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The War of the Elements

11 years ago

So this is something that is based off of the "Avatar: The Last Airbender" universe. It's story about a global conflict between all of the factions who are trying to gain control of the entire world for their own reasons. The player has the option of choosing the faction that they join, their gender, etc. There will be a few sub-factions that can be made into allies depending on your diplomatic skill. Getting certain sub-factions to join your cause could very well become a tide-turning decision that could greatly help somewhere down the line. Having certain sub-factions as enemies could make certain routes difficult, and sometimes impossible, to take. Also, the different factions have a different starting difficulty based on their particular situation. This means that the choices you make in the beginning could very well get your starting group destroyed if you mess up. Here is just some thoughts that I put on paper, let me know your thoughts. If you have any questions, please ask.

Water Tribes

Southern Water Tribe: [Starting Difficulty ~ Very Hard]

The Southern Water Tribe is a collection of smaller settlements ruled by a single chieftain as well as a council of elders. Although the economy is rough, it still manages to pull through. There are very few gender barriers within the tribe, especially to those who are waterbenders. 

The Southern Water Tribe has light, versatile infantry that utilizes bows, blades, and clubs made from the animals they hunt. An elite warrior is very easily identifiable by the war paint they commonly wear on their faces. It's navy is composed of small but fast wooden ships manned by waterbenders. Making them lethal in almost any small battle.

However, constant raids from the Fire Nation has left the tribe in a weakened state. Though there troops are decently trained, they are very few, and not very organized. They are under the immediate threat of Fire Nation raiding parties, which constantly reduce their ability to expand.

Northern Water Tribe: [Starting Difficulty ~ Medium]

As the original of the two tribes, the Northern Water Tribe is both larger and economically better than it's sister in the south. However, it has several gender barriers within the society. Women are not allowed to be warriors, and female waterbenders are reduced to the role of a healer. Women that try to break these barriers are usually frowned upon. They are ruled by a single chieftain.

The Northern Water Tribe has light, versatile infantry that utilizes bows, blades, and clubs made from the animals they hunt. Elite warriors are easily identifiable by the war pain they wear on their faces. It's navy is composed of fast wooden ships manned by waterbenders, making them lethal in almost any naval battle.

The Northern Water Tribe faces the threat of the Fire Nation raiding parties. Although they are capable of defending themselves well, due to a far sized and well organized military, they are hindered from advancing any further. They also face troubles with the Earth Kingdom, as they stand between them and reuniting what they call the "Lost Tribes".

Earth Kingdom

Earth Kingdom: [Starting Difficulty ~ Medium]

The Earth Kingdom is the largest of all the factions and is ruled by a monarchy. It's people are strong and the economy is in good shape. Despite having the largest territory and most populated areas, the Earth Kingdom has the smallest percentage of benders.

It's military consists of both heavy and light infantry. Their ground forces are known throughout the world, and they can specialize in both defensive and offensive warfare, although they aren't as mobile as the other nations. Living up to their name, Earthbenders are stubborn, and refuse to retreat unless it is the only option.

Within their arsenal, the Earth Kingdom has tanks and air ships. The Earthbending tanks are more mobile than those of the Fire Nation, and are strong and sturdy. The air ships are those that originally belonged to the Fire Nation, but have since been incorporated into the Earth Kingdom military. They have yet to utilized it to the same potential the Fire Nation has. The Earth Kingdom is also at a great disadvantage by having the weakest navy of all the factions.

They face an immediate threat from the Fire Nation in the west, the Air Temples surrounding them, and the Water Tribe in the north.

Fire Nation

Fire Nation: [Starting Difficulty ~ Easy]

The Fire Nation is the most industrious, technologically advanced, and has the best economy of all the factions. They are ruled by a monarchy.

It's military is considered to be the best of all the factions. They have light and heavy infantry that are both versatile and mobile. All of their soldiers are well trained and highly organized.

Also, their military has made the most advances within utilizing vehicles within their military. Their tanks are both mobile and strong, and can pack a devastating punch to enemy infantry, buildings, and opposing vehicles. The Fire Nation also is the first to have developed an air force, giving them a distinct advantage when invading new territory, as well as more options when entering battle. One of their greatest edges comes from being the only faction to have iron vehicles and ships.

Air Nomads

Western Air Temple: [Starting Difficulty ~ Hard]

The Air Nomads are a group of monks living in isolation atop their mountains. They maintain themselves with simple farming and and have the highest percentage of benders within their society.

Though they are peaceful in nature, they are not without their own soldiers. The Air Nomads have light infantry that is the most mobile of all the factions. Their soldiers can switch from air to ground combat in an instant, which makes them a challenge for even the most experienced fighter.

The Western Air Temple faces an immediate threat of the Fire Nation that is just south of them. Because of this, they are forced into the defensive, and try desperately to repel the invading forces.

Eastern Air Temple: [Starting Difficulty ~ Medium]

The Air Nomads are a group of monks living in isolation atop their mountains. They maintain themselves with simple farming and and have the highest percentage of benders within their society.

Though they are peaceful in nature, they are not without their own soldiers. The Air Nomads have light infantry that is the most mobile of all the factions. Their soldiers can switch from air to ground combat in an instant, which makes them a challenge for even the most experienced fighter.

The Eastern Air Temple is currently trying to push to gain territory from the Earth Kingdom. Although they face no major opposition as they make their way onto Earth Kingdom soil, they are still locked into a struggle to gain more land.

Sidenote: I may make another faction that doesn't have any benders in the beginning.

The War of the Elements

11 years ago

Here are some of the sub-factions that will be there. These factions have no distinct sense of loyalty to any of the factions, and some of them will be hostile towards all of them. All of the sub-factions can either be destroyed or allied with. Some, as stated before, can be more helpful and harmful than others.

Sandbender Tribes

The Sandbender Tribes are a collection of tribes living within the Si Wong Desert in the Earth Kingdom. They, by nature, are also earthbenders. However, they have adapted their style to bend the much looser form of sand, making their style unique amongst the earthbenders. They are most notable for being able to survive within the Si Wong Desert without difficulty, and can prove to be a vital asset, or hindrance, to anyone who looks to cross through.

Foggy Swamp Tribe

The Foggy Swamp Tribe is a group of waterbenders residing in the Foggy Swamp. Their existence is known to a few, and many do not believe they even exist. The Foggy Swamp Tribe differs from the others, as their style is much more rigid than the traditional waterbending. They are capable of controlling plants by bending the water within them, sometimes giving the illusion that they are Spirits and scaring away those that would tread in their territory.

Sun Warriors

The Sun Warriors are an ancient culture that predates the Fire Nation. They exist to maintain the traditions that were kept by the original people of the Fire Nation. Their bending is said to be amongst the strongest, but it is also said that the people are very primitive when compared to the modern Fire Nation. Those that can find them, are likely to come upon a secret that could turn the tide of a battle, and possibly the entire war. Though as far as anyone knows, they are a myth.

Pirates

The pirates are a group of outlaws that move around the seas. Despite their unruly nature, they are more than a challenge for opposing navies, as they utilize explosives and surprise attacks.

Soundbenders

The Soundbenders are a group of former Air Nomads that chose to abandon the temple. They explored further into the usage of airbending and discovered that they have the ability to manipulate sound waves. Their unique take on airbending has made them much more lethal than their counterparts.

Order of the White Lotus

The OWL is a group of scholars that look past the boundaries set by the Fire Nation, Earth Kingdom, Air Nomads, and Water Tribes. They are composed of master level benders from each of the factions, though they have no loyalties to any of the factions. Amongst the master benders are master warriors and scholars that make up the foundations of the OWL. Though they are normally secretive, those that gain their attention and support, will have a powerful ally at their side.

The War of the Elements

11 years ago

New Faction:

Equalists

Equalists: [Starting Difficulty ~ Very Hard]

The Equalists were originally a group of rebellious refugees within the Earth Kingdom. The refugees came from all parts of the world, and thus are descended from all factions. Even so, most of them dislike those that abuse their bending. They believe that benders like to abuse their power and use it to hold dominance over non-benders. Eventually, the movement received enough support to capture their own territory in the southern Earth Kingdom, and have been at war since.

As a result of having very few benders and funds for the military, the infantry specializes in hit-and-run tactics. There are many soldiers capable of holding their own against benders, so what they lack in a navy and vehicles, they make up for in fast and versatile soldiers.

The Equalists face the immediate threat of the Earth Kingdom. Because of the small Equalist territory, the Earth Kingdom is looking to surround and force the land into submission. 

The War of the Elements

11 years ago

You could recognize more factions within the Earth Kingdom. Something like this perhaps? It's good though.

*Ba Sing Se

*Kyoshi Island (Might be to small to include though)

*Omashu

The War of the Elements

11 years ago

Ba Sing Se is the capital of the Earth Kingdom, thus it cannot be a subfaction. Omashu is also just another city within the Earth Kingdom, but I can't figure any reason that it would be a subfaction, and thus have the possibility of fighting against the Earth Kindgom.

Kyoshi Island was on my mind, but from what I've seen, they are loyal to the Earth King. Sometimes acting as personal guards.

The War of the Elements

11 years ago

Are you actually going to finish any of your games or are you just going to fall back into that make, delete habit of yours? Just curious.  

The War of the Elements

11 years ago

I do plan to finish my games, the problem is that they are all going to be long. Even when I want to make a short game, it ends up being longer than I thought it would. Also, I haven't deleted any of the storygames that I have mentioned in the past. "No Gods, No Masters" and "Aeternus - Rise of a Legend" are still in development. The issue is that when I get focused on one story, another idea gets in my head and distracts me. So I decided to write one of my biggest ideas down for once, in order to relieve me of the idea.

I really want to get "No Gods, No Masters" done first, but every time I get to a certain part of the story, I end up restarting. I have a basis for the main characters, but I can't decide on a main conflict.

The War of the Elements

11 years ago

@jamescoker1226

The War of the Elements

11 years ago

Umm...Why?

The War of the Elements

11 years ago

He's similar in that regard. 

The War of the Elements

11 years ago

I think I may just make a thread for those two stories. It would certainly help me organize my thoughts and keep me on track. As well as anyone who would like to give their opinion or help stimulate ideas for the story.

The War of the Elements

11 years ago
Some interesting ideas, but I can imagine having so many options for faction and gender could make it difficult to implement.

What time period is this story set in if there are Air Nomads and Equalists around? I'm guessing it's going to be in a non-canon setting.

The War of the Elements

11 years ago

I'd bet it's after Legend of Korra so the Airbenders have repopulated by then.

The War of the Elements

11 years ago
That would make sense.

The War of the Elements

11 years ago

The story takes place in an alternate timeline, set in the era of the original Avatar: The Last Airbender series. If I made the time set in the Legend of Korra, I'd have to take into account the advanced technology that all the factions would have, thus it would eliminate the weaknesses and challenges.