Achilles II: The Chykri

Player Rating6.89/8

"#35 overall, #5 for 2015"
based on 231 ratings since 12/23/2015
played 2,168 times (finished 208)

Story Difficulty4/8

"march in the swamp"

Play Length7/8

"It keeps going and going"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

Play as Achilles, the leader of the new Coalition of humans, aliens and machines, to combat a new threat: The Chykri. Attempt to keep the Coalition together and fight not only to win, but to survive.

This is a sequel to our previous game, Achilles. We hope you enjoy it. Please rate and comment. Unless you don't like it, in which case just grumble to yourself about how this one isn't as good as the first. Thanks.

EDIT: Had to do some light work. Changed it so surrendering to Chykri grants alternative final chapter instead of sending back to start, checked grammar, changed a few more mistakes. Please message me or Steve if you find any bugs.

Player Comments

Very good follow-up to Achilles. The writing in this game reflects the more polished and developed style used by the end of Achilles, with a new and mostly compelling plot overall.
My main complaint lies with the few battle scenes in this story. For a storygame depicting an epic war for the fate of the galaxy, General Achilles may as well have been Speaker of the House Achilles for all the battle decisions he made. Most of it was deciding funding and research grants and negotiations that, while important and enjoyable overall, should not exclude the battle scenes we're trying to support with all this behind-the-scenes work.
To be clear: I love what is here. But I want more battle tactical decisions, instead of just bureaucratic decisions impacting the battles.

Also, one last minor thing. After all that time choosing which ship designs and prototypes to support, it would be nice to see their names mentioned during the battles.
-- MagmaArmor0 on 1/26/2016 10:38:37 AM with a score of 0
This was fantastic.
Sci-Fi is not a genre I like as a rule but this and it's prequel are exceptions: the writing is strong, the characters creative and the situations interesting throughout and your use of the Variables system is as brilliant as Sindri's use of the Items Feature in his Homo Perfectus series. The choices had effects which is always important in multiple choice stories and I think this could even by called a political thriller.
You both seem to really enjoy writing these and people definitely enjoy reading them so hopefully there will be a sequel that continues to branch into new areas, I think this story is definitely feature-worthy and it was impressively virtually error-free (I spotted 1 accidental duplication of the same link but I wanted to keep reading so I forgot to note which page).
This was fantastic, incredibly re-readable and I really hope you both write more :D
-- Will11 on 12/13/2015 10:37:31 PM with a score of 0
Fantastic game, and it has some amazing ending dialogue!
-- Zepha on 4/21/2017 3:29:37 PM with a score of 0
Meh second time around actually wasn't all that bad. I really enjoyed it.
-- Riley on 4/8/2017 12:04:00 AM with a score of 0
Wonderful, truly wonderful, although WHY DID Delta-1 HAVE TO DIE?
-- jaypao302 on 3/26/2017 1:59:41 PM with a score of 0
Can't wait for the third and then a fourth and then a fifth and then finally a sixth.......
-- GundamMeister on 2/23/2017 11:13:39 AM with a score of 0
This was better than the first part although has allot of room to improve.
-- John Cury on 2/19/2017 5:48:39 PM with a score of 0
I found the character development interesting. Obviously Achilles and his friends have developed a darker sense of humor from fighting for so long. And in general I found it slightly better than the last one

Perhaps my only complaints are the limitations in your strategic decisions, and the somewhat useless and tedious political aspects. Delivering the same speech three times is rather unnecessary. And you really don't have that many different political decisions to make except the obvious.

The strategy emphasized the wrong things in my opinion as well. Artillery wasn't even considered in the land battles, but in reality is probably the most cost-effective defensive and siege weapon. Gunships were only mentioned in passing, but they are extremely useful in covering advancing forces. Fighters would be used to protect these gunships against drones, or whatever else tried to kill them.

It's not that your strategy is wrong, just limiting. One of the things that I found most irritating was the inability to use area-denial weapons (such as mines) during the invasion. Mines are a cheap and effective way to halt enemy momentum, and prevent surprise attacks. And my apparent lack of them almost cost me my life and possibly gave me multiple contusions.

Still these are only minor complaints, and I think that this may be the best CYOA I've ever played. I could list off all the positives, but nobody would have the attention span to read such a long comment.
-- apsoy on 1/30/2017 11:57:18 AM with a score of 0
Was there even a way to win Ifor there Isn't then, I guess this makes me sad
-- Pride on 1/19/2017 3:27:23 AM with a score of 0
Wow. Just amazing. The first one was good but this was incredible, 8/8. You really had me deep into the story and the universe you created was astonishing. Great job.
-- Lenius Ontar on 11/27/2016 2:38:11 AM with a score of 0
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