Zernon, The Wordsmith
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This is a humorous story of a young man who has lived a simple life as the village stone worker. Why does the wooden carving, shaped like a door on the wall of a llocal keep bothering him? He is not sure really. It's pretty, but nothing more than a fake door. Right?
Recent PostsAdvanced Name and Variable on 8/28/2021 2:14:05 AM
I agree there is very little value. But the fun in this for me is doing something slightly unique. Hopefully, it pays off. If not, that's okay I learned some new things.
Advanced Name and Variable on 8/28/2021 2:01:17 AM
Amazing! Super helpful! Thanks a ton!
A very dumb mistake on 8/27/2021 12:47:06 AM
I BELIEVE! I find them super helpful. If you do a little back and forth on them too, you can figure out questions, not addressed in the specific articles. Like different kinds of coding maybe not be mentioned. Thanks a bunch to all who contributed to them!
Advanced Name and Variable on 8/27/2021 12:43:26 AM
Hey all! I am trying to do something very specific and have tried a couple of things to make it work with coding, but my coding skill is not advanced enough. I was hoping someone else might be able to help.
I am choosing to use a different name in-game than the one offered in the guides. I am using the code from https://pastebin.com/QkJA0hHe. It works really well and I am able to provide an input field where players can type in the name they want to use.
The problem I am now facing, I am trying to find a code or create a code that checks the input field or the name typed into the input field and validate what that name is.
Let me explain further.
If a player types in a few specific names, for instance, "Alice". I want to be able to check the name and see if it is Alice or confirm the value of the playerName is "Alice". What I would like to do is create a variable that I can use anywhere in the game to check the name. I want to create a variable "TNAME".
With this variable, I can assign a value based off the name the player uses.
playerName = 'Alice' then %TNAME = 1
playerName = 'Bob' then %TNAME = 2
Once I have a variable that is defined by the player name entered, I can use it for specific unique interactions or storytelling. The player name could be anything, but if they happen to name their character "Alice" there will be a unique dialog later in the game, same with "Bob".
But I have to be able to define the variable %TNAME and have it interact with the name so when those unique parts of the store come up, I can check the value of %TNAME or define %TNAME based of the name chosen. I hope this all makes sense. I am not too interested current name in-game option presented in the guides, so hoping for more input if someone is smarter than me on this one.