Thank you, i will take this suggestion into consideration.
More insight? well, i don´t know if you guys are able to read though the introduction i wrote about it on my profile, BUT, in any case i will try to describe the storygame shortly;
As i said before in this you are a very powerful computer that suddenly gained self-awareness but no one seems to notice the change, this is because i want the player to have the largest range fo options possible for him, so the ending will be radically different, from the most clichés regarding AI stories to the most absurd and unusual endings, it is also set to be a long story, and i also want the ending the players get in the first storygame to have a real impact on the sequels, the trilogy, named "Sentience" are in the following order "The Awakening", "The Pinnacle" and "The Realization", each divided on several chapters.
I do not wish it to be overly complex in terms of variables or items (the item system on this is such a hassle) i wish to give the player the feeling that his action have real meaning on the long-run.
It is enough for having an idea of what is is or should i detail it a bit more? if so i will do another thread to post more details on it.
Also, sorry about posting on the wrong place, im still nto completely familiarized with the forum.
Thanks.