sonofskyrim, The Reader
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I'm a guy, seventeen. I began writing my first novel (if you can call it that) in the fourth grade. I feel like I am a decent author, and I love the idea of making a video game. A story game is the best outlet for now.
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The United States government has gone underground to find highly skilled mercenaries to do the more dangerous operations the country was created. In the late 1980s, everything changed when the Organization formed. Created as a joint agency between all the major powers of the world, the Organization went about finding the best of the best from every corner of the world.
Step into the shoes of Erik Ryder, a young agent in his third year of employment at the Organization, as he undertakes his first assignment.
Welcome to the Organization.
Recent Posts
Modern Agent Idea on 2/4/2014 5:26:40 PMIt will be cool. Everyone has told me that my writing style feels like a video game. c:
Modern Agent Idea on 2/1/2014 12:23:38 PM
That's the idea. Have it be a lot of seemingly different missions, but in the end show that they are all related.
Or have it be more realistic, and have him just completing things that need to be done.
Modern Agent Idea on 2/1/2014 10:38:27 AM
So picture it as this...
The year is 1983. It is the height of tension in the Cold War. President Reagan has just told the public of his Strategic Defense Initiative. There are more than 60,000 nuclear missiles between the United States and the Soviet Union. No one has any idea whether tomorrow will even come.
With the Doomsday Clock down to three minutes to midnight, the United States is pushed against the wall in the means of homeland defense. Thus, the Organization was born. Headed by the directors of the FBI and CIA, the agents they go on to hire will be the best the country has to offer, receiving training in every field that they could need. For thirty years, these agents have been thought an urban legend, as the Organization has moved into such secrecy that many high ranking members of the government doubt its existence.
Jump forward to 2011. The Organization now has more control of world events than anyone is even sure of, and most of the government denies their existence. Erik Ryder is an agent employed for the past three years by the Organization, and he is being assigned to his first major assignment in what will be a long list of missions, all ranging from assassinations to rescue missions.
I don't have a synopsis written about his missions or the story, but that's the basic idea.
What do you think?
Looking For Co-Authors on 1/31/2014 4:55:28 PM
Haha, sorry about the nature of my response. I was working on less than three hours of sleep that night.
And I thought an underground organization would be nice, but I also toyed with the idea of having it be the US government, and the agents are sent on various jobs in defense of the country.
As for the fantasy story, I love the idea of all the characters being prisoners taken to be executed, and the one you picks escapes differently, and they all start in the same place and time, branching away from the same focal point.
Just ideas. Are you interested?
Looking For Co-Authors on 1/30/2014 11:02:55 PM
They have the right to make it as long or as short as they want.
As for dealing with that, we put it in the description. To an author who makes short pages with more action, we describe it as such. To one who who makes it as more of an interactive novel, we describe it as such.
And as for the fantasy story, I have no idea. I just recently started writing modern stories, and it has my attention at the moment.
As for the modern story, I see it as a Hitman-esque story game. A power, created by all the governments, is given the responsibility to keep the general public safe. The characters are each agents of the organization given this responsibility, and each will have different stories depending on what kind of character they are.
Looking For Co-Authors on 1/30/2014 7:20:44 PM
I see it as this:
The player is started with a basic preface about who the characters are and some basic information about them. They get to pick one of the characters, and each character will have a completely different storyline, completely unrelated to the others. It would give each author a chance to have their freedom. But they would all be employed by the same agency, being what makes them related.
Each story will have to have a general synopsis written up and approved by the other authors before they can work on it. If it might interfere with the stories the others are writing, and they know it might, they need to talk to others.
And the plot lines for each character can be as different as the author pleases, as long as the others approve. It just has to fit the idea of a mercenary hired by the government. Want to be a gun-slinger that shoots first, asks questions second? Fine. Want to be stealthy and not use a single gun? More power to you. Combined plot lines are fine, as long as the two (or more) authors manage to make it work out. I see it as each character being the protagonist of an entirely different game, but just having each game have the same opening page.
Looking For Co-Authors on 1/30/2014 7:08:53 PM
Basically a modern assassin, employed by a "big brother" to the government.
Looking For Co-Authors on 1/30/2014 5:05:52 PM
I have two very different stories that I want to write, and I want both to have very different types of stories.
1) A fantasy game, where you can pick one of several characters at the beginning.
2) A modern "agent" game, where you can pick one of several characters at the beginning.
I would need each co-author to do a single character, and I'm leaning more towards the agent style one.
Anyone interested?