With regards to resurrection and the afterlife:
Okay, necromancers don't live in a fucking bubble. So the direct counterbalance to necromancy probably going to be true resurrection in body and soul, a la DnD or some shit. Which means sure, some people won't stay dead, and you can bet your ass that somebody in the necromancer's menagerie of corpses is going to have somebody worth resurrecting in this manner. Which means a lost friend, in a sense, but also a gained friend...depending on a few things:
1. Whether or not I want to put in variables into this storygame so that productive, meaningful conversations between the necromancer and the spirit means a continued friendship.
2. What stage the story is at when this happens, and which route has been taken thus far to affect necromancer's reaction to this event.
3. How this secondary character should grasp their time being not-alive as a positive, negative, or neutral experience.
With regards to the two routes I've posted already, there's already a black-and-white dichotomy that could be done, but we could dip into a grey area concerning consent and freedom: our little bitch of a necromancer could be a raging libertarian that just wants to have their freedom to talk to the dead respected as much as their resurrected thrall should no longer be put under control. That's fine and dandy too (and needlessly complicated), but at the end of the day, I want this to be sort of an abstract parallel to these questions of freedom and agency in relationships :
1. Are friendships things that just happen and should be appreciated while they last? Or should they be things worth fighting for to maintain and keep alive against all odds?
2. People change, as do the trajectories of their lives. In spite of this, are some friendships worth keeping? Are they worth prioritizing over say, a trajectory to a (subjectively) more successful and happy life?
3. Is it anyone's fault when relationships are made and broken?
Yes, you can answer these questions on your own time, but ultimately I want the scenario and story to pose these questions in the context of attachment, consent, abandonment, etc. Yes, very angsty, very moody, very emotional, I get it. Teens may relate to this more than any other age group.
This is getting very close to CoGite material. And that might be for the worse, but what the hell, this is a fee-fee storygame. It would be fucking weird if it wasn't going to touch upon some fee-fee-heavy topics.