StrykerL, The Contributor

Member Since


Last Activity

10/19/2017 2:16 AM

EXP Points


Post Count


Storygame Count


Duel Stats

1 win / 5 losses


Lauded Sage



Hey there, I'm an  indie game dev, currently working on a narrative driven sci-fi / modern adventure hybrid

My first storygame since cardfile on Windows 3.11, The Devourer is now up. I look forward to your comments and feedback. If you want to know the route paths, drop me a message

Status Update (7th April, 17) Going underground to work on my next project, wake me up when September Ends 3J returns

Interests: Game design, Sci Fi, Sociology-Anthropology-Psychology, storytelling, and a general curiousity about everything

Favorite games (in no particular order): The Witcher 3, Civ V Complete, MGSV, Valkyria Chronicles, Deus Ex: Human Revolution, Dishonored, The Legend of Heroes: Trails in the Sky, XCOM2, YuGiOh, Overwatch, Super Smash Bros 3DS, KotoR2 (With the restoration pack), EndMaster's works (particularly Eternal, Ground Zeroes, and Death Song), The Witness

Unique games that I loved: FTL, 80 Days, Reigns, Danganronpa 2, the Ace Attorney Series, Civ Beyond Earth (with RT), Renowned Explorers: International Society, The Sims 3, Katawa Shoujo, Shadow of Mordor, Plague Inc, Crusader Kings 2, Democracy 3, Metal Gear Rising: Revengeance, Undertale, Offworld Trading Company, Spore, Gunpoint, This War of Mine, the Bioshock series, Crypt of the Necrodancer ... (and the list goes ever on)

Steam ID:


Trophies Earned

Earning 100 Points


The Devourer

The Devourer

The Devourer is a story revolving around the first 48 hours after the discovery of a wild colony of resource extracting nanites in a post-global warming 2040s setting. It explores the possibilities of a Grey Goo scenario. Endings (and certain story options) are path dependent on the basis of your choices.

The Devourer is my entry for the January New Frontier contest

Core Gameplay mechanic: Hope Vs. Despair
Endings: There are two non-standard endings early on for story reasons, six epilogue grade endings, and one special ending
The kaleidoscope of text color and fonts have gameplay reasons

Sci-Fi type: Adventure
Moh's Sci-Fi scale: Between a hard and medium SF 
Length: 20,999 words (around 50 A4 pages)

Things I'll change later
Find a way to add 1/2 px stroke effect around the active voice text
Reconsider a couple of the character names

Special thanks to:
TharaApples / Plelb / mizal / Seto

Articles Written

A primer on writing your first Storygame
A primer on how to write your first storygame, based on what I learnt while making my first game

Notable content from across the website. Updated as of March 14, 2017

Recent Posts

Seeing as how on 10/11/2017 11:08:24 PM
I'm waiting for a few more months before playing it (I'll have a gaming colleague joining then so we can play splitscreen co-op), and also for the inevitable bug patches and QoL upgrades a game of this size is going to need. Still, seeing the reviews I'm really happy I kickstarted this.

Seeing as how on 10/11/2017 8:53:27 AM
Yep, but the concept would be poking fun of the idea of winning a lottery to make it big. You could have text that changes based on just three things: Highest one time gain, current cash, time since last win. Depending on those three, a player playing small (but far more likely to pay out bets) would have a very different experience than someone taking monumental risks (which would pretty much never play off unless you allowed them to 'cheat' and win just so someone would see the actual text). If the player won it big, they'd experience a scene of quitting their job, burning the money, being invited to snobby parties where the water costs more than normal champagne, aaaand eventually crashing and burning nicely (yet still being interested in continuing their 'profession'). If they don't win, they'd perhaps walk by the venue of said snooty party and say to themselves 'Next time,' with a straight look on their face. A run where the player never wins anything, goes slight/moderately/deeply in the red, and is chased out by creditors would be the 'normal' run, and their character dialogues would reflect that (though they'd never lose faith in their 'profession'). I know this is just a wild idea running rampant, but it feels like it could be a really fun critique of a lot of modern stereotypes about leaving it all to luck (and expecting that to work out). /Side derail/ I've heard extremely positive things about Original Sin 2, and having Kickstarted it I wonder whether this kind of a playthrough (pure luck) would work there.

Seeing as how on 10/11/2017 6:57:16 AM
This thread is already derailed through hell and back, a couple of times at that, I'll bite at your idea. A story about a 'professional lottery winner,' as in a person who genuinely considers the lottery/ies to be their only source of income would be pretty fun to read. They'd be different from say a professional poker player (who has measurable personal skill, such as 'scum-reading' other players), in that they'd be entirely dependent on luck. Heck, a story game where the probability of them winning anything is a pure RNG roll, which then determines what life choice options they'd have would be seriously fun. Oh, and the person would be dead serious to anyone they met that they were indeed a 'professional lottery player,' business cards and all.

Age of My Cystian Peers on 10/4/2017 2:33:19 PM
In the second half of the my twenties, looks like I'm an outlier, everyone else is either really young or Endmaster('s age)

Rick and Morty on 10/4/2017 2:31:42 PM
Your brand of humor/jargon has been missed :) Also, season ending was trash. On the whole I'd rate Season 2>1=3, just so many concepts left unexplored

Long time no see on 10/4/2017 2:29:48 PM
I'd made an article on the earlier months of the year here but then life happened, and I never got round to updating it >_<

BZ's Summer Slam Contest Results! on 9/26/2017 11:44:03 PM
Congratulations to the winners and everyone who wrote a story for the first time :)

Rick and Morty on 9/11/2017 5:39:18 PM
Alright, I'm amused at the divergence in what we took away from each episode, barring Citadel Tales, which was stellar. The first episode was nice, though it's been so long I've mentally put it as an interquel between seasons which it technically isn't. The Toxic and Clean versions felt weirdly abstract, and a weird way to convey that they're both broken in multiple ways, a message other episodes have done far more astutely. For me, the Mad Max episode was really just two things - the Mad Max city becoming domesticated (with the pursuant problems and fights), and Rick's last minute snagging the power crystal; both of those were great character moments. Pickle Rick was really, really far out there. It just said 'Rick is very smart but uses it to hide away from solving his problems', but took a really needlessly circuitous route for that, neither revelation was new. At the same time the entire enemy facility he was in made no sense, and throwing the Jaguar onto the side-list of the cast was another strange addition to the series canon. Vindicators was funny for the subversions ('Those descriptions fit all of you'), though the ending wasn't good, frankly there have been just so many superhero films that I felt this was a well earned episode. Whirly Dirly was bad, no questions there. I just finished BoJack 4, and I must say, I'm impressed. They'd already plumbed the depths of how BoJack can do bad things and have bad things happen, so I must say I was curious to see how they'd take things from there. I honestly must say I did not expect things to turn out the way they did, but the show is consistent in building up to a fantastic last two/three episodes which realize a great payoff for the season, and makes you realize the show was being consistent in its inquisition and overarching themes all along. The final tying together of the season's threads at the end and the episode with Princess Caroline as the focus in specific were excellent content, I'd love to hear your opinion on the season when you get around to watching it.

Rick and Morty on 9/11/2017 9:53:20 AM
The first season was fresh, for lack of a better word, combining smart concepts with spunky comedy and a certain playful irreverence. The second season significantly amped up the quality, even if the execution is just 'two things happen at the same time to different groups, switching threads so you don't get bored.' The second season did a better job of building on its fundamentals and had more confidence in itself than the first, so it was a notable improvement. The third has honestly flip-flopped in quality a lot, seemingly unable to resolve the defining 'feature' of the season (spoiler: Morty's parents getting separated). When it's not trying to awkwardly look around that story point, it still is smart science-fiction/humor, and episodes that are removed from that annoying theme are stronger for it. Looking forward to the last three episodes of the season, just as BoJack Horseman seems to be back. e: WAIT, BoJack 4 is out already? Well that was sudden

Rick and Morty on 9/11/2017 8:04:43 AM
The new season has been pretty hit and miss till now. The Mad Max episode, the Vindicators episode, and now the latest Citadel episode have been pretty nice, with the latter arguably being the highlight of the season till now, the rest honestly felt underwhelming.