Khaleesi, The Contributor

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3/25/2019 9:07 PM

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Link Restrictions Question on 3/14/2019 8:15:58 PM

Yeah, I see that now. And yes, I want it visible. At least I won't run into any trouble the next time I need to restrict. I only ever used item restrictions.

Thanks for the help.

Link Restrictions Question on 3/14/2019 8:10:21 PM

Ahhh I got that now. Thanks. I was so confused

Link Restrictions Question on 3/14/2019 8:05:11 PM

NVM I figured it out

 The 'in between variables' had to be higher to STOP the link from displaying. aka outside of the range i chose for my variable

I thought it meant, if your variable (3)  is between these two numbers (1 and 4), we will STOP the link from displaying, but I guess not.


Link Restrictions Question on 3/14/2019 7:57:46 PM

I wanted it at +8 to make it far away from the variable.

I wanted it to be that if BDAYDAD has the higher variable #, you can leave. Lower #, you can't.

That's why clicking 'more chatting' gives you 3 only and talking to dad, gives you 8. Does that make sense?

I mean as soon as I click the more chatting page, leave should be unavailable. at this point you haven't clicked "talk to dad" yet. So you don't have +8.

I think...

Link Restrictions Question on 3/14/2019 7:46:52 PM

Do you have the extension? Not sure if you can see it.

It's Fallout I - title page is 'More Chatting' - Links would be: Talk to ..., Talk to..., Leave

Just go to DONE as soon as you get so the 'social' part

Link Restrictions Question on 3/14/2019 6:03:35 PM

Please forgive me, for I am slow at times. I've read the article and I'm trying to stop the "player" from clicking a link when the variable is true.

It says: 

Variable restrictions are meant to stop the player from selecting a link when the value of a variable, or variables, is true.

I want it so that you can't click "leave" when my variable is between 2 and 4. I made it so, once you are on that page, the variable is 3. The variable shows 3, yet the link is still visible. What am I doing wrong?


What is preferred...? (Name related) on 11/16/2018 11:19:24 AM

Thanks for the responses, everyone. It helps a lot

What is preferred...? (Name related) on 11/12/2018 9:15:33 PM

Giving a defined name or having no given name at all. For example. "You introduced yourself" or "You smiled and told Heidi you name" OR "Sam shouted your name from downstairs"

Since anyone reading is technically the main character...

IDK, as a reader, I would prefer to not have a given name because it never feels like me and I like when it does. I always prefer the games where you can choose your name and alter your character. I know others prefer to have a given name of the person they are "controlling". I was just curious as to what people on here who read story games think.

Does this make sense? on 4/23/2018 4:44:19 PM

OK. I see. 

Fyi that example was just something I made up. Completely unrelated.

Does this make sense? on 4/23/2018 3:42:46 PM

I see.

I always felt like I should introduce and set the story up before the inciting incident.

For example if a story is about a girl vacationing to France who visits a sketchy club, then runs into her doppelganger who then tries to frame her for murder...I might start it off with her at the hotel first (maybe getting ready) and introduce her as a character in a short scene before having her go to the club. Is that not okay?

Should I just go straight to the club in this instance?