ooooh...
I see... Still though, I love my penguin analogy, and will post it every once in a while:
As I like to say, a good storygame is a penguin...
It has bones, the structure, the plot.
It has flesh, it has descriptions, it has details, and also emotions.
It has a sleek outer skin, good looking writing, grammar, punctuation and spelling, fancy or grabbing start.
It has a brain, variables, items(if applicable, not all penguins need to be smart!), link restrictions, and perhaps score.
It has a mouth and a**hole, the capability to be changed, removing crappy parts and digesting suggestions and improvements.