Shadowdrake27, The Wordsmith

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10/30/2020 12:53 PM

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Wow a blank page with the topic of “me.”  A normal person would have this full of exciting things about themself. Me? I would rather you read my work and form your own opinion about me. Unfortunately, I am a perfectionist with a job, family, and life... so my writing may come out slowly. Therefore, I will call myself a mystery. I act like I am 12, but am at least double that in age. I have been coming to CYS to read awesome stories for awhile. I am currently using it as a medium to plop down all the stories that have been in my mind with nowhere to go. Read them at your discretion, or don’t. I will have fun putting them out there regardless. Feel free to message me with questions, or just to talk, I like both bouncing ideas off people and chatting. I just might not answer right away if I am trapped in the real world at the moment.

*Disclaimer: I am not a grammar freak! That may show up in my writing and my reviews! Please comment if a story has such bad grammar that it takes away from the story! I am working on improving in this area. Of course, if I misuse one semicolon in a 200-page story, I am going to secretly judge you for leaving that comment! But I respond well to criticism usually so it will be okay.*



If you are bored try adding a page to this fun collaborative writing prompt on


Saved threads:

Chapter 1: The She-Demon

Let Gower Teach You

Trophies Earned

Earning 100 Points



Clearstone was a peaceful place where a man could forage his own path in life, but that was before Mad Dog Roberts took it over. Now Clearstone is owned by the Roberts Mining Co. and the people are little more than cogs in Roberts golden machine. This traveling cowboy isn't a part of that machine, and he isn't about to leave without a fight.

Day of the Dead--One Soul's All Souls Procession

Day of the Dead Skull

Matthew Mercia had never believed in the Day of the Dead the way his mother did. He didn't get excited to wake up on November second to celebrate the lives of relatives who had passed--until he was one of those relatives. Now he can only wake up on the day of the dead, so he only has tonight to walk among the living. How did I die? Who killed me? Why? These questions may just keep Matthew from celebrating this Dia de Muertos.

Authors Note:

This story was written in four hours for Ectocomp 2019 with 4,500 words, 7 unique endings, and one epilogue. It is based on the All Souls Procession Weekend in Tuscon Arizona. No additional knowledge is needed to read the story, but if you want more information on anything look up the event! 

Edited on 12/06/19: the tense switch on the first page was fixed. Everything else was left the way it was for the contest.

Image from:

Inheritance House

A suspense/horror story. It is about a cabin you inherited from your creepiest uncle (yeah you know the one). There are two possible endings. Good luck.

Tips:  Use the link at the end to go back to the beginning, even if you die you can continue to play. Hit "Drive to cottage" after each play through and look for the room that changed. You will face a choice in that room that will decide if you live or die, again.

Note: A special thanks to Chris113022 and Gower who play tested, and proofread this story.

Leroy and Mika's Organic Poetry

Let's write a poem together,

about nature or the weather.

Alternating lines, you and me,

 writing in perfect harmony.

I will write a line, you the next,

our lais is a river of text.

Leroy and Mika are parting ways for two years. They have signed up for the Peace Corps and are going to opposite corners of the globe to make a difference in the world. Their shared loves are poetry and the environment. This lais is the perfect poem to remind them what they mean to each other; they just have to write it.

Authors Notes:

A 1,000-word story written for a contest with the theme of nature environment. The game is a craft your own poem game. A lais is a poem written with octosyllabic couplets (8 syllable lines that rhyme in pairs). You get to craft the poem that expresses these two characters' love, and you get to decide if their love is strong enough to survive two years apart.

Actual word count is 936.

A special thanks to  Ogre11 and mizal for proofreading and play-testing! Their feedback was instrumental in making this game what it is.

Merlin: Origins

Merlin Ambrosius was just an electrician working in Britain. His last job was on an archeological site doing the lighting for what was believed to be the home of Merlin the Magician. He accidentally got himself sent back in time to the days of King Arthur, where Merlin Ambrosius became the sorcerer of legend. Did he serve King Arthur well as a trusted advisor? Was he a feared but well-respected as a sorcerer? Or did he get caught trying to fool the medieval prince?

Author's Note:

This game was made for the Year's End Contest - Choose Your Own Prompt II. The theme was "8) This story has an original and sensible magic system, built from the ground up. The plot is up to you."

Magic is defined as the power to influence reality by using mysterious or supernatural forces. Rather than having characters learn to shoot fire out of their hands, my magic system is based on having limited technology in the past.

There are two main branches, which focus on different types of "magic." One caution is that some of the smaller pathways are similar, differing only by the puzzle you have to solve and ways you can fail. Also, when choosing between the "Lady of the Lake" myth or the "Sword in the Stone" myth, please note that these tales both involve Excalibur, so the story remains the same until after you make the sword of legend. After that part, these two branches have a different (second) puzzle, which can lead to various endings.

An answer guide is provided for electrical puzzles. For an added challenge, do not use it. Additionally, there is a walkthrough here if you want help finding all 12 endings. Good luck!

Special thanks to Reader82 and poison_mara for proofreading and play-testing for me. Without them, this story would have a few million more errors. Reader82 fixed most of my bad grammar, and poison_mara thought of adding the guide for the electrical puzzles.

The Chronomantic Adventures of Professor Gower: Office Hours

Professor Gower sits in his big, big oak desk, glasses perched precariously on his nose. He lays a fountain pen down atop his grade book and steeples his hands with something of a patient sigh.

He has warned his students:

The purpose of this thread is to have a place to talk about smallish issues of language, style, syntax, grammar, word choice, paragraph structure, or whatever. This is for microlevel issues, not big stuff like "what should I write about?" or "how do I make interesting choices?" or "is that mole bigger than yesterday?"

Bring a piece of your work-in-progress, and let's all discuss it together.

It's worth 40% of your grade, and you may not have an extension.

Alas, no one has come to his office today. This is not an issue though: Professor Gower has better things to do.

Authors Note:

Time travel story-game requested by Microblue with permission from Gower.

Special thanks to TheChef for play-testing and proofreading.

The Description was mostly written by Gower, and the rest is the author's original account of the real adventures of the English professor that travels in time to ensure the safety of literary classics. While you can read this story on its own, it's recommended that you have some familiarity with the classic authors Homer, Marie de France, and Euripides. It's also recommended that you read The Iliad, Lanval, Medea, and Beowulf before reading this story. General knowledge of those works will be accepted for this story but will do nothing for your grades on Gower's quiz to follow.

There are two possible endings. There are also four authors to meet, four literary gems to save, and four historic items to frame in Gower's office; however, there is only one epilogue.

Please enjoy as you travel to the past to meet Gower's favorite authors.

Choose Your Own Cookbook Guide to Thanksgiving Turkey

A mini-game made for Mara's Thanksgiving thread.

A serious(ish) guide to cooking Turkey presented by the Choose Your Own Cookbook Company!

Dark Master

Dark Master Cover

Todd, a master of dark magic in a world that forbids it, has a chance to prove that dark magic can be used for good; unless he becomes the dark lord that everyone fears. Will Todd become a hero, or is he destined to be the villain?


More of a story with multiple outcomes than a game.

There are no right or wrong answers, although you have the option of getting yourself killed many times, and choices matter.

## unique epilogues are available. 

On the first page, there is a link to background information on the world and how it is structured. This link is for people that like to have the basic understanding and context that the main character has at the start. It is completely optional.

Deep Space Asteroid Mining Mission

Applicants wanted for an exciting and challenging position as the captain of a deep space mining mission. No former space exploration experience is necessary. We are looking for candidates with common sense and natural leadership skills. Press the button below to apply!

Job Summary:

Responsible for all decisions made aboard the Endeavor mining shuttle.

Location: Outer Space

Job Type: Contract

Salary: 10% of any profits made. All losses will be deducted from base salary.

Furthest Star: Icarus

Traveling through space can be a dangerous ordeal; fortunately, the crew bound for Icarus has you to guide them. Will you look for signs of alien life, investigate black holes, explore new planets to find one fit for colonization, or return to Earth before it is too late to do so? We are waiting on your orders, captain!

The Chronomantic Adventures of Professor Gower: Origins

This is the first game in a series of tales about Gower and his adventures through time. It will explain how the famous professor first started time traveling, and how I came to know about his many trips through time. Everyone starts somewhere, although Gower's beginning and my own are not chronologically aligned, our stories are very much intertwined.

If this game is released after the second game titled The Chronomantic Adventures of Professor Gower: Office Hours--for any reason--the timeline is in jeopardy. All time-travelers need to report to Alpha-Prime prepared for immediate deployment. 

This game was written and released exactly one year before the second in the original timeline.

Author's Notes:

Another time travel game with Gower's permission.

There are XYZ endings.

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#34 - Let's Make a Story Redux on 9/27/2020 4:52:22 PM

Taking a deep breath, Hakkan closed his eyes and propelled himself forward, through various lands from common children's fairytales and legends, until he reached the psyche of the book containing the city of the lost tower--where the lynch king waited for him atop the tower standing in the center of the city of nightmares.

Vivid Writing on 9/23/2020 3:10:18 PM

Grammar can help. Being creative with your descriptions can help. One way to mix it up is to change up sentence structure. Another is to add more details that are revenant to what you are doing. I'll try to provide an example, but I'm not the best writer ever myself.

Your example is, "You do this, you do that." 

First of all, this is two complete sentences connected with a comma. You need a period or semi colon between them. Also, the word and eliminates one "you."

"You do this and that."

Already better (in my opinion).However, let's change things up a bit.

"Doing this, you create the opportunity to do that as well."

This says the same thing, but it changes the order and adds a bit of detail. Now, it's stated that you did "this" to lead to the chance to do "that," which implies that they had to be done in order. You could also add detail about each item separately.

"Doing this, you feel exhaustion set in from the effort. With sweat pouring down your back, you do that."

This last one implies that both tasks are physically difficult. It adds something about what the reader is feeling. One thing to be careful about with this is telling a reader what they "think." If I write, "You think that this is hard." Your reader might think, "No, I wasn't thinking that." I try to avoid telling the reader what they "think" and tell them what they are feeling, hearing, seeing, tasting, etc. My goal is to make them think something based on that.

I'm 90% sure that IAP said something about this as well, but I hope this helps.



IAP did tell you to focus on your senses and to imply things. That advise is great. Saying something like "your hands are numb" gets rid of the need to say "it is cold". Likewise, you can say something like "you gasp for air" or "your legs feel like jello" rather than "you get tired".

Vivid Writing on 9/21/2020 10:21:57 AM

Let Gower help you, and click the link above. Grammar will help. It allows you to vary sentence structures so your whole story doesn't just read "You do this. You do that. Etc." You can also look up synonyms anywhere you repeat a word several times (like bland and laughs). 

#30 - Let's Make a Story Redux on 9/15/2020 5:17:48 PM

Valerie died fourteen years ago, when Hakkan sacrificed her to the river of lost souls in his quest for power; unfortunately, choosing the wrong book bound him to be Lich King's servant rather than his master.

#24 - Let's Make a Story Redux on 9/6/2020 1:28:48 PM

There he stood: Humpty Dumpty glared at Hakkan with yolk oozing out of the crack on the side of his head.

The Trampoline Terror on 8/27/2020 1:50:42 AM

I mean, you did have a spoof of some detective tropes... it just didn't interest me as particularly clever, mysterious, or funny. This reads like an over used joke:

"So, this bartender looks over at a horse and says, 'Hey buddy, what's with the long face?'"

I'm sure some people will think this is funny, but it doesn't really have anything unique or intriguing about it. Have you watched the old movie Clue? It's a movie with like three endings based on the classic clue story. It's a bit cheesy and goofy, but it's also pretty clever. If you pay attention to little things, like side conversations and facial expressions, the whole reveal is more exciting because they hinted at certain things.

For example, in one version it WAS the butler. However, they reveal that he was only pretending to be a butler. He was really the guy who invited everyone to his mansion that they thought was dead. There is some proof that he wasn't really a butler given, and he explained why he killed people in a certain order and stuff like that. One ending had more than one killer. It was like person A killed person B, so person C thought they could kill person D and blame it on person A. 

Expecting you to be that complex is a bit unrealistic with 1,000 words, but you can do something to make it unique or clever. You don't need to change much. Perhaps you can passively mention the butler doing something for each character. That way, he is at least in the story before he is revealed to be the killer.

Roblox Ragequit on 8/25/2020 8:18:15 PM

Leave their mother out of it. She already has to deal with them all day and hates her life...

Roblox Ragequit on 8/25/2020 6:23:57 PM

Saying nice things with intense sarcasm works for me. Something like, "I bet you have a ton of friends that love to listen to your whining" or "Wow, that's so profound. I wish I was as smart as you..."

You get the idea, even if my examples are bad.

The Trampoline Terror on 8/25/2020 3:53:15 PM

It's always the butler... 


Sorry, I was distracted there. This seems like a clue rip-off, but you didn't exactly stick with it. I almost wish you had used the famous characters that you ripped off so that you didn't need to waste words on descriptions. Out of 1,000 words, a quarter of them is spent describing six main characters that don't do much. When you have a limit like this, every word counts. If you can just say "Colonial Mustard sat in a chair" and get the same effect, then do it.

That being said, some of your descriptions are strange to me. For example, "staring unseeingly at where the corpse had lain on the lawn." What does "staring unseeingly" mean? I feel like you can delete "unseeingly" to make the sentence clearer for fewer words. That sounds like you are trying to sound fancy when you don't need to. A lot of parts of this story read that way.

Last, I'm not a fan of the reveal. Clue stories usually play off of a comedy based murder mystery, so this fits into the genre, but it felt very unsatisfying. You described six characters and their motive, then said, "HA, kidding! It was the butler!" That is your whole story. There aren't even a lot of clever interactions and such. For example, why not mention the walking stick and wheelchair in your character descriptions? That would allow a reader to put it together on their own if they pay attention or read it and think, "wow, I forgot he was in a wheelchair! That makes sense!" Movies that play off the clue cliche are VERY detail-oriented. Every little action and piece of dialogue is a clue to the eventual ending. This felt like the first half of the story could have been omitted because you focused on unimportant details, like how crumpled their suits were.

Also, consider mentioning the butler before the reveal. Have him there in the background. Maybe he pushes some in on their wheelchair or serves them all wine. The killer should be there, but in a calculated inconspicuous way.

That is just my two cents though! Also, to cater to Mizal's point, flash fictions around here have been as short as 25 words max...

#8 - Let's Make a Story Redux on 8/25/2020 11:40:46 AM

Following the pull of the torch with trepidation, he glanced down at the lost souls drifting aimlessly and whispered, "This time I'll keep my promise, Esra."