Zombie_Surviver, The Reader
Hello, I'm so happy to join the community of story game writers and readers. I am really excited to make all of my ideas come to life but I am also pretty new so your comments would help me out alot. Give me ideas, suggestions of improvement, more efficient ways to write a story, or really any useful criticism.
You are the new Timer. Your job is to travel through time until you have the ability to stop the apocalypse that is about to happen. Beware the enemy has set time travelling robots to stop you. What you do could be the difference between life and death for the whole world.
(All my games are set up to where the reading is short but gives enough detail to explain what's going on)
Don't feel like you have to join the military. I just wanted to hammer home the idea of boredom and give people extra chances if they wanted to after clicking no.
This game is my zombie game. I experiment with names, levels, and things like that. Please give constructive criticism so I can make my other games better.
THE MYSELF THING DOESN'T WORK UNTIL YOUR IN THE STORY DO NOT USE IT BEFORE YOU CLICK "TO THE STORY"
Also, the story begins pretty slow so that you can get items and things but the choices you make can have big consequences. Like what you want to do on your first days at the house can make you stronger, or stealthier, or smarter which can allow you to do more things later in the story. So if you think it doesn't make a difference it does, or if you get to a point were all choices lead to death it is probably because there are 1 or 2 other choices leading to life but you need a SURVIVAL IQ of atleast some number that you don't have to get those choices.