Middle Earth: Morgoth's Tyranny

a Fan Fiction by fluttershypegasus

Commended by mizal on 8/3/2020 10:38:47 PM

Player Rating5.69/8

"Too few ratings to be ranked"
based on 24 ratings since 08/01/2020
played 395 times (finished 33)

Story Difficulty4/8

"march in the swamp"

Play Length5/8

"Not going to lose any sleep"

Maturity Level4/8

"need to be accompanied by an adult"
Contains content that may not be suitable for persons under age 13. If this were a movie, it would probably be PG.

This is a game set in Tolkien's "Middle Earth" universe. Thousands of years before the events of The Lord Of The Rings and the Hobbit, Beleriand existed in the Western Lands. This was a place ruled by the evil Lord Morgoth, and where men had almost no chance of long term survival. Will you be able to find your way through this land? Or will the long hand of Morgoth find its way to destroy you and everything you ever cared about?

 

This game includes

-Multiple unique endings, entirely dependent on the choices you make throughout the story. One of these endings is unambiguously a "bad ending"; the others have varying degrees of "good" and "bad" in them, and it is up to the player to decide which of these is the "best" ending.

-A 'deity' system; there are higher powers observing your decisions. Each time you make a significant choice, you will gain or lose favour with these higher powers. This will greatly impact your experience.

-An experience system: taking some options, usually sidequests, will grant you EXP. Certain actions in the game require a certain amount of EXP to perform. If you do not have the right amount of EXP, you can sometimes try the action anyway, but it's much less likely to work.

-A semi-open world, and a class system; it is advised you gain experience by exploring the wide lands of Beleriand, and that you make sure to pay attention to the class you chose at the start of the story.

-Leveled areas : Some parts of the map will be harder to survive on low levels. Pay attention to the lore, and to context clues, to decide whether you are ready to enter such areas.

 

This is a large-ish game and I have run through it multiple times to check for bugs. I believe I have ironed them out, though it's possible some have slipped through the cracks. Please report any bugs, such as any areas that don't let you proceed or end the game, in the comments. If I have made any truly serious mistakes with the game, I will make sure to update it ASAP.

 

Author's Note: This game does not require you to have read or be familiar with all of Tolkien's works, though I have tried to align it with the themes and ideas laid out in his books. However, please be aware there will be a few liberties taken with the source material, as I have my own spin on certain ideas of Middle Earth.

 

Optional Hints: In order to get a good ending, you do not have to do ALL the sidequests, but it is strongly advised you at least attempt one or two of them if you want to have any hope of getting a decent ending. You of course can attempt all the sidequests if you'd like to.

Player Comments

I am two minds about this game. On the one hand, I think the writer did an impressive job of telling a story set in the pre-LOTR days. It was great to see a story that brought in Thingol, and a bit of the vampires and werewolves flavor that are such an important part of the stories like Beren and Luthien, but which barely show up in LOTR. Thinking about whether I wanted the favor of Ulmo or Aule is the sort of choice I want in a game.

So well done there.

However, aside from microlevel stuff--I don't want to get into typos and semicolons and stuff aside from saying that this writer is too good to not be polishing prose and working to make more interesting sentences--I want to talk about choice structure.

There's a bit too much blind gauntlet going on here, with, unfortunately, two "left or right?" choices in a row with no real information or context. There were just too many choices with that feeling to really make me know or care what I was choosing. More information in the text of the page will help the reader care about the choice--set up some stakes, or let me make a decision that isn't a coin flip. This isn't Caverns of Chaos from the '80s here.

Finally--this is my one story gripe--I don't know about the orc and dwarf thing. I don't especially want to get into spoilers here, but that doesn't quite match my sense of what orcs are and how their morality--such as it is--works. But that's really minor. You managed to pack in almost a "best of" the legendum, and that should be applauded.
-- Gower on 8/6/2020 8:05:56 PM with a score of 0
It was actually quite enjoyable. Some parts I found a bit short but the writing was well done .


Hard yes but worth it.
-- MultiverseBard on 2/8/2021 12:24:54 PM with a score of 0
I don't know that much about the lore except for the movies, but this was great. I got killed by something in a cave though and there were rows of question marks, were they supposed to show up as something else?
-- Starbourne on 8/6/2020 3:29:43 PM with a score of 0
Pretty entertaining game (I played the sneaky path). The encounters were quite original and the favors system is interesting (the duck part was fun).

I'd have liked for the interactions to be a little more fleshed out and a little more build-up in general, because, to be fair, I forgot what I had to do and mentally gave up the main storyline to try to see all the events and the different responses to it.

Otherwise the style and tone is quite consistent and I didn't see any typos or mistakes.
-- mazdark on 8/5/2020 12:05:47 PM with a score of 0
I give it a 3 because it is in grammatical good English. And only have 2 or three minor misspellings. But as work is supposed to be entertaining. This is certainly not entertaining, you are forced by a terrible bad designed gauntlet to choose a very linear path with a very goody two shoes personality and plain character development with barely any single interesting dialogue or action in order to find exp and favour to reach the ending. Anything that is not Retarded chosen one crap means no reaching anything or use any of your supposed skills because you don't have the retarded exp so you just let the monster kill you without even fighting. This is not Interactive and clearly is not funny at all.
-- poison_mara on 8/5/2020 10:51:20 AM with a score of 0
Haven't had time to do a proper review, but this game is really well done. There's quite a bit to discover and do here, and like the author's Star Wars game, it feels much more epic than the word count would have you believe.

The EXP system and the way the points unlock certain actions that let you gain more is a nice touch.

I wasn't fooled by that dog though, no way he lived at an inn getting people food from suckers all day, bet he was fat af.
-- mizal on 8/5/2020 10:28:27 AM with a score of 0
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