No! I'm sorry if I'm being unclear, but I'm going to give an example.
Character A is the main character.
Two choices are given, go left or right. You go right.
Characters B and C are alive.
A choice between B and C is given.
C dies.
Right turns out to be a dead-end, so you must now go down the left path, but if you picked the left path first, C is still alive, but if you go right then left C is dead. Is there any loophole to make it to where to only show dialogue or mention through a variable? Or any other solution?