StrykerL, The Contributor

Member Since


Last Activity

6/28/2017 1:18 AM

EXP Points


Post Count


Storygame Count


Duel Stats

1 win / 5 losses


Lauded Sage



Hey there, I'm an  indie game dev, currently working on a narrative driven sci-fi / modern adventure hybrid

My first storygame since cardfile on Windows 3.11, The Devourer is now up. I look forward to your comments and feedback. If you want to know the route paths, drop me a message

Status Update (7th April, 17) Going underground to work on my next project, wake me up when September Ends 3J returns

Interests: Game design, Sci Fi, Sociology-Anthropology-Psychology, storytelling, and a general curiousity about everything

Favorite games (in no particular order): The Witcher 3, Civ V Complete, MGSV, Valkyria Chronicles, Deus Ex: Human Revolution, Dishonored, The Legend of Heroes: Trails in the Sky, XCOM2, YuGiOh, Overwatch, Super Smash Bros 3DS, KotoR2 (With the restoration pack), EndMaster's works (particularly Eternal, Ground Zeroes, and Death Song), The Witness

Unique games that I loved: FTL, 80 Days, Reigns, Danganronpa 2, the Ace Attorney Series, Civ Beyond Earth (with RT), Renowned Explorers: International Society, The Sims 3, Katawa Shoujo, Shadow of Mordor, Plague Inc, Crusader Kings 2, Democracy 3, Metal Gear Rising: Revengeance, Undertale, Offworld Trading Company, Spore, Gunpoint, This War of Mine, the Bioshock series, Crypt of the Necrodancer ... (and the list goes ever on)

Steam ID:


Trophies Earned

Earning 100 Points


The Devourer

The Devourer

The Devourer is a story revolving around the first 48 hours after the discovery of a wild colony of resource extracting nanites in a post-global warming 2040s setting. It explores the possibilities of a Grey Goo scenario. Endings (and certain story options) are path dependent on the basis of your choices.

The Devourer is my entry for the January New Frontier contest

Core Gameplay mechanic: Hope Vs. Despair
Endings: There are two non-standard endings early on for story reasons, six epilogue grade endings, and one special ending
The kaleidoscope of text color and fonts have gameplay reasons

Sci-Fi type: Adventure
Moh's Sci-Fi scale: Between a hard and medium SF 
Length: 20,999 words (around 50 A4 pages)

Things I'll change later
Find a way to add 1/2 px stroke effect around the active voice text
Reconsider a couple of the character names

Special thanks to:
TharaApples / Plelb / mizal / Seto

CYS Coding Field Manual 2017

//Status: On hiatus while I'm working on the code for my new games// If you'd be interested in contributing to this kindly leave a message

Want to use coding in CYS? Start here.

This is a self-demonstrative topic-example storygame, which is meant to help you pick up and deploy coding into your storygames as smoothly as possible.

Disclaimer: I am only the archivist, this work is built off the sweat and tears of sixteen years of CYStians, with well-deserved shoutouts to Alexp, Solostrike, JJJ-thebanisher, Havacoman, October, tsmpaul, madglee, Zikara, SindriV, Killa_Robot, BradinDvorak, BerkaZerka, nmelssx, fergie14233, Tacocat and many others (vaguely in order of appearance on the Advanced Editor forum)

The source for all the content here is every post (650+!) in the Advanced Editor Forum since the start of the website till March 2017, the articles in the Help and Info section, and my own insights

Articles Written

A primer on writing your first Storygame
A primer on how to write your first storygame, based on what I learnt while making my first game

Notable content from across the website. Updated as of March 14, 2017

Recent Posts

Is it a curse word?! on 6/26/2017 9:18:05 AM
No, it's an eye shrug put into letters, not an insult at the other person's parentage and or intelligence. It's slightly disrespectful, but entirely appropriate for normal conversation.

Steam Sales on 6/25/2017 1:34:58 AM
ARMA 3 is one more of those games that I'd love to play, but I know it requires more of a time commitment then I can manage (Others in this category that I own: Banished, Cities: Skylines, CMANO, Crusader Kings II, DIRT Rally, N++, Offworld Trading Company's higher difficulties, Project CARS, TW: Warhammer, Wargame: Airland battle). IMO CoH2 is sheer trash compared to the original, they redesigned everything for the worse, I'd honestly consider refunding it.

Steam Sales on 6/25/2017 1:21:33 AM
This is one (there are two), amusingly this was apparently made because the old one was dead, in time it too has fallen. Wouldn't mind another one, if it's actually active.

Steam Sales on 6/24/2017 3:12:00 PM
I've played the first episode, which is free to play as a demo. The UI was weird, the concept was interesting but didn't feel too engaging in what I experienced, and I hear that it's an alright experience on the whole, though with some logical issues. Beholder is another in this genre, but that's even worse than the previous two, mechanically speaking. Papers, please is a solid, slightly lighterhearted cousin to these games.

Steam Sales on 6/24/2017 2:59:02 PM
I haven't played Sheltered, but I got all the dark, modern, pseudo-despair I needed from TWoM. I'm checked out from the genre for now.

Steam Sales on 6/23/2017 12:36:35 PM
Yeah, it's like Sims 3 that way. Once you're hooked, there's no escaping its vortex until someone dies of old age (in or out of game)

Steam Sales on 6/23/2017 12:35:41 PM
Megalomaniac is a two trick pony, it's a fairly witty satire, but it runs out of jokes (forever) by the second hour. Not bad for two dollars, so no regrets there. Stardew was something I'd bought earlier but didn't feel I'd enjoy by the 2 hour mark so got it refunded (six months back). This time, I saw some more advanced gameplay, and I was sincerely impressed. I'm going into it with no mechanical knowledge of the game, and with no guides to support me, and it's a refreshing blast of joy. The game has a lot of honest, authentic care put into it (I understand that outside of the sounds, every thing was made by one guy working alone for 3-5 years, the care shows). The game cares for its player, and that comes across well. I'm one season in, haven't done anything but farm and lately go spelunking, but I can see myself honestly sinking a couple dozen hours into this one no sweat. It's a great palate cleanser from the other stuff I've been playing as well. The game could probably run on Windows 95 though, it has no 'high end graphics' to see for miles, but that again is kind of part of its charm. If anything, I suspect you wouldn't like it because there's no scope to go rogue/blood knight, but that's kind of the entire point. The main villain is Jojamart, the evilly generic hybrid spawn of Walmart (ops) and Amazon (logo) and a bad management team from the looks of it, and the most they do is offer 50% discounts to bankrupt the local economy. I got access to Shadow Tactics: Blades of the Shogun, and the Nonary games as well, so I'll be proceeding to those after this lovely diversion. Thea looks interesting, I'll check it out.

Steam Sales on 6/23/2017 12:29:25 PM
Lol, I loved Gwent for allowing a break from the main game combat, and the Gwent quests were fantastic

Steam Sales on 6/23/2017 5:12:27 AM
Hmm, looks like I might pick them up after all, then. Still have Dark Souls 2 and Alien Isolation on my backlog though (I swear I'll never finish Isolation -_-)

Steam Sales on 6/23/2017 1:20:14 AM
That better be Civ V complete, the base game is a 7.5/10, with both xpacs it becomes a 9.5/10. If I didn't hate horror so much, I would have picked up the Metros as well.