So this is something that is based off of the "Avatar: The Last Airbender" universe. It's story about a global conflict between all of the factions who are trying to gain control of the entire world for their own reasons. The player has the option of choosing the faction that they join, their gender, etc. There will be a few sub-factions that can be made into allies depending on your diplomatic skill. Getting certain sub-factions to join your cause could very well become a tide-turning decision that could greatly help somewhere down the line. Having certain sub-factions as enemies could make certain routes difficult, and sometimes impossible, to take. Also, the different factions have a different starting difficulty based on their particular situation. This means that the choices you make in the beginning could very well get your starting group destroyed if you mess up. Here is just some thoughts that I put on paper, let me know your thoughts. If you have any questions, please ask.
Water Tribes
Southern Water Tribe: [Starting Difficulty ~ Very Hard]
The Southern Water Tribe is a collection of smaller settlements ruled by a single chieftain as well as a council of elders. Although the economy is rough, it still manages to pull through. There are very few gender barriers within the tribe, especially to those who are waterbenders.
The Southern Water Tribe has light, versatile infantry that utilizes bows, blades, and clubs made from the animals they hunt. An elite warrior is very easily identifiable by the war paint they commonly wear on their faces. It's navy is composed of small but fast wooden ships manned by waterbenders. Making them lethal in almost any small battle.
However, constant raids from the Fire Nation has left the tribe in a weakened state. Though there troops are decently trained, they are very few, and not very organized. They are under the immediate threat of Fire Nation raiding parties, which constantly reduce their ability to expand.
Northern Water Tribe: [Starting Difficulty ~ Medium]
As the original of the two tribes, the Northern Water Tribe is both larger and economically better than it's sister in the south. However, it has several gender barriers within the society. Women are not allowed to be warriors, and female waterbenders are reduced to the role of a healer. Women that try to break these barriers are usually frowned upon. They are ruled by a single chieftain.
The Northern Water Tribe has light, versatile infantry that utilizes bows, blades, and clubs made from the animals they hunt. Elite warriors are easily identifiable by the war pain they wear on their faces. It's navy is composed of fast wooden ships manned by waterbenders, making them lethal in almost any naval battle.
The Northern Water Tribe faces the threat of the Fire Nation raiding parties. Although they are capable of defending themselves well, due to a far sized and well organized military, they are hindered from advancing any further. They also face troubles with the Earth Kingdom, as they stand between them and reuniting what they call the "Lost Tribes".
Earth Kingdom
Earth Kingdom: [Starting Difficulty ~ Medium]
The Earth Kingdom is the largest of all the factions and is ruled by a monarchy. It's people are strong and the economy is in good shape. Despite having the largest territory and most populated areas, the Earth Kingdom has the smallest percentage of benders.
It's military consists of both heavy and light infantry. Their ground forces are known throughout the world, and they can specialize in both defensive and offensive warfare, although they aren't as mobile as the other nations. Living up to their name, Earthbenders are stubborn, and refuse to retreat unless it is the only option.
Within their arsenal, the Earth Kingdom has tanks and air ships. The Earthbending tanks are more mobile than those of the Fire Nation, and are strong and sturdy. The air ships are those that originally belonged to the Fire Nation, but have since been incorporated into the Earth Kingdom military. They have yet to utilized it to the same potential the Fire Nation has. The Earth Kingdom is also at a great disadvantage by having the weakest navy of all the factions.
They face an immediate threat from the Fire Nation in the west, the Air Temples surrounding them, and the Water Tribe in the north.
Fire Nation
Fire Nation: [Starting Difficulty ~ Easy]
The Fire Nation is the most industrious, technologically advanced, and has the best economy of all the factions. They are ruled by a monarchy.
It's military is considered to be the best of all the factions. They have light and heavy infantry that are both versatile and mobile. All of their soldiers are well trained and highly organized.
Also, their military has made the most advances within utilizing vehicles within their military. Their tanks are both mobile and strong, and can pack a devastating punch to enemy infantry, buildings, and opposing vehicles. The Fire Nation also is the first to have developed an air force, giving them a distinct advantage when invading new territory, as well as more options when entering battle. One of their greatest edges comes from being the only faction to have iron vehicles and ships.
Air Nomads
Western Air Temple: [Starting Difficulty ~ Hard]
The Air Nomads are a group of monks living in isolation atop their mountains. They maintain themselves with simple farming and and have the highest percentage of benders within their society.
Though they are peaceful in nature, they are not without their own soldiers. The Air Nomads have light infantry that is the most mobile of all the factions. Their soldiers can switch from air to ground combat in an instant, which makes them a challenge for even the most experienced fighter.
The Western Air Temple faces an immediate threat of the Fire Nation that is just south of them. Because of this, they are forced into the defensive, and try desperately to repel the invading forces.
Eastern Air Temple: [Starting Difficulty ~ Medium]
The Air Nomads are a group of monks living in isolation atop their mountains. They maintain themselves with simple farming and and have the highest percentage of benders within their society.
Though they are peaceful in nature, they are not without their own soldiers. The Air Nomads have light infantry that is the most mobile of all the factions. Their soldiers can switch from air to ground combat in an instant, which makes them a challenge for even the most experienced fighter.
The Eastern Air Temple is currently trying to push to gain territory from the Earth Kingdom. Although they face no major opposition as they make their way onto Earth Kingdom soil, they are still locked into a struggle to gain more land.
Sidenote: I may make another faction that doesn't have any benders in the beginning.