Fluxion, The Reader

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11/14/2018 5:09 PM

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By the Light of Day

By the Light of Day


They took everything from you. Everyone you loved, everything you built, and left you to die. They left you to them. But you didn't die. You survived. Now you live, such as it is, for one purpose: revenge.

Some notes: If you couldn't guess by the title, this storygame has vampires! I've taken a bit of an unusual angle on their origins, and have taken some liberties with some fringe Christian theology and a few Biblical passages (using Wycliffe's Bible as the primary translation). Dearest Christians, please remember this is fiction, so no need to be offended.

The item system is not too complicated. Certain pages will ask you to craft potions using herb items in sequence, and then using those potions will reveal the next link. Note: you will need BOTH weapons to be anointed eventually.

To those of you trying to gain a quick point by rating a storygame, for your convenience I've left "End Game" exits whenever you die.

Special thanks to BradinDvorak for help with scripting regarding the item menu.

Thanks for playing!

The Cottage


Left to fend for themselves, two children brave a dark forest, and the evil it hides.


Quick Notes:

This storygame is short, and it's kind of a kid's story. It's actually part of an idea I've been rolling around about a collection of fairy tales/spooky tales, a sort of anthology. It's my take on the classic Brother's Grimm tale, and it's not complicated, nor is it replete with a myriad of parallel plot lines. There are three endings (four if you count dying), but do not expect vastly different outcomes: it basically comes down to who ends up dying by the end.

It's also possible to completely avoid the main plot section (The Cottage), although I wouldn't recommend that path, as the story is short enough as it is. I'm not sure if this falls under fantasy or horror, but I think I'll go with horror, even if it isn't particularly scary. It's a bit macabre in places, but ultimately it is a children's story.

Visually speaking, I'd advise playing with images on, otherwise you might have to highlight text in order to read it in some cases. Also, you might want to scroll the text so it isn't directly on top of the moon on a few pages. A mild annoyance, I'm sorry, but I couldn't implement the full scripting I wanted to in order to handle that problem.

Lastly, admittedly this was put together quickly from a base idea jotted down earlier, due to the nuclear attack on the website over the past month, which put me too far behind to finish the entry I wanted to for Killa Robot's "Feels" competition. It is what it is: just a short take on a classic tale. Not a lot of feels, but a little bit of pseudo-early modern English ;).

The Ghost People
This is an entry in the December contest

Writing Prompt: "In 100,000 B.C.E., a boy from a Neanderthal tribe meets a homo sapien girl for the first time, changing the fate of their tribes for all time . . . for better or worse."

A Neanderthal boy is sent on a perilous mission to rescue kidnapped members of his tribe from the clutches of the evil Ghost People, whose magic far surpasses that of his own people.

Some quick info on the setting: It is generally believed that hominids lost their thick fur around 1.2 million years ago or so, give or take. However, for the sake of this story, Homo neanderthalensis will have thicker body hair than Homo sapiens (not bear-thick, but still thicker). There are two reasons I have chosen to do this: (1) They lived in the colder regions. (2) Homo neanderthalensis appears to have had primitive clothing compared to Homo sapiens; basically just fur capes, while Homo sapiens had more advanced stitching and more tightly tailored clothing (which kept them more warm). So I feel having neanderthals a little more hairy than Homo sapiens is a reasonable liberty for me to take in this story.

As for language and technology, both Homo sapiens and Homo neanderthalensis shared almost identical vocal anatomy where it matters. Despite neanderthals not having left behind nearly as much advanced artwork, they very likely had complex language just like Homo sapiens. As for fire technology, for the purpose of this story I am assuming that different hominid tribes were further advanced than others, irrespective of species. The neanderthal tribe the protagonist comes from has yet to master creation of fire.

Anyway, I hope you enjoy!

Wheeler & Brandt LLP

WARNING: There isn't much by way of blatantly graphic sex in this storygame, but there are plenty of deviant erotic situations, including some pretty rapey ones. If such scenarios disturb you, this storygame probably isn't for you.

At its core, this storygame is a tale of a screwed up BDSM relationship, which you cultivate as the ultimate "sub." The goal of this storygame is to get your boss to engage in as many "unprofessional" acts as possible, and to eventually sway him into falling for you, all without getting fired along the way. If you make the right decisions, the game escalates from event to event, bringing you closer and closer to a relationship with your boss. It's pretty linear, and you'll know for certain if you get the "winning" ending. Let's just say it will involve a leash and some public humiliation.

You work in a small law firm, performing both receptionist and data entry roles. Your job is thankless and tedious, but one thing keeps you coming back: your boss, Brandon Wheeler. Aloof and dispassionate, Wheeler exudes a muted but overwhelming power you find irresistible, and you are determined to tame that power, even if it costs you your career.

Recent Posts

Can I use multiple variable values in scripts? on 11/14/2018 5:07:53 PM
Thanks. So basically it operates like brackets.

Can I use multiple variable values in scripts? on 11/14/2018 12:00:48 PM
What is the significance of "BEGIN" and "END?" Is it in reference to just text on the page, or does it mean "begin the following operation until reaching END?" Or is it something else?

General World Events Thread on 11/12/2018 7:38:48 PM
Should be longer than that since they can check out any time they like, but they can never leave. Eagles going up in flames.

BZ's Creatures of The Night Results! on 11/12/2018 7:28:03 PM
You really ought to write a follow up, like I said in the comments. I want to know what happens when the protagonist fully realizes the scope of her past. Well, "her" past.

General World Events Thread on 11/12/2018 7:26:16 PM
And to think, most people believed rising ocean levels would get it. Is that irony? I don't know if that's irony. I'll have to consult with Alanis Morissette.

BZ's Creatures of The Night Results! on 11/12/2018 7:20:42 PM
Good news everyone! (yes, read that in Professor Hubert J. Farnsworth's voice): because BZ informed me that I won't lose my sweet red commendation words at the top for unpublishing By the Light of Day, I'll be fixing all the stupid script errors and problems, adding an additional final act, adding more to the second act/two pages at the end, adding a small open world element, using codices in instead of the overly restrictive item system I currently have (because I just read through the Codex Tutorial and see how much more superior that system is), and making battle scenarios more branching.

I'll be leaving it up until most of that work is done, though. Glad I won't have to live with the shame of an incomplete story.

BZ's Creatures of The Night Results! on 11/11/2018 6:28:06 PM
This was a fun contest. Wish I would have joined it earlier, but overall I think this one was worth it. Several storygames were worth reading. Thanks for reading our stuff, and thanks to the people who wrote interesting stuff.

Use 2 variables in 1 on-page script statement? on 11/10/2018 10:22:15 AM
Right. I am talking about on page scripting. Now I wonder if nested on page scripting will work?

Actually on 2nd thought that won’t work because the nested %% will be interpreted as tha end of the previousl thought

Use 2 variables in 1 on-page script statement? on 11/10/2018 5:44:58 AM

The tutorials explain very easily how to use a single variable value to hide or reveal text on a page. For example,

    %%VARIABLE%=%1%insert variable dependent text here%%.

But is it possible to have a single block of text that depends on two variables using this technique (or something similar)?

For example, if you have VARIABLE1 and VARIABLE2, I'm looking for something like


and then all the text would follow.

I'm hoping for a simple on page variable trick. So far, the only solution I can think of is to have a script relating VARIABLE1 and VARIABLE2 to VARIABLE3, and the statement in the page script


, and then use

    %%VARIABLE3%=%1%insert variable dependent text%%.

So is there some easy way to do this on page without using a third variable?

Although, now that I think about it, the solution in this post might work fine. But I think it might be a bit clunkier. If there is no other way I'll live, but it would be cool if we could use AND and OR statements and the like with on page scripting.

BZ's Creatures of the Night Contest! on 11/10/2018 2:41:49 AM
I was already in the shame box. Er, pit of shame. I had to get out. Do you know what they do to you in there?