Wave 2, based on Bannerlord's links I dove back in and found these. A lot of articles were very old, I had to refer to Wayback machine often. As of now, the best resources I've found in general have been (in descending order of utility): Emily Short > IFwiki = Failbetter's writings = GDC Vault > Gamasutra > Choice of Games > everything else
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From the makers of King of Dragon Pass, who are now working on its sequel (Six Ages), an extremely interesting article on the use of tags to guide event activation, options, and resolution. Highly recommended
http://sixages.com/blog/index.php/2016/05/scene-tags/
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Excellent article on Quality-Based Narrative, along with conversation network maps. The interesting thing to read between the lines here, is that if you look at it just right, don't the conversation maps look exactly like dungeon rooms to you?
https://emshort.blog/2016/04/12/beyond-branching-quality-based-and-salience-based-narrative-structures/
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Really solid analysis of what leads to breakdown in game development, and very helpful options on how to get over it
https://emshort.blog/2007/07/10/wip-rescue/
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Two page article from some of the industry's greatest side-quest developers about side-quests (Including thoughts from The Witcher 3, Mass Effect, and Blizzard)
http://www.gameinformer.com/b/features/archive/2017/02/09/side-quest-syndrome-designing-the-road-less-travelled.aspx?PostPageIndex=1
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How to make stories engaging > By the plot, or by the mechanics
https://emshort.blog/2008/09/09/introcomp-and-hooks/
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While most of the context is lost in the PDF, do try to find the two shapes in the PDF, a good design exercise
http://gdcvault.com/play/1023095/The-Shapes-in-Your-Story
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Along with Emily's QBN, this further delves into the act of building interesting NPCs into the story
http://brasslantern.org/writers/iftheory/autonomousnpcs.html
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Ignore the title, it's a good list of free/paid resources (fonts, art) that can be used in design
https://emshort.blog/how-to-play/writing-if/my-articles/feelies-maps-cover-art/
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36 common plots, good to get ideas if you're stuck on what to include
https://web.archive.org/web/20010303040443/http://www.io.com/~jlockett/RPG/HEGGA/Stuff/frp-plots.html
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More ideas
http://www.ifwiki.org/index.php/Ideas_For_Games
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An interesting look into building stories as graphs
http://maetl.net/notes/storyboard/narrative-graph-models
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