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A thing

9 years ago

So while I am working on something entirely different, this that I present to you will likely not go anywhere. Still, it came to me suddenly and I wondered if it had been done here before, and if so if someone could point me in the direction of said thing. I've also seen the criticism going around in these forums and I want me a piece of that, because often finding ruthless, quality criticism is like finding a unicorn in the wild. Thanks.

A high pitched ringing hangs in your ears as you slowly realise the harsh, cold concrete that presses heavily into the right hand side of your face. Grimacing, you roll yourself against it before your closed eyes sense light and you flinch, your head pounding a steady rhythm in time with the heartbeat that floods your body. You grit your teeth and wait for the ebb and flow of discomfort to subside.

It takes several moments, but eventually you are able to plant your hands against the cold, hard ground and push yourself into a kneeling position. You rub your temples with both hands, trying to ease away the gritty remainders of haze that hangs before your mind. You feel around for a wall, one of which thankfully you find, and you sit against it upright as things slowly begin to swim into focus.

You are in a cubed room, measuring what you estimate to be around six metres in length, breadth and height. The walls are formed of the same material as the floor, a completely smooth, grey concrete that is remarkably cool to the touch. Hanging from centre of the ceiling by a half meter length of wire is a naked bulb which is sufficient to light every inch of the room effectively.

You are not alone in this room. You count six other people of varying descriptions lying in various states of unconsciousness around you. Nearest you is a well built man, with dark skin and hair shaved short, who like you appears to be suffering from head pains as he rests his head in his hands. Next you spot an old lady, her hair is curly and her clothes are floral. You are almost certain you can smell a potent perfume aroma wafting from her direction. She is yet to wake. Near her is a woman of Asian descent, dressed in a formal business-like suit. She too remains unconscious, though already something about her feels formidable.

On the other side of the room, another three people lie, two of whom are emerging from their rest. An oddly disproportional man is among their number, stubble lining his weak jaw line and two piggy eyes glinting in the harsh light of the room. His stomach is remarkably bloated while the rest of his body seems twig thin. He looks pale, as if about to vomit. The other is a woman, hair matted and greasy, nails chipped, teeth tea stained and crooked. She does not seem to have had the same painful experience as the rest of you are clearly displaying, in fact she is sitting relaxed in the corner of the room. In your half-awake state it takes a moment for you to process exactly what it is about this woman that puts your on edge. Then you realise: she is the only person in the room smiling.

The final occupant of the room cannot be much older than sixteen, maybe seventeen. She looks malnourished, her cheek bones stick out at such angles it's almost a concern that they might pierce the skin. She is far too thin, her clothing hanging like bags over her form. She isn't wearing any shoes, unlike everyone else, and the bottom of her feet are layered with calluses. A groan from your right draws your attention from your observations.

"Where the hell is this, man?" the large man you noted first asks wearily, clearly expecting you to have answers. 

"I-" you stammer, trying to piece together some satisfactory answer, "I have no idea."

"Well shit," he leans his head back against the wall, and falls silent.

"Can someone here tell me where the goddamn mother lovin' fuck I am?"

The remark came from the pale man with the odd stature, his accent a thick, American drawl. He is sweating profusely, though seems to have no trouble making himself heard. You grimace as the impact of his volume strikes you like hammers.

"Could you keep it down?" the business-like lady murmurs, rolling herself into an uncomfortable sitting position.

"Oh, I am most sorry darlin', am I disturbing your pretty lil' beauty sleep there?" he growls, all too loud for your liking, before calling out "Wakey wakey all! Wake up you lazy fucks!"

"Man, seriously?" the man to your right sighs, "could you, just, not do that?"

"Well, I don't see no one in here reactin' to the immediate predicament with none of the, say, 'enthusiasm' I would be appreciatin' right about now, to answer your question 'Mr Black Man' in the corner there."

Despite your dislike of the method, the strategy achieved its goal.  Everyone in the room is now awake.

"Look, everyone just shut up a minute." The business woman is now taking a step further than the rest of you and is trying to raise herself unsteadily against the wall. Her shoes lie at her feet, as she has clearly opted to try this feat without the high heels. She reaches full height has a look around. "Now, does anyone have any idea what is going on, or where we are?"

A wave of welcome silence envelops the room.

"Well, ain't that dandy," the American pouts.

The business woman sighs, "Well, can we at least put some names to faces? I'm Nori."

"Jack," the American states.

"Caleb," says the man to your right.

"My name is Joan," the elderly lady adds.

"I-I'm Lilac," the teen mumbles.

You throw your name into the heap too, "Simon."

"And you, crazy-in-the-corner?" Jack asks, turning to the grinning woman who has not yet spoken.

"You can't see how they see," she smiles, eyes bright with something resembling glee, "but they do, they always do, that's the game!"

"Alrighty then," he responds, turning back to the rest of you, "I think I'm gonna call her bat-shit."

Nori looks at him scathingly, but nonetheless offers no argument.

"Well," Caleb speaks up to break the new silence, "one thing's for sure. We aren't getting out of here any time soon without a door."

The words are simple, but the impact is great, and it resonates. He is right, there does not appear to be any doorway in or out of the room.

A thing

9 years ago

Alright, I'm not exactly an expert on giving critique, but here's my two cents.

I know you want to add detail and stuff to your story, but I feel like most of these "detailed descriptions" are just useless padding that can be eliminated. Like, you already told us the ground was cold and hard in the first paragraph. Why do you need to say it again in the second? The biggest killer here is that there's just too much padding. Eliminate the padding, and I think you'd have something pretty good going on here.

A thing

9 years ago

Hi Shark, thanks for the advice! I'll take a look at reducing padding for sure.

A thing

9 years ago

Aw, this is still languishing here all alone. Pro tip: If you want more immediate feedback, try reworking this to be shittier, in really obvious, easy to point out ways. 

The length is about right for an intro page, and the impression I'm getting here is of a puzzly mystery thing about escaping and learning more about the others, who you can trust and so on. If that's the idea, I can't think of any other stories on the site similar to it right off, but it puts me in mind of movies like Cube or a game like 9 Persons 9 Hours 9 Doors, though, those are both pretty violent and I'm not sure you're planning to go that route. 

As it was already pointed out, the concrete floor does get an excessive number of mentions in the first paragraphs.

'A high pitched ringing hangs in your ears as you slowly realise the harsh, cold concrete that presses heavily into the right hand side of your face.'   'Realise' doesn't really fit here, you want something more like 'become aware of', though that makes an already cluttered first sentence even more so. My own writing tends to go heavy on the adjectives so it's hard for me to advise completely against them, but they're easy to overuse and you should be squinting hard at each one to see if it's necessary to paint a clearer picture or just gets in the way. 'A high pitched ringing hangs in your ears as you slowly waken, lying on cold concrete.' gets the same information across in less words, though it's up to you to decide if it has the same effect. 

As for the character introductions, it is a bit of a 'okay let's stop a moment and go down the list of major characters you'll be interacting with' kind of thing, but then this is the first page of a storygame, not a book, and that's your purpose and intention so I don't really see it as an issue. Better to give the player the info they'll need to be working from in a straightforward way than scattering out into other places along paths they may not even see.