Wonko_the_Sane, The Reader

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5/28/2010 9:20 PM

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"It's the trees, mon. Everytime the trees move, the wind blow."


Mutiny On Board the Bounty

Take the roll of John Adams, an Able Seaman working aboard the HMS Bounty in 1789 on its way to Tahiti for a routine mission. But mutiny strikes the crew on the long voyage.
Make the decision to be loyal to Captain Bligh and be sent adrift with him. Or join in the mutiny with Lieutenant Fletcher Christian and escape the British navy to an uncharted, tropical island. Avoid cannibals, starvation, storms, imprisonment, and survive revolutions.

Be careful of the decision you make, as they could be essential in shaping the future of a nation.

This is the story of the HMS Bounty, the mutiny that happened aboard it, and the desperate survival of captain and mutineers alike.

The Vampire Hunter

You awake one evening in bed to find a vampire hunter standing over you, ready to strike you down. Can you convince him you're not a vampire? This is a game of dialog and wit, with twenty different endings.


You are a twenty-something backpacker who travels to Thailand in search of the ultimate adventure. But instead you meet a man who gives you a hand-drawn map. Urban myths state that this map leads to a solitary beach paradise, a tropical bliss; idyllic and untouched by tourism and inhhabited by a small secret community of Westerners trying to escape society. And if you so choose, you can travel the distance and face the dangers, to find this hidden beach.
This is the story of the the search for that traveler's Holy Grail -- the last untrampled, Edenic spot.

*Based on the novel by Alex Garland.


Far away, on a distant planet orbiting a distant sun just to the right of the Eagle Nebula, there is a species of marine life called Capereans.

Every ten years the Capereans migrate to the polar caps of their planet to give birth to the next generation. After nursing their young to sufficient health, the Capereans and their new family members must travel back to the warm, bountiful waters of the equator.

It's an adventure with danger, excitement, and discover. And you are going along for the ride.


Wanting to escape the tyrany that America has become, you and your family are smuggled aboard America's (and humanity's) first intersteller colony ship.

With Earth and the skewed perceptions of right-wing America far behind you, you and the rest of the colonists have a long 365 year sleep ahead of you before you reach your final destination:


"Yet it is in our idleness, in our dreams, that the submerged truth sometimes comes to the top."

A lucid dream is a dream in which you are consciously aware that you are dreaming. After months of hard practising and try different methods, one night you finally succeed. It's an exciting thing that only happens to a few people naturally.

The scenes and stories you experience in this game are based on my own dreams; lucid and not.

The Cube

A mysterious package arrives on your doorstep one day. Do you open it?


Your old buddy from high school calls you up one day and explains that he's come into possession of a map. A map which could potentially lead you to Captain Thompson's hidden treasure, buried on one of the many islands of the nation of Vanuatu in the South Pacific.

Discover the many factions, religions, and yes, even cannibals, on the 82 tropical islands. All while searching for that elusive treasure that could make you a billionaire.

Recent Posts

Drugs on 11/2/2008 9:58:13 PM
Coo. Thanks guys.

Drugs on 11/2/2008 7:28:04 PM
I'm currently writing a story based on Alex Garland's "The Beach", which is a story with quite a few drug references. Who am I kidding? the whole story pretty much revolves around drugs. So I want to know what are the site's policies on drugs in story games. I won't be shoving it in the reader's face like Garland does, but it'll still be there.