I already had the season pass when I first bought the game, so it was basically a free DLC.
Basically you’ll get the most out of this DLC if you want another map to explore and some raider quests to do since there are three gangs.
There are a couple of other quest givers like Sierra (Nuka-cola junkie from Fallout 3) and the Hubologists (From Fallout 2). Haven’t found any others yet.
There’s the option of freeing all the slaves and turning the park back into a neutral trading hub again, but I don’t see much point in doing that.
Like I don’t think you can power up the park if you kill all the raiders before doing their quest line. You could always do it AFTER you complete all the raider quests I guess.
The extra stuff is you can send reps from one of the three gangs to take over settlements in the Commonwealth. Again, neat idea and I probably would have done that instead of having to help the Minutemen, but the problem is I already own everything.
I mean sure you can target your own stuff and turn it into a raider settlement, but you lose all your supply routes to and from there (Nobody trades with raiders) so if you want to build anything there, you won’t be using your vast network of junk supplies.
It says you can intimidate other settlements into giving you supplies, but that seems less efficient if you already have supply routes set up.
Preston gets pissed at you if you do anything with the raiders and won’t follow you anymore, but he still acknowledges that you’re the Minuteman General. Lol.
Besides all that, there are some new weapons, armor and monsters to mess about with.