Yep, this is going to be one of many progress threads for the storygame contest. My storygame will follow the story of a man who sets his eyes on pulling a bank heist from the most secure bank in the city where he lives. He will have a limited budget to put together a team plus gather resources and equipment in an attempt to rob the bank. There will be multiple ways to complete the heist, all with their different risks, as well as benefits and rewards.
I know 10 days is a very short time to complete a storygame, but due to my real life commitments I’m going to have to go on hiatus for 2-3 days while I do other stuff. Hopefully I’ll be able to keep up with you guys even after that! By that time I at least hope to have a clearer idea of what I want to do for this storygame so I can get on it straight away.
Just one question until I come back. I was planning to randomise some of the elements of the bank and possibly even the people involved every time you play. E.g. the bank building's layout might change each time, or you might have different guards/potential robber buddies appear every time. Do you think this would add to the experience by giving you a different heist to complete each time, or would it distract and frustrate you because you can’t re-play and try different things on the same scenario?