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The Burned Man

12 years ago

I know this is an old one, but I have a question for all of you Fallout-Freaks. I was thinking about downloaded the Burned Man DLC for Fallout NV, but I dunno if it's good or not. To be honest, I have absolutely no idea what it's about besides that it's about Graham :P. So my question will be is the Burned Man worth it, and if so what is it about? Is it like Broken Steel for 3 where you get to keep playing, or like The Pitt where it's just a side quest?

And also, I know Skyrim's DLC is out, but that's not what I want right now. So for those who want to post about how I should get that rather than The Burned Man, listen to this instead: http://www.youtube.com/watch?v=8Ac7iujjOkM&feature=relmfu

The Burned Man

12 years ago

It's more like a long sidequest. It's a good DLC though, as it raises the level cap by 5 and it also unlocks some good DLC exclusive armors and weapons. I usually use it to powerlevel a few characters, but in my opinion Old World Blues is a much better pick out of the 4. Lonesome road comes 2nd in my book, followed by Honest Hearts and in distant rear is Dead Money. If you don't already have Old World Blues then I would recommend getting it before anything else. Honest Hearts is good, but not nearly as good as Old World Blues. (Information sources: http://fallout.wikia.com/wiki/Honest_Hearts)

The Burned Man

12 years ago

Oh, and on a side note, the Honest Hearts DLC brings one of the best weapons to the game (of course, in my opinion) The Survivalist's rifle. Basically a service rifle that shoots 12.7mm rounds and does 30 pts. more damage than it's normal variant. http://fallout.wikia.com/wiki/Survivalist%27s_rifle

The Burned Man

12 years ago

Honest Hearts is okay, but its probably the weakest of the New Vegas DLC.  It doesn't feel quite as connected to the main quest line as the rest of them do and the storyline isn't excessively interesting. There isn't much spectacular loot, though if you're into mixing new recipes you get few new things to make. The survivalist rifle is cool, but the 12.7mm bullets it uses don't come by as easily as some of the other ammo. The Holo Rifle from Dead Money is still the best all around weapon in the entire game (including the other DLC)  it uses easily found small energy cells and barely degrades.

On the other hand you can probably jump into Honest Hearts much sooner than the other DLC which you sort of have to be a higher level for (Especially Lonesome Road). Its sort of a nice change of scenery from the bombed out wasteland. The survivalist armor is good since its like the Desert Ranger armor without the NCR faction attachment.

If I had to rank the NV: DLC

Old World Blues
Dead Money
Lonesome Road
Honest Hearts

The Burned Man

12 years ago

12.7mm ammo really wasn't hard for me to find. I would always have a large surplus of caps to spend at Gun Runner's and they would always have a large amount of all variants of 12.7mm. So long as you have the caps to supply it, it's a good weapon.

Also, the only ways to repair a holorifle are to A) find another, which is impossible without console commands or B) utilize an NPC repair which costs an arm and a leg (even for me). So it really boils down to spending money on ammo or spending money on repairs.

And besides, if you want a REALLY good weapon, I suggest Christine's COS Silencer Rifle from Old World Blues. Incredible amounts of critical damage, pre-silenced, plentiful amounts of repair material (provided you have Jury Rigging, arguably the best perk in the game) plentiful ammo, and a higher base damage than the other sniper rifle variants (Bar the AMR, but that's not the sniper I'm talking about).

The Burned Man

12 years ago

I had all the mods for the Holo Rifle at 100% durability and it never degraded for me. The only time I noticed it degrading slightly is when I started using overcharged micro fusion cells for the Lonesome Road enemies who were ridiculously tough.

I also tended to have high repair skill and carry around weapon repair kits (and make them) so it wasn't much of a problem, plus you can find a vending machine code in Dead Money which gives you a constant supply of those kits in the Abandoned BOS Bunker.

For some reason I never really liked any of the sniper rifles and I always gave them to Boone. Didn't care much for any of the weapons in the explosive category either, I think I just used them near the beginning when the Powder Gangers were dropping dynamite all the time and much later when I was messing around in the wasteland to get the explosive weapon achievement.

The Burned Man

12 years ago

Explosives are too flashy, I agree. I once trained them out of mere boredom, and for a few hours I thought I was playing a Call of Duty title. Oh, and to your holorifle I counter with this:

"The holorifle can fire a total of about 495 times using standard cells, the equivalent of 124 reloads, from full condition before breaking. Because of a bug, the reinforced components only improve overall weapon durability by 8 more shots, requiring only 2 more reloads."

And when compared to the Christine's COS silencer rifle:

Christine's COS silencer rifle can fire a total of about 420 standard rounds, the equivalent of 84 reloads, from full condition before breaking.

Not too bad a difference considering how much critical damage is dealt by Christine's rifle.

Addendum: Probably the reason why your Rifle never degrades is this (a bug): With the reinforced components modification and 100% condition, the holorifle will not take damage while firing regular microfusion cells. With Raul as an active companion applying the Full Maintenance companion perk, the holorifle will not take any damage even while firing over charged, max charge or optimized cells, and even with the Built to Destroy perk.

The Burned Man

12 years ago

My opinion:

Everything is equal except for that Sierra Madre Casino thingy.  The level requirements were really low, and most of it was just grinding your ass off on masked guys.  (I forgot almost all the DLC names even though they were right there.)

The Burned Man

12 years ago

I couldn't stand it. It just seemed too drawn out with the collars and the gas and the unkillable holograms and the tedious follower quests.

The Burned Man

12 years ago

On the other hand, the Burned Man was OK.

I killed everyone after I completed all the quests XD.

The Burned Man

12 years ago

Haha, Raul may be the follower I use the least in the game. I use him so little that I don't even know if he has a side quest (which I' assuming he does).

The Burned Man

12 years ago

The problem with Raul is you can't really get to him until you've built up your character enough that you really wouldn't need him anyway. He also has one of the more obscure follower quests to the point where you probably wouldn't normally discover it.

You basically have to speak with three certain people and usually by the time you get to Raul you probably would've already finished all your business with those people meaning you probably wouldn't even "stumble" upon his quest by accident.

As a character he's cool to talk with, but yeah I never traveled with him much.

Cassidy is another one of those followers that's sort of a chore to get her (A lot of traveling back and forth for a certain quest and then pumping up your speech skill). Plus you can't be evil and travel with her. She ends up calling you an asshole and leaves. For fun insult her dad before she leaves and she'll attack you instead. Lol.

Veronica would be better if she actually knew how to shoot and didn't go wading into battle with just a power fist. She's more useful when you're fighting inside a place like Vault 34 with all the ghouls though. She's also useful to enter the BOS Bunker sooner and with less hassle. You can get an extra perk from her after you complete Dead Money as well.

Arcade is okay and his side quest is cool so you can get the extra help for the end game. Lily is okay, but you don't really need her by the time you find her.

Not really a fan of Rex though, I tend to like "shooty" followers and if I want someone for close combat, I'd just use Veronica or Lily.

Basically you get Boone and ED-E so early in the game and the pair of them together are such a lethal combo that you don't really need anyone else.

The Burned Man

12 years ago

Arcade's my favorite, especially since you get some kick-ass helpers at the Dam and some Enclave armor (plus Tesla armor if you play your cards right so both you and your follower can use kick-ass power armor) from doing his side-quest.

The Burned Man

12 years ago

I play as a sorta lone wolf. The companion perks are nice, but I really have enough to keep me occupied with keeping myself alive let alone another person or two. It's nice, but not nice enough in my opinion. For me, trying to keep my companions alive is like trying to enter Vault 87 from the surface. It just isn't going to happen; well, at least not easily. (for those who don't know, Vault 87 is HIGHLY irradiated on it's surface, with the indicator topping out at 3,500 rads per second. So, in ~1/3 a second you die of radiation poisoning.)

The Burned Man

12 years ago

I used to, then the situations I thought were too hard to handle (like being jumped on by 3 Deathclaws at once) were accomplishable with the right  companions so I changed.