simplesabley, The Novelist
Here's a few online tools I've found recently that I like to reference while writing or just found useful/informative in general.
Cure for Writer's Block
Tips for Dialogue
3 Secrets to Great Storytelling
How to make your novel a page turner
How to Write Compelling Characters
Ciara's life has never been anything worth cherishing, until she participates in a game that changes everything.
Special thanks to Corgi for beta testing, you're the best!
Update 12/26:Changed good ending perameters so that the requirements make more sense.
When a young family moves into the sleepy little town of Daphne, they find themselves in a virtual utopia. The small cottage they move into is lovely, but not so old that it has problems. The people are all friendly, a close knit town with a population of only 300. Both of the family's daughters begin to make friends in their new school and the husband and wife find themselves entranced with the romantic scenery.
But, if something is too good to be true, it probably is.
BerkaZerka & Aman
For their invaluable feedback and help in the making of this game.
Fixed minor script issues
Fixed minor spelling/grammar errors
I'm temporarily unpublishing this game.
It's been about 6 years since I've really been active on this site and coming back after all of this time and looking at my work I realize that the first installation in this game series is absolute crap and needs to be redone.
It doesn't makes sense to have a part 2 published without a part 1. So until I feel up to doing a total overhaul of part one, I'm unpublishing both of them.
I'll leave this one with a sneak peak option since it's actually decent and people seemed to enjoy it.
Recent PostsUpdate 3 on 4/17/2019 8:40:54 AM
Characters you're just obsessed with? on 4/16/2019 11:15:48 PM
All the characters that exist in my head tend to end up on loop in one scenario that just replays endlessly with slight differences. And that'll be my focus for days on end, sometimes weeks. Then I'll find a different scene to do that with.
Update 3 on 4/16/2019 10:35:15 PM
I apologize for neglecting to update the WIP thread, so here's an update with a story snippet to hopefully make up for the wait. I have completed the prologue, Childhood, and 1st zone questlines for the story. I am about half way through the second zone, which is Nidavallir. I am doing a few rewrites for some of the first questlines I wrote, but the changes are minor and mostly just a matter of the tone I want to set for them. I also have a map update, though it does not have place names on it currently. However you can look at it to get an idea of the scale of the world the story is set in(This new map will show both the continent of Frjalsland and Alfheim, there are still 2 continents left to map as well as smaller islands that can be explored as well)
Current Word Count:47,873
Alfheim Childhood Path(Complete)
Alfheim Quests(Complete, but currently rewriting a couple quest lines)
Nidavallir Quests (50% complete)
Frjalsland Quests (Not Complete)
Random Events (Started)
Planned End Paths: 4(Still in planning, this number will most likely go up)
Companion Count: 9
In Game Compendium: (Beastiary started, Maps-3/6 complete-, Lore started)
Standing in the midst of Hunulv’s shrine, you feel your chest grow tight and your thoughts begin to fog. The air is dense with the incense lit about the shrine and smoke from the torches. The spiciness of the haze reminds you of the shaman’s home. Looking down at the fresh markings on your skin grounds you in the moment as you force yourself to focus on the priestess.
Hunulv’s High Priestess is a tall alf with hard muscles and a harsh face. The eldra mark that covers her body is all sharp angles. More archaic than those belonging to the common people of Alfheim. Runes sacred to Hunulv intertwine with the lines of knotwork and imagery, covered only at her hips by a skirt made of furs. A necklace of bones and teeth hangs from her neck. Her face is painted in white ash and charcoal, causing her harsh features to appear even more so. Her blue eyes are sharp, pinning you with a searing gaze that makes your heart begin to race.
“What do you offer as sacrifice to Hunulv, hunter?” Her voice is severe in tone as it rings out into the silence of the shrine.
You indicate the carcass of the great bear hoisted up above the altar. The torch light casts shadows upon its blood crusted fur. The beast looks far less intimidating now as it swings lightly on the creaking rope, tongue lolling from its gaping jaws. The priestess strides toward it, reaching out to run her fingers through the fur in what you think might be admiration. She finds the puncture wound where your spear pierced through the bear to deal the killing blow, ripping a hole into its lungs. The sound of that mighty animal wheezing its final breathes before you put it out of its misery still rattle about inside your head.
“It has been long since someone brought a bear as sacrifice. Hunulv will be pleased.” She turns away from the corpse and moves back toward you, reaching a hand out to tip your chin upward. “Remove your clothing. We will begin the sacrifice.”
Taking a deep breath, you begin removing your clothing without hesitation. The priestesses all watch with cold interest as you bare yourself before them. Once you are fully disrobed, the priestess brings you to the alter. The stone of the alter has a bowl carved into the center, directly below the hanging bear. At the lip of the carved bowl is a line cut into the stone to drain away contents into a waiting wooden bowl beneath.
A long curved knife is offered to you by a nearby priestess, the blade etched with runes. A sacrificial dagger for cutting the throat of a beast. Reaching out, you grip the fur of the bears head to pull it upward and expose the throat. It is still warm to the touch and not yet stiff with death. Drawing the blade across the bear’s throat, you watch as its lifeblood spills forth onto the altar. It spatters you when it hits the stone, but soon it is contained as it fills the altar bowl then drains down into the waiting wooden bowl below.
Chanting fills the air, a murmuring you cannot quite comprehend and yet it fills your chest with a tension that nearly chokes you. The priestess presses down upon your shoulders, leading you to kneel at the altar as the blood flows before you. Rhythmic drums beat somewhere behind you, sharpening your mind as the chanting continues. The stone beneath you is cold against your bare skin as you stare in fixation upon the altar and its contents.
The priestess lifts the wooden bowl now filled to brimming as another replaces it with an empty one. She holds the bowl out to you and the scent of the blood fills your nose, clearing your mind of the fogginess brought on by the incense in the air. Leaning forward, you steady the bowl with your hand and puts your lips to it. The thick warm liquid fills your mouth as you drink deeply of it. The need to gag threatens to cause you to spill it, but you force yourself to keep drinking until the bowl is empty.
The priestess presses her finger against your wet lips, smearing the blood around your mouth before stepping back. Reaching out to the bear, the priestess allows some of the blood to run onto her fingers before flicking them at you. Blood spatter sprinkles onto your face and chest. She leans down, bringing her blood soaked hand before your face. After hovering there for a moment, her hand caresses your face as one of her fingers slides past your lips. Unsure what else to do, you lick the blood from the priestess’ fingers.
When the bear is completely drained, the priestess take the wooden bowls and pour them over your head and onto your arms, chest, back, and legs. Covering your skin in the warm coagulating liquid. The priestess pulls you up to your feet, a smile upon her blood smeared mouth.
“The sacrifice has been offered. Now you will go into the forest alone. Offer your devotion to Hunulv and if you are worthy, then the wargs will not harm you. If you are found unworthy, they will devour you,” she says with a softer voice than before as she hands you a lantern.
Refusing to look back, you walk toward the back of the shrine as she directs you out into the forest. The failing sunlight casts long shadows in the dense forest of Vardrholt. Stopping once you hear the drums of the shrine sound distant, you find yourself in a small clearing. The sun is shining its last rays, nearly gone as the darkness threatens to swallow you whole. Movement in the shadows tells you that you are not alone.
Yellow eyes reflect the light of your lantern as you hold it aloft before you. The trees creak as a warg steps out from the trees. Larger than any bear and taller than a horse, the sacred beast stalks into the clearing. Its fur gleams amber brown in the flickering light and its lips curl back in a snarl that nearly rattles your bones with the sound. Its teeth are as long as your fingers and they snap together like thunder when the warg clamps its jaws shut as it crouches low, stalking ever closer as you stand your ground.
What is up my good dudes on 1/30/2019 10:13:01 PM
The Many Fates Of Hjordis on 1/22/2019 6:57:34 PM
One Map To Rule Them All on 1/20/2019 6:57:16 PM
One Map To Rule Them All on 1/20/2019 5:54:37 PM
Alright, so first and foremost I would like to say a big thank you to Undr who has been proofreading this for me. She has been going through it with a fine toothed comb and I couldn't be more thrilled. Great job, Undr! And thank you again!
Current Word Count:21,662
Alfheim Childhood Path(Almost Done)
Nidavallir Childhood Path(Cut path, instead I'll be incorporating more quests into the region)
Frjalsland Quests (Not Complete)
Random Events (Started)
Afheim Quests: (5 Quest Outlines planned, more to come)
Nidavallir Quests: (Not Complete)
Planned End Paths: 4(Still in planning, this number will most likely go up)
Companion Count: 8
In Game Compendium: (Beastiary started, Maps-1/6 complete-, Lore started)
I'm mostly finished with one of the maps in the CC3+ program I purchased this weekend and thought I'd post it as a WIP thread update. Behold!
A small island nation to the south of Frjalsland inhabited by a nation of alfs called the Alfar. A highly secretive people, their existence is mainly myth and legend on the mainland. It has a lush, warm environment filled with vast forests and plains with rolling hills. It is also an ancient land with some mysterious sites and ruins scattered about just waiting to be explored. A world filled with beauty and deeply connected to the earth's natural magics, Alfheim is the starting zone for the game and will host the initial quests of the story.
Eldra Mother's Shrine
This shrine is located in the heart of the ancient forest known as Fornheimr. The centerpiece of the shrine is a massive tree that is said to be the oldest in the world. All the trees in this forest are said to originate from its seeds. Within the tree dwells a wight who guards the forest whom the Alfar have named The Eldra Mother. She is known to rescue those who get lost in the roadless forest and lead them through it and has also been known to grant wishes. It is a sacred site and many alfs make pilgrimages to the shrine once a year.
This massive forest spans for many miles and is densely populated by some of the largest and oldest trees in the world. The forest is protected by law and it is illegal to cut any of the trees there, which has made it impossible to build any roads through it. As a result, only a few footpaths exist through the huge expanse of the forest.
This shrine is to Hunulv, goddess of the hunt. It is maintained by the wardens of Vardrholt and also serves as a gateway to the region. Those who wish to become warg riders come to the shrine to perform ritual sacrifices to the goddess to earn her favor before entering Vardrholt to brave the wargs themselves. Her favored sacrifices are the highest quality furs and meats gained from the hunt, especially from carnivorous beasts who pose a greater threat to the hunter.
A site with monolithic stones surrounding another stone structure whose original purpose is unknown. The site is said to have existed before the first Alfar settled the island at the darn of the First Age. Many sorcerors, historians, and others have studied it, but it remains a mystery.
A fertile stretch of ground with trees and excellent soil with farms spread throughout it. The agricultural hub of the island, it is the source of most of the food goods in Alfheim. Hjordis' family on her paternal side owns land here and it is where she is raised in her youth.
The capital of Alfheim and the largest city on the island. It borders the largest freshwater lake on the island and is home to the royal court. It is surrounded by a vast forest and has many smaller villages in the immediate area.
Tarn Af Syn
A tower just north of the military stronghold of Vardmadrverold. It is maintained by appointed military personnel and some of the most gifted sorcerors in Alfheim. At the top of it is an unlit signal fire, a warning system built after the Jotun wars that can be seen across all of Aflheim and even on the mainland if lit. The upper levels of the tower house messenger birds that are recieved from the Veil outposts in Frjalsland while the middle and lower levels hold libraries filled with scrolls and books that are considered sensitive in nature.
Temple of Skovfar
This temple is dedicated to Skovfar, god of forests and rivers. The waters of the lake just outside the temple are prized for their healing properties. Smaller shrines to minor gods are located around the lake as well.
Temple of Skjulten
This temple belongs to the god of secrets and knowledge, Skjulten. He is the patron god of magic and within his temple are housed many ancient tombs with old knowledge guarded by the priests and priestesses there. The upper levels of the temple are used for magic rituals by the priesthood and at times sorcerors deemed worthy are also allowed to partake in these.
A large fortress used as a military stronghold on the island, it was once the training grounds for the Alfheim army but since the war is now mostly empty but for high ranking military officials and some soldiers.
A restricted region used as a breeding ground for wargs, sacred beasts to the goddess Hunulv. It is fiercely guarded by wardens who dedicate their lives to protecting the region and the shrine within it. Alfs who wish to become warg riders come here, guided by the wardens in an attempt to bond with a warg. Many of these perspective riders are killed by the wargs within the region despite the best efforts of the wardens. These sacred animals are considered more valuable than the lives of any citizen and nothing can be done to harm them for any reason. The wardens work to keep citizens out as much as to keep the wargs in. The only way into Vardrholt without being executed by the wardens is through Hunulv's shrine with a warden to supervise.
Two White Women Made Me Deeply Uncomfortable on 1/19/2019 11:24:24 AM
Mizal uses Wall of Text! It's super effective! on 1/19/2019 10:27:46 AM
I also now feel encouraged about the next update to my own WIP thread I'll probably post this weekend. I wanted to get into world info in it but was afraid that it would be too much of an info dump xD. Now that someone else has done the same thing, I can now post my info dump with peace of mind knowing that I'm just following the latest trend.
A Good Ruler on 1/17/2019 6:43:55 PM