Vulcanos, The Reader

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2/11/2017

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Recent Posts

v20170008 Update on 2/11/2017 3:04:41 PM

Man, you've come a long way on this site.

Glad there's updates on some of the glitches that were bothering this site for a while.


RPG Attributes for my Cave Reboot on 2/11/2017 3:00:44 PM

 

I'm working on a reinvention of The Cave, and want to incorporate RPG elements for combat and exploration.

The elements that I want to incorporate are more in line to the Fallout/Elder Scrolls philosophy towards character development.  I want to do a few more, but not go too overboard, because I want there to be traits that players want to develop, as opposed to just picking and choosing from, like, 40 traits.  And I also want to make sure that these attributes are actually used in the game.  Here's what I have so far.

Intuition - The opportunity to take chances in exploring.  There's a few areas I want to do that'll be off-limits unless you have the necessary Intuition levels needed to unlock access to them.  The thing I want to do is not make them too obvious, like "Maybe if you knew how to swing from a rope, you'd get to the other side".  I was thinking more about noticing anomalies in the area, or experimenting with transportation.  Once you reach the area, you're free to visit it no matter what, since you passed the Intuition check.

Survival - The opportunity to live off the land.  Every time you explore an area, you can do a survival roll to forage.  Depending on the area, and your Survival level, you may find useful items, food, or dangerous enemies if you're unlucky.  A low Survival skill means you're likely to find nothing or accidentally encounter enemies, while a higher Survival skill

Decorum - The ability to chat with people in a civil manner.  A high Decorum would allow for the player to engage in polite feedback, which could open doors in the game, where they can sweettalk a guard to look the other way.  A low Decorum, however, yields more snide comments, which doesn't get you anywhere, unless you're in a rough area where being a jerk makes you one of the boys.

I want to do Intelligence, Strength, and Speed... but if there's anything you'd like to see added, go on ahead.


I'm New... But I'm Also Familiar on 2/11/2017 2:38:04 PM

I was very guilty of a lot of these lazy traits.

And I'll check it all out.


I'm New... But I'm Also Familiar on 2/11/2017 1:38:22 PM

Heh, I'm only 27, brah.

But, a decade is a decade, no matter how you slice it.


I'm New... But I'm Also Familiar on 2/11/2017 11:37:22 AM

Hi, guys.

Long time... no see.

For those who probably don't remember me, I was JDog back in the old days, when this was MyAdventureGame.  I left about, oh... 8 or 9 years ago, and forgot about this chapter of my life.  But, lately... I've been thinking about something.

And that something is... how to make right with my storytelling, and the ability to immerse the reader into something that was actually interesting and not something that insulted your intelligence.  The first thing I did was delete all my stories.

So... why did I delete all my stories?  Well, I'm very embarrassed by them, due to the fact that they were more or less ramblings of an autistic teenager whose brain had not fully developed as far as awareness and merely wanted to cram pop culture references for the sake of it.  That is one of the reasons why my stories sucked so badly, and for sanctity, please, for the love of God, don't bring them up.  I already fought so hard to forget them.

But... I wanna make it all up to ya guys!  My masterpiece was The Cave, and I intend to reboot it, but instead of randomness, I want to incorporate an actual story with actual RPG elements.  Plus, you can create your own character and use him or her in your tale!  And, best of all, ALL original characters in my story!  I want to incorporate characters of my own design from my own imagined universe, and detail how life works.  I intend to do this to both improve my writing skills, and to one day be finally able to curry over into a comic serial.

This won't be a walk in the park for me; it'll take a few months, but I intend to make the best game possible, and show you all how this numbnut managed to create awareness of his surroundings and was capable of telling a tale worth reading over and over again.