Player Comments on Fleeing the Forest
There are probably spoilers below, so I’d suggest reading the storygame before this review.
I’m a bit biased here as I’ve read Watership Down, but I really did like this. I enjoyed it enough to read through all the endings of my own free will rather than being morally obligated to do so for a review, even.
The violence was vivid and other such adjectives. I particularly liked the owl ending, Hops’ gruesome end was both creative and articulate. There could have been a bit more focus on the pain itself rather than the mechanics of the violence occurring, describing the sensation of the ribcage being torn apart, but it was still pretty good and vaguely reminded me of the way End writes death endings. I do mean that as a compliment.
The animalistic description of excavators as yellow beasts with gaping mouths conveyed the terror of the rabbits and the cruelty of humanity in a very evocative way. The titans were done quite well overall, the way it was written in the rabbit perspective left room for the reader to engage with the text and figure out the references without being confusing. Humans as a whole were fleshed out as antagonists, considering the contrast between the construction workers and the child that adopted Fang, so good work on that.
On the characters:
Fang’s character development was a major strength of the story. Turning him from a immoral killer to a compassionate and caring character was done in a realistic manner throughout the journey, and his final state fit with his earlier characterization of enjoying the pleasures of life. Kudos to you on that, very much an improvement from Terrorist.
Didn’t really get a strong sense of personality from Hops, but that makes sense since he’s a reader stand-in.
Daisy and Flick felt a bit like caricatures on occasion. They both had depth outside of being the harlot rabbit and the gay rabbit, but it would have improved the story to flesh them out as much as Fang. They were well-written characters regardless and the interactions between them were amusing.
Benton was with the group all throughout the journey, but didn’t take any particularly important role or contribute all that much. I forgot he existed while writing this review, so make of that what you will. I wouldn’t say he was badly written, in any case.
Very enjoyable cast of characters overall, with realistic interactions and fun dynamics. I’d definitely read a sequel if you wrote one.
Some more branching would have been nice. Most choices either led to death or an immediate ending. The endings were varied and followed a logical path, so I did enjoy them, even if I wish there were more paths.
The storygame as a whole successfully explored a few important concepts rather than attempting to cover many, which is another improvement from Terrorist. The themes probably existed as well, but I'm very tired at the time of writing this review and do not want to do literary analysis, so I will not be elaborating on that statement.
Would’ve liked to see a bit more lore of this world as well. The actual Watership Down had a rabbit language and a whole mythology, this did not quite reach that same standard. Comparing your storygame to a published novel may be unfair of me though, so I’ll just say you did quite well for the word count and expertly fleshed out the social dynamics and organization of the colonies.
A few SPAG errors scattered throughout. Didn’t interfere with my rating whatsoever, and nothing a proofread wouldn’t fix.
I gave it a 6/8. More work on the characters and branching would have pushed it to a 7/8. I enjoyed it very much, and do hope to see more storygames from you.
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TypewriterCat
on 11/9/2024 1:31:35 AM with a score of 0
Overall: This has the makings of a good story, but also has the distinct ear markings of a contest entry. I think if you went through and put more time and effort into this it could definitely be a great story.
Characters: The five main characters are pretty well characterized, even without the extra info links. Honestly I’d consider this department one of the stronger aspects of the story. 8/8
SPAG: The main problem I noticed is parallelism in your sentences, and it was a pretty common problem. Also paragraph breaks in weird places, or missing where they should be in some cases. 4/8
Branching: Not a lot of choice in the beginning, or any actually. There’s never more than two options, either. There’s really only one actual plot, with other choices just leading to one final page. 3/8
Plot: Interesting, though at times it’s literally just Watership Down. Still, it did have a plot and was entertaining, which is more difficult than it would seem. 5/8
Total: My ratings average out to exactly five, which sounds acceptable. 5/8
**other comments**
Wasn’t expecting such a peppy and bright beginning from you. I just know (partially because I’ve seen Watership Down) that this is setting me up to be destroyed by rabbit violence and brutal deaths.
Autumn really doesn’t need to be capitalized
> “So the splendor of the forest's avian population, far from leaving you breathless, tend to have the opposite effect of robbing you of precious sleep”
I feel like this could be reworded to be less confusing. I mean, it does work as is, but perhaps something like “So the splendor of the forest’s avian population is far from leaving you breathless, in fact tending to have the opposite effect and rob you of precious sleep.” Though I’m not sure leaving you breathless and robbing you of sleep are opposite phenomena.
I like how you go about explaining everything. Not info dumping but I’m getting a ton of information no less
Gay? Gay.
Hey, why don’t I have the option to send Fang with him?
Extra info links are generally frowned upon, with most people preferring to gather this information organically (through the story). I don’t mind them, though.
On “what is this place” when you’re defining burrows, I dunno if you meant to say “each rabbit normally has two exit/entry points” but it would probably make more sense to say “burrow”, since I’m assuming the rabbits don’t have their own personal doors.
There’s a difference between a hyphen and en dash. En dashes look like this: — and hyphens are your more-commonly-seen “-”. En dashes are supposed to be used for breaks in sentences while hyphens are for connecting words, e.g.”merry-go-round”, “twenty-five”, “ne’er-do-good”
I like the dialogue between Hops and Flick. Shows they’re good buddies… sometimes I guess.
Personally I feel like I should have the option to run back and tell the colony what I now know (so even if I get killed they at least know), then come back and further investigate.
I don’t seem to have a lot of choice at all so far. Even if the elders would behead me for running away, I should still be able to do that if I so please.
The gory rabbit death sure didn’t take long
Feel like I should have the option to leave the kit to die in order to make it back safely and potentially save my colony.
Daisy= slutty clover
When a character has spoken in a paragraph, if the dialogue shifts to another character it’s gotta be a new paragraph
Flick= openly gay Fiver
Wish I’d gotten the choice to be more outspoken during the meeting. Feels like I’m getting yelled at by Flick for something I didn’t control
A wild option (finally) appears
For someone who didn’t say shit during the meeting I’m sure convincing when it comes to talking my fellow rabbits into agreeing with me
Also wish I had the option to try and convince other rabbits, even if it completely failed
Honestly I don’t think you need the “cast of characters” link. You do a nice job of explaining them through their actions and dialogue, as well as the thoughts of the narrator
“Flee the colony” page 19th paragraph, no comma needed during “You realize belatedly” or right after it
Same page and paragraph, should be “and with Fang’s all-black fur making him harder to spot”
Why the fuck would I head straight to the Titan’s lair
My decision to not do that seems pretty irrelevant, as Fang immediately decides we’re doing literally that
So we just tear the owl apart, that’s… wholesome.
"Five days later" after just making a big discovery feels weird. I feel like this was an attempt to get the story done quicker, and the plot suffered for it.
Ah, now we’re going to five days earlier. This is a little confusing.
The endings seem really rushed.
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fresh_out_the_oven
on 12/26/2024 5:50:30 PM with a score of 0
Opening and Technical Elements:
Love the opening paragraph. It subtly characterises the protagonist while at the same time building the world and setting. I'm usually not a fan of having information links in stories because half the time I feel like the stuff in them could be very easily woven into the story itself, but I'm actually quite pleased with them in this one. I was a bit confused about what a buck and a doe were, so that was helpful.
Pacing and Structure:
It’s quite a fast-paced story, but not in a way that feels forced or rushed. Within the first few pages, we've already established the setting, the protagonist, character dynamics, and even raised the stakes by introducing the potential antagonist or threat to the colony on the second page. It’s all happening fast, but it’s digestible and impressive how you've managed to do it all within two pages.
Character Development and Dialogue:
"I'm not very well liked, and won't reproduce. You tend to keep to yourself. If something happens to us, it's not exactly a blow to the colony."
Damn, that’d hurt knowing that.
The dialogue is very well done. It feels smooth and vivid to me, and each character demonstrates unique gripes, preferences and sensitivities during their conversations. What's also interesting is that each character seems to have little quirks or 'eccentricities' about them. For example, one rabbit is rather promiscuous, the protagonist is a bit of a loner, or subtly excluded. One rabbit, the council member, is quite cunning and inwardly rebellious toward others of the same post as her. All of this comes together to weave a rich dynamic interaction between all the cast members.
Technical Note:
"Even Flick was forced ti admit taking him was a good idea."
Found my first typo! "Ti" should obviously be "to". Typo was found on the 'flee the colony' page.
Plot and Emotional Impact:
Oh man, the plot twist with the 'titan kit' is such a good emotional driver for the plotline. It helps 'humanise' Fang from being a big, almost wannabe tyrant rabbit to a rabbit that possesses empathy for a child struggling with abuse. Great plotline choice, it adds lots of levity and emotional depth into the story, making Fang more relatable and the human child seem endearing, just wanting a friend in Fang.
The ending, where we choose to help the human child, is quite emotional. Fang definitely steals the show, showing the most character development and becoming the most complex and nuanced character in the story. Ben does a really good job at conveying the emotional dynamic between Fang ("Flopsy") and the human child, as well as her turbulent relationship with her father. I wouldn't be surprised if it even made some people tear up a bit.
Areas for Improvement:
One critique I have is that I wish there was a way to save our former colony. Out of all the endings I’ve found, we don’t appear to do that. I find this a bit troublesome because the entire reason we went out on our search mission was in hopes of protecting our colony. If we ended up going against this or not caring about the broader colony, it would have been nice to see some character development showing this subtle shift in demeanour from the main cast of characters on our adventure to the human territory.
Final Thoughts:
Overall, it’s a good story. I definitely enjoyed it, mostly for the depth demonstrated by Fang and the emotional dynamic between him and the human child. There may have been a bit more room to explain or show Fang’s shift in demeanour from a "tyrant" to an empath, even for a human kid, which none of the MC nor the other characters in the cast demonstrated a capacity for, despite seeming to have more balanced personalities at the beginning of the story.
There were a few typos here and there, but nothing so egregious to seriously detract from the entertainment value of the story. A quick proofreading would suffice in this aspect.
Good job Ben! Definitely my favourite story by you so far, you're getting better. 6/8.
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Crimson
on 12/22/2024 9:51:10 AM with a score of 0
Well done!
I have seen the movie adaptation of Watership Down, so I had some familiarity with this type of setting. The characters each had distinct voices that I could relate to as a reader. The conflict was very well paced and I could feel the tension of humans being a world-shaking threat to animals. I was surprised by where the story ventured as I wasn’t expecting Fang to be the sort of rabbit to empathize with a human, but it was a very good twist. That’s just one of the two endings.
For a short story, the two endings are decent, but one is clearly more developed than the other. There are options for the character to choose from, but there aren’t that many, most end in immediate death. Thankfully it’s not a huge issue as the prose is engaging, but as a player of a storygame I would have appreciated more development for the colony takeover route. It could have been interesting to see more there as I could feel the weight of choosing between fleeing and staying in the colony.
There are some small spelling and typography issues, but that can be taken care of fairly easily with an edit. This is a great short storygame that I would encourage others to play if they come across it!
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MiltonManThing
on 12/10/2024 2:10:17 PM with a score of 0
I loved Watership Down, I read it as a child, so I was already halfway interested in this storygame when I realised it was inspired by that book.
I found it interesting how humans were referred to by the rabbits, as Titans. I also liked that, as the storygame went on, Fang was shown to have more depth to him than he originally appeared to have. His conflicts with Flick added more tension to the story and to the world, which was really good to see.
I found the Elders to be a little hard to understand. On the one hand, I could understand them not wanting to believe reports of Titans from strange rabbits...but refusing to believe two from their own colony just made no sense to me. I felt the same kind of frustration as Hops did, which is why I chose the option of leaving the colony.
While it's been a long time since I've read Watership Down, I did remember enough about it to appreciate that the feeling of this storygame was very similar to the book. I also really liked how, in the path I chose, Fang formed a connection with one of the Titan kits. Although switching perspectives was a little jarring and I would have liked the telling of that to be woven more seamlessly into the storygame, I was able to appreciate Fang's thoughts about protecting the rabbit kits, the future of their colony, and how he couldn't understand the Titan not treating his kit well. I also really liked that, by the end of the path I chose, Flick and Fang had reached a kind of understanding.
All in all, I enjoyed reading this storyline. It was engaging and entertaining and I enjoyed learning about the world and the characters. Thank you for sharing this!
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Cat2002116
on 11/10/2024 12:04:20 AM with a score of 0
This was a great read!
I really loved that there were multiple branching paths with their own stories to explore. I would absolutely recommend multiple playthroughs of this one. The characters are well written, and the dialogue of the rabbits does a good job of portraying the terror they feel for the titans.
Loved it!
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Clayfinger
on 11/7/2024 1:23:22 AM with a score of 0
Reading the first page, I was fearful I'd be subjected to a gay furry story. But it turns out this is more like Once Upon a Forest.
What I liked: The descriptions of the "Titans" from the rabbits' perspective was nicely done. I also liked that there was a longstanding culture which had ancient tales of humans ravaging the environment and killing rabbits. As absurd as the idea of sentient rabbits is inherently, this was done reasonably and believably.
What I didn't like: You just had to have the gay stud rabbit, didn't you? I imagine there is a furry version of this story lying unpublished on your profile. One where Fang and Flick find that their mutual animosity conceals a feverish mutual attraction.
In all seriousness, there weren't any major problems with this. This was nicely written and included a fleshed-out world. World building is something I very much enjoy in these storygames, and you did well with that here.
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Fluxion
on 11/5/2024 6:34:29 PM with a score of 0
This isn't exactly the type of story I would normally read or gravitate to. And yes, I know Watership Down is a children's classic and beloved by countless people. But for me, this story is like WC but with rabbits and I find it hard to focus through the entire narrative.
That being said, I think this story is pretty well done. The characters are developed and seem to have their own voice, and the narrative works for what it is. Choices provide sufficient branching, and the dialogue is done nicely and there are minimal spelling and grammar issues (at least that I noticed).
So bonus points for having a slutty rabbit and some carnage in the story, but minus points for reminding me that WC was ever a thing.
Overall, well written contest entry. Good job.
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DBNB
on 11/4/2024 3:25:32 PM with a score of 0
I know this is my second review, but I explored another path. I really thought the idea of the rabbits rescuing a human kit was adorable. Seriously, great job, this story is truly great! Well done, you planned and wrote it really well.
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RKrallonor
on 11/4/2024 12:40:02 PM with a score of 0
Watership down was a treasured childhood classic for me and probably millions of people throughout the world. Richard Adams managed to humanize and create such amazing characters for Fiver and the rest of the gang in such a way that it hasn't really been done as well since. To take values such as trust, loyalty, friendship and love and teach young kids through anthromorphic rabbits was remarkable. The best part was Richard Adams didn't make it gimmicky. So when I saw your story was inspired by Watership Down, I was worried because telling a complex story through animal characters and having them be real and fleshed out is tough, and the story should do all that while still feeling fresh.
And you did it. It felt like I was 7 again and reading Watership down but with a new cast of characters and some of the themes slightly adultified. I also love how you told the story of the Titans through the rabbits' eyes, describing humans as these Titans could have been overdone and it could have failed, but you absolutely hit it out of the park. I genuinely felt like the excavators were these yellow beasts with bloodied maws from the corpses of rabbits, and the monsters felt almost Lovecraftian the way they were so large and incomprehensible to the rabbits.
I liked how you made sure to stay true to the character arcs of all the characters when you first described them, Hops is indecisive, keeps to himself doesn't really take a side, Daisy is kind and warm, Fang is aggressive but does have a sense of loyalty somewhat towards his friends(until he gets a taste of power, which I thought was really well done), and Flick was questioning and a bit more argumentative, he doesn't take disrespect from anyone.
It was a delightful cast of characters and I really hope you make another one. I also like how you provided links for the readers to learn more about the rabbits/setting. The world building was nicely done. Overall, well done. This story stays true to the spirit of Watership Down and I really enjoyed it.
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RKrallonor
on 11/4/2024 12:37:06 PM with a score of 0
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