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Halp Me

9 years ago

Man, I am stuck. I have a lot of branching paths in my first chapter that involve deaths but I don't know how to incorporate it into the advanced editor. I'm pretty confused. Anybody experienced with the Advanced Editor willing to help? Please?

Halp Me

9 years ago

Can you be a little specific as to what the problem is?

If it's the scripting itself you're having trouble with this should probably have gone in the Advanced Editor forum.

Halp Me

9 years ago

So I have branching paths to go meet characters, and mortal danger for characters are in the branch. But they have to leave and go down the other path as well.

Halp Me

9 years ago

If I think I understand what you mean, like how to havev some characters dying, you could always make the Characters' lives items or use Binary Variables, so JOHN starts as 1 but if he dies, the JOHN Variable goes to 0.

Halp Me

9 years ago

That works, and I have variables for characters, but must I just rewrite every path?

Halp Me

9 years ago

You can just copy and paste the paths, changing the names, adding and getting rid of lines of dialogue and such. That's what I do for my stories. Having main characters die in long storygames, especially early on, is incredibly hard, but if you're willing to put in the work it'd be cool.

Halp Me

9 years ago

You're right. I'll go through them. I shouldn't have made it advanced, ugh, but I thought I needed the variables to keep up with it.

Halp Me

9 years ago

Be more specific.

Halp Me

9 years ago

So I have branching paths to go meet characters, and mortal danger for characters are in the branch. But they have to leave and go down the other path as well.

Halp Me

9 years ago

No. I mean script wise. What have you tried? What worked? What didn't?

Halp Me

9 years ago

All I tried was making variables for characters, and later making it to where certain paths can't be taken when they are dead (or variable 0), but I realized that when I send the character back through the path I must rewrite large sections of it and I was wondering if there was a way around it.

Halp Me

9 years ago

Send them back? Just reset the variables before their death then.

Halp Me

9 years ago

No! I'm sorry if I'm being unclear, but I'm going to give an example.

Character A is the main character.

Two choices are given, go left or right. You go right.

Characters B and C are alive.

A choice between B and C is given.

C dies.

Right turns out to be a dead-end, so you must now go down the left path, but if you picked the left path first, C is still alive, but if you go right then left C is dead. Is there any loophole to make it to where to only show dialogue or mention through a variable? Or any other solution?

Halp Me

9 years ago

This would've been the better post to start the thread off with. Lots of helpful people on this site, but none of them are mind readers. (Or uh...I hope not...)

The first thing that comes to mind for me is to use a variable tracking whether each character is alive or dead and use page scripts to swap a couple of paragraphs around. Do you need the actual syntax explained, or did you read the articles on scripting already? (If not...then I'd recommend it since you're writing a story with scripting. The basics that'll likely cover 90% of what you want to do aren't very complicated.)

It would make for a tidier game as far as the amount of pages floating around but would basically require writing for three separate scenarios anyway. Or at least I'm assuming the immediate impact of causing someone's death would be more than 'now they're not commenting on things'.