has befallen the town, in the form of an unstoppable Beast that refuses to stop its violent hunting.
Navigate Rebecca's bonds both old and new, and take her on one final trek through the forest. Confront the distant and buried past, while trying not to fall to the otherworldly horrors lurking around every corner.
Not counting deaths, there are a total of 24 endings- 11 bad, 7 neutral, and 6 good. This story has connections to two of my other works, the storygames Warden and Monster. See if you can find them!Winner of EndMaster's Prompt Contest 3!
Prompt 43: A story involving body horror.
There's something horrifying lurking in the water...
Play as Will Robinson, a money-loving fisherman living in the foggy town of Bullhead Rock, who's been bribed into unraveling a mystery and putting an old legend to rest once and for all. His desire for cash outweighs his fear of supernatural nonsense- and this can easily get him into trouble...
There are 5 endings you can get, not including deaths, of which there are quite a lot.
A sixth, secret ending can be obtained by getting the Legend Killer Ending, clicking the Reset Game link, and then getting the Blessed Ending.
Winner of Mizal's 2023 Gone Fishin' Contest!
A twisted and broken family.
A parallel world.
One chance to escape.
This is my entry for EndMaster's 2022 Prompt Contest.
Four endings, including a true ending.
Oh no! Wholesome Dog overslept, and is late to his own birthday party! Help Wholesome Dog get to the party his friends are throwing before it's too late!
There are 4 endings!
Recent Posts
Account Creation Page LIES on 7/1/2025 6:11:09 PMHey on 7/1/2025 1:59:40 PM
CYS Colony Simulator Part 2 on 7/1/2025 5:57:22 AM
It'd just be one enemy camp, fortunately, but with two or three people guarding the prisoner. So while it's dangerous, we would still hopefully outnumber them by a little bit if we were to send three combatants.
I think you're right about Cavus, and he'll definitely need to be part of the group if we do decide to travel over there- he's pretty good with a gun, so we could make him blow his old friends away if all else fails!
CYS Colony Simulator Part 2 on 7/1/2025 12:31:57 AM
CYS Colony Simulator Part 2 on 6/30/2025 8:47:48 PM
I have the ideology system disabled for the time being. I'll turn it on in the future (if we survive that long) but building an ideology has always felt like more of a midgame thing to me, especially since conversion in the early game can be pretty annoying (makes prisoners take twice as long!)
Once we're fairly established, I think having a google form quiz to collect all the thoughts on the many different religious options and beliefs would be pretty cool, if not a little complicated to pull off.
CYS Colony Simulator Part 2 on 6/30/2025 6:49:32 AM
Taking a look at the results of last episode's polls (with the first one being more of a menu-building exercise than a vote), it seems our menu this first year will consist of three items; a majority of cabbage, plenty of garlic, and some rice. I like to imagine our signature dish is like, five fistfuls of fork tender confit garlic with just a half cup of rice fried with it, all scooped into fresh cabbage leaves. Feel free to think of less goblinous ways to combine these three ingredients, though!
And as per our other poll, we'll be attempting to grow an abundance of food this season (though we'll still put SOME focus into building up our armory). A great choice, because meals are really dwindling between our three hungry colonists- and speaking of food, we've got another sidequest to focus on this episode.
It's already been sitting dead there in the dirt for like, half a day I believe, but the game tells me we have two more days before it becomes rotten and inedible. Can Sherbet construct a generator room and a freezer in time? Probably not, because I couldn't help but also throw down the blueprints for a kitchen and dining area attached to the freezer. But hey, it'll all work out, we can't let our foamy gazelle friend go to waste, right?
Also, Suranna's really starting out this episode strong.
But before we can even think about recruiting Cavus, we'll have to disarm and imprison him, I don't make the rules. The team of Sent and Sherbet set out to take this pirate down, wielding their usual weapons- it's not an ideal setup, the distance makes it so that the knife-wielding Sentinel risks being shot at least once before he can reasonably reach the enemy. Fortunately, unlike in the battle of the rabid gazelle, Sherbet manages to land an early shot with his own gun- creating a window for Sentinel to down the enemy!
Crops take time to grow, and ours aren't near completion just yet. We're officially out of meals at this point, so we're going to have to eat berries and foraged fruits, and whatever else we can get from around the map. Thankfully, it seems a kind beast must've wandered through the area, and left a partially-eaten ibex behind! This will be our second dead gross animal we store in Suranna's bedroom.
With a fourth colonist among us, we're going to need more housing. I considered expanding the main house, but the shape makes it a bit hard. I don't like when colonists have to go through someone else's bedroom just to get to theirs, and expanding upward means we'd have to build over some of our crops, while expanding down would be ugly and clash with the newly established food building. Therefore, I think an apartment complex is probably somewhere on the priority list, right here in this circled spot (once we clear the rocks, of course).
We've been contacted- a prisoner being held by the Tox Pack, Cavus's former faction, managed to steal a radio and send out a distress call to us. The camp is about a day's travel from our base, and if we are able to save this prisoner, they will join the colony. However, the camp is guarded by at least two enemies- going would mean a dangerous battle.
Cast your votes, Cystians- what do we do?
Option A: We need to send a caravan out there and help this prisoner- plus, we're overworked and need another pair of hands to help with the farming.
Option B: With only three guns between us, this is a bit too dangerous and we should stick to working at our base for now.
CYS Colony Simulator Part 1 on 6/28/2025 2:24:04 AM
CYS Colony Simulator Part 1 on 6/27/2025 9:37:48 PM
CYS Colony Simulator Part 1 on 6/27/2025 8:32:40 PM
Sentinel Penguin
Suranna "Shrimp" Miku
Sherbet Ington
Anyway, with our colonists crash landing upon the soil, it's time to see the ruins of what whoever last lived here left for us... unfortunately, they did not leave much, or get very far. Surely these are not previews of what's to come for us :)
Vote 1: Food
It's entirely possible that no two people will choose the same option thanks to the amount of choices, but we need to make use of the surrounding rich soil and plant some food... let's put together our very own CYS colony menu- pick your favorite! Our options for growing at the moment are; bell pepper, brussel sprouts, cabbage, carrots, cassava, chickpeas, corn, eggplants, celery, garlic, green beans, lettuce, nutrifungus (ew), oats, okra, onions, peas, peanuts, peppers, pineapple, potato, pumpkin, radish, rice, sweet potato, tomato, and ginger.
Vote 2: Production
While we wait to amass manpower in preparation for the raids we will carry out against the nearby pirate factories, Cystia is going to need something to produce and sell to other factions for monetary gain in the meantime. What should our primary production focus be this season?
A: We should grow as much food as we possibly can, and sell our surplus.
B: We should produce alcohol (and hope Sent doesn't drain the supply!)
C: We should grow tobacco and smokeleaf, easy to sell!
D: We should focus on creating weapons and armor.
What's the path forward, Cystians? Cast your votes!
CYS Colony Simulator! on 6/27/2025 12:09:26 PM