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Starting a Storygame With A Pre-Made World?

7 hours ago
Just a question for any folk who have the time to answer.
If I have a DND world -- or in other descriptive terms, a fantasy world -- that I've already made, how would I go about making a storygame about it? Anything I should do differently compared to making a regular storygame, original to CYS?

Starting a Storygame With A Pre-Made World?

7 hours ago
It'd be just like writing about any other setting. There's probably a lot you know about that isn't relevant to the plot, and a lot of concepts you can't just assume the reader knows about once you're deviating from the typical generic archetypes like elves and dwarves or whatever. The challenge is just in finding the balance, introducing information in a natural feeling way without leaving the reader lacking relevant info or hitting them in the face with infodumps on things they don't care about yet.

Of course if you're using anything copyrighted, make sure to mark it as fanfic.

Starting a Storygame With A Pre-Made World?

7 hours ago
Good suggestions!
If it strikes your interest, I'll give you some info below.

"The Ashen Marches are a bleak, half-ruined region shaped by fire, collapse, and whatever came after the world broke. Once settled lands, they are now choked with ash plains, burned forests, shattered keeps, and old roads that lead nowhere anymore. The sky is often hazy, the ground still warm in places, and ruins from before the collapse poke out of the soot like broken teeth. Monsters and warped remnants of magic roam freely, but so do survivors, scavengers, and strange communities that refuse to die out completely. Nothing here feels finished, like the land itself is still deciding what it wants to become.

What defines the Ashen Marches most is movement and survival. People do not settle easily, they migrate, fortify briefly, then move on again when danger creeps too close. There is a constant tension between preserving what little history remains and abandoning it to stay alive. Faith is shaken, trust is thin, and everyone has a different idea of whether the world can be fixed or if its better to just endure it. Some stories contradict each other, some landmarks are only half-remembered, and honestly nobody is totally sure what is myth anymore and what is still out there waiting."

-- Directly from the summary of my DnD world

Starting a Storygame With A Pre-Made World?

5 hours ago

lore dumping is usually not the best thing to do in the story unless it is absolutely relevant. You can write about the world and the events within it but, much like DMing, you will have a lot more information that the average reader will not know or care about. Maybe an option would be to include a lore guide that someone could read if they are interested in the rest of the world building not included in the story itself.

Starting a Storygame With A Pre-Made World?

5 hours ago
Actually this is a great idea.