JJJ-thebanisher, The Grandmaster of the Written Word

Member Since

3/24/2005

Last Activity

10/24/2014 6:05 AM

EXP Points

5,092

Post Count

20057

Storygame Count

6

Duel Stats

290 wins / 287 losses

I'm 3J, I've been around for awhile, shoot me any questions if you have them.

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points Finding 69 Bugs Won Feb 2006 Make-A-Game Contest, Won 2006 Contest: Runner Up Having 2 Storygame(s) Featured Posting 20057 Forum Posts Given by alexp on 06/24/2006 Given by chocobot on 03/31/2007 - Nice, way to go trp J Given by EndMaster on 06/22/2012 - For several featured stories Given by Fleshnblood_78 on 06/27/2006 Given by Havacoman on 06/23/2006 Given by JJJ-thebanisher on 06/24/2006 Given by madglee on 04/01/2007 - For epic stories and awesome contributions to the site. A really cool guy. 1st to get my trophy. Given by march5th00 on 06/14/2007 - For a long history of commitment to the site, crazy high points, all types of featured games, and for being an all around good guy.  Congrats Given by Sethaniel on 02/24/2008 - The CYS legend -- great games, great site presence Given by solostrike on 06/24/2006 Given by tsmpaul on 02/25/2008 - And the award goes to... (drumroll please)... JJJ-thebanisher for hitting the Top Games list!

Storygames

Mattias the One Knight
Disclaimer: I was about 12 years old when I wrote this. - 3J Play as Mattias, a young boy destined to do great things. Become King, befriend a samurai, get the Destiny sword, gather knights, make a friend in the form of a horse. If that wasn't enouph you also will fulfill a prophecy, meet a water nymph and greet a magician. All here in Mattias, THE one KNIGHT! UPDATES, PLEASE TAKE A LOOK V1. Completed, Many spelling errors. Please Forgive V2. Eased it up a little bit, changed two restrictions. V3. Changed Description, fixed a few spelling errors. V4. Fixed first of Mining village bugs. (Added link to steps) V5. Fixed the rest of the Mining village Bugs. (Took the price from 7000 down to 1400 and fixed some bad links) and Added some clues and another way to get the Destiny Sword. Thanx March I cant wait to be on the front page. V6. Added tons of pictires fixed some spelling errors and slightly edited the description. V7. A couple more spelling errors fixed, I think from Tidus3?
Featured Story Paraplaniac
The ParaplaniacsOne in a million, Few Total.Power, Speed, Intelligence are key.They deliver the desperate hopeEliminate the Engineers of EvilAngels?The Groke don't think so.The Paraplaniacs are benevolent.Aren't they? Special Thanks madglee - TestingSethaniel - TestingAerostar - Came up with the name for the Grokes. First to listen to my idea for the Paraplaniacs.The Matrix & Jumper - Influences. Notes You can save only at Shrines.If you die, your link will be only a number, the higher the number the better you've done.If you find yourself with very few options, try going back to your last shrine and spending your experience differently. Choices in battle are affected by your abilities. A negative score, is a result of screwing all of the known universe. A positive score, is a result in success. Versions 1 - Published.
Star Wars, a new Galaxy
In a galaxy even further away from the last one, the sith have taken control of the inner thirty five planets and have destroyed the other ourty five hundred. All this in hope of keeping the galaxy entirely to themselves. The sith have fled from the last galaxy when Luke Skywalker destroyed them. Four endings. Author - JJJ-thebanisherIllustrators - Simpsons, somerandomperson (many thanks)Editors - Miccy2000, somerandompersonGame Tester: Somerandomperson, JJJ-thebanisher, Eddy, Canucks.Special thanks to - Alexp, MikeJ & Jedisplurge.com, also starwarss.com (Its meant to have the extra S) has been an amazing help. Any of the score totals could go over by a couple hundred. Best Ending - Saved the jedi monarch and converted the galaxy to a peaceful rule. Destroyed sith mothercruiser. (Will have around 62, 000 points.) Good Ending - Converted Galaxy to a peaceful rule. Destroyed Sith mothercruiser. (Will have around 21, 500) Mediocre Ending - Converted Galaxy to a peaceful rule. (will have around 13, 000 points) Bad Ending - Died or became incapacitated along the way. (Could have next to any amount, but probably not more then 5000, could not possibley be more then 11, 000) version 1 - Completed, edited and some pictures.
Featured Story The Order of the Midnight Sun
Blue versus red in a classic battle of good versus evil and right versus wrong. This is more story than game and a lot more story than anything I've written previously. There is one true ending (marked by a stirring legend), one other really good ending and there are at least two other legitimate endings. All legitimate endings include epilogues.
The Tower
G(l)aile is a young man, living in the outskirts. His father is a wealthy merchant in Sanctum. He plans on setting out to see his father, but many things turn up and his adventure goes rotten. Hunt for your food, collect ten different weapons each with a generic set of uses in the game,complete difficult puzzles, defeat trolls, persuade orcs, complete quests, evade or hunt massive tribes of wandering cannibals, combat shadows, save your father, find out a long dead truth about your family and yourself and destroy the tower -- pillar of evil. All here in the Tower. Special Thanks madglee - Thank you for helping me with editing, providing support and testing. Actually you've tested my game a BAZILLION of times, and I thank you so much. Your pinpoint editing skills have come in more then handy. You rule dude. Actually you go beyond that, you just plain KICKASS!Exiled Phoenix - You really supported me and gave me great compliments that helped me keep going.Havacoman - No matter what are differences are, you kick ass at pictures.Weedy - Thanks for some of the item pictures man. Table of Contents -- Chapters The OutskirtsThe Road to SanctumThe City of SanctumThe Mountain passThe FringesOrc HighwayTroll CanyonCannibal CreekShadow TerritoryThe Tower. Tips and Hints Visit everything you can before leaving an area, always upgrade your statistics if you can. If you don't you may find yourself stuck. READ EVERYTHING. Also visit libraries for important tips on the game. Getting the most weapons as you can is essential as well. Endings There are three/four endings. One of them you don't get to leave comments on. Death - No commenting.Bad - Commenting (Score in the negatives)Medium - Commenting (Score in the positives)Good - Commenting (Score over 100 Grand) Do not say this in your comments PLEASE!!!! I realize that not every link displays a page number. This is because, previous page links, next chapter links, and links that have nothing to do with the story get nothing. DO NOT BASE YOUR COMMENTS ON THIS!!!! I also realize that its very possible to cheat in many parts of the game. Deal with it. Cheaters will be cheaters. I also also realize that sometimes when you die or win a battle, the events will be hazy. There are two reasons for this, one I cant reveal as it partains to the story. However battles in this game are not "hollywood-ised". Often people die without knowing what happened. Suddenly your laying there with blood pooling from your arteries and you have no idea what happened. That happens quite a bit in the game. Length The length in this game varies based on your difficulty level and your choices. It can be anywhere from a length six to a length eight. The JJJ Challenge If you either beat this game with the best ending I will send you (via e-mail) a formatted strategy guide of the tower including how to get the best possible score, in the making, secrets of the game, complete walk through, and most importantly G(l)ailes epilogue.
The Tower: Embarking from the Far Land
You will need the password from the end of the first "Tower" to play this game! (The one in invisible text between two brackets on the last page). Don't worry; if you forgot it and can prove you beat the game by having a comment of over 100,000 score, then I will tell you the password. What happened to Glaile post death? Can't give away much because it can ruin the Tower I! This will be the introduction to the land of Serennia. Think about it like the Hobbit to the Lord of The Rings. STORY: 0 - Arrive from Far Land (Everywhere) View http://www.myadventuregame.com/story/All_About_Serennia.aspx for more about the timeline. Special ThanksSir_Lancegalawain - Excellent support and quest writingmadglee - My most trusted advisor (And Goddam can he ever write :D Go mommy Go)Solostrike - ScriptingJava - Pics and Some proofreading (on mine because Lance's work is usually without error)October - Some Editing.DarthVader_13 - Testing.Commentors (fans) - Thank so much Authors Note I would have liked to keep Lance as co-author but his life became busy and he could not help me in the end. Thank you for writing the quests you did! You were my number one special thanks.

Articles Written

8 Steps to Writing an Epic
I figure I may as well pass some of my knowledge on.
Going Advanced
A bit about navigating the advanced editor and learning about what you can do with the power. A game already published.
How to write a quiz with the advanced editor.
You must have seen the massive amounts of quizzes that have been added to the site? Yet, you wonder how you make some of the ones that are impossible to cheat on. Find out here.
Members to Seek Out
A list of members that anyone can look to for help.
Minimum Site Standards for Storygames
Storygames on chooseyourstory.com are held to a minimum standard of excellence and they are outlined herein.
Trophies
The lowdown on all trophies.

Recent Posts

Commander T1 CF: Feanor (3) vs Aman (4) [PT] on 9/1/2014 6:11:24 PM
This Match is PRIMETIME 1254 / 1255 4-5 / 3-3 1:1 / 1:1 50% / 50% Feanor will select who goes first: Feanor will select either: 2 Land Lane / 3 Sea Lanes 3 Land Lanes / 2 Sea Lanes Feanor: Aman: @Aman @FeanorOnForge Never post in a commander thread that you are not participating in. Tev has 30 CC on Aman Spectators Tev Tanstaafl Madbrad
Commander T1 GF-G1: Quiller (1) vs Tan (2) [PT] on 9/1/2014 6:08:18 PM
This Match is PRIMETIME. This match is game 1 of THE GRAND FINALS. 1339 / 1329 17-3 / 8-2 0.94:1 / 1.06:1 51% / 49% Quiller will select who goes first: Quiller will select either: 4 Land Lane / 1 Sea Lanes 3 Land Lanes / 4 Sea Lanes Quiller: Tanstaafl: @the_quiller @Tanstaafl Never post in a commander thread that you are not participating in. Madbrad has 50 CC on Quiller Spectators Tev Madbrad
Commander T2 R1: Killa (1) vs Tev (4) on 9/1/2014 6:01:39 PM
KILLA'S ORDERS Land Lane 1: Charismatic General [Attack:0][Defense:0][YES] - Buff Shortbows Shortbow Platoon [Attack:5][Defense:1][NO] - ATTACK Shortbow Platoon [Attack:5][Defense:1][NO] - ATTACK Land Lane 2: Shortswordsman Company [Attack:1][Defense:7][YES] - DEFEND Shortswordsman Company [Attack:1][Defense:7][YES] - DEFEND Land Lane 3: Shortbow Platoon [Attack:5][Defense:1][NO] - ATTACK Shortbow Platoon [Attack:5][Defense:1][NO] - ATTACK Sea Lane 1: Caravel [Attack:4][Defense:2][NO] - ATTACK Sea Lane 2: TEV'S ORDERS Land Lane 1: Shortswordsman Company [Attack: 4] [Defense: 10] [Effect: Yes] - DEFEND Shortswordsman Company [Attack: 4] [Defense: 10] [Effect: Yes] - DEFEND Land Lane 2: Shortbow Platoon [Attack: 5] [Defense: 1] [Effect: No] - ATTACK Shortbow Platoon [Attack: 5] [Defense: 1] [Effect: No] - ATTACK Land Lane 3: Shortswordsman Company [Attack: 4] [Defense: 10] [Effect: Yes] - DEFEND Shortswordsman Company [Attack: 4] [Defense: 10] [Effect: Yes] - DEFEND Charismatic General [Attack: 0] [Defense: 0] [Effect: Yes] - boost to Shortswordsman Company Sea Lane 1: Cog [Attack: 1] [Defense: 6] [Effect: Yes] - DEFEND Sea Lane 2: SUMMATIONS KILLA Land Lane 1: 16/0 Land Lane 2: 0/14 Land Lane 3: 16/0 Sea Lane 1: 4/0 Sea Lane 2: 0/0 TEV LL: 0/20 LL: 10/0 LL: 0/20 SL: 0/6 SL: 0/0 DAMAGES Land Lane 1 - No Damage Land Lane 2 - No Damage Land Lane 3 - No Damage Sea Lane 1 - No Damage CASUALTIES No Casualties Extremely fascinating round!
Season 2: Teams Reveal on 8/31/2014 4:25:15 PM
I'm really sorry everyone. I've just moved into a new place back in Vancouver and the internet has been spotty / I've been unbelievably immersed in chaos haha. I'll be back as soon as possible.
Commander T2 R1: Killa (1) vs Tev (4) on 8/29/2014 3:28:21 PM
One error for Killa. Even besides this last kurfuffle, this game is taking a LONG time... :P
(Matches Commenting Section) on 8/28/2014 8:08:53 PM
Sorry guys, I was driving back from Calgary... 12 hours in a car. I will start the second round when Tev vs Killer concludes.
Commander T2 R1: Kiel (2) vs Madbrad (3) on 8/28/2014 8:00:23 PM
KIEL'S ORDERS Commander: Barradok Treasury: 1 (was 17) Land Lane 1: Catapult (ATK 12) (DEF 0) (NO) (ATTACK) Shortbow Platoon (ATK 5) (DEF 1) (NO) (ATTACK) Land Lane 2: Sling platoon (ATK 9) (DEF 1) (YES) (ATTACK) Sea Lane 1: Longship (ATK 8) (DEF 2) (NO) (ATTACK) Longship (ATK 8) (DEF 2) (NO) (ATTACK) Sea Lane 2: Cog (ATK 1) (DEF 6) (YES) (DEFEND) Cog (ATK 1) (DEF 6) (YES) (DEFEND) Plague Vector (ATK 0) (DEF 0) (YES) (USE ABILITY) Sea Lane 3: Longship (ATK 8) (DEF 2) (NO) (ATTACK) Longship (ATK 8) (DEF 2) (NO) (ATTACK) Sea Lane 4: Longship (ATK 8) (DEF 2) (NO) (ATTACK) Galleon (ATK 10) (DEF 10) (YES) (ATTACK) MADBRAD'S ORDERS Lane 1 [Land]: Lane 2 [Land]: Lane 1 [Sea]: Shiver of Sharks-Attack 5-Defence 1-ATTACK Carrack-Attack 3-Defence 10-DEFEND Plague Vector-Attack 0-Defence 0-ATTACK Lane 2 [Sea]: Galley-Attack 10-Defence 5-ATTACK Galley-Attack 10-Defence 5-ATTACK Galley-Attack 10-Defence 5-ATTACK Longship-Attack 8-Defence 2-ATTACK Lane 3 [Sea]: Shiver of Sharks-Attack 6-Defence 1-ATTACK Cog-Attack 1-Defence 6-DEFEND Lane 4 [Sea]: Cog-Attack 1-Defence 6-DEFEND Cog-Attack 1-Defence 6-DEFEND Galleon-Attack 10-Defence 10-ATTACK SUMMATIONS KIEL Summary: Land Lane 1: ATK 17 / DEF 0 Land Lane 2: ATK 9 / DEF 0 Sea Lane 1: ATK 12 / DEF 0 Sea Lane 2: ATK 0 / DEF 12 Sea Lane 3: ATK 16 / DEF 0 Sea Lane 4: ATK 18 / DEF 0 MADBRAD Land Lane 1: Attack 0/Defence 0 Land Lane 2: Attack 0/Defence 0 Sea Lane 1: Attack 5/Defence 10 Sea Lane 2: Attack 30/Defence 0 Sea Lane 3: Attack 6/Defence 6 Sea Lane 4 Attack 10/Defence 12 DAMAGES Land Lane 1 - Madbrad takes 17 damage Land Lane 2 - Madbrad takes 9 damage Sea Lane 1 - Madbrad takes 2 damage; Kiel takes 5 damage Sea Lane 2 - Kiel takes 18 damage Sea Lane 3 - Kiel Takes 6 damage; Madbrad takes 10 damage Sea Lane 4 - Kiel takes 10 damage; Madbrad takes 6 damage CASUALTIES No Casualties KIEL WINS!
Commander T2 R1: Kiel (2) vs Madbrad (3) on 8/26/2014 6:12:49 PM
KIEL'S ORDERS Land Lane 1: Catapult (ATK 12) (DEF 0) (NO) (ATTACK) Land Lane 2: Sling platoon (ATK 9) (DEF 1) (YES) (ATTACK) Sea Lane 1: Sea Lane 2: Sea Lane 3: Longship (ATK 8) (DEF 2) (NO) (ATTACK) Sea Lane 4: Longship (ATK 8) (DEF 2) (NO) (ATTACK) Galleon (ATK 10) (DEF 10) (YES) (ATTACK) MADBRAD'S ORDERS Lane 1 [Land]: Lane 2 [Land]: Lane 1 [Sea]: Shiver of Sharks-Attack 6-Defence 1-ATTACK Lane 2 [Sea]: Galley-Attack 10-Defence 5-ATTACK Galley-Attack 10-Defence 5-ATTACK Lane 3 [Sea]: Shiver of Sharks-Attack 6-Defence 1-ATTACK Cog-Attack 1-Defence 6-DEFEND Lane 4 [Sea] Cog-Attack 1-Defence 6-DEFEND Cog-Attack 1-Defence 6-DEFEND SUMMATIONS KIEL Land Lane 1: ATK 12 / DEF 0 Land Lane 2: ATK 9 / DEF 0 Sea Lane 1: ATK 0 / DEF 0 Sea Lane 2: ATK 0 / DEF 0 Sea Lane 3: ATK 8 / DEF 0 Sea Lane 4: ATK 18 / DEF 0 MADBRAD Land Lane 1: Attack 0/Defence 0 Lane Lane 2: Attack 0/Defence 0 Sea Lane 1: Attack 6/Defence 0 Sea Lane 2: Attack 20/Defence 0 Sea Lane 3: Attack 6/Defence 6 Sea Lane 4: Attack 0/Defence 12 DAMAGES Land Lane 1 - Madbrad takes 12 damage Land Lane 2 - Madbrad takes 9 damage Sea Lane 1 - Kiel takes 6 damage Sea Lane 2 - Kiel takes 20 damage Sea Lane 3 - Kiel takes 6 damage; Madbrad takes 2 damage Sea Lane 4 - Madbrad takes 6 damage CASUALTIES No casualties Madbrad has a lead!
Commander T1 R1: Quiller (1) vs Aman (4) [PT] on 8/25/2014 2:56:11 PM
QUILLER'S ORDERS Land Lane 1: Sea Lane 1: Longship [Attack 6] [Defense 2] [No] ATTACK Longship [Attack 6] [Defense 2] [No] ATTACK Smack of Jellyfish [Attack 3] [Defense 0] [No] ATTACK Smack of Jellyfish [Attack 3] [Defense 0] [No] ATTACK Smack of Jellyfish [Attack 3] [Defense 0] [No] ATTACK Sea Lane 2: Longship [Attack 8] [Defense 2] [No] ATTACK Cog [Attack 1] [Defense 6] [Yes] DEFEND Cog [Attack 1] [Defense 6] [Yes] DEFEND Shiver of Sharks [Attack 6] [Defense 1] [No] ATTACK Sea Lane 3: Longship [Attack 8] [Defense 2] [No] ATTACK Shiver of Sharks [Attack 6] [Defense 1] [No] ATTACK Shiver of Sharks [Attack 6] [Defense 1] [No] ATTACK Shiver of Sharks [Attack 6] [Defense 1] [No] ATTACK Smack of Jellyfish [Attack 5] [Defense 0] [No] ATTACK Smack of Jellyfish [Attack 5] [Defense 0] [No] ATTACK AMAN'S ORDERS Land lane 1 Sea lane 1: Longship [10] [2] [No] attack Plague Vector [0] [0] [Yes] pray for survival Sea lane 2 longship [11] [2] [No] attack Caravel [4] [2] [No] attack galley [10] [5] [No] attack Longship [11] [2] [No] attack Charismatic Admiral [0] [0] [Yes-Longships] pray for survival White Sail [15] [0] [Yes] attack and crush their souls. Caravel [4] [2] [No] attack Sea Lane 3 Cog [1] [6] [Yes] defend Cog [1] [6] [Yes] defend Caravel [4] [2] [No] attack SUMMATIONS QUILLER Land Lane 1 - 0/0 Sea Lane 1 - 21/0 Sea Lane 2 - 14/12 Sea Lane 3 - 36/0 AMAN S1-10/0 S2-55/0 S3-4/12 DAMAGES Sea Lane 1 - Aman takes 21 damage; Quiller takes 10 damage Sea Lane 2 - Aman takes 14 tamage; Quiller takes 43 damage Sea Lane 3 - Aman takes 24 damage; Quiller takes 4 damage CASUALTIES Aman - Longship - SL1 Aman - Plague Vector - SL1 Quiller - Cog - SL2 Quiller - Cog - SL2 Quiller - Shiver of Sharks - SL2 Aman - Galley - SL2 QUILLER WINS BY 1 POINT!
(Matches Commenting Section) on 8/25/2014 11:44:02 AM
Madbrad wins his second consecutive lottery! What a lucky dude.