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Darkest Dungeon

8 years ago

So I know a couple of you are playing this game.

Just tried to take on a level 3 dungeon and promptly lost two adventurers of the same level. Now I have to build up a Highwayman and Jester all over again. The jester I didn’t care so much about, but I was trying to keep the highway man alive since he was the one I started with (Still have the crusader though)

Now I’m stating to lose adventurers all the time after going weeks without losing any. Guess the difficulty finally kicked in severely for me. I guess 20 weeks without a major loss in this game is doing okay all things considered. Managed to kill the Necro Apprentice, the Swine Prince and Siren with no losses.

Darkest Dungeon

8 years ago

Haven't played since early access. Heard they nerfed stun. Goodbye easy mode... 

The game is the most heavy handed example of RNG I have ever seen. You got to pray everything goes right, and when it does, it's great. It's just more often than not, it won't. I remember food being very bothersome in that regard. You could (at least when I played) go into a dungeon and see maybe 1 or 2 food checks or something like 6 overall with 2 in one corridor. There's just so much random (no, really) stuff you have to learn to deal with and predict without any prior info (how is hunger calculated? What does a bookshelf do? How do I interact with this bookshelf/corpse/ect safely), it kind of became offputting in the end. Especially after a wipe of an A-Team (my condolences to Dismas).

I've been hearing mixed inputs on whether the devs have improved it or ruined it, might need to jump in again to check out for myself with the new DLC inbound (as much as I hate Darkest's RNG elements, I love the atmosphere, art, sound design, all that superficial decoration).

Darkest Dungeon

8 years ago

They must have fixed the food thing since I rarely get it popping up at all in a short dungeon. Even medium dungeons its usually only like once or twice. (Haven’t done a long dungeon yet) I think I only had one or two times where my adventurers suffered starvation effects.  

I don’t know how powerful stun was before but it seems to work pretty well in its current form.

Usually the various bookcases and such require an object to “clean” them. Like if you want to search a rotten giant fish carcass, you’ll probably have to treat it with disease cleaning powder first. Evil altars require holy water, etc.

I probably would have had a total party kill a lot sooner if some external game luck hadn't come into play.

I was in the Cove and was messing about with some red orb altar and it suddenly transported me into Lovecraft Land where I had to fight some dimensional shambler. My party was pretty under powered to take it on, though they were doing okay at first, but I got the impression they wouldn’t have survived and I couldn’t run either.

Then the game crashed in the middle of battle and when I restarted I was back at the beginning of the dungeon like it never happened. (The Occultist must have had a prophetic dream and the party didn’t mess with the altar this time around)

Funniest recent bit was my antiquarian became masochist from the stress and ended up killing herself in battle screaming something like “Blood! More blood!” Lol.

Darkest Dungeon

8 years ago

Ah, the Shambler. Read about that guy. 

Literally a death sentence. 

If memory serves, Stunned enemies now get a resistance to stun. Basically a res to consecutive stuns. Used to be you'd leave one enemy alive, then just keep stunning him while you healed up everyone in party. With the stun res buff and the *take stress when only one foe left* changes, healing up like that's impossible. I mean, it was downright cheating, but damn if it didn't make those longer dungeons more bearable. 

I always found the cleaning to be a bit weird. You have all these great resources at your disposal and then you have to waste them trying to clean the goblet juice out the "fountain of holyer than thou" until you figure out which one actually works. Even then, if you need to use something as vital as a torch (as is case with some book stacks) it's often better to just ignore the loot. Same deal with confessional booths (fuck those things). Ended up ignoring anything that wasn't a chest.

But then again none of my heroes ever reached lvl 4, so I guess I'm not one to talk. 

 

Darkest Dungeon

8 years ago

If anything it's the predictability of the curios that bugs me, once you test things out a little it's easy and reliable knowing which are worth checking out or safe with the supplies you have. It's basically 'spend a little on supplies, be guaranteed to multiply your money by X amount with curios' and at that point, what's the point.

Torches aren't vital at all, but with something like bandages in a dungeon I know has a lot of enemies that can cause bleed I usually just hold onto them unless I've nearly cleared the battles already. (Backtracking after battles are cleared is always a possibility I guess, but it's dull, and money's easy enough to come by it's rarely worth it.)

 

Darkest Dungeon

8 years ago

He must have played a really early version, I know a thread I was browsing on another site had people complaining early on how often hunger popped up, but that's not really an issue now as far as I've seen. I rarely even bother taking more than 4 food on a short mission. 

Apparently stun used to be really exploitable too, the reason recently stunned enemies get a greater resistance to it for a few rounds to keep you from just easily locking them down forever while you healed up your entire party. I didn't play with the old version but it seems like it would turn most quests into easy mode for babies so I'm glad they fixed it. 

The difficulty does seem to pick up quite a bit once you start running veteran level dungeons. I had a couple parties just reaching level three (restarted a couple times early while still figuring things out, though really there's no way to 'lose' the game..) when I had to put it down a week for real life stuff, but I'm looking forward to seeing just how tough the later monsters get. I've heard New Game + mode is especially brutal. 

I was trying to skim past spoilers on the other site, but the Shambler is apparently much easier to take down when accessed from a low level dungeon.

Darkest Dungeon

8 years ago

First version to come out on Steam, to be precise. 

I miss my easy baby mode...

Darkest Dungeon

8 years ago

my favorite monster in that game is that collector, so creepy.

Darkest Dungeon

8 years ago

Nothing like a collector on your second dungeon to get the blood pumping. :) 

Darkest Dungeon

8 years ago

   yeah seeing him for the first time really suprised me because i was doing an "easy" dungeon and took a shit team and i was crushed.

Darkest Dungeon

8 years ago

Kind of tempted to screenshot my game.

I have a few teams of level 5's and level 6's.

I'm on week 157 on my main one, I believe. I'm currently doing an insane challenge by using only antiquarians to beat the entire game. This is...slightly amusing so far. Antiquarians aren't that bad when you get up to 70 something dodge at level 2. :P

Darkest Dungeon

8 years ago

First time I ran into a collector I thought he was the necromancer apprentice since I was on my way to kill him in the same dungeon. I think I had a harder time with him than I did with the necro apprentice since his minons were just damage sponges.

So far the boss fights I’ve done have had some amusing attacks. Like the little pig guy hiding behind the Swine Prince saying “End this one” (mark attack) or how the Siren temporarily turns pretty when she uses her Song of Desire against the party.

Darkest Dungeon

8 years ago

The mini bosses are strangely harder than the bosses xD

When you go against the Collector, I recommend dealing with the highwayman first as his attacks can really damage your team.

If there's no highwayman, everything's going to be fine as the other two can't deal damage, and the Collector doesn't really hurt that much. Your team can usually deal more damage than the Vestal can heal.
Also, make sure to stun the Collector when you've taken down one of the collected people.
My Crusader has paralyzer's crest and the elephant trinket thing for extra stun, and I've actually managed to successfully stun an enemy with high stun resist twice in a row before. (I think it was the pig guy in the Warrens. The one from either the lvl 5 dungeons or lvl 3-4 that takes up two spaces. Forgot the name, and too lazy to open up Steam.)

Darkest Dungeon

8 years ago
The Necromancer's Apprentice is really really easy, almost disappointingly so. I had harder random encountered in the hallway on the way to get to him.

Played a little last night and took out the Siren. The best boss battle so far has been the Hag though, just because her gimmick was so unexpected and wound up costing me Reynauld.

The Collector was a real WTF moment the first time I ran into him, but now Dismas gets to carry his own head into battle.

Swine Prince, I unfortunately got that fight's gimmick and best strategy spoiled for me on another forum. Oh well.

I still cannot get over how unstoppable and awesome grave robbers are. Like the other classes all have their good points and it's fun putting together balanced parties that work well together, but it's hard to find a real reason not to just use all grave robbers, everywhere, and leave the torches at home.


Darkest Dungeon

8 years ago

I love grave robbers xD