I'm trying to write a story that is probably way too complex for a beginner, but it runs along the lines of something like a "Dark Pictures Anthology" game, where you have a bunch of characters you attempt to keep alive until the end. My game has six characters, but I realized pretty quick that later on there was going to be some serious problems with scripting and different paths. The issue is that if one of my characters dies during a playthrough, It'll usually be a culmination of earlier choices affecting a variable. At any point for the rest of that game, though, any reference to that character, it seems that on-page scripting would be the solution, or a different path altogether, but I don't think it's possible to do that because there's no variable tied to the actual text saying a character dies.
My next thought was that maybe when a character died it could make a new link appear that led to a different path an block the other links, but I don't know how to do that either, if that could be done.
Is there any way to get around this without having 8,000 pages with near identical text? because that would be an editng nightmare.
-Morsmordre