Non-threaded

Forums » Creative Corner » Read Thread

Take part in collaborative works, share your short stories, poems, original artwork and more.

CYS Colony Simulator!

17 hours ago
Time for another creative project that is also mostly Sherbet playing a video game! My semi-annual Rimworld phase is in full swing right now, but I got fed up with my weak list of about sixty or so mods, so I installed an additional hundred of them... and then I figured, if I'm going to have to start over, why not do something that's been a long time coming AND stir some forum activity, and make a CYS-themed colony? This has probably been done before, but this is going to be the best rendition, because at the end of each update, the CYStian community will have the opportunity to vote on the next major step forward for the colony- it'll be like choosing a path in a storygame! We like those here, right? Totally thematic!

Just about every colonist that is recruited/joins will, of course, be reworked by yours truly to be based off of CYStians. A simple request or really any participation in this thread will land you a spot as one of the colonists, we'll start with three and work our way up, more spots becoming available as more colonists join us in-game. Due to the nature of the game, some of you (or all of us!) will probably die, and that is okay. This is probably a good time to remind you that I have never played with most of these mods, so if I'm unable to pilot us to success, then WHATEVER, SUE ME. Things should be kept very fresh though, I have a variety of added bits of content that will give us lots to raid, pillage, build, and farm. It will be a delightful story, I am certain!

Anyway, before we can get to revealing WHO our three unlucky beginning colonists will be, first we have to decide on where they're going to crash-land! I've combed through the map and identified what I think are the five best spots (I refuse to play on an ice sheet don't suggest we land on an ice sheet), presented here to be voted upon by the CYStian people. For reference, we are sharing this planet with wood elves, EVIL wood elves, dark elves, EVIL dark elves, high elves, EVIL high elves, rat people, some NORMIES, a heavily genetically modified clan, pig people, animal people, some tribes of varying levels of violence, imps, three different pirate groups, two different clans of dragon-tamers, and a monstrous hivemind. So the neighbors will certainly be interesting no matter what!

OPTION 1: The Maabetoller Taiga

A boreal forest bordering on the tundra, this location will be dense with wood and animals. It's one of the less populated sections of the map, so we'll have some breathing room from enemies, but the red icons do indicate that our neighbors are none other than the evil wood elves I mentioned earlier, and there's some pirate presence as well. On the plus side, this is near one of the only two rat-people settlements on the map, and they're friendly and cool as far as I can tell.

OPTION 2: The Purple Alligator Shrubland

Largely here so I wouldn't feel bad about having five forest-y options, this is about the best patch of desert land I could find in the world. It is extremely craggy and mountainous, plant life will probably be lacking, and we'd be wedged in between two different disgusting hive-monster settlements... yes, this IS the best desert option we have, the other one is completely walled in by mountains! You ever try to send a caravan past a mountain in Rimworld? It takes YEARS of your life!

OPTION 3: The Legua Mountains

Another boreal forest option next to the northern tundra, but this one has some important differences compared to Option 1- that being the neighbors, largely. While we ARE next to what could be a valuable ally in the dragon-taming Velonir people, we are also right in between two very powerful and very hostile elven cities... not to mention, all those brownish tiles (like the ones surrounding the Craggyant Sea) indicate heavy pollution.

OPTION 4: The Steamy Omeia

Look, I don't know what an omeia is or why this one is particularly steamy. What I do know is that this is a pretty good piece of land- a basic, temperate forest and swamp area in the middle of the continent, surrounded by neutral settlements and just a few hostile ones. What really makes this spot interesting, though, would be all those factories sitting around, ripe for the looting. The pink ones are owned by pirate clans, and some are wealthy enough that we could come away with some pretty fat stacks of loot.. angering them in the process, I'm sure.

OPTION 5: The Edna Islands

This chain of islands to the far west caught my eye. While it's not very populated and we would be largely cut off from most of the other factions and the mainland until we get ourselves some vehicles, it does seem pretty nice and cozy, and gives us an excuse to invest in boat travel. We could start on the peninsula (though it does host an evil elven city and a monster hive) and sail to the other islands, particularly to build rapport with the dragon-tamers on that one little island there.

Where do we land, CYStians? Cast your votes!

CYS Colony Simulator!

17 hours ago

I gotta go with option 4. The fact of the matter is that they have the loot, and I want the loot, and if the only people who have the loot I want are pirates, then it's already fair game!

CYS Colony Simulator!

14 hours ago
If we're building boats on the islands we can BE the pirates.

CYS Colony Simulator!

13 hours ago

And people would be entitled to steal from us? Pssh, no way.

CYS Colony Simulator!

one hour ago
Yahoo! Thankfully no matter where we land there should be SOME opportunity to clash with the pirates for their wealth, but option 4 is definitely the richest in that regard.

CYS Colony Simulator!

17 hours ago
Sherbet, what are you doing? Rimworld is dangerous.

Ugh, well I guess better you getting sucked into that black hole than me. The islands seem cozy. And please don't bring me into the game until you're capable of building me a comfortable apartment, with air conditioning and a fridge.

I'd like to be a doctor if possible. (Irregardless of whether I've ever been to medical school.)

CYS Colony Simulator!

one hour ago
Noted, we will liberate you from one of the evil elven colonies just as soon as we figure out coolers! :wholesome:

CYS Colony Simulator!

14 hours ago

This is insane. You used how many mods? You're insane.

My vote is for the archipelago. Less land = less resources = more fighting and I want to see war! Yahoo!

CYS Colony Simulator!

one hour ago
The final number seems to be 164, but I can stop anytime I want! Some people have WAY more than that! I'm not crazy!

CYS Colony Simulator!

8 hours ago
I also vote 4 because loot, but also because it's centrally located so there'll be more options if when we start to expand our empire.

CYS Colony Simulator!

one hour ago
Indeed, while I think I like the actual location/setting of the islands the best, the opportunity for riches and expansion in option 4 is very high.