StrykerL, The Contributor

Member Since


Last Activity

5/24/2017 2:02 AM

EXP Points


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Storygame Count


Duel Stats

1 win / 5 losses


Lauded Sage



Hey there, I'm an  indie game dev, currently working on a narrative driven sci-fi / modern adventure hybrid

My first storygame since cardfile on Windows 3.11, The Devourer is now up. I look forward to your comments and feedback. If you want to know the route paths, drop me a message

Status Update (7th April, 17) Going underground to work on my next project, wake me up when September Ends 3J returns

Interests: Game design, Sci Fi, Sociology-Anthropology-Psychology, storytelling, and a general curiousity about everything

Favorite games (in no particular order): The Witcher 3, Civ V Complete, MGSV, Valkyria Chronicles, Deus Ex: Human Revolution, Dishonored, The Legend of Heroes: Trails in the Sky, XCOM2, YuGiOh, Overwatch, Super Smash Bros 3DS, KotoR2 (With the restoration pack), EndMaster's works (particularly Eternal, Ground Zeroes, and Death Song), The Witness

Unique games that I loved: FTL, 80 Days, Reigns, Danganronpa 2, the Ace Attorney Series, Civ Beyond Earth (with RT), Renowned Explorers: International Society, The Sims 3, Katawa Shoujo, Shadow of Mordor, Plague Inc, Crusader Kings 2, Democracy 3, Metal Gear Rising: Revengeance, Undertale, Offworld Trading Company, Spore, Gunpoint, This War of Mine, the Bioshock series, Crypt of the Necrodancer ... (and the list goes ever on)

Steam ID:


Trophies Earned

Earning 100 Points


The Devourer

The Devourer

The Devourer is a story revolving around the first 48 hours after the discovery of a wild colony of resource extracting nanites in a post-global warming 2040s setting. It explores the possibilities of a Grey Goo scenario. Endings (and certain story options) are path dependent on the basis of your choices.

The Devourer is my entry for the January New Frontier contest

Core Gameplay mechanic: Hope Vs. Despair
Endings: There are two non-standard endings early on for story reasons, six epilogue grade endings, and one special ending
The kaleidoscope of text color and fonts have gameplay reasons

Sci-Fi type: Adventure
Moh's Sci-Fi scale: Between a hard and medium SF 
Length: 20,999 words (around 50 A4 pages)

Things I'll change later
Find a way to add 1/2 px stroke effect around the active voice text
Reconsider a couple of the character names

Special thanks to:
TharaApples / Plelb / mizal / Seto

CYS Coding Field Manual 2017

//Status: On hiatus while I'm working on the code for my new games// If you'd be interested in contributing to this kindly leave a message

Want to use coding in CYS? Start here.

This is a self-demonstrative topic-example storygame, which is meant to help you pick up and deploy coding into your storygames as smoothly as possible.

Disclaimer: I am only the archivist, this work is built off the sweat and tears of sixteen years of CYStians, with well-deserved shoutouts to Alexp, Solostrike, JJJ-thebanisher, Havacoman, October, tsmpaul, madglee, Zikara, SindriV, Killa_Robot, BradinDvorak, BerkaZerka, nmelssx, fergie14233, Tacocat and many others (vaguely in order of appearance on the Advanced Editor forum)

The source for all the content here is every post (650+!) in the Advanced Editor Forum since the start of the website till March 2017, the articles in the Help and Info section, and my own insights

Articles Written

A primer on writing your first Storygame
A primer on how to write your first storygame, based on what I learnt while making my first game

Notable content from across the website. Updated as of March 14, 2017

Recent Posts

Need help with storygame on 5/24/2017 12:48:38 AM
My Stuff > Create a new storygame. You're welcome.

Torment: Tides of Numenera on 5/22/2017 3:03:26 PM
I'd recommend you play Knights of the old Republic 1 and 2 if you haven't yet. KotoR 1 is on mobile now and save files don't carry forward, so no issues there. You'll want to play 2 on a PC for the restoration patch, but thankfully being a 10 year old game, I'm certain whatever toaster you have can run it. Both games are around 40 hours apiece, and while part one is the complete experience as intended by the designers, part two transcends the genre after it's restored to its intended design via The Sith Lords Restoration fan-patch (the game goes from an 8 to a 9.5, passing familiarity with the Star Wars original trilogy is a bonus). Chris Avellone improved his stories from PS:T in a major way in KotoR2, and I'd strongly recommend you check it out.

Torment: Tides of Numenera on 5/22/2017 9:03:28 AM
Hmm, that's really substantial. I logged 40 for PS:T:EE. Still, while it sounds excellent, I doubt I'll be going for it for another year or so.

Torment: Tides of Numenera on 5/22/2017 7:45:35 AM
Final playtime?

CYoA From Hitler's POV? on 5/22/2017 1:04:44 AM

You're missing the big picture here, once again, surprising for someone who's play HoI IV. A large part of Hitler's seemingly chaotic evil behavior was due to resource shortages. I highly recommend you watch this 5 episode YouTube summary of the resource war of WW2 to understand a bit behind why he did what he did. Did he get too greedy in Russia? Yes, but that's not the same issue as madly attacking Russia without a plan/reason.

Hitler had many faults. Among them were his tendency to make grandstanding claims like a tiger but be an unambitious shrew in executing them, his crippling insecurity and need to have 'swear your loyalty to me' level commitment from his advisers (and executing/removing them if they didn't kiss the ring), plus a delirious belief in eugenics (which by the way was common in his day and age, it was in fact the defeat of Germany despite it's grandstanding on eugenics which led to eugenics' falling out of favor in erudite circles - till modern times atleast, it's on a comeback these days, like it or not) (Hitler's eugenics program vs Jews may have of all things started from him being rejected by his Jewish girlfriend early in life - see a pattern of insecurity here?). Another major issue with him was the irrational belief in pursuing development of 'superweapons' (wunderwaffen, literally meaning superweapons) over mundane weapons, to extreme cost and detriment. The mindset was to have something against which there can be no response, over more mundane things like working guns and bombs. His pursuit of superweapons made him deprioritize Radar, IIRC, and that would play a major part in losing the Battle of Britain.

Long story short, Hitler was a flawed, insecure man with crippling insecurity he tried to mask behind a gigantic ego and narcissism who attracted a certain crowd of misfits who let him get away with insulting racial groups that were not his own and who came to power by calling the previous (civil) administration impotent. Remind you of anyone recent?

[SITE] Copy Story / Shadowcopy on 5/22/2017 12:10:53 AM

Close, but you're missing the finer details

    Create and publish story 1, which gets ratings and comments you don't want to lose
    Figure out story 1 was proofread while half asleep and has more grammatical and/or logical mistakes than you're comfortable with.
    Decide you want to renovate the story, so you take it down OR start a new one (Like Price of Freedom: Innocence Lost relative to Price of Freedom)
    Here things can go two ways:
    A) (Status Quo) End up realizing the revisions you made are more intensive than you realized and you just can it, leaving the game in a state of being unpublished and yet at the same time being unpublishable (due to the incomplete revisions) - Lose/Lose
    B) You upload the new game and unpublish the old one, losing the aforementioned comments and ratings. Lose for Author/Win for Readers.

Here the goal is to let the author keep a version of the story published, so people can keep playing it while it's under surgery, and then when they publish the offline build they've been working it, it deletes the Live version and replaces all its files (a clean install instead of an update/merge, if you get that). This lets things go from Lose/Lose to Neutral/Win (the author doesn't lose, and the audience wins by still being able to experience the storygame). Should the author not be happy with their revisions, they can delete the shadowcopy and make a fresh one from the live version. This is pretty much just build management from software design.

[SITE] Copy Story / Shadowcopy on 5/21/2017 3:41:43 PM

I'd like to re-visit this idea (for whenever 3J re-emerges from the Canadian tundra) for another reason. I've noticed that after the latest contest a number of authors took down their games to put them in for reworks. At the same time, there are other interesting games (MyVacation) that are down for reworks. Unfortunately, I assume the authors lost interest/the work spiraled out of control somewhere along the way, and as readers we're left with the unsatisfactory situation where neither is the old version available to play, nor is the new one out of limbo.

An option for authors to shadowcopy their work would be appreciated. This would create an author-only version of a live storygame where they can make their edits. Once they're content with the edits, they can replace the live version of the storygame with the reworked shadowcopy. This should allow authors to rework storygames to their contentment, without denying new readers the chance to experience the games as they were, warts and all. As things are right now, the Live (published) version of the game is not accessible to the author.

Anyone here played Kid Icarus Uprising? on 5/19/2017 9:05:44 AM
In my eyes, most of her responses are in the same tone. Given how the question was something expected from someone unfamiliar with India, I thought answering it here would preclude the issue being raised elsewhere, even if her query itself was in jest.

Anyone here played Kid Icarus Uprising? on 5/19/2017 8:29:22 AM

Oh, it's a painful book to read, but it makes interesting points. If you're interested in a very unbiased read on religions, I highly recommend Religions of the World by Hopfe, it's remarkably thorough yet impartial. I myself got hold of a copy from the 80s, before Islamophobia became common, and it was remarkably on the mark for its assessments.

Yes, outside of Ashoka, the Mughal dynasty was one of the larger and more recent forms of governance the subcontinent saw. The recency is the primary reason its impact is relevant in modern discussion, and for the most part that dynasty fell into decay, and gave a firm inroad to the British (IIRC, they allowed the East India Company to host armed troops at the time, it didn't end well for them).

India wasn't contested by just the British and the French, other colonial powers also tried to get in on the action, though none succeed as the British did (partially due to the state of affair in Britain and their ascendancy to power after breaking the Spanish armada amongst other matters). Goa, now a major tourism destination, was in the hands of the Portuguese and the small state has very different architecture and cultural norms for it. Pondicherry (now Puducherry, ugh) was run by the French as were three other enclaves. Like so many before and after, that too merged into the larger Indian project rather than staying apart.

History has many inflection points, brought about more through luck than anything else. If Genghis hadn't died when he did, perhaps the common tongue of the world would have been Mongolian. The probability of Hitler, Mao, and Stalin all being born male was one in eight. If a single one of them was a woman instead, in an alternate timeline, things would have been radically different. The more you know, I guess.

Anyone here played Kid Icarus Uprising? on 5/19/2017 8:13:49 AM

They don't, though movies would have you believe otherwise. One of the bigger problems with a large population is managing waste. Plumbing requires canals and regular water sources, but most of the sub-continent relies on yearly monsoon rains for its water supply, and organized water storage hasn't picked up as significantly as other nations. Factor in India being a colony, leaving strong inequalities in wealth and income distribution, and the cost investments in canals, omnipresent bathrooms never happened, though there's been a concerted effort towards building them across the nation in the last decade, with lots of government schemes and support to that effect.

Now, in the absence of bathrooms, what inevitably follows is doing your business outdoors (fields for most of rural India), not in streets. Regarding on the street, that'd be an issue in cities, and in the last two decades public nominal charge pay per use (~4 cents) bathrooms have become a common thing, so this isn't the problem it once was in larger cities atleast. In slums, where there's no aforementioned plumbing, there tend to be 'community bathrooms' as Slumdog Millionaire was more than happy to show off. So yeah, that should cover that.

TL;DR it's an outcome not a choice