Shadowdrake27, The Wordsmith

Member Since

11/26/2018

Last Activity

6/2/2020 11:54 PM

EXP Points

398

Post Count

588

Storygame Count

6

Duel Stats

3 wins / 0 losses

Order

Marauder

Commendations

40

Wow a blank page with the topic of “me.”  A normal person would have this full of exciting things about themself. Me? I would rather you read my work and form your own opinion about me. Unfortunately, I am a perfectionist with a job, family, and life... so my writing may come out slowly. Therefore, I will call myself a mystery. I act like I am 12, but am at least double that in age. I have been coming to CYS to read awesome stories for awhile. I am currently using it as a medium to plop down all the stories that have been in my mind with nowhere to go. Read them at your discretion, or don’t. I will have fun putting them out there regardless. Feel free to message me with questions, or just to talk, I like both bouncing ideas off people and chatting. I just might not answer right away if I am trapped in the real world at the moment.

*Disclaimer: I am not a grammar freak! That may show up in my writing and my reviews! Please comment if a story has such bad grammar that it takes away from the story! I am working on improving in this area. Of course, if I misuse one semicolon in a 200-page story, I am going to secretly judge you for leaving that comment! But I respond well to criticism usually so it will be okay.*

-shadowdrake27

 

If you are bored try adding a page to this fun collaborative writing prompt on infinitestory.com:

https://infinite-story.com/story/info.php?id=20343

 

Saved threads:

Chapter 1: The She-Demon

Let Gower Teach You

Trophies Earned

Earning 100 Points

Storygames

Clearstone

Clearstone was a peaceful place where a man could forage his own path in life, but that was before Mad Dog Roberts took it over. Now Clearstone is owned by the Roberts Mining Co. and the people are little more than cogs in Roberts golden machine. This traveling cowboy isn't a part of that machine, and he isn't about to leave without a fight.


Day of the Dead--One Soul's All Souls Procession

Day of the Dead Skull

Matthew Mercia had never believed in the Day of the Dead the way his mother did. He didn't get excited to wake up on November second to celebrate the lives of relatives who had passed--until he was one of those relatives. Now he can only wake up on the day of the dead, so he only has tonight to walk among the living. How did I die? Who killed me? Why? These questions may just keep Matthew from celebrating this Dia de Muertos.

Authors Note:

This story was written in four hours for Ectocomp 2019 with 4,500 words, 7 unique endings, and one epilogue. It is based on the All Souls Procession Weekend in Tuscon Arizona. No additional knowledge is needed to read the story, but if you want more information on anything look up the event! 

Edited on 12/06/19: the tense switch on the first page was fixed. Everything else was left the way it was for the contest.

Image from: http://clipart-library.com/day-of-the-dead-clipart.html


Inheritance House

A suspense/horror story. It is about a cabin you inherited from your creepiest uncle (yeah you know the one). There are two possible endings. Good luck.

Tips:  Use the link at the end to go back to the beginning, even if you die you can continue to play. Hit "Drive to cottage" after each play through and look for the room that changed. You will face a choice in that room that will decide if you live or die, again.

Note: A special thanks to Chris113022 and Gower who play tested, and proofread this story.


Leroy and Mika's Organic Poetry

Let's write a poem together,

about nature or the weather.

Alternating lines, you and me,

 writing in perfect harmony.

I will write a line, you the next,

our lais is a river of text.

Leroy and Mika are parting ways for two years. They have signed up for the Peace Corps and are going to opposite corners of the globe to make a difference in the world. Their shared loves are poetry and the environment. This lais is the perfect poem to remind them what they mean to each other; they just have to write it.

Authors Notes:

A 1,000-word story written for a contest with the theme of nature environment. The game is a craft your own poem game. A lais is a poem written with octosyllabic couplets (8 syllable lines that rhyme in pairs). You get to craft the poem that expresses these two characters' love, and you get to decide if their love is strong enough to survive two years apart.

Actual word count is 936.

A special thanks to  Ogre11 and mizal for proofreading and play-testing! Their feedback was instrumental in making this game what it is.


Merlin: Origins

Merlin Ambrosius was just an electrician working in Britain. His last job was on an archeological site doing the lighting for what was believed to be the home of Merlin the Magician. He accidentally got himself sent back in time to the days of King Arthur, where Merlin Ambrosius became the sorcerer of legend. Did he serve King Arthur well as a trusted advisor? Was he a feared but well-respected as a sorcerer? Or did he get caught trying to fool the medieval prince?

Author's Note:

This game was made for the Year's End Contest - Choose Your Own Prompt II. The theme was "8) This story has an original and sensible magic system, built from the ground up. The plot is up to you."

Magic is defined as the power to influence reality by using mysterious or supernatural forces. Rather than having characters learn to shoot fire out of their hands, my magic system is based on having limited technology in the past.

There are two main branches, which focus on different types of "magic." One caution is that some of the smaller pathways are similar, differing only by the puzzle you have to solve and ways you can fail. Also, when choosing between the "Lady of the Lake" myth or the "Sword in the Stone" myth, please note that these tales both involve Excalibur, so the story remains the same until after you make the sword of legend. After that part, these two branches have a different (second) puzzle, which can lead to various endings.

An answer guide is provided for electrical puzzles. For an added challenge, do not use it. Additionally, there is a walkthrough here if you want help finding all 12 endings. Good luck!

Special thanks to Reader82 and poison_mara for proofreading and play-testing for me. Without them, this story would have a few million more errors. Reader82 fixed most of my bad grammar, and poison_mara thought of adding the guide for the electrical puzzles.


The Chronomantic Adventures of Professor Gower: Office Hours

Professor Gower sits in his big, big oak desk, glasses perched precariously on his nose. He lays a fountain pen down atop his grade book and steeples his hands with something of a patient sigh.

He has warned his students:

The purpose of this thread is to have a place to talk about smallish issues of language, style, syntax, grammar, word choice, paragraph structure, or whatever. This is for microlevel issues, not big stuff like "what should I write about?" or "how do I make interesting choices?" or "is that mole bigger than yesterday?"

Bring a piece of your work-in-progress, and let's all discuss it together.

It's worth 40% of your grade, and you may not have an extension.

Alas, no one has come to his office today. This is not an issue though: Professor Gower has better things to do.

Authors Note:

Time travel story-game requested by Microblue with permission from Gower.

Special thanks to TheChef for play-testing and proofreading.

The Description was mostly written by Gower, and the rest is the author's original account of the real adventures of the English professor that travels in time to ensure the safety of literary classics. While you can read this story on its own, it's recommended that you have some familiarity with the classic authors Homer, Marie de France, and Euripides. It's also recommended that you read The Iliad, Lanval, Medea, and Beowulf before reading this story. General knowledge of those works will be accepted for this story but will do nothing for your grades on Gower's quiz to follow.

There are two possible endings. There are also four authors to meet, four literary gems to save, and four historic items to frame in Gower's office; however, there is only one epilogue.

Please enjoy as you travel to the past to meet Gower's favorite authors.


Choose Your Own Cookbook Guide to Thanksgiving Turkey
unpublished

A mini-game made for Mara's Thanksgiving thread.

A serious(ish) guide to cooking Turkey presented by the Choose Your Own Cookbook Company!


Dark Master
unpublished

Dark Master Cover

Todd, a master of dark magic in a world that forbids it, has a chance to prove that dark magic can be used for good; unless he becomes the dark lord that everyone fears. Will Todd become a hero, or is he destined to be the villain?

Notes:

More of a story with multiple outcomes than a game.

There are no right or wrong answers, although you have the option of getting yourself killed many times, and choices matter.

## unique epilogues are available. 

On the first page, there is a link to background information on the world and how it is structured. This link is for people that like to have the basic understanding and context that the main character has at the start. It is completely optional.


Furthest Star: Icarus
unpublished
Traveling through space can be a dangerous ordeal; fortunately, the crew bound for Icarus has you to guide them. Will you look for signs of alien life, investigate black holes, explore new planets to find one fit for colonization, or return to Earth before it is too late to do so? We are waiting on your orders, captain!

The Chronomantic Adventures of Professor Gower: Origins
unpublished

This is the first game in a series of tales about Gower and his adventures through time. It will explain how the famous professor first started time traveling, and how I came to know about his many trips through time. Everyone starts somewhere, although Gower's beginning and my own are not chronologically aligned, our stories are very much intertwined.

If this game is released after the second game titled The Chronomantic Adventures of Professor Gower: Office Hours--for any reason--the timeline is in jeopardy. All time-travelers need to report to Alpha-Prime prepared for immediate deployment. 

This game was written and released exactly one year before the second in the original timeline.

Author's Notes:

Another time travel game with Gower's permission.

There are XYZ endings.


Articles Written

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Recent Posts

Boardgame Thread on 5/24/2020 3:22:07 PM
Im a fan of Dominion; however, I have noticed a problem with it. Maybe it is just my friends, but everyone always goes for the same one strategy. “I’ll get more actions and draw power until I can draw my entire deck, then I’ll just buy all the victory points at the end.” It makes the game feel repetitive even if you change out the cards. There is usually at least one card that gives actions and one that lets you draw, making the strategy work. It is the sort of game that is fun every once in a awhile.

1. Waking up in Space on 5/11/2020 7:12:09 AM
"Process complete, all vital readings are normal," a robotic voice calls out from somewhere over your head. A door just above your head swings open, and cold water drains out of the tub you are laying in. Warm air rushes against your face, causing a burning sensation to spread from the tip of your nose to the bottom of your feet. Waking up from cryosleep is never fun. Getting up, you look around the large dimly lit room filled with pods like the one you came out of. The ship woke you up, just you, which means that you haven't reached the Milkyway galaxy yet. If it is not time to slow down, this has to be an emergency. "Computer, why did you wake me from cryosleep?" you ask aloud, walking down a narrow hallway to the bridge. Maps of the galaxy you are currently in, titled CYS-27B by the computer, appear as a three-dimensional image above a large projector table in the center of the circular room. "We have been steadily approaching the Milkyway galaxy as instructed; however, our sensors just alerted us to an unidentified black hole in our projected route," the computer responds. "Can you pinpoint the location of the black hole?" "Yes, captain, its gravity is the strongest at the coordinates of the star formally known as... THE SUN." "Wait, it's in the Milkyway galaxy?" "That is correct." "Do the sensors pick up anything else from the Milkyway galaxy?" "Negative." "Are there any incoming or received transmissions?" "Processing request... Captain, there are no new transmissions." "That's... not possible..." "Captain, I have recalibrated the scanners and preformed additional scans of the Milkyway galaxy. New data confirmed that my original report is indeed possible. Our target location is within the gravitational pull of the black hole." "Thanks," you sigh as you collapse into your chair overlooking the maps. Expanding, these maps now show several galaxies surrounding the Milkyway galaxy. Red marks cover areas that are too dangerous to travel due to the gravitational readings from the black hole, including the sector that used to contain Earth. "They can't all be gone... Someone would have done something..." "Captain." "Yes?" "What course of action would you like to take? We can not accomplish the current flight plan. Current estimates show a... 0% percent chance of survival." "Okay, okay... let me think," you mutter, rubbing your temples. "Is there any other significant data?" "Yes, the Andromeda and Triangulum Galaxies have been significantly altered from previous data logs. This is likely due to the formation of the black hole in the Milkyway galaxy. These galaxies show signs of life; however, if the black hole expands further these galaxies could eventually be consumed. Centaurus A and Bode's galaxy have also ben altered. They are too far for the scanners to confirm if life is sustainable within them. Calculations indicate that there is a... 13.2% chance that a planet could be livable and 37.9% chance a planet could be terraformed into a livable planet." Silence follows as you furrow your brow in thought. The crew is still asleep and doesn't know what is happening, waking them might be a good idea. You could also target one of the galaxies that the computer mentioned and resume cryosleep, essentially continuing the previous mission with a new destination. There are also limitless galaxies around you, should you decide to slow the ship down or head to an unexplored region of space. Heck, you could also be the first crew ever to fly into the gravity of a black hole. Only one thing is for certain: your deepspace mining mission just got a lot more complicated.

Collaborative Story: CYS Space Mission on 5/10/2020 10:17:26 PM
Hello friends! Since we are all bored, I thought I would attempt to make another writing prompt. This one is a bit different. I want to co-write a story with anyone who will participate. Rather than write a story and let people vote on what to do next, I want people to write the next part. Here is how I envision this working: I am going to write the "first-page" of a story, and anyone can continue it. This first page will be labeled with "1. Title of Segment" as the first time or subject line. Anyone who wants to continue the story will respond with a post that starts with "2. Title of Segment" followed by the last line of the post that it is continuing. Each entry will be labeled to make it easier to follow the story. This is important because anyone can add their segment anywhere. For example, if four people have a different idea for part two of the story, then there will be four entries that have a "2" in the title. This is ideal since we are creating a CYOA here. Each of these new segments will create a separate branch. This will continue until someone intentionally writes an ending (I suggest putting "THE END" at the end of your post so it is clear). I hope to turn this into a real story game at the end (assuming we get quality entries). With that in mind, there are a few rules: - Please proofread what you are posting and pst a "finished piece" rather than a "work in progress." - Label your posts with a number and start with the last sentence of what you are continuing off of so that I (and others) can follow the story. - Try to follow the story. You do not need to conform to any script or anything, but what you write should fit in with what came before. This includes things like the point of view the story is told in, characters, immediate plot points, setting, etc should be continued from where the previous author left off. - There is no limit or requirement for length, but try to write something manageable and meaningful. The idea is to write this story one page at a time, not one chapter or word at a time. 500 to 1,000 words on average is probably a good goal to shoot for. - Try not to continue off of your contributions. The idea is that this is a mash-up of a bunch of different authors. Let others write a segment before you add again or go to a different branch to continue adding. - Have fun with it! Your submission does not have to be perfect. There is also no time limit. - Do not respond to this post, just the following one that contains the story Depending on what happens, I'll try to make a game from it and give everyone credit. I suppose it can always be edited, and I can cut branches when making a story if they are not well received. My goal is to create a fun story that everyone who wants to can contribute to though. This is sort of like a collaborative story on infinite story but comprised of short posts here. I consider it an experiment. My apologies if this has been tried before. Also, Mizal has a great story started if you want to continue that one. There is a link on my profile. It should be fun! Here is the first part...

what can I add to my story? on 4/30/2020 4:10:22 PM
Since the obvious things were covered, like capitol letters and more sentences, I’ll try to help with the overall story. First of all, death links on the first page are not typically advised. Why even add the “do not go to camp” option? What will a reader get from this other than using it as an excuse to stop reading on the second page? I have to choice to not read your story, so you don’t need to put that as an option. It is sort of a fun thing to do, but after a reader has seen it a few times they might just decide the story isn’t worth reading. Second, consider the scope and choices. Why does what you eat for breakfast matter? Will it impact the story to just narrow it down to one thing? Is the story about going to camp or your morning routine? I was clicking through and I closed the story before I got to camp because there were like 6-7 pages I clicked through without anything significant happening. This is more like a “I’m practicing using the website” game than a compelling story. Also, there are like 5 ways to die eating breakfast. That makes it more like a comedy than anything else because it is not realistic or relatable in a sort of humorous way. I would recommend you tell me what happens in the morning and get me to camp quickly if the story is about camp. Choices can be narrowed down to important things so that pages can be longer. Third, pick a compelling narrative perspective and stick with it. Right now, it seems like you are just telling me things that happen or telling me to make a choice. “Pick one eggs or cereal.” You should consider who you want the reader and narrater to be in the story. For example, is the story told from the perspective of the main character? You could change things so that the story is the internal thoughts of a person that I am taking the role of: “I rush down the stairs and notice nothing has been prepared for me, great. I glance at my watch and realize that I only have time to make eggs or cereal”. That (to me) is more compelling. You could also have this being told by the narrator in 2nd person: “You rush down the stairs and notice nothing has been prepared for breakfast. Now you only have time to make cereal or eggs.” I hope this helps a bit!

Tiny 'topias Jam on 4/29/2020 9:27:17 PM
My game should probably be left out... it has variables and coding to work, so it would be confusing. I am sure people would be able to handle it, but it would be more annoying than copy/paste. I would love to help with the ideas for combining them. Perhaps a short series of choices that is "how a utopia/dystopia came to be" that leads you into one of the other stories.

Tiny 'topias Jam on 4/29/2020 9:17:59 PM
Oh, I am a fan of Racoons... I'll just be leaving though... I was wondering why there was so much procrastination going on...

Tiny 'topias Jam on 4/29/2020 7:52:21 PM
Haha, I have it followed and happened to check immediately when you posted. Also, can you tilt your computer back a little? It has a lot of glare through the window...

Tiny 'topias Jam on 4/29/2020 7:46:31 PM
I won’t even publish mine. I haven’t done the final editing anyway, and I have too many shorter stories already.

Tiny 'topias Jam on 4/28/2020 9:37:04 PM
You can write a long story! I am trying to do a few...

Tiny 'topias Jam on 4/28/2020 8:37:55 PM
This is true. After about 2K words, I start to question everything.