Shadowdrake27, The Wordsmith

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8/9/2020 11:18 PM

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Wow a blank page with the topic of “me.”  A normal person would have this full of exciting things about themself. Me? I would rather you read my work and form your own opinion about me. Unfortunately, I am a perfectionist with a job, family, and life... so my writing may come out slowly. Therefore, I will call myself a mystery. I act like I am 12, but am at least double that in age. I have been coming to CYS to read awesome stories for awhile. I am currently using it as a medium to plop down all the stories that have been in my mind with nowhere to go. Read them at your discretion, or don’t. I will have fun putting them out there regardless. Feel free to message me with questions, or just to talk, I like both bouncing ideas off people and chatting. I just might not answer right away if I am trapped in the real world at the moment.

*Disclaimer: I am not a grammar freak! That may show up in my writing and my reviews! Please comment if a story has such bad grammar that it takes away from the story! I am working on improving in this area. Of course, if I misuse one semicolon in a 200-page story, I am going to secretly judge you for leaving that comment! But I respond well to criticism usually so it will be okay.*



If you are bored try adding a page to this fun collaborative writing prompt on


Saved threads:

Chapter 1: The She-Demon

Let Gower Teach You

Trophies Earned

Earning 100 Points



Clearstone was a peaceful place where a man could forage his own path in life, but that was before Mad Dog Roberts took it over. Now Clearstone is owned by the Roberts Mining Co. and the people are little more than cogs in Roberts golden machine. This traveling cowboy isn't a part of that machine, and he isn't about to leave without a fight.

Day of the Dead--One Soul's All Souls Procession

Day of the Dead Skull

Matthew Mercia had never believed in the Day of the Dead the way his mother did. He didn't get excited to wake up on November second to celebrate the lives of relatives who had passed--until he was one of those relatives. Now he can only wake up on the day of the dead, so he only has tonight to walk among the living. How did I die? Who killed me? Why? These questions may just keep Matthew from celebrating this Dia de Muertos.

Authors Note:

This story was written in four hours for Ectocomp 2019 with 4,500 words, 7 unique endings, and one epilogue. It is based on the All Souls Procession Weekend in Tuscon Arizona. No additional knowledge is needed to read the story, but if you want more information on anything look up the event! 

Edited on 12/06/19: the tense switch on the first page was fixed. Everything else was left the way it was for the contest.

Image from:

Inheritance House

A suspense/horror story. It is about a cabin you inherited from your creepiest uncle (yeah you know the one). There are two possible endings. Good luck.

Tips:  Use the link at the end to go back to the beginning, even if you die you can continue to play. Hit "Drive to cottage" after each play through and look for the room that changed. You will face a choice in that room that will decide if you live or die, again.

Note: A special thanks to Chris113022 and Gower who play tested, and proofread this story.

Leroy and Mika's Organic Poetry

Let's write a poem together,

about nature or the weather.

Alternating lines, you and me,

 writing in perfect harmony.

I will write a line, you the next,

our lais is a river of text.

Leroy and Mika are parting ways for two years. They have signed up for the Peace Corps and are going to opposite corners of the globe to make a difference in the world. Their shared loves are poetry and the environment. This lais is the perfect poem to remind them what they mean to each other; they just have to write it.

Authors Notes:

A 1,000-word story written for a contest with the theme of nature environment. The game is a craft your own poem game. A lais is a poem written with octosyllabic couplets (8 syllable lines that rhyme in pairs). You get to craft the poem that expresses these two characters' love, and you get to decide if their love is strong enough to survive two years apart.

Actual word count is 936.

A special thanks to  Ogre11 and mizal for proofreading and play-testing! Their feedback was instrumental in making this game what it is.

Merlin: Origins

Merlin Ambrosius was just an electrician working in Britain. His last job was on an archeological site doing the lighting for what was believed to be the home of Merlin the Magician. He accidentally got himself sent back in time to the days of King Arthur, where Merlin Ambrosius became the sorcerer of legend. Did he serve King Arthur well as a trusted advisor? Was he a feared but well-respected as a sorcerer? Or did he get caught trying to fool the medieval prince?

Author's Note:

This game was made for the Year's End Contest - Choose Your Own Prompt II. The theme was "8) This story has an original and sensible magic system, built from the ground up. The plot is up to you."

Magic is defined as the power to influence reality by using mysterious or supernatural forces. Rather than having characters learn to shoot fire out of their hands, my magic system is based on having limited technology in the past.

There are two main branches, which focus on different types of "magic." One caution is that some of the smaller pathways are similar, differing only by the puzzle you have to solve and ways you can fail. Also, when choosing between the "Lady of the Lake" myth or the "Sword in the Stone" myth, please note that these tales both involve Excalibur, so the story remains the same until after you make the sword of legend. After that part, these two branches have a different (second) puzzle, which can lead to various endings.

An answer guide is provided for electrical puzzles. For an added challenge, do not use it. Additionally, there is a walkthrough here if you want help finding all 12 endings. Good luck!

Special thanks to Reader82 and poison_mara for proofreading and play-testing for me. Without them, this story would have a few million more errors. Reader82 fixed most of my bad grammar, and poison_mara thought of adding the guide for the electrical puzzles.

The Chronomantic Adventures of Professor Gower: Office Hours

Professor Gower sits in his big, big oak desk, glasses perched precariously on his nose. He lays a fountain pen down atop his grade book and steeples his hands with something of a patient sigh.

He has warned his students:

The purpose of this thread is to have a place to talk about smallish issues of language, style, syntax, grammar, word choice, paragraph structure, or whatever. This is for microlevel issues, not big stuff like "what should I write about?" or "how do I make interesting choices?" or "is that mole bigger than yesterday?"

Bring a piece of your work-in-progress, and let's all discuss it together.

It's worth 40% of your grade, and you may not have an extension.

Alas, no one has come to his office today. This is not an issue though: Professor Gower has better things to do.

Authors Note:

Time travel story-game requested by Microblue with permission from Gower.

Special thanks to TheChef for play-testing and proofreading.

The Description was mostly written by Gower, and the rest is the author's original account of the real adventures of the English professor that travels in time to ensure the safety of literary classics. While you can read this story on its own, it's recommended that you have some familiarity with the classic authors Homer, Marie de France, and Euripides. It's also recommended that you read The Iliad, Lanval, Medea, and Beowulf before reading this story. General knowledge of those works will be accepted for this story but will do nothing for your grades on Gower's quiz to follow.

There are two possible endings. There are also four authors to meet, four literary gems to save, and four historic items to frame in Gower's office; however, there is only one epilogue.

Please enjoy as you travel to the past to meet Gower's favorite authors.

Choose Your Own Cookbook Guide to Thanksgiving Turkey

A mini-game made for Mara's Thanksgiving thread.

A serious(ish) guide to cooking Turkey presented by the Choose Your Own Cookbook Company!

Dark Master

Dark Master Cover

Todd, a master of dark magic in a world that forbids it, has a chance to prove that dark magic can be used for good; unless he becomes the dark lord that everyone fears. Will Todd become a hero, or is he destined to be the villain?


More of a story with multiple outcomes than a game.

There are no right or wrong answers, although you have the option of getting yourself killed many times, and choices matter.

## unique epilogues are available. 

On the first page, there is a link to background information on the world and how it is structured. This link is for people that like to have the basic understanding and context that the main character has at the start. It is completely optional.

Deep Space Asteroid Mining Mission

Applicants wanted for an exciting and challenging position as the captain of a deep space mining mission. No former space exploration experience is necessary. We are looking for candidates with common sense and natural leadership skills. Press the button below to apply!

Job Summary:

Responsible for all decisions made aboard the Endeavor mining shuttle.

Location: Outer Space

Job Type: Contract

Salary: 10% of any profits made. All losses will be deducted from base salary.

Furthest Star: Icarus
Traveling through space can be a dangerous ordeal; fortunately, the crew bound for Icarus has you to guide them. Will you look for signs of alien life, investigate black holes, explore new planets to find one fit for colonization, or return to Earth before it is too late to do so? We are waiting on your orders, captain!

The Chronomantic Adventures of Professor Gower: Origins

This is the first game in a series of tales about Gower and his adventures through time. It will explain how the famous professor first started time traveling, and how I came to know about his many trips through time. Everyone starts somewhere, although Gower's beginning and my own are not chronologically aligned, our stories are very much intertwined.

If this game is released after the second game titled The Chronomantic Adventures of Professor Gower: Office Hours--for any reason--the timeline is in jeopardy. All time-travelers need to report to Alpha-Prime prepared for immediate deployment. 

This game was written and released exactly one year before the second in the original timeline.

Author's Notes:

Another time travel game with Gower's permission.

There are XYZ endings.

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Recent Posts

Stats: Annoying or Just Pointless? on 7/22/2020 2:59:08 PM

I like the idea of making the choice clickable. If your strength is too low, perhaps you just hurt yourself and lose HP. Why take away the choice? I love when people run into a door to break it down and collapse in a good comedy movie. This could work the same way.

Another Dumb Question From AestheticLlama on 7/15/2020 7:48:42 PM

Welcome to the club! Please, enable cookies in your browser. I assume that brownies need the same permissions to be transmitted on the web since I don't see an enable brownies option...

Another Dumb Question From AestheticLlama on 7/15/2020 1:57:38 PM

Probably... I'll start making the brownies for everyone who signs! We have to start somewhere.

Another Dumb Question From AestheticLlama on 7/15/2020 1:21:38 PM

Yessss! I'm on a roll. Two signatures! Anyone else want contribute to the cause?

Another Dumb Question From AestheticLlama on 7/15/2020 1:16:48 PM

This post broke my heart. I might start a movement to make brownie points include an actual brownie now...

Stats: Annoying or Just Pointless? on 7/11/2020 11:10:49 AM

I don't have a problem with stats or having them affect choices available in a story. The biggest issue I see is when I don't know how stats affect the game. It doesn't matter if different stats unlock different endings, or if they just change how you arrive at certain endings, but I think choices need to obviously relate to stats in a logical way and appear even when they aren't a viable option.

For example, if agility and strength are stats that you can choose between, then maybe there is a rock in your path one day. The author can either have an option to jump over or push aside the rock. The "wrong choice" needs to be there to make the decision feel satisfying, but ether character can get past the rock. There is also the option to have a path blocked by a rock and another lead to a steep climb up a cliff. This way, my character goes on a completely different journey based on the stat choice. Still, I want to be able to go the "wrong way" and perhaps die or get trapped. It just makes it feel more complete. I do feel like the second example where each stat leads to a specific story is the most ideal because each play through will be more different (that is also more work for the author though).

As to if stats take away from the story, I don't think that has to be the case. If it's well-written I enjoy it stats or no stats. Even if it becomes a puzzle to get certain numbers, I like puzzles. What no one wants to do is have to play through the same story word for word twelve times to get slightly different endings that aren't logical based on choice. That gets annoying. As long as the story changes somewhat significantly with my stats, the puzzle is fun. Also, there really needs to be some internal logic to choices so that if a reader thinks about it they can "figure out" the right choices.

By the way, Mizal, you get +50 to your fake caring stat! Congrats!

Hows my hook on 7/10/2020 9:53:54 AM

well, I'm sorry that I'm late. Traffic was terrible. 

I don't think "or so you thought" is a complete sentence. There is also an "and" smashed against the comma (just a missing space).

Is the main character named Jay? Also, am I the main character? This description implies that "I" and "Jay" are two different people to me. If that is what you intended, that is fine. However, your description says that I am Jay. 

Starting a sentence is an ellipse is strange (an ellipse is the three periods in a row). Usually that symbol replaces a period or comma, but you have it at the start of a paragraph. I would connect that to the previous sentence. 

That is my quick take. This also reads like a story description or teaser rather than a hook. To me, a hook is something interesting or exciting that happens early in the story to draw the reader in. A hook makes the reader want to keep reading your story. A description gives them a general idea what it is about so they can decide to read it (or not).



Need suggestions for a small group of children on 7/9/2020 12:05:25 AM

Good point! I agree with everything.

Need suggestions for a small group of children on 7/8/2020 12:02:06 PM

I agree! We often do writing prompts or contests for such things. If there are any additional themes or topics you would like to see appear is stories, consider putting together a list so people can pick one and tackle it for you. That being said, there are only a few skilled artists on this site that could make you an original picture book (that I know of). 

Edit: perhaps the kids would want to vote for their favorite story, and we can use this as a contest.

Congrats everyone! on 7/3/2020 10:38:08 AM

Personally, I would just write on the paper. If it's anything like the previous stories I've written, it should just catch fire on its own...