Hi everybody, back again with another obtuse question (or maybe it's just advice, depending on your take). ;P I'm basically just wondering if selectively releasing parts of your game affects players- that is, can save files from a completed chapter then carry across to a newly created one, or should I finish the game in its entirety so that it all gels together? I hope this makes sense- it's just that my project is getting quite ambitious, so I'd like to release just a couple of chapters at a time if possible, get some feedback, e.t.c.
You mean copy chapters to another storygame? Then, no.
Just wondering, did that script I gave you work?
Yeah, I only implemented it today but it worked a charm. Still have to tidy up the alignment, but it should be really handy when I pair it with an item the player can use. Thanks so much for the suggestion! :)
Oh, and also I mean the same storygame, but if for example I finished one chapter then completed the second at a later date, would save data carry over? Just something I'm wondering about.
If you took the game down (Un-published it) to add the chapter in, then all saves are wiped out.
It doesnt. That it is a little bad, but still, you might make it much diffrent and that page which the user wasin could be destroyed, making it hard to implement.