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Fallout 4

9 years ago

Well, I don't know if this has been discussed in the Forums at length before, but I just finished Fallout 4, as well as its two DLCs Automatron and Far Harbour, and I'm filling kind of conflicted. On one hand, I thought the crafting and modifying elements of the game were a massive step up. There were Weapon mods in New Vegas, but I don't think I ever used them. In this it added an exciting element to the game and made scavenging and junk actually useful rather than shit I sold immediately in all the other games. It also was a fairly good boost in graphics and wasn't particularly buggy. I even liked how they played the Power Armor thing, which although it went against lore a bit it turned Power Armor from a pretty good set of armor to a new, badass mechanic. The new Companion Mechanic with gaining their approval was interesting.

On the other hand, it seems it went back a bit in gameplay. It's new Leveling System forced you to be a more generalized, broad character and it killed roleplay quite a bit. The game took a turn from previous games where you could usually play a completely pacifist run. There were times where peaceful negotiations were thrown aside in exchange for "KILL THE BAD GUY!" You could rarely convince people to back down or surrender, and the entire game took a sharp, painful turn towards first person shooter. Hell, the only thing Speech was good for was convincing people to pay more Caps for murdering raiders. The Faction Approval System was done away with for some reason.

Then, there's the storyline and world. The story was bland at best. The looking for your son thing is quickly shifted many times and you have little investment in the kid or your partner. Even the Synth moral question is clearly bullshit as show by any looking into the game.

The Commonwealth is kick-ass compared to a lot of previous places and is a lot more interesting. There were some cool factions, like the robots of the USS Constitution and the Atom Cats, but others that were just stupid. One of the largest factions in the game were the Gunners, a massive army that controlled a lot of the commonwealth, yet had no quests associated with dealing them. They were supposed to be mercenaries, even though they killed everyone they encountered, controlled a small empire and clearly had very few people to hire them. The fact that they were permanently hostile pissed me off. I thought the Mafia Triggermen were heavily underused, because they were pretty cool. Diamond City was super racist, but that never seemed to change and they were supposed to be a cool, friendly place. The Super-Mutants were abysmal, no motive, no quests, going back to the "They're just evil, OK? Stop mentioning it" or Fallout 3 with an even shittier excuse for being there in "The Institute made them. And kept making them in the hundreds. And then released them. Because I said so." 

Then, there were the big four factions. The Brotherhood of Steel going back to their roots was a welcome change, but they just seemed so much better than the "good" factions. I mean, they get badass power armor, heavy weaponry, vertibirds with kickass miniguns, Liberty motherfucking Prime and base it a huge Zeppelin. The Institute has a robot army, a huge underground base that looks like something out of Star Trek, Terminators and take the only thing the Railroad has, spies and stealth, and does it infinitely better with a huge amount of informants and undercover agents. They are both evil and badass, but the two other factions who are actually good are just boring and shitty. The Railroad has a shitty base in the underground of a ghoul infested church and their spying abilities are outclassed by the Institute. They don't even have a faction grenade. The only cool thing about them is the codenames and Deacon's ever-changing appearance. The Minuteman's base is a kickass castle, but it's half destroyed. They constantly badger you with dumb quests, and they don't even have any unique or cool units, or many unique sidequests. All they have is artillery and the castle. Hell, they don't even listen to you have the time.

Well, that was my Fallout 4 Rant. It felt good to get out. What did you guys think of the game?

Fallout 4

9 years ago

You basically summarized my opinion of the game.

Not done yet, but beat it at my old neighbor's house, so I know the plot.

Fallout 4

9 years ago

Man, fuck the Brotherhood. I know that they're trying to go back to thier roots, but if that means being racist bigots, I want no part of it. Also, I don't remember them being THAT dickish in 1/2. A little in New Vegas, though.

I don't care what thier ideals are, Nick is funny and Hancock is fucking savage.

Don't like the leveling system either, mostly because they took away skills

Everything else is okay, I guess.

Fallout 4

9 years ago

They've always been dickish. In 1 they send you on a suicide mission if you ask to join them. At least one, they're great fun for an evil play through.

Fallout 4

9 years ago

Yes, but not as much as in 4. And it's not exactly a suicide mission if you have Rad-X and Rad-Away.

Fallout 4

9 years ago

I'd say they're not TOO far off, and it's a suicide mission in that they don't expect you to survive and they're basically sending you off to die.

Fallout 4

9 years ago

Just saying, they probably get tons of wannabe knights with little to no skill.

Wait a minute, besides the suicide mission, when else did the Brotherhood be dickish?

Fallout 4

9 years ago

In the first two:

-Xenophobic towards Wastelanders

-Hoarded technology that could rebuild society.

In New Vegas:

-Acted as high-tech Raiders in several endings.

-Massacred Doctors

-Refused to let members leave

-Only focused on hoarding weapons.

Fallout 4

9 years ago

Didn't ask about New Vegas, just 1. I knew that they were dickish in NV.

From what I could remember, they were only Xenophobic towards mutants and ghouls, and rightly so (mostly), what with the kidnappings and ferals.

Also, they were scared that humanity would abuse the tech.

Fallout 4

9 years ago

Well, racism towards Ghouls is still awful and not right, and they were also hugely xenophobic towards all wastelanders, not considering them deserving of any advanced tech and not letting them join them.

Fallout 4

9 years ago

Well, I understand the hate, as eventually, all ghouls go feral. But I'm not defending their actions.

Yes, they thought that anyone else who weren't them didn't deserve tech. Because, you know, nukes.

Fallout 4

9 years ago

Where does it say all ghouls go feral? I'm seventy five percent sure that's not true.

What? What does nukes have to do with it? The wastelanders aren't the ones who misused technology. If anything, throughout the series the brotherhood misuse technology more than most factions.

Fallout 4

9 years ago

"Feral ghouls are among the more unfortunate mutants whose minds have deteriorated from prolonged radiation poisoning, becoming instinct-driven savages, attacking anyone and anything relentlessly, save for other ghouls." -Fallout Wiki, Feral Ghouls.

The Brotherhood believes that pre-war humanity abused technology, what with making WMD's and such. So, they think that "hoarding" is the only way to protect humanity from itself in the future.

... How do they misuse it?

Fallout 4

9 years ago

That doesn't say that all ghouls turn feral, it just says that over time some turn into feral ghouls. Bell, the fact that there are a suit ton of feral ghouls yet also loads of ghouls older or as old of them would point that they all don't turn feral and there must be another factor.

Oh no, I understand their motive, their motive is just nonsense because if presupposes that ALL technology is bad because some is, and also that they'll protect it over everyone else.

They don't share it even though it could save lives, which I'd say is abuse to a degree. In the first two, they don't abuse it much more than that, but eventually when they're threatened with war they begin to use the very nuclear weapons they fear for battle.

Fallout 4

9 years ago

Really I thought they were the most dickish in 3 when I had to help their self-righteous white knighting asses.

At least their other incarnations are more tolerable.