StrykerL, The Reader
Hey there, I'm a solo indie game dev working from India. I'm making a journey game on traveling through India in 200 BC as my first commercial project, and getting experience in games and scripting till then.
My first storygame since cardfile on Windows 3.11, The Devourer is now up. I look forward to your comments and feedback. If you want to know the route paths, message me :)
Due to time zones, I most likely will not be able to respond to your messages/posts between 1 PM to 9 PM EST.
Interests: Game design, Sci Fi, Sociology-Anthropology-Psychology, storytelling, and a general curiousity about everything
Favorite games (in no particular order): The Witcher 3, Civ V Complete, MGSV, Valkyria Chronicles, Deus Ex: Human Revolution, Dishonored, The Legend of Heroes: Trails in the Sky, XCOM2, YuGiOh, Overwatch, Super Smash Bros 3DS, KotoR2 (With the restoration pack), EndMaster's works (particularly Eternal, Ground Zeroes, and Death Song), The Witness
Unique games that I loved: FTL, 80 Days, Reigns, Danganronpa 2, the Ace Attorney Series, Civ Beyond Earth (with RT), Renowned Explorers: International Society, The Sims 3, Katawa Shoujo, Shadow of Mordor, Plague Inc, Crusader Kings 2, Democracy 3, Metal Gear Rising: Revengeance, Undertale, Offworld Trading Company, Spore, Gunpoint, This War of Mine, the Bioshock series, Crypt of the Necrodancer ... (and the list goes ever on)
Steam ID: http://steamcommunity.com/id/StrykerLegend/
The Devourer is a story revolving around the first 48 hours after the discovery of a wild colony of resource extracting nanites in a post-global warming 2040s setting. It explores the possibilities of a Grey Goo scenario. Endings (and certain story options) are path dependent on the basis of your choices.
The Devourer is my entry for the January New Frontier contest
Core Gameplay mechanic: Hope Vs. Despair
Endings: There are two non-standard endings early on for story reasons, six epilogue grade endings, and one special ending
The kaleidoscope of text color and fonts have gameplay reasons
Sci-Fi type: Adventure
Moh's Sci-Fi scale: Between a hard and medium SF
Length: 20,999 words (around 50 A4 pages)
Things I'll change later
Find a way to add 1/2 px stroke effect around the active voice text
Reconsider a couple of the character names
Special thanks to:
TharaApples / Plelb / mizal / Seto
Want to use coding in CYS? Start here.
This is a self-demonstrative topic-example storygame, which is meant to help you pick up and deploy coding into your storygames as smoothly as possible.
Disclaimer: I am only the archivist, this work is built off the sweat and tears of sixteen years of CYStians, with well-deserved shoutouts to Alexp, Solostrike, JJJ-thebanisher, Havacoman, October, tsmpaul, madglee, Zikara, SindriV, Killa_Robot, BradinDvorak, BerkaZerka, nmelssx, fergie14233, Tacocat and many others (vaguely in order of appearance on the Advanced Editor forum)
The source for all the content here is every post (650+!) in the Advanced Editor Forum since the start of the website till March 2017, the articles in the Help and Info section, and my own insights
Articles WrittenA primer on writing your first Storygame
Recent Posts[SITE] Tuning the Commendation System on 3/26/2017 12:59:56 AM
Hi. I'm new. on 3/26/2017 12:02:59 AM
[Site] Storygame of the week on 3/25/2017 11:50:22 PM
NoOne has any idea what they're doing here on 3/25/2017 11:11:51 PM
Hi. I'm new. on 3/25/2017 11:09:28 PM
Dead Man Walking Route Map on 3/25/2017 10:55:02 PM
[SITE] Tuning the Commendation System on 3/25/2017 10:47:01 PM
Alright, so in addition to no takebacks, the other issue is you have to go with the parametric formula for scoring (instead of having manual control like EXP grants). Even showing you how many Commendations it would get beforehand is sub-optimal, because in this case it'd cause an unfair choice (Commend for a value you feel is too high, vs not commend at all). One possible solution which I'm not too sold on myself is to
- a) Show the Commendation value up front to Mods before they commit the Commendation
- b) Decide if you want to commend for the full value or half the value.
In any case, the subject matter is slightly different from the main discussion on the thread, could we move this (from your OP onwards) to a separate FWW thread called "Tuning the Commendation System?"
[SITE] 1 EXP for commenting on a story on 3/25/2017 10:32:52 PM
[SITE] Tuning the Commendation System on 3/25/2017 10:27:21 PM
Unless a significant amount of time has passed, and the content is no longer relatively as good as it was earlier, allowing takebacks on commendations would make for choppy moments (a person is happy and then unhappy at reversal of fortunes).
That said, I know the feeling of sending out a wrong email all too well, so how about a compromise? Commendations can be cancelled within 3 days of them being issued, but not after. Gives enough of a window in case something damning about a storygame comes to light, without making a very mercurial system either.
However, under such a system, it may be wise to not notify a commendation has been awarded till the 3 day period is up. This is based on the Boomerang plugin for Gmail, which allows an email to be unsent within 10 seconds of clicking the send button (by keeping it in the outbox but not releasing it till then). I'll admit, it's saved my hide more than once.
Edit Locking on 3/25/2017 3:04:45 PM